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View Full Version : Is anyone else programming in LOLCODE


ringo115
24-01-2009, 10:52
Im stuck on the encoders, can anyone assist me?

rsisk
24-01-2009, 13:27
Lets see, I picturing a programmer with potentiometers stuck all over him.


You need to be more specific, or our imaginations will run wild ;>

demosthenes2k8
24-01-2009, 13:48
That...is amazing.
Apparently I'm not the only person who wanted to do this...

http://dl.getdropbox.com/u/285110/20090124.zip
This is a copy of the lolcode header files that me and a couple of friends have been developing...latest update, let me know if there are any bugs.
It comes with a sample program (basic console...)and an open-source header.
I've been working on it for a while...

ringo115
24-01-2009, 14:41
got anything else in LOLCODE?

demosthenes2k8
24-01-2009, 15:56
Nope, that's the only stable build.
Feel free to edit it, show me anything you found that's troublesome.

What are you using to compile the lolcode?
Can I see a sample of how you're doing it?

ringo115
26-01-2009, 15:21
gimme a little time to zip the compiler and stuff

demosthenes2k8
26-01-2009, 18:19
You're using lolexec?
How are you actually DOING anything with that?

Or are you using the .NET compiler somehow?

slavik262
26-01-2009, 18:30
That's amazing. I'll have to try this for some of my other development projects, but I think that debugging speed in the pits takes precedence over epic win. Nicely done.

demosthenes2k8
26-01-2009, 18:42
Sadly...
Plus the fact that much of it is macros makes it a little difficult to debug...

I'm trying to write tutorials...and as I do so I realize that there are errors...so I'm fixing the entire thing, specifically the istream overloads for the lol_t class and the bukkit_t class.

Have you found any errors?

ringo115
31-01-2009, 14:35
to be perfectly honest you guys, this was a joke post, im sorry you took it seriously, no hard feelings right?