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rastermon
31-01-2009, 13:57
We are compositing our movie in Video Post.. We can take 2 sequences and do a cross fade. No problem. However, if we want to cros-fade 3 sequences - A cross-dissolves to B, and B cross-dissolves to C. Can't do it! It seems that only 2 items can be cross dissolved. I have to say this is STUPID! Even your basic consumer video program comes with these basic tools.
What we have to do is corss-fade A and B, then render those to a movie.. start a noew Video Post project, and bring in our rendered A-B as one movie. Then we can cross-dissolve that to part C. Anyone know how to do this?
Overlaps indicate our cross-dissolve.

-----A
-------B
-------C

BuddyB309
31-01-2009, 16:43
make another B so you can crossfade the B and C. It should be a seamless transition between Bs



-------a
-----b
-----b
-------c

Problem solved.

*Flies off* WOOSH!! "SPOON!!"

AustinDpOwers89
31-01-2009, 16:50
make another B so you can crossfade the B and C. It should be a seamless transition between Bs



-------a
-----b
-----b
-------c

Problem solved.

*Flies off* WOOSH!!

lol, yeah... exactly... split the B in half and u should be good, unless of course your B clip is so small that it won't let you crossfade into the 1/2 length of it. idk if that program allows you to shorten the video length of your cross fade but yeah you could do that as well. if the intial problem was that your B clip is too short and it won't let you start a second cross fade because your first one isn't done yet, then yeah either you shorten the length of the crossfades or you lengthen your clip.

Mazin
01-02-2009, 21:26
Make three planes in an orthogonal view so that they perfectly fit the render dimensions. Put your videos on them as textures, then animate their transparency. :p

rastermon
03-02-2009, 14:02
Make three planes in an orthogonal view so that they perfectly fit the render dimensions. Put your videos on them as textures, then animate their transparency. :p

How about this: Render each frame - print dye sublimation prints, scan each print at 300 dpi, downsample to video res. Then map those images to an orthoginal rectangle and render with motion blur, depth of field and GI turned on. :P
Thanks for the suggestions, but it still seems like a crazy work-around.

Mazin
03-02-2009, 23:22
How about this: Render each frame - print dye sublimation prints, scan each print at 300 dpi, downsample to video res. Then map those images to an orthoginal rectangle and render with motion blur, depth of field and GI turned on. :P
Thanks for the suggestions, but it still seems like a crazy work-around.

You can do all kinds of cool stuff! Every cheesy 3D transition you could ever want is at your fingertips. Add the explode modifier to a video clip! Use the melt modifier as a transition! Turn a clip into cloth and run stuff into it! The possibilities are endless!

(Don't actually do any of that please. Unless it's your credits. I'll make exception for credits. :p )

BuddyB309
03-02-2009, 23:37
You can do all kinds of cool stuff! Every cheesy 3D transition you could ever want is at your fingertips. Add the explode modifier to a video clip! Use the melt modifier as a transition! Turn a clip into cloth and run stuff into it! The possibilities are endless!

(Don't actually do any of that please. Unless it's your credits. I'll make exception for credits. :p )

I'll ad even more!! you can write a script so particles appear where values of red blue and green appear and construct your video that way!! :ahh: Whoa!! it just hit the fan! I'm seeing around corners!