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View Full Version : Abandoning Floor Loading


Chris is me
11-01-2011, 12:07
So I don't normally make threads on CD with this sort of thing, but I'm really interested to see where teams stand here.

Are you floor loading this year, or are you opting out in lieu of simplicity, design priority, or other similar reasons? If you're willing to share, go ahead and post your rationale behind your decision. If not... see you in 6 weeks. :)

Grim Tuesday
11-01-2011, 12:46
In our strategy meeting yesterday, our team voted it to nearly last. Essentially, if we make a grabber that can pick up off the floor, great, but if we cant, then thats just too bad.

My personal opinion is that picking up off the floor will be incredibly important: Just look at 2007, when did you ever see a robot go all the way to slot to pick up a ring. Maybe it had something to do with the orientation of the slot, but regardless, it will be important this year, especially for stealing the enemy's pieces that their human players throw. Maybe I can sell the team on that :P

GaryVoshol
11-01-2011, 13:02
My personal opinion is that picking up off the floor will be incredibly important: Just look at 2007, when did you ever see a robot go all the way to slot to pick up a ring. Not a fair comparison; in 2007 half the pieces started on the floor, lined up along the diamond-plate.

EricH
11-01-2011, 13:05
If you can't floor load, you can't swipe your opponent's missed throw.

If you can't slot load, you have to floor load so that your floor-loading opponent doesn't get to that thrown tube before you do.

If you can do both, then you can grab any tube on the field that isn't scored or in one of your forbidden areas.

Aren Siekmeier
11-01-2011, 13:06
Not a fair comparison; in 2007 half the pieces started on the floor, lined up along the diamond-plate.

But just as in 2007, I don't see the feeding slots being used very much at all. Human players should opt to just throw them out there, probably to about midfield is the farthest possible. This decreases the time it takes robots to retrieve and allows you to load them onto the field much faster. I also don't see much competition for pieces between alliances since there are enough to fill all the grids.

For these reasons, picking them up from the ground is vital to our strategy. It's even affecting our drivetrain, because we're not worrying so much about speed as just maneuverability in our half of the field, because we don't need to go the 54' to the feeding slots.

JamesCH95
11-01-2011, 13:06
Also not fair because in 2007 the Red alliance could only use red tubes, and the Blue alliance could only use blue tubes, so there was no risk of the other alliance stealing tubes your alliance threw out.

Justin Montois
11-01-2011, 13:06
My personal opinion is that picking up off the floor will be incredibly important: Just look at 2007, when did you ever see a robot go all the way to slot to pick up a ring.

In 2007 the tubes were alliance specific. You could throw them all over the field and you didn't have to worry about the other alliance taking your tubes.

This year is different, I think teams that toss their tubes onto the field will be like tossing a worm into a fishbowl, you better be the fastest fish cause i'm going to try and take that tube.

In your Lane your protected, you can give the tube to your robot in the orientation that you want (Important for the Triangle and Square) and as long as you have a good gripper, that tube is as good as yours. No variables.

We actually haven't decided yet, but thats my opinion.

Rizner
11-01-2011, 13:12
While I don't speak for my team, in my opinion if you can't floor load and drop one tube through the feeder, you are going to have trouble getting past that ringer in front of you to get back to the feeding area.

dodar
11-01-2011, 13:12
Actually in 2007 our main means of acquiring a tube was from the feeder slot. We built an arm that had close to 300 degrees of rotation and a single joint so that our driver could always face the rack and the manipulator just had to flip the arm over and then back up to the feeder slot then flip it back over with the tube and then drive to the rack. Now, do we wish we could have built a claw that could have both scooped up tubes and grabbed them from the feeder slot, yes. But like many have said already, 2007 had alliance specific game pieces.

Austin2046
11-01-2011, 13:21
floor loading was important in 2007 because you could easily throw tubes to the central scoring structure (or right next to it) so your robot could just pick them up and put them on.

the main difference i see is that in 07 each alliance had their own game pieces (blue tubes or red tubes) this year the game pieces are common. the tubes thrown out by the red alliance human players can be used by the blue alliance to score and vice versa. so floor loading is important if you want to steal the opposing alliance's game pieces as well as the obvious distance advantage of picking up a thrown tube vs a slot tube.

i can see an alliance at first trying to throw tubes 1/2 the field to have their robots retrieve them from a shorter distance. yet at the same time i can see the other alliance having their human players hold onto their tubes or slot feed them while the robots try to steal the thrown tubes.

ttldomination
11-01-2011, 13:26
Not a fair comparison; in 2007 half the pieces started on the floor, lined up along the diamond-plate.

But even these tubes were rarely touched. Granted, if the throwing option wasn't available, I suppose some teams would've knocked these tubes flat and then picked them up.

My team is going for the floor load. We figure that things are going to be very '07ish. The best teams are going to want their drivers to have tubes available, and IMO that means getting a tall human player with one heck of an arm.

- Sunny

EricH
11-01-2011, 13:31
But even these tubes were rarely touched. Granted, if the throwing option wasn't available, I suppose some teams would've knocked these tubes flat and then picked them up. That's what 330 did. Strategic move, too--it's a lot harder to deploy ramps when there's a tube right there that you have to avoid, thanks to some scoring robot knocking half of them down while trying to acquire a tube.

JesseK
11-01-2011, 13:32
We're designing the mechanism to do both since we think we've found a fairly elegant solution for both -- the team was split either way. We want the capability for both since stealing the opposition's tube from the floor significantly increases immediate gains in score differential compared to not even having the capability to pick up from the floor.

However, doing both isn't essential to our overall strategy. Doing one or the other IS essential.

JesseK
11-01-2011, 13:34
That's what 330 did. Strategic move, too--it's a lot harder to deploy ramps when there's a tube right there that you have to avoid, thanks to some scoring robot knocking half of them down while trying to acquire a tube.

Every one of our first 2007 qualification rounds where we couldn't do anything but defense & ramps I told the kids "go mess up their home zone". It worked too.

Travis Hoffman
11-01-2011, 13:38
A robot cannot cross the boundary into an opponent's lane, but I wonder what they can do to keep an opponent in that lane longer than they like. It's not exactly the most wide open place to exit.

It's a trap! (?)

Also, if the best human players can do when tossing tubes over the wall is to reach midfield, that means that the majority of tossed tubes will end up on the opponent's side of the field, closer to the opposing scoring zone.

Decisions, decisions.

AdamHeard
11-01-2011, 14:03
In our strategy meeting yesterday, our team voted it to nearly last. Essentially, if we make a grabber that can pick up off the floor, great, but if we cant, then thats just too bad.

My personal opinion is that picking up off the floor will be incredibly important: Just look at 2007, when did you ever see a robot go all the way to slot to pick up a ring. Maybe it had something to do with the orientation of the slot, but regardless, it will be important this year, especially for stealing the enemy's pieces that their human players throw. Maybe I can sell the team on that :P

Generally, that kind of attitude towards a design feature means it never gets done. Not saying it's a wrong choice to abandon floor loading, just commenting on the design process.

Phalanx
11-01-2011, 14:10
My personal opinion is that picking up off the floor will be incredibly important: Just look at 2007, when did you ever see a robot go all the way to slot to pick up a ring. Maybe it had something to do with the orientation of the slot, but regardless, it will be important this year, especially for stealing the enemy's pieces that their human players throw. Maybe I can sell the team on that :P

We on Team 1089, also second this philosophy. IN 2007 we picked up tubes from the floor very very quickly. We also believe that a number of tubes will be dropped. This means (unless I missed it as being not allowed in the rules), we would then be able to grab that tube off the floor and score for ourselves with it instead of our opponents.

Racer26
11-01-2011, 15:01
It seems to me that floor loading is vital to the success of the best teams. If you can floor-load, and steal your opponents game pieces to put on your own rack, then you don't have to put all of your game pieces into play, thereby limiting the scoring opportunities.

IndySam
11-01-2011, 15:50
You run down and pick up a round tube from your loader, you then race back down and have to put it between two other tubes to complete a row and score big points but you miss and drop it. You loose the match and that darn tube is sitting on the floor mocking you.

Will you be able to live with your decision then?

KrazyCarl92
11-01-2011, 16:03
A floor loader can:
Pick up pieces opponent's robot's drop
Pick up pieces from feeder/HP (have them drop it on the floor in the lane)
Pick up pieces that an alliance feeder/ferry bot bring back and drop in the alliance zone
Pick up pieces that are thrown onto the field

A feeder loader can:
Pick up pieces from the height of the feeder slot

Who has the upper hand?

I'll tell u that if I'm in a match against an alliance with no floor loading capabilities and our alliance can, we will definitely be chucking all of the pieces onto the floor regardless b/c we could get them and the other alliance could not.

SteveGPage
11-01-2011, 16:13
I'll tell u that if I'm in a match against an alliance with no floor loading capabilities and our alliance can, we will definitely be chucking all of the pieces onto the floor regardless b/c we could get them and the other alliance could not.

Shhh .... That's our plan, too! :cool:

tim-tim
11-01-2011, 16:18
It will be important to have the capability to pick up off the floor. However, I do not think that it will be our primary strategy unless the above ^^^ is the scenario. By all means, please make robots that can't pick up off the floor. Be my guest!

It was a huge factor in 2007, now some rules have been changed to make it more challenging, but don't let the challenge scare you. It can be done, I have just the design.

KrazyCarl92
11-01-2011, 16:19
Shhh .... That's our plan, too! :cool:

Well then we will see you at Granite State! Team up and take out those non-floor loaders!

Ian Curtis
11-01-2011, 17:32
You run down and pick up a round tube from your loader, you then race back down and have to put it between two other tubes to complete a row and score big points but you miss and drop it. You loose the match and that darn tube is sitting on the floor mocking you.

Will you be able to live with your decision then?

While designing to recover if you make a mistake isn't a bad plan, a better plan is to get the tube on the first time! It will realistically take several seconds at least to recover that tube, especially if it takes a "bad bounce" off of another robot or the other scoring pegs. Even worse, it could knock other tubes off on the way down! And I know banking on alliance partners isn't the best strategy, but chances are you won't be on an alliance with three of the exact same robot.

For those who think chucking tubes is the way to go: watch matches from 2007. The very best throws could barely make it the rack, which was about 20 feet away from the drivers station. It was hard to get the tubes to track straight -- very often they arced over the field because the only way to get distance was to frisbee them. If you're launching them from the HP stations (which I imagine will be the only way, as the scoring pegs keep the middle pretty clear), your human player better be darn sure they don't end up off the field, or much worse, inside your opponent's scoring zone where you can't touch them at all.

-Ian "Still bitter about the misthrown tube that knocked 1276 out of the tournament at BAE in 2007 (http://www.thebluealliance.net/tbatv/match/2007nh_qf4m3)" Curtis :rolleyes:

(watch the red alliance start chucking tubes as autonomous ends, that gives you an idea of how easy they are to throw)

ThirteenOfTwo
12-01-2011, 04:18
In a nutshell, giving up on floor loading means risking letting the other alliance pull the "human players throw everything across the field at you" strategy. Though keep in mind that even if a robot can't pick up your tube, they can still herd it back to their scoring zone...

Chris is me
12-01-2011, 04:32
And with the 60 rule becoming the 84 rule, I think we're going to go ahead and floor load.

vigkvagkv2
22-01-2011, 17:59
My team is making a feeder robot, so literally our whole strategy revolves around someone from our alliance staying in the scoring zone, picking tubes up from the ground, while we quickly zip across the field with our low center of gravity. So basicly, I would hope that teams don't abondon floor loading. If they do, my team is hosed for alliance picking. :eek: I wonder how many other teams are doing this?