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Hallry
07-01-2012, 11:35
Sooo, what does everyone think!? ::rtm::

turtleman
07-01-2012, 11:41
Ideas and designs have already came to mind... I need to write these things down!

Steven Donow
07-01-2012, 11:45
Is the Robot section of the manual not open

Karin1649
07-01-2012, 11:47
Anyone know where I can find the game animation? I'm retired but curious, and my computer whacked out in the middle of kickoff :(

Red2486
07-01-2012, 11:48
They are using similar platforms from FTC 2010 "Get Over It!"

This is going to be intense...:D

Starke
07-01-2012, 11:51
Quote from @FRC Designs (https://twitter.com/FRCDesigns)

Rebound Rumble overview picture #FRCKO @FRCTeams pic.twitter.com/6pFv8azY (https://twitter.com/#!/FRCDesigns/status/155692512831475712/photo/1)

Game Manual encryption key: !HotShots!KnowBalance! #FRCKO

DMetalKong
07-01-2012, 11:55
I expect to see a lot of slam dunking.

Also,

As the level of competition at the FIRST Championship is typically very different than during the competition season, the Game Design Committee will possibly alter the value of balancing at the FIRST Championship within the range of 5 to 15 points per Robot.

is very interesting.

cziggy343
07-01-2012, 11:58
I am a member of Diamond Bullet Studios. For anyone looking for our website, it went live right after the animation and is not yet searchable. The link is dbsgames.net

delsaner
07-01-2012, 11:59
The game itself sounds incredibly interesting, but I am having doubts about scoring.

Comparing this game to Aim High, precision and accuracy must be increased significantly in order to score. I am no sports prodigy, but humans shooting a basketball is not the easiest thing to do. I am also no prediction expert, but just some immediate thoughts.

I am also feeling a low Center-of-Mass Swerve chassis may be efficient; Maneuverability and robustness to prevent opponents from interfering when not you are not touching the semicircle.

Steven Donow
07-01-2012, 12:02
Does anyone have a manual hosted? Our Robot section of the manual isn't opening

Kims Robot
07-01-2012, 12:02
2006+2001... gogogo... :)

Waffles
07-01-2012, 12:04
Anyone know where I can find the game animation? I'm retired but curious, and my computer whacked out in the middle of kickoff :(

Here it is!!: http://youtu.be/nOXsdhZZSdM

Honestly, I'm a little afraid. I was surprised to see how simple the elements were this year. I was a little tripped up on all the past game elements they were tossing around to tease us!

There's the element of the bridges that share the challenge from the last FTC challenge, but I'm awfully disappointed to see that there weren't any actual FLL or FTC elements that would challenge the game this year like last year in Logomotion. Yes, minibots were a hassle, but they were table turners, and the most exciting element of the ENTIRE match!

Best of luck, teams!

plnyyanks
07-01-2012, 12:07
Anyone know where I can find the game animation? I'm retired but curious, and my computer whacked out in the middle of kickoff :(

http://robotics.arc.nasa.gov/events/2012_frcwebcasts.php

EricH
07-01-2012, 12:55
I LOVE it.

1) The Manual is clean, precise, and relatively easy. Some of the definitions are a little hard to find, and there are a few typos, but I can live with that until Update #1 fixes the typos. The "Find" feature will be very useful for a week or so...

2) Scoring is simple, cooperation is encouraged, and the safe zones are obvious (well... mostly--the key could be a little tricky to see in the lights).

3) The KOP Checklist indicates 3 game pieces per KOP--AM is selling them for $7 a pop, and they're in FIRST Choice.

4) Lots o' motors, including VEX motors. And the Van Door Motor returns (awesome motor for low-speed applications, if you were wondering).

5) The scoring seems to be pretty well balanced between the bridges and the hoops.

6) It's a combination of Aim High (2006), Breakaway (2010), and Diabolical Dynamics (2001): The shooting of Aim High, the possession rules of Breakaway (with 3 instead of 1 in possession/control), and the balancing/teamwork of Diabolical Dynamics, which was the best part of that whole game.

I think it'll be a really good year. Now, to build a robot...

ratdude747
07-01-2012, 13:12
my likes:

1. motor galore. finally, teams have a use for those old motors in the dusty totebins from years past... heck, you can even go junkyard diving for motors!

2. electrical solenoids- teams get to use 10W solenoids... I wonder if one could use those to shift supershifters?

the rest I can't say until a few weeks into build season once prototype videos start popping up... the field looks a bit tricky to build...

GaryVoshol
07-01-2012, 13:16
Relaxed bumper rules ...

ratdude747
07-01-2012, 13:18
Relaxed bumper rules ...

you still have to match them to alliance color :(

Red2486
07-01-2012, 13:24
Here it is!!: http://youtu.be/nOXsdhZZSdM
There's the element of the bridges that share the challenge from the last FTC challenge, but I'm awfully disappointed to see that there weren't any actual FLL or FTC elements that would challenge the game this year like last year in Logomotion. Yes, minibots were a hassle, but they were table turners, and the most exciting element of the ENTIRE match!

I know! I thought that the minibots were fun and it was a really good way for the FRC teams to team up or learn a little about FTC Teams. I was hoping they were going to make us build a FLL Minibot... But no.

ratdude747
07-01-2012, 13:27
so happy to minibots go bye bye...

adam see binder
07-01-2012, 13:27
Okay so I'm a member of 2171 and we've been picking through the rules and a question popped up. Hypothetical: If a robot has a six wheel drive system (center wheels lower then other four) could we have a either pneumatic or driven rod system on one or both sides that lower and contact the floor to steady the robot? This would be helpful to know for the end of the game when you have to balance on the platform seeing as how a six wheel system without stabilizers would be a teeter totter on a teeter totter. Any input would be helpful.

Trez
07-01-2012, 13:34
Okay so I'm a member of 2171 and we've been picking through the rules and a question popped up. Hypothetical: If a robot has a six wheel drive system (center wheels lower then other four) could we have a either pneumatic or driven rod system on one or both sides that lower and contact the floor to steady the robot? This would be helpful to know for the end of the game when you have to balance on the platform seeing as how a six wheel system without stabilizers would be a teeter totter on a teeter totter. Any input would be helpful.

I wonder if we could program the gyroscope to auto balance the robot.

yclee31
07-01-2012, 13:35
Davidthefat was thinking of using a weight balancing mechanism where the battery and some essential hardware is built on a platform where it is actuated by a window motor. So the weight of the robot can be shifted anywhere from the back to the front of the robot.

brndn
07-01-2012, 13:35
I like the game, it's simple, yet engaging, and will likely be visually pleasing to spectate. I, for one, will miss the delay at the end of the game for the score to be confirmed, it adds suspense and makes everything much more intense. I'm sad to see minibots go, too, but the balancing aspect looks like a good opportunity for lots of points.

SuzyQ.42
07-01-2012, 13:37
Question: I searched the manual and I can't tell how many balls are available total. There are two on the "Coopertition platform" and up to two in each robot, but are there any in the corrals at the start of the game?

GaryVoshol
07-01-2012, 13:44
Question: I searched the manual and I can't tell how many balls are available total. There are two on the "Coopertition platform" and up to two in each robot, but are there any in the corrals at the start of the game?

[G05] says each bridge gets 2 basketballs. Plus 2 per robot, that's 18 total. No mention of any others, so I wouldn't expect there to be any others.

Cody Burd
07-01-2012, 13:45
where do you get the cut list for the field pieces

GaryVoshol
07-01-2012, 13:47
No Ranking Points!

Blackphantom91
07-01-2012, 13:55
I honestly think that this game is pretty awesome (wanted a basketball game so bad) The game is hype, easy to understand, and presents a challenge. I agree it's break away and aim high but with a twist. Rebound Rumble I see alot of people going back to reference other games. Excited to see manipulators and how people will score.

mikecombes
07-01-2012, 13:57
The game seems really fun this year. The team is really focused and hard at work this year!

GuitarPlayerTim
07-01-2012, 13:58
I honestly think that this game is pretty awesome (wanted a basketball game so bad) The game is hype, easy to understand, and presents a challenge. I agree it's break away and aim high but with a twist. Rebound Rumble I see alot of people going back to reference other games. Excited to see manipulators and how people will score.

I dont like the game so much, but the stuff they're allowing this year will be interesting. Kinect, something like 22 motors on the robot. Should make the build season occipied to last minute for engineering and programming :deadhorse:

Dusk Star
07-01-2012, 14:05
Did anyone else notice that it should be possible, with the 14" past the frame perimeter rule and the height limit of 80", to score on the second row without even having the ball in the air? same goes for the first row.

So, unless you can make more than 2/3 accuracy with the top row, you will actually score more going for the middle row.

cosmicexplorer
07-01-2012, 14:08
Will tossing of the game pieces be allowed like last year, or will they limit it to the specified inbounding areas? The manual says The Inbound Slots are openings in the Alliance Wall that can be used by the Inbounders to enter Basketballs
onto the Court.

This doesn't disallow it, and I can't find any wording in the manual that says no, but there's also nothing specifically saying it is allowed. Am I being dumb, and what's the answer to this?

om23
07-01-2012, 14:08
so they're allowing a hybrid autonomous mode this year with the kinect. they also stated that you are allowed to use the kinect during tele-op. how would teams implement this? that a driver was continuously driving the robot using the kinect or that the "arm" of the robot was controlled by a kinect driver?

Ankit S.
07-01-2012, 14:14
Will tossing of the game pieces be allowed like last year, or will they limit it to the specified inbounding areas? The manual says...







During Teleop, Inbounders may enter Basketballs back onto the Court by:
a) passing though the Inbound Slots at any time;
b) throwing over the Inbound Station during the final 30 seconds of Teleop.
Violation: Foul



I believe this answers your question...

Dusk Star
07-01-2012, 14:15
Will tossing of the game pieces be allowed like last year, or will they limit it to the specified inbounding areas? The manual says

This doesn't disallow it, and I can't find any wording in the manual that says no, but there's also nothing specifically saying it is allowed. Am I being dumb, and what's the answer to this?
If they can throw balls, I bet a lot of teams will be looking for basketball players! I wonder how many can make ~57' throws? In any case, if they can toss, I think that we will see many more scores by the human players than last year!

And, as always, the ability to pick up off of the ground will be important, for the balls that miss.

danderson
07-01-2012, 14:18
Did anyone else notice that it should be possible, with the 14" past the frame perimeter rule and the height limit of 80", to score on the second row without even having the ball 9in the air? same goes for the first row.

Interesting that you bring that up. I double checked the math, if you have the robot right up against the fender with the full 14 in extension, at one point the hoop's inner diameter begins only 3/4 of an inch away. While that's not right up against it, it's close enough that we can just roll or bump it in.

Koko Ed
07-01-2012, 14:18
The Key has that 2005 Danger Zone element to it. No matter who initiates the contact the defensive bot get the foul. Teams need to think carefully about defending that area, if at all.

Bgrill
07-01-2012, 14:42
If you look at the field and take how far the robot can reach out, it is impossible to dunk the ball.

I expect to see a lot of slam dunking.

Also,



is very interesting.

Bgrill
07-01-2012, 14:44
which hoop?

Blackphantom91
07-01-2012, 14:45
The Key has that 2005 Danger Zone element to it. No matter who initiates the contact the defensive bot get the foul. Teams need to think carefully about defending that area, if at all.

I agree its very important that teams realize this when playing defense for sure. I dont like this anything all the time foul thing.

Koko Ed
07-01-2012, 14:46
I agree its very important that teams realize this when playing defense for sure. I dont like this anything all the time foul thing.

It's gonna bite some teams in the butt til they learn how to measure the proper distance to gauge where they should or shouldn't play defense. Very much like last year too.

DMetalKong
07-01-2012, 14:48
If you look at the field and take how far the robot can reach out, it is impossible to dunk the ball.

Not necessarily dunking, scoring from as close a range as possible. Lofting the ball in such a trajectory as to "throw" it into the hoop is significantly more difficult than trying to drop it into the hoop. The limit on amount of balls carried puts a premium on accuracy and precision, so any strategy that increases the risk of missing a basket has to carry a great deal of benefit to make it worthwhile.

dtengineering
07-01-2012, 14:50
It says something about how cool FRC is that even after being "out of the game" for two years now, I am still excited about kickoff. This is a very cool game, and while I won't get to play/coach/mentor, I'm still looking forward to volunteering.

Flipping through the rules I see a few things that immediately catch my attention (other than the new look, which is nice).

R08.D Class I lasers are allowed. I don't know, exactly, why that makes me happy, but it does. Robots are cool. Lasers are cool. Robots with lasers? Cool^2

R08.B Speakers and such are allowed so long as they don't generate sound at a level to be a distraction.

R01 An improved definition of what a "robot" actually is. Not a big deal unless you are a veteran FRC rules geek, but I like it.


Section 4.1.6: The clearest, most sensible (and most flexible) bumper design rules yet. The tech inspector in me says "Thank You!"

R48.H: Two VEX motors. While the wider range of all motors (and solenoids!) is the big message, I see a positive symbolic message in the fact that VEX motors are specifically allowed. (Actually the rules needs a minor edit to add the R48 bit)

R75 Gets it right on requiring teams to check and calibrate the pressure release valves for the pneumatics...

I especially like the new layout, including the highlighted comments. I think FIRST has made some very positive steps with what was already a pretty comprehensive and well-thought out set of rules.

Jason

Bgrill
07-01-2012, 14:50
With the 14 inch extension, which hoop could you drop a ball into?

Not necessarily dunking, scoring from as close a range as possible. Lofting the ball in such a trajectory as to "throw" it into the hoop is significantly more difficult than trying to drop it into the hoop. The limit on amount of balls carried puts a premium on accuracy and precision, so any strategy that increases the risk of missing a basket has to carry a great deal of benefit to make it worthwhile.

Ninja_Bait
07-01-2012, 14:56
The highest hoop would be the level 2; the level 3 hoop is at 98" and the robot maxes at 84"

DMetalKong
07-01-2012, 14:56
With the 14 inch extension, which hoop could you drop a ball into?

The fender is 38-3/4 in deep. Add on 3 in of bumpers in the way. The hoops have an ID of 18 in. The hoops are 6 in away from the backboard, and the backboard is 1/2 in thick. Factor in a 14 in reach and you get:

38-3/4 + 3 - 18 - 6 - 1/2 - 14 = 3-1/4 in gap between the rim and the edge of the fender.

This is reasonably close enough to drop ball into the hoop, as long as the robot is high enough to reach the hoop.

danderson
07-01-2012, 14:57
For "Dunking":

I did the math with a current team member. What we figured out about the 2 point hoops:
-From the front of the fender to edge of the hoop is 14.75 inches
-From the side of the fender to the hoop is 14.625 inches
-From the corner of the fender to the hoop is 24 inches
-From the center of the front of the fender to the hoop is 27.25 inches (this is the worst case scenario)

Add in the 14 inch extension and you are pretty close to the basket. A bump (or even a ramp a foot or so up) would be enough to get it into the basket from pretty much anywhere.

Fun fact: even with the 14'' extension, you still can't touch the hoops.

JOEL340
07-01-2012, 14:58
can the opposing robots go into your own lane to collect basketballs and how many in-bounders are able to return the basketballs.

Ninja_Bait
07-01-2012, 14:59
Robots can go into opposing alliance lanes, but you risk penalty by doing so. (g28 I think)

JOEL340
07-01-2012, 15:00
what about the in-bounders how many are there.

DonRotolo
07-01-2012, 15:01
could we have a either pneumatic or driven rod system on one or both sides that lower and contact the floor to steady the robot? I have found no rule against it, other than making sure what contacts the floor complies with <R06>
I wonder if we could program the gyroscope to auto balance the robot.Yes, of course you can. You might find it easier to use the acceleration sensor though. The gyro is for measuring rotational movement.
The Key has that 2005 Danger Zone element to it. No matter who initiates the contact the defensive bot get the foul. Teams need to think carefully about defending that area, if at all.
This is probably the biggest Ah-Ha! in the game, week one there will be tons of these Fouls being called, until teams learn that the Zone is big and defense takes the hit.

cosmicexplorer
07-01-2012, 15:04
Does all of the Robot have to be supported on the Bridge for it to count as "balanced?" In the Arena pdf, it says "A Bridge will count as Balanced if it is within 5° of horizontal," nothing else. However, in [G41] of the Game pdf, it says If the
Coopertition Bridge is not balanced, but a Robot from each Alliance is fully supported by the
Coopertition Bridge, each Alliance will earn 1 Coopertition Point.
It says "fully supported by the Coopertition bridge," but "fully supported," or anything like it, is not mentioned anywhere else in the manual. Could we support the weight on the floor, as well as the Bridge, as long as it's <5 degrees?

DonRotolo
07-01-2012, 15:07
It says "fully supported by the Coopertition bridge," but "fully supported," or anything like it, is not mentioned anywhere else in the manual. Could we support the weight on the floor, as well as the Bridge, as long as it's <5 degrees?
If partly supported by the floor, does that sound like "fully supported by the bridge" to you?

Bgrill
07-01-2012, 15:08
Thank you for this info. i will make sure to bring it up with my team.

For "Dunking":

I did the math with a current team member. What we figured out about the 2 point hoops:
-From the front of the fender to edge of the hoop is 14.75 inches
-From the side of the fender to the hoop is 14.625 inches
-From the corner of the fender to the hoop is 24 inches
-From the center of the fender to the hoop is 27.25 inches (this is the worst case scenario)

Add in the 14 inch extension and you are pretty close to the basket. A bump (or even a ramp a foot or so up) would be enough to get it into the basket from pretty much anywhere.

Fun fact: even with the 14'' extension, you still can't touch the hoops.

Koko Ed
07-01-2012, 15:11
I

This is probably the biggest Ah-Ha! in the game, week one there will be tons of these Fouls being called, until teams learn that the Zone is big and defense takes the hit.

There's always these every year. Last year teams did not think playing madcap defense in the opponents scoring zone would prove so costly but I witnessed firsthand a team lose a regional over a red card during a match they easily won.
Check yourself before you wreck yourself, kids. Penalties still matter just as much as points do.

JOEL340
07-01-2012, 15:15
how many mechanisms can you have at a time on your robot.

cosmicexplorer
07-01-2012, 15:15
If partly supported by the floor, does that sound like "fully supported by the bridge" to you?

Thank you for the kind response. It's mentioned in the game section concerning the Coopertition bridge, not any bridge at all, and only in that section, while "balanced" is defined only as being 5 degrees or less from the horizontal. There's certainly reason for doubt.

danderson
07-01-2012, 15:18
how many mechanisms can you have at a time on your robot.

However many you can fit without the rules and size constraints. Only one can extend the 14'' at any given time, all others must stay in standard limits.

Blackphantom91
07-01-2012, 15:54
Im interested to see how many fouls there are also kc is a week one so we will see. This whole ramp thing has been overlooked also and is huge in elim and qual especially the coop, may teams I feel are going to over look it unfortunately.

GaryVoshol
07-01-2012, 16:20
For "Dunking":

I did the math with a current team member. What we figured out about the 2 point hoops:
-From the front of the fender to edge of the hoop is 14.75 inches
-From the side of the fender to the hoop is 14.625 inches
-From the corner of the fender to the hoop is 24 inches
-From the center of the front of the fender to the hoop is 27.25 inches (this is the worst case scenario)

Add in the 14 inch extension and you are pretty close to the basket. A bump (or even a ramp a foot or so up) would be enough to get it into the basket from pretty much anywhere.

Fun fact: even with the 14'' extension, you still can't touch the hoops.

You forgot the Bumpers. The maximum 14" extension is from your Frame Perimeter, which is inside the Bumpers. Subtract 3-1/4 inches (2-1/2" noodle, 3/4" plywood) from your calculations, and you'll be even farther away from touching a hoop.

Ricky Q.
07-01-2012, 16:32
Where is the Definitions section? Doesn't appear posted yet. Could prove useful.

cosmicexplorer
07-01-2012, 17:06
Are we allowed to use outside libraries for our code? We were thinking of using OpenCV, but [R18] says "Robot elements designed or created before the Kickoff presentation, including software, are not
permitted."

Now later in [R18], it says, after describing another team making robot code, that After completing the software,
they post it in a generally accessible public forum and make the code available to all
teams. Because they have made their software generally available (per the definition of
COTS, it is considered COTS software and they can use it on their Robot).

This doesn't specifically mention outside libraries, but it seems implied. I'd like to get some confirmation on whether they're allowed, though.

rcmolloy
07-01-2012, 17:13
My question to the GDC is why is there not a "3 point line" bonus beyond the key?

Koko Ed
07-01-2012, 17:21
My question to the GDC is why is there not a "3 point line" bonus beyond the key?

It should be if you can hit from the opposite side of the field you get 5 points.

Tetraman
07-01-2012, 17:46
I like the game quite a bit. However I do find the Hoop setup rather silly looking.

And I'll echo everyone's comments on how AWESOME the game manual looks and breathes. Very very very well done by the GDC, and probably the best thing about this year so far.

At our mentor meeting, 174 thought about challenging Syracuse to a little 1 on 1. haha.

The Key has that 2005 Danger Zone element to it. No matter who initiates the contact the defensive bot get the foul. Teams need to think carefully about defending that area, if at all.

In the same way, I expect to see the return of Zip-Tie Skirts on every robot chassis. Because even if your robot is OVER your Key, per [G28] only if a robot is IN CONTACT with the Key will it be a foul. Having those Zip-Tie Skirts will ensure that refs can accurately foul and give you those 3 points.

zozeypop
07-01-2012, 17:52
Anyone know the angle of the bridges?

Donut
07-01-2012, 18:00
This game has the best manual I have seen in years, probably ever. It really does not take that long to read through most of the manual (the important sections total to only 50 pages or so) and the new viewing methods such as the smart phone app make it so much easier to pull up at any time.

Getting across the field is going to be hard I believe; a lot harder than my initial impression. I thought at first that the bridges would be a nice quick way across, but after watching the field walkthrough videos on the FIRST youtube page I think the bridge is going to be more difficult to cross than it looks (for all the students out there I encourage you to run the numbers based on the test that FIRST gives for making sure your bridge behaves properly. With some torque calculations you can find it is not a trivial weight required to lower the bridge down to get on it). Add the bump that is rather large and teams with a poor drivetrain really have no shot at getting more scoring elements.

Also, was anyone else less than impressed by the option of using Kinect to drive? I think the cool factor of it is through the roof, but from a usefulness perspective I don't see how it provides any benefit beyond regular autonomous.

EricLeifermann
07-01-2012, 18:01
It seems like the GDC got lazy and copied 2006.

I like that they twisted it and made the goal(s) parallel to the floor, it adds complexity to the game 2006 didn't really have.

I don't like that there is really only one way to score(yes there are the bridges but its an end game bonus type thing so im not counting it.) I'd like some variety in the game so we can see some new stuff. This is 2 years in a row now that they have recycled a previous game.

gyroscopeRaptor
07-01-2012, 18:07
It seems like the GDC got lazy and copied 2006. This is 2 years in a row now that they have recycled a previous game.

FRC has similar (not recycled) games often.

Toroid Terror was copied by rack n roll omg!!!!eleven1

There are key differences. Aim High and Lunacy, when compared to RR, are mostly different due to the amount of balls you can carry, and removing this element (mostly) from the robot makes a difference in design.

Koko Ed
07-01-2012, 18:07
It seems like the GDC got lazy and copied 2006.

I like that they twisted it and made the goal(s) parallel to the floor, it adds complexity to the game 2006 didn't really have.

I don't like that there is really only one way to score(yes there are the bridges but its an end game bonus type thing so im not counting it.) I'd like some variety in the game so we can see some new stuff. This is 2 years in a row now that they have recycled a previous game.

There is nothing new under the sun. Everything takes inspiration from something. I have no problem with what the GDC came up with,

Richard Wallace
07-01-2012, 18:15
It seems like the GDC got lazy and copied 2006.
... I'd like some variety in the game so we can see some new stuff. This is 2 years in a row now that they have recycled a previous game.If you really think the 2012 game is the same as 2006, why not try building a copy of your 2006 robot? Perhaps your Aim High robot's shooter wasn't accurate enough to hit a basketball goal?

EricLeifermann
07-01-2012, 18:19
FRC has similar (not recycled) games often.

Toroid Terror was copied by rack n roll omg!!!!eleven1

There are key differences. Aim High and Lunacy, when compared to RR, are mostly different due to the amount of balls you can carry, and removing this element (mostly) from the robot makes a difference in design.

There is nothing new under the sun. Everything takes inspiration from something. I have no problem with what the GDC came up with,

Yes I understand that games have similarities(I have been around this competition for few years) but this is straight up Aim High, they just moved the ramp/platforms to the center and made you balance it and turned the goal 90 degrees and took away 82 balls. There was very little creativity in this game and that is what I dislike about it. I might just be "upset" because I am one of the very few who thought aim high was boring.

That being said I do feel that this game will be better than Aim High, shooting a ball into a basketball hoop is going to take finesse, and this game is going to take alot of game strategy.

Daniel_LaFleur
07-01-2012, 18:19
If you really think the 2012 game is the same as 2006, why not try building a copy of your 2006 robot? Perhaps your Aim High robot's shooter wasn't accurate enough to hit a basketball goal?

I doubt many aim high robots could clear the bump in the middle of this years field :D

Koko Ed
07-01-2012, 18:22
I doubt many aim high robots could clear the bump in the middle of this years field :D

I think that ramp to the platform for Aim High was steeper.

Schnabel
07-01-2012, 18:23
Anyone know the angle of the bridges?

I don't know of a specific angle, but in the field demo video they stated that it will be about 1' off the floor when balanced, then 2' off of the floor when up. You can always get an aprox. angle from the measurements.

JaneYoung
07-01-2012, 18:28
Regarding the recycling of game challenges... there's lots of room for different views and perspectives here. I can't count the numbers of times that I've thought about revisiting a game or a specific element of a game or adding a different twist to a game. It's all good. There's a lot of fun to be had in this 2012 game challenge. On lots of levels.

Signed,

Jane - a person who is so happy to see the bridge and misses the minibot :D

P.S. Great name for the game, GDC! As always...

DjMaddius
07-01-2012, 18:29
Anyone know the angle of the bridges?According to some trig I just did, it will be 9.14811439598141 degrees when its down. For some reason, this doesn't seem right but it may well be!

GaryVoshol
07-01-2012, 18:33
... and misses the minibot :D


Ehh, they couldn't figure out how to score that automatically within 5 seconds of the final buzzer. :rolleyes:

Daniel_LaFleur
07-01-2012, 18:36
I think that ramp to the platform for Aim High was steeper.

Only when this years teeter-totter is facing you ;)

JoeXIII'007
07-01-2012, 18:45
What a great game. I'm excited, and not faking that. Going to have a couple hands available for the 2 teams in Ypsi here.

Key note: Bots can only carry 3 balls at a time... so no need for extra large 2006 cylinders.

Side note: loved the jazz in the background of the game video. :cool:

Dr Theta
07-01-2012, 18:49
I am curious to see what everyone thinks of the changes to the seeding structure this year i.e.:
1st order sort
Qualification Score
2nd order sort
Cumulative sum of Hybrid Hoop points
3rd order sort
Cumulative sum of Bridge points
4th order sort
Cumulative sum of Teleop Hoop points
5th order sort
Random sorting by the FMS

MagiChau
07-01-2012, 18:57
I am curious to see what everyone thinks of the changes to the seeding structure this year i.e.:
1st order sort
Qualification Score
2nd order sort
Cumulative sum of Hybrid Hoop points
3rd order sort
Cumulative sum of Bridge points
4th order sort
Cumulative sum of Teleop Hoop points
5th order sort
Random sorting by the FMS

I am in favor of the emphasis on completing the autonomous mode challenge. It doesn't hurt that balls scored in autonomous get 3 extra points compared to their tele-op value.

TrevorJ
07-01-2012, 19:21
This has all the nuances of a great game. It is incredibly simple and should be easy to watch, yet contains enough subtle depth to excite any team's strategists, designers, and builders. The manual is great. I'm not sure whether it is or not, but the manual seems much shorter than last year's. The document is now fully searchable too!

Richard Wallace
07-01-2012, 19:25
I like the emphasis on Coopertition.

Taken together, [G41]
If a Robot from each Alliance is balanced on the Coopertition Bridge when the final score for a Qualification Match is assessed per Rule [G37], each Alliance earns 2 Coopertition Points. If the Coopertition Bridge is not balanced, but a Robot from each Alliance is fully supported by the Coopertition Bridge, each Alliance will earn 1 Coopertition Point.

and the fourth bullet under 5.3.3 Qualification Score (QS)
Additional Qualification Points will be awarded to each team on an Alliance equal to any Coopertition Points earned.

make it a big deal to get two robots from opposing alliances onto the center bridge at the end of a Qualifying Match.

KrazyCarl92
07-01-2012, 19:27
I am curious to see what everyone thinks of the changes to the seeding structure this year i.e.:
1st order sort
Qualification Score
2nd order sort
Cumulative sum of Hybrid Hoop points
3rd order sort
Cumulative sum of Bridge points
4th order sort
Cumulative sum of Teleop Hoop points
5th order sort
Random sorting by the FMS

I love this change because it makes it so that the tie breakers are under your control! As opposed to a "ranking score" as a tie breaker in past years which made your ranking dependent on other alliances performance; this is all stuff that is (mostly) under your control. However, I can see the case where a team doesn't have as many opponents that can balance on a ramp with them and this could negatively affect the "Coopertition Scores" of a team based on the capability of the opponents. But I like that win/loss is seemingly the biggest determinant under this system, and then tie breakers are under your control!

Garten Haeska
07-01-2012, 19:29
At the Minnesota FIRST kickoff we came up with the question of is the Kinect hybrid mode really worth it when you it might just be easier to program an autonomous mode on the robot since only one team per alliance can use the hybrid mode with the Kinect per alliance?

EricLeifermann
07-01-2012, 19:33
At the Minnesota FIRST kickoff we came up with the question of is the Kinect hybrid mode really worth it when you it might just be easier to program an autonomous mode on the robot since only one team per alliance can use the hybrid mode with the Kinect per alliance?

I agree there doesn't seem to be a reason to do the connect, other than to have a cool demo at community events where you can have random people drive your robot.

Koko Ed
07-01-2012, 19:36
I like the emphasis on Coopertition.

Taken together, [G41]
If a Robot from each Alliance is balanced on the Coopertition Bridge when the final score for a Qualification Match is assessed per Rule [G37], each Alliance earns 2 Coopertition Points. If the Coopertition Bridge is not balanced, but a Robot from each Alliance is fully supported by the Coopertition Bridge, each Alliance will earn 1 Coopertition Point.

and the fourth bullet under 5.3.3 Qualification Score (QS)
Additional Qualification Points will be awarded to each team on an Alliance equal to any Coopertition Points earned.

make it a big deal to get two robots from opposing alliances onto the center bridge at the end of a Qualifying Match.
This seems to be a far far better use of the Co-opertition award. Last year I was at events that didn't even want to do the stupid thing. In fact there was only a handful of teams that even took the award seriously. This year if you can manage to pull of Co-opertition you deserve to reap the benefits of your accomplishments.

gyroscopeRaptor
07-01-2012, 20:25
The rules are simple, scoring will be much faster, the manual is shorter, etc. The GDC has done well here.

The Field Tour videos on their YouTube account are must-watch videos. The first in the series is here. (http://www.youtube.com/watch?v=IaFiCbZLPRY&feature=mfu_in_order&list=UL) They should answer many questions about the game in an accessible way. Measurements can be found in the video for some parts. You should watch these videos.

Andrew Lawrence
07-01-2012, 20:28
The only thing I don't like is that you have to put the balls in your opponent's possession in order to score.

Silver218
07-01-2012, 20:30
Any teams figure out how to connect the Kinect sensor to the cRio yet?

Daniel_LaFleur
07-01-2012, 20:31
Any teams figure out how to connect the Kinect sensor to the cRio yet?

I'm sure some teams already have a working platform ;)

danderson
07-01-2012, 20:35
You forgot the Bumpers. The maximum 14" extension is from your Frame Perimeter, which is inside the Bumpers. Subtract 3-1/4 inches (2-1/2" noodle, 3/4" plywood) from your calculations, and you'll be even farther away from touching a hoop.

Gah, thanks. The team brainstorming session completely disregarded bumpers. At least we have the fender dimension distances on-hand though, so we can get a general idea of how positioning helps. And still, the bumpers don't add too much distance, a bit more force to any dunk-like bumping should still work just fine. Though that does make the worst-case a bit more daunting...

Interesting thing with The Tournament section: even though the middle balance provides coopertition points, in terms of seeding, the tie-breaker after qualification points isn't balance points, but hybrid score. Balance points come after that. So while the center balance has a large impact on seeding, the other platforms have less influence than hybrid...

Sorry about not being more current, I haven't had a chance to view this thread since 3:30ish

RedLeader342
07-01-2012, 21:05
Anyone know where I can find the game animation? I'm retired but curious, and my computer whacked out in the middle of kickoff :(

lol youtube

joek
07-01-2012, 21:06
I think it'll be a good year for the 10" mechanum, and harder rollers/ wheels are pretty much a necessity. the bumps are 4" high, a rather conspicuous height if u ask me... normally we use 8" mechanum with soft rollers, but this year we might have to use a multi-wheel or larger wheels.
just my two cents worth. don't even know what we'll use...

om23
07-01-2012, 23:08
who started already? we don't start planning things out until Monday?

Andrew Lawrence
07-01-2012, 23:11
who started already? we don't start planning things out until Monday?

We already have our drive half finished, and essentially finished design, and starting to order parts for robot #2.

I'm as surprised by this as most people are. :|

Garten Haeska
07-01-2012, 23:13
We already have our drive half finished, and essentially finished design, and starting to order parts for robot #2.

I'm as surprised by this as most people are. :|

Is there a like button?

joek
07-01-2012, 23:14
We already have our drive half finished, and essentially finished design, and starting to order parts for robot #2.

I'm as surprised by this as most people are. :|

holy hell, what, are u guys those stereotypical geniuses who never leave there basements 'cept for FIRST? and the other half pro machinists?! we barely have a good understanding of the game

Andrew Lawrence
07-01-2012, 23:19
holy hell, what, are u guys those stereotypical geniuses who never leave there basements 'cept for FIRST? and the other half pro machinists?! we barely have a good understanding of the game

No, but we joked around during the summer about a basketball game. We designed how it could work, what drives to use, entirely hypothetical stuff.

When we watched the video, we were as shocked as ever! We made some small adjustments to fit the game, and our design was done. Ended last 30 minutes of the meeting by starting the drivetrain, and ordering parts.

I swear I'm going to wake up any moment in bed, it being 5:00 AM, Sunday morning, and this was all a dream.

*For the record, we didn't just magically devise stuff for basketball-like games over the summer. We did a variety of sports, from tennis to baseball, and even water polo (You never know!). It just so happened that during that time we agreed a basketball-like game would play like Aim High, and built off of that.*

joek
07-01-2012, 23:24
No, but we joked around during the summer about a basketball game. We designed how it could work, what drives to use, entirely hypothetical stuff.

When we watched the video, we were as shocked as ever! We made some small adjustments to fit the game, and our design was done. Ended last 30 minutes of the meeting by starting the drivetrain, and ordering parts.

I swear I'm going to wake up any moment in bed, it being 5:00 AM, Sunday morning, and this was all a dream.

*For the record, we didn't just magically devise stuff for basketball-like games over the summer. We did a variety of sports, from tennis to baseball, and even water polo (You never know!). It just so happened that during that time we agreed a basketball-like game would play like Aim High, and built off of that.*

lol, wish we were around for aim high... we started in rack'n'roll

sharontron
07-01-2012, 23:24
I would love to get some feedback about my idea for a robot design. Haven't pitched it to my team yet, but I figure I can try the waters on this forum.

In a word: pyramid. With pneumatic suction capacity. The drive train would be a pair of military tracks to develop proper traction for the platforms. Balls would be sucked up via a vacuum that extends from the bottom of the pyramid into the tip of the pyramid's eye.

An arm would extend from the top of the pyramid, grab the ball, and begin dribbling it to increase the potential angle of impact.

A bit complex, but I feel that the dribbling component artfully captures the spirit of basketball. Woodie Flowers talked about Eat Pray Love, the book, in his speech, and in the book, they artfully capture one woman's soul-searching endeavors. This can capture the soul of basketball!!

Would love some suggestions. Thanks!

Andrew Lawrence
07-01-2012, 23:30
I would love to get some feedback about my idea for a robot design. Haven't pitched it to my team yet, but I figure I can try the waters on this forum.

In a word: pyramid. With pneumatic suction capacity. The drive train would be a pair of military tracks to develop proper traction for the platforms. Balls would be sucked up via a vacuum that extends from the bottom of the pyramid into the tip of the pyramid's eye.

An arm would extend from the top of the pyramid, grab the ball, and begin dribbling it to increase the potential angle of impact.

A bit complex, but I feel that the dribbling component artfully captures the spirit of basketball. Woodie Flowers talked about Eat Pray Love, the book, in his speech, and in the book, they artfully capture one woman's soul-searching endeavors. This can capture the soul of basketball!!

Would love some suggestions. Thanks!

I'm going to try to say this in the nicest way possible, and I don't mean to be rude in any way: Are you trolling us? Dribbling will be the worst not to mention most impossible (improbable) thing to do in this game. If you are not trolling, I apologize, however that is a very bad way of playing the game. This is FIRST, and I am trying to help you, and this is the honest truth. A simple robot with wheels (tank treads are fine), a normal sized base, and an attachment or so will be a lot better than your description of the robot.

I hope this helps, and remember, I'm only trying to help you succeed. I wish the best of you and your team, and good luck! :D

Also, since I see this is your first post, you must be new here. So here's the standard welcome from Andrew:

WELCOME TO CHIEF DELPHI!!! :D

sharontron
07-01-2012, 23:39
Thank you, Andrew, for your reply. My idea was actually serious, but thanks for your input. I'm not too familiar with the mechanics of robot building; I generally deal with PR stuff, and thought I'd give some creative (and far-fetched! :) ) brainstorming a try.

Perhaps in another 10 or so years we can start building pyramid robots, for now I suppose a standard square frame might do the job best!

Andrew Lawrence
07-01-2012, 23:47
Thank you, Andrew, for your reply. My idea was actually serious, but thanks for your input. I'm not too familiar with the mechanics of robot building; I generally deal with PR stuff, and thought I'd give some creative (and far-fetched! :) ) brainstorming a try.

Perhaps in another 10 or so years we can start building pyramid robots, for now I suppose a standard square frame might do the job best!

I do PR, too, and know the difficult transition of going from PR to mechanical. You have to start thinking about what's practical. To tell you the truth, I loved your idea. It was one of the best things I've heard all day! The only thing is, HOW are you going to do it? How will you make the vacuum get the balls to exactly where you want, then have a hand find the balls, grasp them, and then score? One thing I still forget to do is remember to think of HOW I'd do things.

But the main part is that you tried, and used your mind to engineer something. As I tell my team members, "there is no such thing as a stupid idea, just stupid implementation".

Anywho, good luck this year, thanks for asking the question, and keep using your head! I love to see when people use their heads, even if what comes out isn't the best. :p

Christopher149
07-01-2012, 23:57
No, but we joked around during the summer about a basketball game. We designed how it could work, what drives to use, entirely hypothetical stuff.

When we watched the video, we were as shocked as ever! We made some small adjustments to fit the game, and our design was done. Ended last 30 minutes of the meeting by starting the drivetrain, and ordering parts.

I swear I'm going to wake up any moment in bed, it being 5:00 AM, Sunday morning, and this was all a dream.

*For the record, we didn't just magically devise stuff for basketball-like games over the summer. We did a variety of sports, from tennis to baseball, and even water polo (You never know!). It just so happened that during that time we agreed a basketball-like game would play like Aim High, and built off of that.*

I hope it was sufficiently vague, because:

Robot elements designed or created before the Kickoff presentation, including software, are not permitted.

Andrew Lawrence
08-01-2012, 00:00
I hope it was sufficiently vague, because:

Essentially, what we designed was: Kitbot on steroids (changed to pneumatic wheels after the video), some sort of hopper to collect the balls, and a turreted shooter. Not very detailed, but once we saw the game, we finished off the details and now have everything set!

Don't worry, it's legal. We spent 4 hours today checking the rules, and we wouldn't dream of breaking them.

Garten Haeska
08-01-2012, 00:11
Just though of this while playing Runescape. What if the two robots that we're going on the cooperation bridge left like with 20 seconds left in the game to make sure that it would get done. Would either one of those robot still shoot there basketballs while they are on the bridge, I mean I don't see any rules that this would violate. But correct me if I'm wrong.

gyroscopeRaptor
08-01-2012, 00:20
Just though of this while playing Runescape. What if the two robots that we're going on the cooperation bridge left like with 20 seconds left in the game to make sure that it would get done. Would either one of those robot still shoot there basketballs while they are on the bridge, I mean I don't see any rules that this would violate. But correct me if I'm wrong.

Nothing in the rules is stopping you from making this shot, or even a fullcourt shot from the reload station. Physics, on the other hand, may disagree.

Andrew Lawrence
08-01-2012, 00:22
Nothing in the rules is stopping you from making this shot, or even a fullcourt shot from the reload station. Physics, on the other hand, may disagree.

Physics never disagrees, it just makes it harder sometimes! :p

Garten Haeska
08-01-2012, 00:40
Yes, there is always a way around Physic's. I mean its not like we dont have 3 physics majors helping us this year. ;)

joek
08-01-2012, 00:47
I would love to get some feedback about my idea for a robot design. Haven't pitched it to my team yet, but I figure I can try the waters on this forum.

In a word: pyramid. With pneumatic suction capacity. The drive train would be a pair of military tracks to develop proper traction for the platforms. Balls would be sucked up via a vacuum that extends from the bottom of the pyramid into the tip of the pyramid's eye.

An arm would extend from the top of the pyramid, grab the ball, and begin dribbling it to increase the potential angle of impact.

A bit complex, but I feel that the dribbling component artfully captures the spirit of basketball. Woodie Flowers talked about Eat Pray Love, the book, in his speech, and in the book, they artfully capture one woman's soul-searching endeavors. This can capture the soul of basketball!!

Would love some suggestions. Thanks!
WELCOME!!!!!!!!!!!!!!
looks complex...

Physics never disagrees, it just makes it harder sometimes! :p

just remember -9.8 m/s/s

theprgramerdude
08-01-2012, 02:40
WELCOME!!!!!!!!!!!!!!
looks complex...



just remember -9.8 m/s/s

I like p1 = p2 more. Momentum reaction forces from throwing might be more worrisome on an unstable platform.

Ninja_Bait
08-01-2012, 07:57
Essentially, what we designed was: Kitbot on steroids (changed to pneumatic wheels after the video), some sort of hopper to collect the balls, and a turreted shooter. Not very detailed, but once we saw the game, we finished off the details and now have everything set!

Don't worry, it's legal. We spent 4 hours today checking the rules, and we wouldn't dream of breaking them.

Shame on you for applying a design to a game instead of using the game to define your design. You are all backwards engineers. :ahh:

Tetraman
08-01-2012, 08:11
Current Robot Seed #1 on Blue alliance and Current Seed #2 on Red alliance are against each other in their last match of qualifying.

Talk about a dull match. Plus, that matchup isn't very rare. Guaranteed #1 and #2 by leaps and bounds.

Audrey Chu
14-01-2012, 16:10
According to some trig I just did, it will be 9.14811439598141 degrees when its down. For some reason, this doesn't seem right but it may well be!

Actually, it should be 25.37693 degrees when down. 9 degrees would be very nice considering that 5 degrees is "balanced."

brittanycb
16-01-2012, 17:52
According to some trig I just did, it will be 9.14811439598141 degrees when its down. For some reason, this doesn't seem right but it may well be!

A team mate and i used your measurement in CAD and it didn't seem right. So we checked the math in CAD and the measurement we got was 15.83 degrees. We think that when you did your math, you didn't double one of your measurements.
Thanks,
Brittany :)

cgmv123
16-01-2012, 18:14
A team mate and i used your measurement in CAD and it didn't seem right. So we checked the math in CAD and the measurement we got was 15.83 degrees. We think that when you did your math, you didn't double one of your measurements.
Thanks,
Brittany :)

15.8 is about what we got using an iPod bubble level on the ramps at our local kickoff.

cosmicexplorer
17-01-2012, 13:22
From the bumper rules, it seems like the largest gap a team can have on the narrow end of the robot, assuming a width of 27 inches, would be 11 inches, given that bumpers must be extended at least 8 inches from each exterior corner. Is this correct, or are wider gaps permitted?

Dr Theta
17-01-2012, 13:39
From the bumper rules, it seems like the largest gap a team can have on the narrow end of the robot, assuming a width of 27 inches, would be 11 inches, given that bumpers must be extended at least 8 inches from each exterior corner. Is this correct, or are wider gaps permitted?

Your interpretation is correct. That is one reason there has been much discussion and debate over wide vs narrow chassis design this year.

gpetilli
17-01-2012, 16:13
From the bumper rules, it seems like the largest gap a team can have on the narrow end of the robot, assuming a width of 27 inches, would be 11 inches, given that bumpers must be extended at least 8 inches from each exterior corner. Is this correct, or are wider gaps permitted?

I think it is 22 inches. 38-8-8=22. Usually you need to cover 8inch of the frame metal - not to the outside dimension of the bumper; which is what I assume you were thinking.

gpetilli
17-01-2012, 16:16
Just though of this while playing Runescape. What if the two robots that we're going on the cooperation bridge left like with 20 seconds left in the game to make sure that it would get done. Would either one of those robot still shoot there basketballs while they are on the bridge, I mean I don't see any rules that this would violate. But correct me if I'm wrong.

You can take the shot, but given the energy needed to lauch the ball, I would expect your bridge to go unbalanced. Probably not a good trade unless you are about to lose the match.

Jeffy
17-01-2012, 17:00
You can take the shot, but given the energy needed to lauch the ball, I would expect your bridge to go unbalanced. Probably not a good trade unless you are about to lose the match.

This brings up an interesting question because the bridge would likely re-level after the shot has been released. So, If the bridge were to be wobbling when the buzzer hits 0, but stops (after the buzzer) in a rest position that is "balanced", do you score points?

GaryVoshol
17-01-2012, 17:59
This brings up an interesting question because the bridge would likely re-level after the shot has been released. So, If the bridge were to be wobbling when the buzzer hits 0, but stops (after the buzzer) in a rest position that is "balanced", do you score points?

Assuming you reach equilibrium within 5 seconds, it will count:
[G37]
Final scores will be assessed 5 seconds after the Arena timer hits zero.