View Full Version : "Halftrack" robot drivetrain
Sandvich
10-01-2012, 22:00
OK, this probably sounds stupid, but it's just an idea I had. I'm not a drivetrain expert but maybe this isn't such a crazy idea. What if you built a robot that had some wheels connected with tank treads, and others that were not? Perhaps even a tank tread + omniwheel system? It gives you a combination of higher traction and not-so-bad maneuverability. For this game it might be beneficial to have treads on the front and wheels in the back, to navigate the barriers while still retaining maneuverability.
I'm not saying I think it will work, just throwing the idea out there for your consideration. It's not a new concept.
11314
Does anyone think this might work?
Yes! My team is going to try out this design. We really liked the grip and stability of the tank treads but read too many horror stories to try them without first testing in off season. We decided a half and half system could prove to be just as- or more helpful in this game (and less costly!). Even if we cannot satisfactorily complete our partial tank drive, we are still thinking of having two different types of wheels- like maybe pneumatic in the front and omni in the back.
Mr. Pockets
10-01-2012, 23:33
I wouldn't do this without omni wheels to back them up.
If not you might as well just go straight tread/tank drive. The mobility loss is the same both ways, and straight up tread/tank will give you more power.
Ninja_Bait
11-01-2012, 06:45
What about a dropped-center half-track? Normal wheels at the ends, tread in the middle? Then, even if that fails to do anything, you can convert it to eight-wheel and pretend nothing ever happened.
JamesCH95
11-01-2012, 08:50
I wouldn't do this without omni wheels to back them up.
If not you might as well just go straight tread/tank drive. The mobility loss is the same both ways, and straight up tread/tank will give you more power.
How will tank tread give you more power?
SimulationX
11-01-2012, 09:09
the benifit of tank treads is also its downfall in this game. tank treads give you more Traction than wheels, but in order to turn they must slip and slide accross the floor in a circle, which would be very hard on carpet (most likely your tracks would come off your wheels if you tried to turn. tanks used treads to keep their supper heavy bodies from sinking into soft ground and getting stuck, and half-tracks, being lighter, used a hybrid desighn to increase manuverability and controll at higher speeds. seeing as how no robot is in danger of sinking into the floor with the current weight restrictions imposed by FIRST, i do not know how efective tank tracks would be
Grim Tuesday
11-01-2012, 09:14
Our team has done tank treads for the past 6 years, so we have done quite a bit of research in the topic. If you are going to use treads, consider them just like wheels: Use 6 rollers on the bottom and drop the middle one (3 on each side). We used an inverted fan belt as our tread; you have the sproket from the gearbox pushing down on the top and driving it. If my explanation wasn't very good, the full CAD of our latest robot is on FRCDesigns (http://www.frc-designs.com/html/CAD_2011.html). Team 639.
IIRC, didn't the Aim High triplets (1114/1503/1680) have a half-track with extra wheel configuration?
Mr. Pockets
11-01-2012, 11:05
How will tank tread give you more power?
Pardon, I meant more pushing power, due to extra traction.
ninjagirl
11-01-2012, 11:48
OK, this probably sounds stupid, but it's just an idea I had. I'm not a drivetrain expert but maybe this isn't such a crazy idea. What if you built a robot that had some wheels connected with tank treads, and others that were not? Perhaps even a tank tread + omniwheel system? It gives you a combination of higher traction and not-so-bad maneuverability. For this game it might be beneficial to have treads on the front and wheels in the back, to navigate the barriers while still retaining maneuverability.
I'm not saying I think it will work, just throwing the idea out there for your consideration. It's not a new concept.
11314
Does anyone think this might work?
Our team was thinking that too, it seems like a good idea!
EricVanWyk
11-01-2012, 12:08
OK, this probably sounds stupid, but it's just an idea I had.
You don't need to qualify your ideas like that, this community is built on sharing ideas that might not work. I've posted plenty of ideas to see if they'll stick.
When I joined my first FIRST team, I used the previous year's robot to learn how to program (in PBASIC!). It was a hybrid half track, with casters in front and tracks in back. When combined with the weight distribution, the center of turning was extremely far to the back. This made it a bit twitchy and hard to control. I don't think this is true for all half tracks, but be sure to check for it.
Long story short: I'd hesitate to idle the wheels, check for twitchy turning.
IIRC, didn't the Aim High triplets (1114/1503/1680) have a half-track with extra wheel configuration?
Full tank treads in '06. I recall hearing that they had a ton of trouble with treads coming off or jamming that year.
They had an issue where if you pushed them sideways in a particular set of circumstances, it would tear a track.
Even a between-the-wheels tank tread would be useful (4wd) to scoot you along the barrier.
We too were looking at using the half track set up to maneuver the bump, but our lack of experience with tracks has us a little weary of the idea. If the track had some sort of simple suspension, the track would definitely be the way to go. All this said, we are a rookie team and have never worked on anything even remotely this complex before, although I do like the idea of the half track tread system.
SimulationX
11-01-2012, 15:25
If the track had some sort of simple suspension, the track would definitely be the way to go.
I think that it's the suspension design that's the best feature of a tracked robot. if you can figure out a way to power each wheel yet still have each wheel move independently on its own suspension, you would be able to go over the bumps and ramps while avoiding the weak points of the track system, particularly involving turning and being de-tracked
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