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Ball Pitcher Hood Design
OK, so we finally have a single wheel ball pitching machine working! For a protoype, we used a simple flat plate to direct the ball above the pitching wheel.
We would like to build a turret for ease of aiming. We also believe that a curved hood will keep the the ball in contact with the wheel longer, resulting in more distance. Is this a correct assumption? Thanks! |
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Having contact after accelerating does add to accuracy, but greatly decreases velocity. Think ballistics.
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In our experience you want to have a single point of contact of wheel to ball for max distance on a single wheel shooter.
A curved hood will increase contact and you would think impart more distance into the ball but what it does is increase spin and actually reduce distance. The last thing you want touching the ball is the wheel, any deflection after that will reduce accuracy. |
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We are not actually considering a curved hood to deflect the ball AFTER leaving the wheel. The curved hood would force contact of the ball to the wheel over a 45 degree arc. The hood would not further deflect the ball after it leaves the wheel.
This is not a new idea. We have seen pictures of this from the 2006 game, as balls were fed into a ball pitching turret from below. We are also thinking that longer contact might allow for lesser crush of the ball. Wouldn't this be more efficient? Thanks. |
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Of course, there is more then one way to shoot a ball.. Regards, Bryan |
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No, think about it the ball is round and spins on contact with the chute. While it stays in contact with the chute it will gain a little velocity but it what it really gains is a lot more spin.
We learned of this effect from our Luncay shooter. We adapted it for use with this ball and could only shoot about 15 feet and could never get the amount of elevation required to make a basket from more than 10 feet. We remover the shoot and gave the shooter a single point of contact and started shooting 30 feet or about 20 feet over 98" |
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What are you saying no to, everything I said was true. You will not accelerate a ball to the shooter wheel's speed with a single point of contact. That is not to say that it won't work. Just that it won't be traveling through the air as fast as 1/2 the surface speed of the wheel.
Your experience is interesting. There are many reasons why the ball might not have gone as far. (too much or too little pinch comes most readily to mind) However, as a rule takes about 1/4-1/3 of the wheel curcumference to get the ball up to full speed (1/2 shooter speed) all the way up. So yes it will spin faster, however this is the result of the ball rotating faster as it travels faster. I can draw a diagram quickly if you want but basically with a single shooter the outside of the ball travels the shooter wheel's surface speed while the middle of the ball (what you care about) travels 1/2 the shooter wheel's surface speed. |
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I agree. It would seem to me that added backspin cannot come without added velocity of the ball.
Note that it also takes some energy to crush the ball. Our theory is that a flat plate hood (point contact) requires significant crush to pitch the ball. If the same heavy crush of the ball is used with a curved hood (longer travel), is it possible that this wastes enough energy to result in a shorter pitch? We are hoping that a longer contact curved hood (with light ball crush) will still result in a long pitch. Thanks for the discussion, we'll let you know how it goes on Monday. |
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Update:
We modified our prototype ball pitcher today by replacing the flat top plate with a curved hood. The hood starts vertical behind the pitching wheel, and extends through a 45 degree arc, so the ball leaves the wheel at a 45 degree angle. I am happy to report that the ball velocity is at least as fast as with the flat plate the other day. It may even be a bit faster ... it was hard to tell because the elevation angle is now a little higher than before, and the ball hits the ceiling under maximum power (a good sign). We are working in a portable classroom with a low ceiling. Stay tuned! GO FALCON ROBOTICS / TEAM 3414! |
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Here's ours, which sounds like it's working about the same as theirs.
http://www.youtube.com/watch?v=jeLe2WWemWA We never got around to trimming the top of the shooter, so the students are holding it at an angle. It's not quite 45 degrees. There is a Lexan flap behind the shooter, that is being held down over the top of the ball before inserting the ball into the shooter. http://www.youtube.com/watch?v=jeLe2WWemWA |
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I feel bad about ours now...
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for inspiration look at team 1717 and 217s shooters from 2009. Both had adjustable sheet metal hoods powered by window motors (i think) that could adjust their trajectory from about 75 to 150 degrees. while for this competition you would want something lower (maybe 40-80 degrees) the basic design would stay the same.
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We intend to make the departure angle adjustable, possibly similar to what 1717 did with their hood in 2009, although I think they used a small 385 series Banebots motor. |
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But it is exceptionally difficult for humans to aim. The driver would be turning one way and the "gunner" would have to compensate. We didn't get our auto-aim working quickly enough or reliably enough... if we had, it would have made a huge difference. Although we occasionally made a beautiful long-distance, over the back shot, we were thumped by machines that could get close and score fast. This year the hardware is faster and the software better developed... a turret might be a good idea, but don't count on humans to be fast enough or reliable enough to aim from any kind of distance. And certainly don't count on your opponents letting you have time to line up a nice clear outside shot without a well-timed bumper-based greeting. If you go with a turret, and plan to shoot from outside, computer-based aiming will be critical... Jason |
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We're thinking that computer based aiming will be essential, no matter where we are...and we plan to be over the colored half circle if there are any opposing robots on our side.
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"Video, or it did not happen"? Awe come on Mark, smile when you say that so I know that you are joking. :)
... and a fellow Falcon no less! Hey, its all fun. Jason, Our team is investigating methods of range-finding. We would like to use this input to automaticallly set the speed of the pitching wheel to hit the target basket. I agree that auto-aiming would nice as well, but the range finding will need to come first. - Jeff |
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In the video, the ball is being compressed to about 6". We're working on modifying it so we can do more testing.
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could you have gotten away with less compression? Have you tried 1" and 2"? |
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We did get a chance to play with it, and it really does like the 2" compression. Also we noticed that having the ball escape while it is still compressed, results in quite a bit of variation in height. But using a flat plate that lets the ball uncompress gradually, allows very precise height control. So make sure your shooter has some "follow through" with the hood extending gradually away from the wheel.
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Squirrel, your plywood box looks very much like ours. We are using 2 wheels together but, about the same effect. Now how to get the balls off the floor, and cross the bump and get them up 2 the shooter and control feeding and aim and calculate shoot speed and and and.
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Jim, it looks like you have 2 wheels sandwiched together with a gap in between them. Is your 6" compression from the shroud to the edge of the separated wheels?
We got incredibly precise shots from the top of the key with a single pneumatic wheel and much less compression (< 1"). |
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We have a single wheel. I expect there are quite a few different ways to tackle this problem....
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As-is I suspect our shooter gets the ball far enough to cover half the field before it hits the ground again, which is good enough for a ball-delivery bot should the situation arise. Once we get a starting point for a more realistic motor/gearbox we'll adjust speed with some extra room for maximum "oomph" (and also some breathing room for drained batteries). It won't do full-field shots, but we're not trying to do those in the first place. At best we'll try to hit the mid or high goal from ~24 feet away. |
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Jim-
How are you guys doing on consistency? Looks like I saw 2 balls in the video being cycled through. Do you have more? Have you tried more? How about highly damaged balls versus new balls? Nice work so far! -Brando |
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With no feedback on the motor, we have to let the motor get back to speed for about two seconds before making the second shot, or it will be short.
The balls have lots of faint lines marked on them, and the labels are getting faded, but they don't appear to have any damage from the shooter. |
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We tried your suggestion with an extended top piece. It was a little more consistent shot after shot. We did not see a difference between a 1 1/2 and 2 in compression, for our design. The AM wheel from 2008 is definitely much better than the grippy ones this year. We shredded 3 balls in 5 minutes with them. The smooth older ones definitely grip better with less slippage and doesn't damage the ball other than small scuffs. |
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We have thought about it, but having speed control will still be an issue...battery voltage fluctuates during a match, etc. It looks like a single FP motor is powerful enough.
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Are you running your present set-up at full voltage? Or did you do your testing at, say, 9 volts, to leave some headroom for a speed controller in case you needed it? |
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Has anyone tried a Colson as a shooter wheel? We thought their greater mass near the edges would make it a decent "natural" flywheel.
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-Brando |
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Has anyone tried to use the BaneBots wheels on their shooter? I have a feeling that their softness may result in marks.
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I'm new at this, but have a couple mentors who built a decent shooter for Lunacy. We made a prototype 4" ABS pipe shooter wheel, lined with 3M grey tub grip tape from Ace. It is very gentle on the balls, yet very grippy.
Our prototype has 1" compression against two curved 1/2" EMT conduit rails spaced 4" apart for the top of the shooter ball path. This gives the ball a trough to roll in, which makes for very accurate azimuth control of ball path. I'm thinking of using a 2012 orange-ring Fisher Price motor with ~4:1 reduction, but we'll see what's possible to make in a short time. McMaster Carr sells 32 pitch nylon and metal gears that should mate with the FP motor pinion, if my math is correct. We also plan to try the Jaguar speed control feature. It should provide hours of amusement to get that working well. |
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Video, heres your proof. |
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The other day I had together a 4 wheel/2 motor Banebot (550s) with 4:1 ratios. We were using the wheels that came in the new KOP and we could easily launch it starting at a height of 0 and hitting the wall 30' away at 5' up.
But in front of the shooter it looked like someone tried to make orange snow from the foam basketball. We plan on trying the grey rubber wheels or the plastic lunacy wheels. |
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We too had issues with the shooter "spraying orange snow" with high speed but realized that it was a function of a too low friction cooeficient between the wheel and the ball. The wheel we used was the AM Performance with the grippy tread. We realized that the "tips" of the grippy part of the tread was acting like a chain saw blade and having its way with the ball. Rather than slow down the wheel or change the tread, we increased the cooeficient by squishing the ball into a smaller confine. BINGO. 27 foot shots and NO SNOW! All other variables remained the same.
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my team intends to use a material called wacky wood which is basically a plywood with a layer of rubber in the center this makes it extremely flexible the only problem is that it is hard to find but if you live in New England than we found ours at Boulter Plywood in Somerville, Mass. they also have a website to
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This is our first experience making a shooter and we were struggling with our prototype until I came across this thread. Thanks to the advice given here we finally got a good proto running today. Made over 60% of our 3-point shots from the free throw line. Over 90% doing 2-point layups.
We ended up using two 8-inch AM FIRST wheels mounted side-by-side on a 1/2" shaft. The proto is powered by a CIM with a 1:1 chain drive. We plan to use two RS-550s with a CIM-U-LATOR gearbox on the robot. Not sure how much we'll gear it down yet. Today's proto used a flat plywood hood fixed at 60 degrees. Compressing the ball by 2-2.5" seems to work best. Range dropped when we backed off to 1.5". We're going to try a 70 degree hood next as the 60 degree trajectory looked a little flat. We could make a rotating hood, but today's testing showed that we can probably make shots consistently from up close to the top of the key with a fixed angle just by changing the wheel speed. A big mahalo to all who contributed to this thread! We'd still be struggling without your coopertition! On to the next challenge! |
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At least that's how we're planning to play the game. |
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