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Re: Bumpers and Team Number
We have our side bumpers done, we are waiting to see how this is going to work with with putting our 4 digit number on two sections of the front before committing to front and back bumper arrangements.
I'd really just like to be able to display our team number above the bumper on the front and back, putting it on the poly-carbonate shielding. |
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http://www.chiefdelphi.com/media/photos/34909 |
Re: Bumpers and Team Number
Let me clarify my previous post:
I would prefer not having to place numbers on my front bumper sections (8" in length) and instead having on the shielding. If that fulfilled the requirements of team numbers every 90 degrees I would be extra happy, or maybe I've been staring at the Q&A too much and its impacting how I read anything. |
Re: Bumpers and Team Number
This is insane. There is no way we can fit 4 numbers on an "8" inch bumper. Actually 10.5 ish. I would hate to have to rework our bumpers so the audiance can read one side. Its to hard to read the other three....
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The font, when scaled to 4" tall, has 3/4 stroke and each digit is 2" wide. With a 1/2" space between digits, that is 9.5" total. |
Re: Bumpers and Team Number
It really depends a lot on the numbers your trying to fit on their, without making them illegible. Guess we'll have to figure it out.
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1. opened MS Paint 2. define image to 6" x 10.5" 3. select text tool 4. make text area cover all of the image 5. in text toolbar, set font to Blue Highway Condensed (after some experimentation with typefaces) 6. set text height to 290 (points - there are 72 points in an inch) You have to type the number in here. It is not one of the drop-down selection options. 7. select Bold type 8. click in the text area to get blinking insertion point vertical bar 9. type as much of your number as you can. If you're lucky you'll get it all on the first try. If not don't despair. see steps 11a-11d 10. If your entire number fits side-to-side, skip to step 12 11a. to get the remaining digits for your number to fit, you can go to block selection mode and do some manual kerning (move the digits you have completed closer to each other on the left side of the image) 11b. back in text mode, make an entry area further to the right 11c. type the remaining digit(s) 11d. dress and align the new digit with the previous ones as in 11a. 12. block selection mode and put a tight marquee selection around your number 13. cursor to the tiny little square "handle" in the middle of the right side of the dashed line marquee 14. click and drag your selection to the right to "fatten" the digits. They are already 4" high, you are just going to make them 10 or so inches wide. 15. print them unscaled on a single sheet of letter paper landscape mode. 16. take them to your printer, painter, letter-maker for fabrication of something you can stick on the side of your short bumper. HTH - glad to clarify if necessary. |
Re: Bumpers and Team Number
4-digit numbers in Haettenschweiler fit within a 4" x 8.5" box at ~410pt, and meet the minimum stroke width requirement, no modifications necessary.
4-digit numbers in Impact (which is a terrible font) fit in a 4" x 10.5" box at ~360pt. Both of these fonts come free with Windows. |
Re: Bumpers and Team Number
This is a great thread, one that I will be eager to hear the answer to on the Q&A.
We finished our embroidered team numbers and had all the bumpers completed a couple days ago. Our 3 numbers barely fit nicely on the front left side, adjacent to the opening for ball intake. We were just talking about how the heck teams with XXXX numbers were going to make them fit. I cant see those teams penalized by having to make the bumpers longer to accomodate. |
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After looking at this thread I'm so glad we only have 2 numbers...45
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[R35] Teams shall display their team number on the Bumpers in four locations at approximately 90° intervals around the perimeter of the Robot. The requirement is that your numbers must be on the bumpers. Anywhere else is in addition to the requirement. |
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You can make them fit, it will be tight but it is not impossible! |
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