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Re: Bumpers and Team Number
oops you are right...so anyone with a four letter number is screwed...
unless you are 1111... 4" letters 3/4" stroke... Awfully skinny numbers to put on an 8" bumper segment.. they would have to average 2" width and that proportion will look funny.. I only can imagine team 3333... 3444...etc... 0's 8's 9's all have to be at least 2.25 wide to have any kind of proportion. (3/4 x 3).. and the letters should be at least 3/4" apart... so 3888 would be 9" for that number... won't fit in 8" uinless you wrap it around... Wonder what we need to do about this... |
Re: Bumpers and Team Number
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Bob,
When you say "we", whom do you mean? Here's a monochrome BMP for 1983. It's ten inches wide and the numbers are four inches high. |
Re: Bumpers and Team Number
Has everyone forgot about the extra pool noodle that must go in the corners? This can make your 8 inch bumper facing up to 10.5 inches. More than enough for 2 inch wide numbers with half inch spacing.
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Re: Bumpers and Team Number
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http://www.chiefdelphi.com/media/papers/2633 I will totatlly agree that it is more difficult for 4 didigt teams, and there is a lot less flexibility than say 2 didigt team as far as font and style, but it should not hinder robot design (just aesthetics). |
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Re: Bumpers and Team Number
According to the 2012 manual I can't find that it says the numbers can not be split up. Are you just saying that to make sure there is no confusion of what your number is? We have our number split up but if you are looking at the robot head on you'll see 43 76. I did not see that this isn't legal. Is it up to interpretation?
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Re: Bumpers and Team Number
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From 1/19: Game - The Robot » Bumper Rules Q. We have a u-shaped robot, so will have split front bumpers. Can we split the our numbers; say "33" on the right and the "52" on the left or do all of the numbers need to be on one side of the robot? It may be a tight fit with the new number size criteria. A. Per [R35], team numbers must be clearly visible. This means that they may not be inverted, obscured, fragmented, upside down, etc. From 1/13: Game - The Robot » Bumper Rules » R35 Q. We are deciding to use a square U frame. So, we have to split the 4th bumper into 2 sections. Because of this, we can't decide how to place "3490" on our Bumper. Should we place the 4 numbers on 1 side, or should we split 34 and 90 across the Bumper. R35 doesn't explain how to handle this situation. A. Per [R35] team numbers must be "clearly visible from a distance of not less than 100 ft, so that judges, referees, and announcers can easily identify competing Robots." Thus they may not be obscured in any way (disconnected, out of order, rotated, upside-down, mirror imaged, etc). If you look at them from 100' away, with nothing in the way, you're just fine. But if you happen to be under defense, you could be mistaken for the Killer Bees (team 33), due to the other robot(s) blocking the "52" on the other bumper. This is why the GDC is being so persnickety...but I wish they'd make this clear in the Manual. |
Re: Bumpers and Team Number
After finishing bumper making last night, and getting ready to paint numbers on bright and early this morning, one of my fellow teammates directed me to this thread.
At first I was frustrated, but it is possible to make the numbers fit. Our smallest bumper is 9 inches and our team number is 2471 so not exactly small (length-wise) but not long either. I suggest starting by folding a piece of paper to the exact dimensions and free handing numbers on to see how crowded they are going to look. Which disappointed me, since I am all about making things pretty. However, using Arial Narrow font size 450 (I believe) and changing the stroke or the outline of the text, I got numbers that fit perfectly. So while the task is daunting, it is doable |
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