Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Technical Discussion (http://www.chiefdelphi.com/forums/forumdisplay.php?f=22)
-   -   Amount of Ball Squeeze (http://www.chiefdelphi.com/forums/showthread.php?t=100986)

Adam.garcia 23-01-2012 18:36

Amount of Ball Squeeze
 
What is the consensus regarding the amount of "squeeze" on the ball as it leaves a shooter (1 or 2 wheel configurations)?

JosephC 23-01-2012 19:18

Re: Amount of Ball Squeeze
 
It depends on the ball type. This year I'm thinking approx. 1.75"-2.25"

MrForbes 23-01-2012 19:21

Re: Amount of Ball Squeeze
 
We found that about 2" works well, but it depends on what you're trying to make the ball do and how you're doing it.

Mk.32 23-01-2012 19:26

Re: Amount of Ball Squeeze
 
From what I have seen, the average is about 2inches.
But the range is about .75 to 3-4 inches.

Prototyping will be the best way for you guys to figure out what works best for you.

kinganu123 23-01-2012 19:40

Re: Amount of Ball Squeeze
 
Quote:

Originally Posted by Mk.32 (Post 1112174)
From what I have seen, the average is about 2inches.
But the range is about .75 to 3/4 inches.

Prototyping will be the best way for you guys to figure out what works best for you.

Uhh isn't .75 the same as 3/4?

Mk.32 23-01-2012 19:44

Re: Amount of Ball Squeeze
 
Quote:

Originally Posted by kinganu123 (Post 1112186)
Uhh isn't .75 the same as 3/4?

I meant 3 to 4 inches. ^_^

Chris is me 23-01-2012 21:14

Re: Amount of Ball Squeeze
 
Quote:

Originally Posted by Mk.32 (Post 1112174)
From what I have seen, the average is about 2inches.
But the range is about .75 to 3-4 inches.

This is a LARGE range of performance! People skimming CD to get a number for their CAD model or block of wood prototype should take a look at these numbers and realize that they need to make an adjustable rig, or multiple setups of the shooter in order to make the robot work.

The main factors we have found that affect shooter variables:
  • Surface ball is compressing against. This could be a wheel, a pair of wheels, or multiple wheels / roller. Some teams experiment with making their wheel concave.
  • Tread material. Different materials deform in different ways, and ultimately a shooter that works using compression will have different dynamics with different materials on each side of the ball. We like our smooth sheet steel hood, and aluminium works just as well for our setup.
  • Method of loading. Many teams are loading their shooters from underneath, modeling their robots off of the popular ground loaded turreted shooters from Lunacy and Aim High. Others may be building mechanisms that load with gravity. Results WILL vary!

When in doubt, do one last prototype...

sgreco 23-01-2012 22:29

Re: Amount of Ball Squeeze
 
Do a prototype. I'm on two teams right now (2079 and 619) and they both came to drastically different conclusions about the amount of squeeze, but both teams have functioning systems.

Elgin Clock 24-01-2012 00:02

Re: Amount of Ball Squeeze
 
Quote:

Originally Posted by Mk.32 (Post 1112174)
But the range is about .75 to 3-4 inches.

Quote:

Originally Posted by kinganu123 (Post 1112186)
Uhh isn't .75 the same as 3/4?

Quote:

Originally Posted by Mk.32 (Post 1112188)
I meant 3 to 4 inches. ^_^

"-" != "/" :rolleyes:

MrForbes 24-01-2012 00:31

Re: Amount of Ball Squeeze
 
The original post was edited to replace the / with -

JamesCH95 24-01-2012 08:06

Re: Amount of Ball Squeeze
 
Depends on the range you want to shoot. We've found that 1.5" is pretty good.

JesseK 24-01-2012 08:12

Re: Amount of Ball Squeeze
 
Depends on your shooter wheel tread.

In all of our prototypes, we've never had > 1". We've also never used skyway wheels.

rsisk 24-01-2012 08:43

Re: Amount of Ball Squeeze
 
working with our prototype last weekend, I found the smallest change in pressure at the right point really affected the behavior of the ball. Pushing on the lexan hood with my thumb at about 45 degrees angle was enough to go from the 2pt hoop to the 3pt hoop.

How long the ball stays compressed and in contact with the wheel and the contact with the hood as it is leaving the shooter also affects the angle of the shot.

Prototyping the shooter was certainly worth the effort we put into it.


All times are GMT -5. The time now is 15:24.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi