![]() |
Re: Poll: Turrets for Rebound Rumble
Quote:
|
Re: Poll: Turrets for Rebound Rumble
Quote:
...and accuracy at close range is better than innaccuracy at long range (except for certain feederbot applications). |
Re: Poll: Turrets for Rebound Rumble
Quote:
|
Re: Poll: Turrets for Rebound Rumble
Quote:
|
Re: Poll: Turrets for Rebound Rumble
1 Attachment(s)
Our turret so far. The plywood disc sits on a 6" lazy susan bearing. The ball is fed from the side. The shooter sits on top of this. The turret only moves a little bit, like 45 degrees. The belt is screwed to the wood disc. The pulley on the gearmotor had it's hole opened up to 10mm to fit the gearmotor shaft. Design calls for about one second to move 45 degrees, so we have about an 8:1 ratio, with the roughly 1 rev/second gearmotor.
|
Re: Poll: Turrets for Rebound Rumble
Quote:
|
Re: Poll: Turrets for Rebound Rumble
Personally, i don't think a turret is needed for this game, it adds a variable that drivers have to more actively control. that is not to say it can't be a useful asset, but if you don't have the driver practice time to dial them in, than i believe it can be more of a hinderance to team performance, than a help.
a driver that simply drives to a certain spot on the field and points the chasis in the right direction will have a lot more success than a driver going to random locations, dialing in the shooter speed and pointing a turret in the right direction. i think many turret teams will find that they do the same thing as the non-turret teams, because their drivers can't get all the variables down consistently. that being said, one area where turrets could be useful is on defense... a turret team driving in the backfield with turret pointed toward your end. the chasis is driving, turning and picking up balls while the turret just keeps shooting them to your end. |
Re: Poll: Turrets for Rebound Rumble
Jim -- you could use Ethernet cable for your sensor wire there. Might tidy things up a bit and be easier to manage. Big spools are much cheaper (per foot) than what you'd get at a electronics store. The school's IT department may also have some spare you can use (10' should be enough). No need for connectors, just splice the twisted pairs like any normal wire. We did that for our 2 limit switches + 1 encoder last year on our wrist joint and it worked great.
|
Re: Poll: Turrets for Rebound Rumble
On our turret, the belt was cut to the right length, and the ends screwed into the plywood disc. There's no need for much rotation, so we didn't make it so it could rotate much.
We are planning to use the turret for computer controlled aiming with the camera, so the drive just parks the robot so it's facing the goal, and the robot does the turret turning to "fine tune" the aim right at the basket. The idea is to make it easier on the driver, not more difficult. I'm not in charge of wiring, but I'll suggest that to the electronics team. For now they just grabbed some old limit switches and wire to get it working. |
Re: Poll: Turrets for Rebound Rumble
Quote:
|
Re: Poll: Turrets for Rebound Rumble
Quote:
|
Re: Poll: Turrets for Rebound Rumble
Video of a turret in action, but not connected to a shooter yet.
http://www.youtube.com/watch?v=Hu2llOOlR18 |
Re: Poll: Turrets for Rebound Rumble
Quote:
|
Re: Poll: Turrets for Rebound Rumble
Quote:
|
Re: Poll: Turrets for Rebound Rumble
Quote:
|
| All times are GMT -5. The time now is 07:26. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi