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-   -   Team 256's ball shooter prototype (http://www.chiefdelphi.com/forums/showthread.php?t=101435)

Andrew Lawrence 28-01-2012 22:33

Team 256's ball shooter prototype
 
Just a prototype. Many things will change, like using wheels other than the 2009 wheels we found lying around *shiver*. The range is limited by our room size, although our room is still pretty long to go through, so it still goes pretty far.

I'm happy to answer any questions/comments/concerns your may have about our design.

http://www.youtube.com/watch?v=mBBW9rEFlWY

pfreivald 28-01-2012 22:38

Re: Team 256's ball shooter prototype
 
Any particular reason for the side-mount on the wheels as opposed to up/down?

Andrew Lawrence 28-01-2012 22:42

Re: Team 256's ball shooter prototype
 
Quote:

Originally Posted by pfreivald (Post 1115569)
Any particular reason for the side-mount on the wheels as opposed to up/down?

To save space vertically, and because we have some....strategic usage of the side mounting. ;)

swapnil94 28-01-2012 22:45

Re: Team 256's ball shooter prototype
 
Which motors/gearbox are you using?

Andrew Lawrence 28-01-2012 22:50

Re: Team 256's ball shooter prototype
 
Quote:

Originally Posted by swapnil94 (Post 1115579)
which motors/gearbox are you using?

I cannot believe I am saying this, but they are Banebots-775s. We got our order in today (had no idea they were ordered), and decided it may be possible to try them. They worked, so we plugged them into some CIM-U-LATOR gearboxes and they work like a charm!

We've never had a problem with 775's yet, so maybe they work for us! :rolleyes:

jblay 28-01-2012 22:57

Re: Team 256's ball shooter prototype
 
That looks like a ton of compression. Could you guys perhaps be designing a modular compression shooter to change how far you shot it. If so, that's really clever.

swapnil94 28-01-2012 22:59

Re: Team 256's ball shooter prototype
 
Quote:

Originally Posted by SuperNerd256 (Post 1115583)
I cannot believe I am saying this, but they are Banebots-775s. We got our order in today (had no idea they were ordered), and decided it may be possible to try them. They worked, so we plugged them into some CIM-U-LATOR gearboxes and they work like a charm!

We've never had a problem with 775's yet, so maybe they work for us! :rolleyes:

is this the gearbox you used?
http://banebots.com/p/S24K-C1-7
our 1:16 planetary gearbox seems too slow

Andrew Lawrence 28-01-2012 23:00

Re: Team 256's ball shooter prototype
 
Quote:

Originally Posted by jblay (Post 1115589)
That looks like a ton of compression. Could you guys perhaps be designing a modular compression shooter to change how far you shot it. If so, that's really clever.

No, but now we are! :D Just kidding. No, we have a set compression, and will just vary our shooting speed if needed, and some extra stuff.

Although to any team who wants to, this is an excellent idea! I suggest it to any team looking for suggestions on shooters.

pfreivald 28-01-2012 23:01

Re: Team 256's ball shooter prototype
 
I imagine 1:16 would be. I figure 1:4-ish would be more appropriate.

Andrew Lawrence 28-01-2012 23:01

Re: Team 256's ball shooter prototype
 
Quote:

Originally Posted by swapnil94 (Post 1115594)
is this the gearbox you used?
http://banebots.com/p/S24K-C1-7
our 1:16 planetary gearbox seems too slow

I believe so. it was the CIM-U-LATOR for Banebots 775s.

372 lives on 28-01-2012 23:12

Re: Team 256's ball shooter prototype
 
Quote:

Originally Posted by jblay (Post 1115589)
That looks like a ton of compression.

Yeah man O.O

a few questions:

are those the 2010 kop wheels?

is it marking the balls up any?

is are you compressing more that 2"?

Andrew Lawrence 28-01-2012 23:20

Re: Team 256's ball shooter prototype
 
Quote:

Originally Posted by 372 lives on (Post 1115616)
Yeah man O.O

a few questions:

are those the 2010 kop wheels?

is it marking the balls up any?

is are you compressing more that 2"?

1) Those are the 2009 KOP wheels, however we plan on using different ones.

2) No marks on the balls! :D

3) I think a bit more than 2 inches, maybe ;). I'll let you figure that out.

IKE 29-01-2012 08:53

Re: Team 256's ball shooter prototype
 
Check your repeatability. You want to make sure your shooter is extremely repeatable.
When shooting, sources of error will include distance, alignment, .... ensure your prototype is shooting in the same spot every shot. Find the variables that influence this.

When comparing a 3 point shot versus a 2 point "dunk", your 3 pt. shot needs to be at least 66% as accurrate as what you believe a 2 pt. dunk to be.

Andrew Lawrence 29-01-2012 12:44

Re: Team 256's ball shooter prototype
 
Quote:

Originally Posted by IKE (Post 1115755)
Check your repeatability. You want to make sure your shooter is extremely repeatable.
When shooting, sources of error will include distance, alignment, .... ensure your prototype is shooting in the same spot every shot. Find the variables that influence this.

When comparing a 3 point shot versus a 2 point "dunk", your 3 pt. shot needs to be at least 66% as accurrate as what you believe a 2 pt. dunk to be.

We're going for the 2 point dunk most of the time.

XaulZan11 29-01-2012 12:48

Re: Team 256's ball shooter prototype
 
Quote:

Originally Posted by SuperNerd256 (Post 1115825)
We're going for the 2 point dunk most of the time.

If so, then there is likely an easier way to score that doesn't require a shooter protype that can shoot 25 feet.


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