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Turret/Tower Height
Hey teams. just wondering where you find the sweet spot as far as the height of your shooter tower. First, Are you using a spinning turret or a tower with a spinning shooter?. How many degrees does it turn, if it does at all? Finally, how tall are you guys making your tower? I figure it doesnt need to be more than a foot of tower space, but then again maybe some people are storing balls in the tower. What do you guys think?
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Our shooter axel is 50 inches from the ground. Not sure if there is a sweet spot. We are tall so it's harder block our shots. Shooter has tiltbut no turret.
More details at 2012.discobots.org. Link to our daily log is at the bottom of the page. |
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We put ours at 24" to make balancing and going over the barrier easier. If we go to the back of the key, we can't be blocked and we saw no reason to shoot from anywhere else.
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[quote=n1ckd2012;1115915]We are tall so it's harder block our shots.
QUOTE] That's not neccesarily true. You could have a tower that's low to the ground and be right up against a taller robot, and all you have to do is just change the angle. The thing you need to take into consideration with the height of the tower is how that affects the center of gravity. You need to make sure its low enough for traversing the bump and/or bridge (if you're doing either). Low cg's will come in especially handy when trying to balance. I'd say a heigh of 30 or 40 is good. That's what we've got. |
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Front being defined as the part closest to the baskets. |
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Our shooter's top is around 50" as well. |
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I guess you could assume that no other robots will try to block you while you're on the key, but that may or may not be a valid assumption. |
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Re: Turret/Tower Height
Hey teams. just wondering where you find the sweet spot as far as the height of your shooter tower. First, Are you using a spinning turret or a tower with a spinning shooter?we have a spinnining robot. How many degrees does it turn, if it does at all?it can turn 360 Finally, how tall are you guys making your tower?we will not have a "tower" I figure it doesnt need to be more than a foot of tower space, but then again maybe some people are storing balls in the tower. What do you guys think?i think your robot will fall over the first time you shoot a ball.
why are you so obsessed with spinning towers? |
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We're avoiding a turret because we'd heard that during the 2006 competition, drivers would get confused by the driving chassis and turret turning independently (using tracking systems). It's also more complication that is not necessarily needed.
I think the main danger with towers is that they can whip around on the bridge, when crossing the barrier, or when your robot is hit by other robots (and can then break off without a significant amount of bracing). They also alter the center of gravity quite a lot. While you may not fall over when shooting, a robot with a tower possibly may when crossing over the barrier (especially when hit by another robot) or more likely, when crossing the bridge. Our shooter is about 28-30in high right now. We've configured the shooter so that it can't be blocked by other robots. It is still vulnerable to being rammed. We're aiming to be able to shoot from several places on the field. |
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Our shooter is a one wheel design with the axle mounted at 36 inches high. We're using a small amount of vertical space plus the angled space from the front of the bot to the back (Where our shooter is located) to store the balls.
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I'm still not clear on the whole rule thing about that...but I kinda think you have a good approach, we might plan on making our shooter sit a bit lower, mainly to help with the CG thing. It looks like it won't lose us much.
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I think the intent of the rule is pretty clear, as stated in [G28]
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Our strategy is shooting, they are interfering with our strategy, and they are liable for the penalty if they intrude upon the key. If our strategy was to bait them into the key then sting them with a penalty, that would be exploiting the exception as described in [G44]. However, that is not it. Is my analysis sound? |
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I'm not sure if your first assertion was questioning G45's applicability to G28, but if it was:
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Good thought. |
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Sorry to continue to derail this thread.
My strategy is to have a shot that is not blocked. In order to accomplish this, I'm going to shove any robots out of my way until the shot is clear. If, during my shoving, an oppenent is in the key, then that is a three point penalty on them. I don't intend to give them penalties, but I do intend to guarantee an unblocked shot. |
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Team 4063 here is at 40" from the ground to the tip of our launcher. its at a 112 degree angle and makes two points everytime so far.
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This is not exploitation of the rules; it is merely enforcement of them. |
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Our regional judge said if you are "playing the game" which is to say, attempting to retrieve and score baskets, then no technical. So there is the human judgement factor. Certainly if you have no ball to shoot, and no ball nearby to retrieve, just hitting the other guy to get a 3 point foul is not wise. You leave too much room for the judge to nail you with the technical. Talk to your regional head judge and get their direct feedback, especially after they get their final directions from HQ. And buy them coffee the morning of your event. |
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Some are missing the whole point - teams do not "enforce the rules", teams play by them. The referees "enforce the rules" and (in my humble opinion) they will be reasonable and apply common sense. If the intent were for the opponents robot not to enter the key area, just doing so would be a penalty and it is not (that I can find). |
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If a robot is in a position to block my shot, I have every right to push and shove that robot so they are not in a position to block my shot (just like they have a right to agitate my robot to make it difficult to shoot). However, if during that pushing and shoving my robot is in the key, then the penalty is on the defender. If the defender doesn't want that penalty, then stay away from the key . |
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From the ground to the tip of our shooter is 55 inches with a 45 degree hood. It works great and we can shoot over anything.
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