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-   -   Why go over the bump (http://www.chiefdelphi.com/forums/showthread.php?t=101574)

Andrew Lawrence 30-01-2012 20:37

Why go over the bump
 
In response to this thread, I see a lot of teams who say it's best to go over the bump, but not why it isn't, or why it's advantageous to go over the bridge.

So the topic here is: What are the advantages of the bridge vs. the bump? What are the advantages that the bump has that the bridge doesn't, and vice versa?

Zembas 30-01-2012 20:49

Re: Why go over the bump
 
I think that with the right setup, you can traverse the bump a lot faster than the bridge.

AlexH 30-01-2012 20:52

Re: Why go over the bump
 
Why handicap your robot?

Ben_Farmer 30-01-2012 20:52

Re: Why go over the bump
 
I personally think, contrary to majority belief, that being able to lower and use the bridge is a much higher priority because just being able to lower the bridge, can enable a team to gain a vast amount of points at the end of the round. Additionally, the bump may prove harmful to any unprotected electronics/mechanics underneath the robot. Plus, there is always the possibility that the robot my become stranded balanced on top of the bump (unless it is designed to not do so).
Hope this helps.

Andrew Lawrence 30-01-2012 20:56

Re: Why go over the bump
 
We looked at the game and our strategies and thought "Honestly, how many times will we cross that middle section throughout the match". Our answer: 2, maybe 3 times maximum. We can use the extra time/weight elsewhere, most likely improving our bridge manipulator. Not only will we be better on the bridge, but we will be able to play our strategies much better than if we stuck to the bump.

Bill_B 30-01-2012 21:16

Re: Why go over the bump
 
Your autonomous mode should do two things - make two 6-point baskets and go tip one or both of the allowed bridges to get the balls from it(them) onto your side. In fact, a good argument can be made for tipping the middle bridge your way should be your first priority, then return to the key edge (detecting that little bump) to make your free-throws. I see no advantage at all to kinect control. It is merely cape-waving FIRST-style. Perhaps I'll be surprised at Suffield Shakedown. I still can't guess how.

So dealing with the bridge is more important than crossing that barrier.

Andrew Lawrence 30-01-2012 21:19

Re: Why go over the bump
 
Quote:

Originally Posted by Bill_B (Post 1116764)
Your autonomous mode should do two things - make two 6-point baskets and go tip one or both of the allowed bridges to get the balls from it(them) onto your side. In fact, a good argument can be made for tipping the middle bridge your way should be your first priority, then return to the key edge (detecting that little bump) to make your free-throws. I see no advantage at all to kinect control. It is merely cape-waving FIRST-style. Perhaps I'll be surprised at Suffield Shakedown. I still can't guess how.

So dealing with the bridge is more important than crossing that barrier.

We've found a few good ones, though I won't share them, think along the lines of this: You don't control how your robot does things, but maybe in a different way. Good luck! :D

Trez 30-01-2012 21:30

Re: Why go over the bump
 
Honestly, I don't think building your robot to traverse the bump is worth the effort. How many times do you really need to cross it?

MagiChau 30-01-2012 21:31

Re: Why go over the bump
 
The idea of going over the barrier appears to me as the choice of keeping the robot unpredictable to remain effective in the challenge. If a team is too limited, then other teams through scouting will notice and counter. Two bridges, one of them on the side requiring time to cross, seems quite limiting especially in the elimination matches with higher level play.

Austin2046 30-01-2012 22:31

Re: Why go over the bump
 
Our robot's bridge device is the same device for climbing over the barrier, but climbing over the barrier will probably be our prefered method because it allows us to cross the field wherever and whenever we want to.

There are a variety of match scenerios that would show crossing the barrier is valuable. There are a variety of playing styles or strategies where crossing the barrier would be valuable... particularly on defense.

In our minds it wasn't an ability that required alot of time, energy or resources, esspecially when we combined it with our bridge tilting ability, so we wanted to have it. Time will tell how valuable it really is in a match... but my guess would be if more than 1/2 the robots on the field couldn't cross the barrier it could be really problematic and slow the pace of scoring and the match in general.

BJC 30-01-2012 22:59

Re: Why go over the bump
 
It is nearly always advantageous to be able to go anywhere on the field quickly.

The bridges do not allow this by design. IMHO most of the "good" teams this year will be able cross the barrier with minimal effort on their part. However, these teams will also be able to manipulate the bridge in order to balance for the end game bonus. If you had to choose one, the bridge is the better choice as it allows you to attempt the end game without alliance assistance.

JABot67 31-01-2012 09:49

Re: Why go over the bump
 
I really can't think of an amazing reason that all good teams must be able to traverse the bump, but it does depend a whole lot on strategy. In 2010, the last game with zones separated by barriers, 254 and many other teams like it decided to only travel through the tunnel, and they played magnificently. (My team pretty much decided that going over the bump that year was pretty much imperative for success.) 469 didn't even plan on switching between zones at all!

DampRobot 31-01-2012 10:18

Re: Why go over the bump
 
Agree with JABot67. In 2010, out team theorized that the tunnel would be too easily dependable to bother even designing the robot to go through. We were able (and fairly effective at) traversing the bump. As we all know, the tunnel did not get defended very much at all, and teams (like 254) used it with no problem.

This year, we have elected to go over the bump. Why? We again think (and probably incorrectly) that the bridge will be too easy to defend. Also, we want to be fast, and lining up with and crossing the bridge is not "fast."

Craig Roys 31-01-2012 10:52

Re: Why go over the bump
 
Quote:

Originally Posted by DampRobot (Post 1117027)
Agree with JABot67. In 2010, out team theorized that the tunnel would be too easily dependable to bother even designing the robot to go through. We were able (and fairly effective at) traversing the bump. As we all know, the tunnel did not get defended very much at all, and teams (like 254) used it with no problem.

This year, we have elected to go over the bump. Why? We again think (and probably incorrectly) that the bridge will be too easy to defend. Also, we want to be fast, and lining up with and crossing the bridge is not "fast."

In 2010 we couldn't go over the bump (well...we could, but it was difficult for us. We did it once in an off-season event at Kettering Kickoff) which we thought might cause us trouble since it seemed that one tunnel would be easy to defend. It seems like we rarely were defended from the tunnel - even in eliminations on Newton field. This year, there will be two bridges to cross - one of which can't be defended without penalty...you can't touch the opposing alliances bridge or robot in contact with the bridge. That being said, I also agree that it's possible to design for crossing the barrier much quicker than the bridge. It's really up to the team to decide if the reward for being able to cross the barrier is worth the effort of design a robot that can do it.

Andrew Schreiber 31-01-2012 11:07

Re: Why go over the bump
 
Quote:

Originally Posted by AlexH (Post 1116744)
Why handicap your robot?

Because there may be designs which allow you to be more effective at one task by forgoing another task. Take 469 in 2010 as an example, how many times did they cross the bumps OR travel through the tunnel? It netted them 4 blue banners and a CMP finalist medal.

Strategies can sometimes call for other systems to be sacrificed.


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