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Logitech Gamepad
How is a Logitech gamepad initialized? We had been using joysticks, but we decided to switch to a gamepad. Also, how do you read from buttons 11 and 12 (the two "joystick" buttons)? Do you use the AnalogIOButton class?
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Re: Logitech Gamepad
We initialized it just the same as the KOP joysticks. it is read as a 3 axis joystick (if you are using the same one) - axis one (x and y) is the left stick, axis 2 is the right stick, and axis 3 was the L2 and R2 buttons. The buttons should be just like the joysticks too - in LabVIEW, you would unbundle the button data. We just pulled up the Windows joystick configuration to figure out what buttons were which
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Re: Logitech Gamepad
So, by that I presume you mean that the left stick is the x-axis and the y-stick is the y axis, but it is just one joystick object. Correct?
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Re: Logitech Gamepad
This is how common gamepads map to the FRC joystick data bundle:
Logitech DualAction: All buttons labeled on the gamepad (including 11 and 12) are accessed as their button # - In LabVIEW, you can unbundle the Buttons and pick 11 or 12, in C++ you can do whatever you normally would do to get a button (I don't know exactly what that is) Axis 1 -> Left X Axis 2 -> Left Y Axis 3 -> Right X Axis 3 -> Right Y Axis 5 -> D-Pad X (this is binary - +-1 is left/right) Axis 6 -> D-Pad Y (binary also) Logitech F310 or Xbox 360 is slightly different: -Buttons 1-8 are used. They are not labeled, you can try reading all 8 and seeing what maps to what. I know that 9-12 are not used. Axis 1 -> Left X Axis 2 -> Left Y Axis 3 -> Sum of L2 and R2 analog triggers - One is positive, the other is negative, both or neither is 0. Axis 4 -> Right X Axis 5 -> Right y Axis 6 -> D-Pad X (binary like above - Note that you can't read D-Pad Y) Any way you do it, a gamepad is a single joystick object. |
Re: Logitech Gamepad
Use the forum search feature. This has been asked and answered before.
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