Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Robot Showcase (http://www.chiefdelphi.com/forums/forumdisplay.php?f=58)
-   -   Team 1296 Mecanum Bump Test (http://www.chiefdelphi.com/forums/showthread.php?t=101772)

JamesCH95 03-02-2012 07:35

Re: Team 1296 Mecanum Bump Test
 
Quote:

Originally Posted by wireties (Post 1118638)
Why would we not believe you?

It was meant as the 'royal you' as every time this topic of polymer load/pressure sensitivity comes up someone inevitably goes: "well that's not what my physics teacher says!" and I might be a little tired of making the same points over and over :)

pfreivald 03-02-2012 09:34

Re: Team 1296 Mecanum Bump Test
 
Quote:

Originally Posted by JamesCH95 (Post 1119052)
It was meant as the 'royal you' as every time this topic of polymer load/pressure sensitivity comes up someone inevitably goes: "well that's not what my physics teacher says!" and I might be a little tired of making the same points over and over :)

As a physics teacher, I use the disclaimer that the line "...but it's really more complicated than that!" is implicit at the end of every explanation.

Gary Dillard 03-02-2012 10:13

Re: Team 1296 Mecanum Bump Test
 
Quote:

Originally Posted by JamesCH95 (Post 1118535)
Polymers as traction surfaces generally lose traction efficiency as normal force is increased. Search CD or any tire test data if you don't believe me. I would anticipate some specific traction (tractive force per unit weight) loss as you add on weight. You will have more total tractive force, but relatively more mass to move.

While that may be true for "frictional traction", it's not necessarily true on carpet where a considerable amount of the tractive force is actually a normal force between projections on the wheels and fibers on the carpet. The reason brekoflex type belting and some mechanums get such good traction is the amount of embedded overlap when edges on the wheel surface dig down into the carpet, which is a function of weight but more importantly an inverse function of contact area. Our previous testing and data has shown this.

JamesCH95 03-02-2012 10:25

Re: Team 1296 Mecanum Bump Test
 
Quote:

Originally Posted by Gary Dillard (Post 1119116)
While that may be true for "frictional traction", it's not necessarily true on carpet where a considerable amount of the tractive force is actually a normal force between projections on the wheels and fibers on the carpet. The reason brekoflex type belting and some mechanums get such good traction is the amount of embedded overlap when edges on the wheel surface dig down into the carpet, which is a function of weight but more importantly an inverse function of contact area. Our previous testing and data has shown this.

Some teams have run experiments showing that wider wheels, i.e. ones with more ground contact, get better grip. A big part of this is that the 'embedded overlap' interface you talk about becomes saturated at a certain contact pressure (the carpet and tread have finite depth) and as pressure increases above this threshold the coefficient of friction drops off. Even before the interface is totally saturated the coefficient of friction generally drops off slightly with load because the carpet/tread presses together more firmly, making it more difficult for the tread to embed further.

This analysis is based on my knowledge of tire-road interfaces and what I've learned from reading many CD threads on the subject.

One thread with related discussion is here: http://www.chiefdelphi.com/forums/sh...ad.php?t=98664

MrForbes 03-02-2012 10:32

Re: Team 1296 Mecanum Bump Test
 
Is that a normal 3.5" thick 4x4? Or is it a special 4" thick 4x4? :)

If I were you, I'd build a short section of "real" barrier, put it on carpet, and try it. You might find that it's a bit harder on the robot than it looks in the video with the 4x4.

wireties 03-02-2012 10:57

Re: Team 1296 Mecanum Bump Test
 
Quote:

Originally Posted by squirrel (Post 1119123)
Is that a normal 3.5" thick 4x4? Or is it a special 4" thick 4x4? :)

If I were you, I'd build a short section of "real" barrier, put it on carpet, and try it. You might find that it's a bit harder on the robot than it looks in the video with the 4x4.

normal, so not quite 4" tall - we are quite worried about a "real" barrier and are looking to build one, the 4x4 test was kind of impromptu - the bot has did well so hopefully things go well with the real barrier

how are teams building a real barrier?

Robert Cawthon 06-02-2012 14:07

Re: Team 1296 Mecanum Bump Test
 
Quote:

Originally Posted by wireties (Post 1119136)
normal, so not quite 4" tall - we are quite worried about a "real" barrier and are looking to build one, the 4x4 test was kind of impromptu - the bot has did well so hopefully things go well with the real barrier

how are teams building a real barrier?

Ours isnt real, but we put some 2x4's together and fleshed out the remainder with 1/2 inch plywood. I realize it isn't metal, but it gives us the right dimensions.

wireties 08-02-2012 12:00

Re: Team 1296 Mecanum Bump Test
 
Quote:

Originally Posted by Robert Cawthon (Post 1121004)
Ours isnt real, but we put some 2x4's together and fleshed out the remainder with 1/2 inch plywood. I realize it isn't metal, but it gives us the right dimensions.


We just did the same thing and it still goes over. I am worried about the metal version. We'll try that this weekend.

JohnSchneider 08-02-2012 12:34

Re: Team 1296 Mecanum Bump Test
 
Quote:

Originally Posted by wireties (Post 1122369)
We just did the same thing and it still goes over. I am worried about the metal version. We'll try that this weekend.

So you guys are building a metal one? ;) may have to make a visit then

wireties 08-02-2012 14:52

Re: Team 1296 Mecanum Bump Test
 
Quote:

Originally Posted by animenerdjohn (Post 1122383)
So you guys are building a metal one? ;) may have to make a visit then


Nope, thinking about finding out where LM sets up a complete field.


All times are GMT -5. The time now is 13:56.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi