![]() |
Human players, kinect
Hi guys, i've got some doubts about the game!!
I've been watching alamo and san diego regional and any team is using the kinect does anybody know why?? also i saw that Bill tweeted that a human player made a hail mary in the 3 point hoop! but i dont know if that counts as score, can anybody tell me too if the ball enters to the hoop counts or not? |
Re: Human players, kinect
Quote:
|
Re: Human players, kinect
A human player can throw the ball at the last 30 seconds of a match. that is what the horn signals. If it goes in, congrats to the Human player and whatever the hoop is worth the points are given to the alliance. If not, better luck next time!
Teams use the Kinect as a way to use an autonomous however they want. A certain pose by the Human player controls the robot. FIRST is also thinking of using this as a control for teleop for teams who want to. Correct me if i am wrong on that. |
Re: Human players, kinect
I saw no one at Kettering, and heard no one at Gull Lake used the Kinect this weekend.
Our human player also got some baskets this weekend. It's much more common (but difficult) than you'd imagine. He ended up scoring a total of 8 points the whole competition from throwing balls - 2 in the top hoop, and 2 into the bottom hoop |
Re: Human players, kinect
Team 3322 conducted some Pre-scouting at Kettering and discovered that only one team responded with having the ability to use the Kinect.
|
Re: Human players, kinect
well thanks to everybody, i think i'll still watching other regionals in the subject of kinect, in team 3794 we are better using autonomus than kinect, its very difficult, HOPE TO SEE YOU AT ST. LOIS!
GO TEAMS! |
Re: Human players, kinect
Team 1912 Combustion will be using the Kinect at the Bayou Regional, Week 3. Beta tested it and got fairly comfortable
|
Re: Human players, kinect
Team 1058, my team, experimented with the kinect with logomotion robot this build season and it worked pretty well. attended GSR this weekend and next regional is boston, but we have code problems, and aren't sure if we will use the kinect.
|
Re: Human players, kinect
Over at Greater Kansas City, Team 1208, Metool Brigade, had hybrid mode kinect working. Some of their elims matches show it going well.
|
Re: Human players, kinect
what do you recommend for team 3794??
|
Re: Human players, kinect
Recommend in what sense?
|
Re: Human players, kinect
whatever works for you guys. kinect will take code, but will give you a sort of teleop-autonomous hybrid. No kinect gives more time for improving code, but normal autonomous. Whatever works for you guys is always the best choice though!!
|
Re: Human players, kinect
We believe that Kinect's usefulness is very limited. The only scenario I can see using the Kinect is for signaling the robot to begin shooting during autonomous. I don't mean for making minor adjustments or anything like that, I mean "wait until everyone's robots have finished shooting, then start shooting yourself such that you don't interfere with your alliance members' shots.
|
Re: Human players, kinect
Either the shooting mentioned, or if your accuracy (like ours) is slim, then use it to write code for your robot to bee-line it for a bridge and tip it in your favor for the balls. You'll be surprised how much of an advantage it can give your team to automatically have at least 2 more balls immediately beginning teleop
|
Re: Human players, kinect
I was at the Alamo Regional in San Antonio this weekend and I don't believe anyone used it (or at least didn't see anyone do so.) I don't find the Kinect useful except as mentioned above when you can tell your robot the perfect time to start the autonomous. It also seems very unreliable being from the side of the robot and being able to line up correctly. Team 118 had auto tracking during autonomous which proved to be VERY consistent. Congratulations to the team that does use it successfully.
|
Re: Human players, kinect
Quote:
We won the Innovation and Controls Award for using the Kinect as well as our "fancy" multi-autonomous modes that are scripted by an excel spreadsheet that we ftp over to the cRIO for each different autonomous mode we run. Credit should be given to Chris Hibner for inspiration for the autonomous scripting idea. |
Re: Human players, kinect
Thanks to David (post above) for giving us a demo of it at a local preseason meeting.
It was really easy to add with the examples working pretty much out of the box. I think if you have a day to train a human player with it, it is an easy addition to help make sure you get the coopertition balls. |
Re: Human players, kinect
thats cool, congrats for your awards, well we had the kinect programming on the stop build day so we use it just once and we are not as good as in autonomus that if you put our robot in the right position it scores so, i think its better going for autonomus than hybrid
or what do you think? |
| All times are GMT -5. The time now is 19:19. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi