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-   -   Cim-Sim gearbox for shooter questions (http://www.chiefdelphi.com/forums/showthread.php?t=104191)

RoboCat2005 04-03-2012 16:16

Cim-Sim gearbox for shooter questions
 
This could have already been discussed, but I could not find the thread for it. Any how, we are using a AM Cim-Sim gearbox on our shooter and had absolutely no luck with it at the Alamo regional, which changed our strategy to becoming defensive, which did pay off. Is anyone else using that set up for a shooter, and if so what are some tips/tricks that make it work.

Thank you for any advice or help.

Kevin Sevcik 04-03-2012 16:19

Re: Cim-Sim gearbox for shooter questions
 
We're using it and it worked well. I know a ton of teams are using it. What about it didn't work for you? I wish you'd posted yesterday, I would've stopped by your pits to help out.

RoboCat2005 04-03-2012 16:28

Re: Cim-Sim gearbox for shooter questions
 
Thanks Kevin, we were busy with everything and i didnt even think to, or find you. All we get is a launch of about a foot in front of the bot, and horrible lag of the motor when the ball is introduced into the hood which I think it a big issue to the problem.

Kevin Sevcik 04-03-2012 16:41

Re: Cim-Sim gearbox for shooter questions
 
1 Attachment(s)
I thought I snapped a picture of you guys. I've attached it here. I love the bump travesal sstem, by the way. Questions I can't answer from the pics:
How many and which motors into the CIM-sim?
How many and what diameter shooter wheels?
How much compression are you running? (How much space is there between the wheels and the hood?)
Are you running the motors at full speed when the ball dribbles out?
What, exactly, do ou mean by a horrible lag of the motor when a ball goes in?

Ether 04-03-2012 16:43

Re: Cim-Sim gearbox for shooter questions
 
Quote:

Originally Posted by RoboCat2005 (Post 1138785)
This could have already been discussed, but I could not find the thread for it. Any how, we are using a AM Cim-Sim gearbox on our shooter and had absolutely no luck with it at the Alamo regional, which changed our strategy to becoming defensive, which did pay off. Is anyone else using that set up for a shooter, and if so what are some tips/tricks that make it work.

Thank you for any advice or help.

what motor(s) are you using ?

what size wheel ?

Jag or Vic ?

what's the total gear ratio from motor rpm to wheel rpm ?

are you running the system open loop or closed loop ?

how many amps are you pulling when the wheel is spun up to speed ? is this at 100% PWM or some lower value ?



Chris Fultz 04-03-2012 16:47

Re: Cim-Sim gearbox for shooter questions
 
We have a similar set=up, except we are pulling the ball from the bottom and shooting over the top.

We are using 2 CIM-sim's on our shooter. 2 FP and 2 AM motors total.
We are direct driving the wheel, so there is no speed reduction from the gearbox output.

We are running 2 8" AM hard plastic wheels, spaced about 2" apart. All is assembled as a single unit so all motors, gearboxes and wheels are linked with a single shaft.

We have about 2" of squeeze on the balls.

For shooting from the top of the key, i think we are running about 55% speed. Using Victors.

RoboCat2005 04-03-2012 16:54

Re: Cim-Sim gearbox for shooter questions
 
Quote:

I thought I snapped a picture of you guys. I've attached it here. I love the bump travesal sstem, by the way. Questions I can't answer from the pics:
How many and which motors into the CIM-sim?
How many and what diameter shooter wheels?
How much compression are you running? (How much space is there between the wheels and the hood?)
Are you running the motors at full speed when the ball dribbles out?
What, exactly, do ou mean by a horrible lag of the motor when a ball goes in?
Thanks we worked hard on the system for getting over, we based it on the NASA Rocker Bogie system.
To answer the questions:
-2 Fisher Price motors
-Started with 6" now has a 4" in it
-With the 6" it had about an 1.5" almost 2" of compression, although it happens early and the exit is a little less then at the beginning.
-it bogs the motors down quite a bit as the ball drops in
-Each motor is hooked up to a jag each and the motors run at full speed when the ball is introduced.

Ether 04-03-2012 17:07

Re: Cim-Sim gearbox for shooter questions
 
Quote:

Originally Posted by RoboCat2005 (Post 1138811)
Thanks we worked hard on the system for getting over, we based it on the NASA Rocker Bogie system.
To answer the questions:
-2 Fisher Price motors
-Started with 6" now has a 4" in it
-With the 6" it had about an 1.5" almost 2" of compression, although it happens early and the exit is a little less then at the beginning.
-it bogs the motors down quite a bit as the ball drops in
-Each motor is hooked up to a jag each and the motors run at full speed when the ball is introduced.

what Fisher Price motors are you using? there are 5 different legal FP motors this year

what is the gear ratio from motor rpm to wheel rpm ?

how fast is the wheel spinning ? -or- how many amps is the motor pulling ?



Chris Fultz 04-03-2012 17:10

Re: Cim-Sim gearbox for shooter questions
 
if i adjust for the different wheel sizes (8" vs 4") and speeds (55% vs 100%), we both have similar surfaces speed at the wheel, but we may be about 10% faster.

More importantly, we may have about twice the power input, depending on which FP motors you are using. The AMs are 180 watts and the FPs we have are 170, so we have almost 700 watts total.

RoboCat2005 04-03-2012 17:15

Re: Cim-Sim gearbox for shooter questions
 
Quote:

Originally Posted by Ether (Post 1138837)
what Fisher Price motors are you using? there are 5 different legal FP motors this year

what is the gear ratio from motor rpm to wheel rpm ?

how fast is the wheel spinning ? -or- how many amps is the motor pulling ?



-We are using the 2 new FP that were in this years kit.
-Gear ratio off of the output of the gear box is a little over 1:1, a 24 tooth sprocket on the gearbox to a 22 tooth on the wheel.
-honestly could not tell you how fast the wheel is spinning or the amperage.

nitneylion452 04-03-2012 17:21

Re: Cim-Sim gearbox for shooter questions
 
Quote:

Originally Posted by RoboCat2005 (Post 1138844)
-We are using the 2 new FP that were in this years kit.
-Gear ratio off of the output of the gear box is a little over 1:1, a 24 tooth sprocket on the gearbox to a 22 tooth on the wheel.
-honestly could not tell you how fast the wheel is spinning or the amperage.

What is the reduction in the gearbox?

Kevin Sevcik 04-03-2012 17:23

Re: Cim-Sim gearbox for shooter questions
 
Quote:

Originally Posted by RoboCat2005 (Post 1138811)
Thanks we worked hard on the system for getting over, we based it on the NASA Rocker Bogie system.
To answer the questions:
-2 Fisher Price motors
-Started with 6" now has a 4" in it
-With the 6" it had about an 1.5" almost 2" of compression, although it happens early and the exit is a little less then at the beginning.
-it bogs the motors down quite a bit as the ball drops in
-Each motor is hooked up to a jag each and the motors run at full speed when the ball is introduced.

If you're only running about 0.5 to 1" of compression now, you really shouldn't be bogging those motors down, even if those are the weaker FPs. You really shouldn't be having problems if you have 0673 FPs. Do you have any guess how much current the motors are pulling when it's running without any balls? It should be something less than 10 amps. Anything more means you have some serious mechanical binding somewhere.

Frankly, your system looks like it should manage better than a foot or two. I'm leaning towards there being some significant mechanical resistance somewhere in your system. Your sprocket-chain connect there is a possibility. I'd also look at your bearing system for the axle of those shooter wheels and make sure you don't have any resistance anywhere. Some of my kids had a shaft collar rubbing against an aluminum retaining plate. It warmed up the shaft nicely and also slowed done the shooter a good bit.


I guess the other thing I would do is make sure both motors are actually running and pushing the shooter in the right direction. You can check that by unplugging one of the motors at a time and making sure the wheel still turns and in the correct direction.

EDIT: Now that I see you're runnig the new 170W FPs, you might as well swap those out for a pair of the BaneBots RS-550 motors. Those are 250ish watts but otherwise physically identical to the FP motors. That'll atleast give you a little more speed and torque.

Ether 04-03-2012 17:31

Re: Cim-Sim gearbox for shooter questions
 
Quote:

Originally Posted by RoboCat2005 (Post 1138844)
-We are using the 2 new FP that were in this years kit.

I'll assume that means FP00968-9013

Quote:

-Gear ratio off of the output of the gear box is a little over 1:1, a 24 tooth sprocket on the gearbox to a 22 tooth on the wheel.
Well, if everything was spinning freely with no friction,
Code:

16700        motor free rpm
5        gear reduction
0.917        gear reduction
3642        wheel free rpm
60.7        wheel free rev/sec
4.0        wheel diameter, inches
1.05        wheel circumference, feet
       
63.6        wheel tangential free speed, ft/sec

That ought to be plenty fast.

How tight is that chain ?

Quote:

honestly could not tell you how fast the wheel is spinning or the amperage.
That's a critical piece of info to diagnose the problem from afar.


RoboCat2005 04-03-2012 17:33

Re: Cim-Sim gearbox for shooter questions
 
Quote:

Originally Posted by Kevin Sevcik (Post 1138859)
If you're only running about 0.5 to 1" of compression now, you really shouldn't be bogging those motors down, even if those are the weaker FPs. You really shouldn't be having problems if you have 0673 FPs. Do you have any guess how much current the motors are pulling when it's running without any balls? It should be something less than 10 amps. Anything more means you have some serious mechanical binding somewhere.

Frankly, your system looks like it should manage better than a foot or two. I'm leaning towards there being some significant mechanical resistance somewhere in your system. Your sprocket-chain connect there is a possibility. I'd also look at your bearing system for the axle of those shooter wheels and make sure you don't have any resistance anywhere. Some of my kids had a shaft collar rubbing against an aluminum retaining plate. It warmed up the shaft nicely and also slowed done the shooter a good bit.


I guess the other thing I would do is make sure both motors are actually running and pushing the shooter in the right direction. You can check that by unplugging one of the motors at a time and making sure the wheel still turns and in the correct direction.

EDIT: Now that I see you're runnig the new 170W FPs, you might as well swap those out for a pair of the BaneBots RS-550 motors. Those are 250ish watts but otherwise physically identical to the FP motors. That'll atleast give you a little more speed and torque.

As of right now the wheel and the sprocket set up spin extremely free and no binding in there, the motors are both spinning and in the right direction, weve checked that a lot. But pretty much as the ball drops in from the top the motors bog down and the ball just kind of flops out with no energy at all.

Kevin Sevcik 04-03-2012 18:08

Re: Cim-Sim gearbox for shooter questions
 
This is turning into a stumper. The only advantage the rest of us have over you is that our 6" and 8" wheels have more rotational inertia than your 4" wheel. So your 4" wheel doesn't store as much energy and more of the energy for the shot has to come from your motors.

This might explain everything, though. Your wheel would be losing most of its energy at the beginning when it's just pulling the ball and starting to compress. Then it's running slower through the high compression and you don't have enough compression afterward to make up for it. If you don't have good grip on your wheels, that'd likely make things even worse, wasting what little stored energy you have in friction while the wheels are slipping.

I think you'd probably be best off by increasing the grip on your wheels and trying to increase their rotational inertia. You can do that by increasing the mass or the diameter of the shooter wheel. Or both. Or by attaching a separate flywheel to your shooter axle somewhere it won't interfere with firing the ball.


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