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Re: Team update 3/6/2012
Glad to see they made a change. In elimination matches, alliances were losing because there happened to be balls under their ramps and they could not get on; either intentionally placed by the opposing alliance, or balls just happened to roll under.
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Re: Team update 3/6/2012
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Every regional from now on is going to have the team of Field Builders attempt to figure out their own ways of solving the problem with the basketballs now, which is a very good thing. I wonder if it would have been smarter for the GDC to forego the ball ramp and instead allow teams to activate mechanisms further outside the frame perimeter and increase the size of the fender. |
Re: Team update 3/6/2012
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I honestly do like the apps, but you think techies in FIRST would go to Android before iOS. |
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EDIT: Er, nevermind... you already understood that. He's saying that when the bridge is pushed down, the underside of the bridge contacts the ball deflector and pushes it down as well. |
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My point is just that all the improvement of the new assembly comes from it being steeper while the bridge is up, hopefully getting balls out before the bridge comes down. |
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Re: Team update 3/6/2012
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I think it would be very unfair to teams like mine who solved the original problem but would run a serious risk of 'damage to playing field' penalties if the field element design was changed radically. We took the mentality that it was just another challenge to overcome and another feature to set our robot apart. I'll admit I'm a little disappointed with the change because it takes an advantage away from teams like ours that worked hard to have that extra capability. /mild rant |
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It might be that some fields (and even different bridges on the same field) were setup slightly differently and therefore behaved differently and that you and I merely have different observations. |
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Re: Team update 3/6/2012
After watching a few practice rounds today, it looks like the modification to the ball deflector is working fairly well!
GOOD CALL GDC! Thank You! |
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