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Wheelbases
I've been working on an 8wd for next year, and found our robot has a wheelbase of about 11". It uses 4" wheels. My question is, around which length of a wheelbase is best to use, optimizing both turning performance and stability?
Thanks! |
Re: Wheelbases
For optimizing turning ability, you want a wheelbase of zero. For optimizing stability, you want a wheelbase of 38 inches.
It's all a compromise.... |
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EDIT: I suppose triangles would sort of work also, but both would give you a changing wheelbase that is not always 38" and you may violate the single appendage rules. |
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But you did get the point about the wheel size affecting the maximum wheelbase. |
Re: Wheelbases
To accurately answer your question, we'd need a few more specifics - mainly track width.
In the case of long based robots, where your track (distance between wheel centers from one side to another) is around 22"-26" I've found that a wheelbase of somewhere around 14"-16" is optimal - this is around where most dropped center 6WD's fall in terms of effective wheel base. When building long based 8WD's (track width of 22"-26"), I'm partial to doing unequal wheel bases to increase the resistance to turning a bit. Most Common 8WD's have an effective wheel base of 10"-12" and I've found that they're often prone to over rotating. To combat this, I'll either increase the center wheelbase to somewhere around 14"-16" or change the wheel drop arrangement to get a similar effect. When looking at wide based robots, you can usually get away with having as long of a wheelbase as physically possible with no ill-effects. This is because a wide based robot often has a track of somewhere between 32"-36". Personally, I prefer as long as a wheel base as possible to avoid over rotating while turning when building wide bases, though some teams have found success this year with dropped center drives on wide based machines. In the end, it's really a matter of driver preference too. I'd suggest building a prototype drive train where the wheelbase is adjustable without too much effort and see what your drivers like best and is best for the robot it's being built for. |
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There are lots of variables here! so there isn't one answer. |
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If you want to optimize turning performance and stability (but not traction) I would suggest a 6/8wd with high traction wheels in the middle, omni wheels on the corners, and no appreciable center drop :eek:
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Re: Wheelbases
Note that the maximum centre of mass you can have before tipping (assuming CoM is in the middle of the bot) is (wheel base)/(2*tan(max angle)). So, if your wheel base is 11", and the greatest angle you'll see is ~21degrees (going over the bump, arcsin(4/11)) you won't be able to put your CoM any higher than about 14" off the ground without fear of tipping! Of course, the bump is specific to this year -- but keep it in mind.
On the note of turning performance, we were highly recommended against using 4WD with all solid (non-omni) wheels -- but at a wheelbase of 17", we haven't noticed any issues. It does skip while turning of course, but not enough for the drivers to be able to notice; especially on carpet. All in all it has been very successful for us so far. |
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It is easier to turn than a long 4 wheel robot, but it's not always real easy to turn...the combination of 18" wheelbase, high traction wheels, and not much drive reduction resulted in not being able to spin in place.
You need to adjust things to make it work right, to meet your game playing priorities |
Re: Wheelbases
Our robot this year was an 8wd with 6 inch performance wheels and blue rough-top tread from mcMaster. Our wheels were evenly spaced, 10 inches apart, with the middle wheels .125 lower than the outer wheels. The robot cannot turn in place very fast without skipping, however it can turn with a radius much less than the width of the robot. The track width is 27.75 inches, with less than 1/6 inches of clearance to the bumpers. I would recommend this drive-train to anyone, as it has worked extremely well, our gearboxes are geared for 16.4 and 6.6 ft/s
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Re: Wheelbases
You just made me want to start designing ANOTHER chassis. (chassis #11) Hmmmm.... What should i design this time? Any suggestions?
I have a few questions. What kind of chassis are you designing? Sheetmetal? WCD? etc Is it going to be wide or long chassis? what gear boxes (and geared for what speed) and wheels are you using? |
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It'll be long It will be custom transmissions, and though the speeds haven't been set yet, we're thinking about using no more than 16fps, and no less than 6fps. If you do make chassis #11, do show us! If I like anything, it's a well-built chassis. :) |
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