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Re: Real-time balancing strategy
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Re: Real-time balancing strategy
Our software guys developed an "e-brake", which (as best as I understand it, being a non-engineer) basically holds the robot in position on the bridge, using microadjustments in force generated by the motors based on gyro input as to whether the bot is moving. Or something like that. Anyway, with the e-brake on, the robot doesn't move, it just sits on the bridge whether it is flat or tipped.
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Re: Real-time balancing strategy
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On a slightly related note, it seems that getting 1 coopertition point this year is quite a bit more difficult than getting 2. Maybe the GDC will come up with a more intuitive "consolation point" system for Championships. They did reserve the right to alter bridge scoring, after all. |
Re: Real-time balancing strategy
Yeah, I realized that the other day - that it will still roll down when power goes off. Oh, well, can't have everything. (Or maybe you can, but we don't.)
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Re: Real-time balancing strategy
Our electrical team was able to wire the brake/coast jumper pins on our drive victors to the Digital Sidecar, this allows us to control brake/coast in code. Our driver can enable "Bridge Mode" in order to switch to the breaking setup, as well as some other driver interface tweaks.
We also found that a low gear is incredibly useful this year, as it makes balancing many times easier. |
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