Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Rules/Strategy (http://www.chiefdelphi.com/forums/forumdisplay.php?f=6)
-   -   Real-time balancing strategy (http://www.chiefdelphi.com/forums/showthread.php?t=104703)

Madison 20-03-2012 11:44

Re: Real-time balancing strategy
 
Quote:

Originally Posted by 45Auto (Post 1146651)
We used pneumatic cylinders with an aluminum "pad" against one wheel on each side of our robot for brakes (shamelessly copied from 1477 after seeing how well theirs worked in Thursday's practice sessions). Being able to lock your robot in place on the bridge makes a HUGE difference in how easily and how fast you can balance it whether it's a single balance or multiple robots trying to balance.

I haven't seen anything out there that worked better at locking a robot onto the bridge.

I wasn't that we weren't the only team at Alamo with brakes on the robot. It's cool to learn that we and 1477 went down the same path there.

Squillo 20-03-2012 21:49

Re: Real-time balancing strategy
 
Our software guys developed an "e-brake", which (as best as I understand it, being a non-engineer) basically holds the robot in position on the bridge, using microadjustments in force generated by the motors based on gyro input as to whether the bot is moving. Or something like that. Anyway, with the e-brake on, the robot doesn't move, it just sits on the bridge whether it is flat or tipped.

TheMadCADer 21-03-2012 00:13

Re: Real-time balancing strategy
 
Quote:

Originally Posted by Squillo (Post 1146992)
Our software guys developed an "e-brake", which (as best as I understand it, being a non-engineer) basically holds the robot in position on the bridge, using microadjustments in force generated by the motors based on gyro input as to whether the bot is moving. Or something like that. Anyway, with the e-brake on, the robot doesn't move, it just sits on the bridge whether it is flat or tipped.

I would think a physical brake would be helpful if you can do it, for example, on the coopertition bridge. There is 1 point for being fully supported but unbalanced, so if you can hold yourself and the other robot on at the end of a match (by tipping the bridge your way and engaging the brake) you can still get a point, whereas a robot with an "electronic brake" system would simply roll off at the end of a match.

On a slightly related note, it seems that getting 1 coopertition point this year is quite a bit more difficult than getting 2. Maybe the GDC will come up with a more intuitive "consolation point" system for Championships. They did reserve the right to alter bridge scoring, after all.

Squillo 21-03-2012 00:43

Re: Real-time balancing strategy
 
Yeah, I realized that the other day - that it will still roll down when power goes off. Oh, well, can't have everything. (Or maybe you can, but we don't.)

Hawiian Cadder 21-03-2012 03:37

Re: Real-time balancing strategy
 
Our electrical team was able to wire the brake/coast jumper pins on our drive victors to the Digital Sidecar, this allows us to control brake/coast in code. Our driver can enable "Bridge Mode" in order to switch to the breaking setup, as well as some other driver interface tweaks.

We also found that a low gear is incredibly useful this year, as it makes balancing many times easier.


All times are GMT -5. The time now is 01:47.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi