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Stopping a Triple Balance
In the week 2 Autodesk Oregon regional only one alliance triple balanced and, even though they were the 8th alliance, ended up winning the regional. As the weeks tick by I suspect triple balancing will become the path to victory for many alliances.
Teams with a long orientation robot, like ours, would seem to be at a disadvantage here. They are more stable on the bridges in the qualification matches and double balance nicely but unless you are lucky enough to pick a couple of abnormally short robots for your alliance you aren't likely to be doing much triple balancing. I haven't watched all the week three regionals but has a method emerged to legally slow down or stop a triple balance by an opposing alliance? Can anyone point to videos of matches where that worked out? |
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As a defensive player and a feeder robot, a team can just park on the wall right behind the opposing alliances bridge. Keep enough distance to eliminate a chance of a foul from transitive contact, but make it a tight squeeze so navigating to the bridge is tough. Doesn't stop it, but it does require a lot more time to pull off even a double balance with this in place.
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In reality, the alliance is playing defense on themselves. I can't even count how many times I've seen while watching the webcasts this week a robot tip over while trying to triple balance with their alliance. You really don't have too many options to stop a balance because of [G25].
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You might also be able to get balls under the opposing alliance's bridge to try and stop them from being able to get on. This should at least slow them down somewhat. |
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Strategies that use Basketballs to either aid or inhibit Balancing of any Bridge are not allowed. Violation: Technical-Foul, and counting or discounting the affected Bridge as Balanced, as appropriate. |
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I suppose you could trap a robot in the corner. Push them into the corner opposite your alley. Essentially box them out by angling between the corner of the fender and the wall near the opponents bridge. It effectively traps a robot in the corner assuming they don't have a drive train capable of pushing your robot out of the way sideways.
Its a 1 for 1 trade in terms of available robots on the field so your alliance would still have to out score the 2 bot balance. Ideally you could trap a good hoop scorer using the same strategy. NOTE: I'm not positive but I believe as long as this is a 1v1 defense it would not violate [G-23]. Its still risky as you are close to the key and the bridge at times, and requires some reasonably advanced drives skill to prevent not being "juked" out enough that the opponents robot could catch a corner of your robot and spin you in place and escape. |
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I saw 488 defend the triple balance in week 1. what they did is get inbetween the bridge and the robots trying to get up. it worked well, and actually stopped the triple that match.
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Today 2054 attempted to block 910 from reaching the bridge to finish off our triple balance since 910 was trying to play defense on the other side while 1918 and us, 85 were freely allowed to go on our bridge due to 141 and 3546 already double balancing leaving 2054 to shoot 3 pointers in. 910 however managed to break free and finish off the balance barely in time (like 1 second on the clock.)
The team in the lead has a possible advantage with not needing a triple balance to win the match so they could dedicate a robot purely to defense on the bridge timing approximately before when the other alliance will attempt. Trying to time the defense is a lot more risky but frees up a robot to do something else besides block a bridge. My 2 cents on bridge balancing. |
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I'd take a good look at the robots attempting the balance. If they haven't done it before, or aren't very successful/have a high CG, there's one great trick that will always work: Leaving them alone.
Most teams who get the triple balance do so because they practice it, or have a real good mechanism. Most teams don't get it on their first try if they don't have a mechanism for doing so. All you need to do is sit back and watch the carnage. Though IMO, if you can't mirror with a triple balance, you shouldn't try and disrupt their balance. The risk os too heavy, and the extra bot can be doing something good for your team (like scoring). |
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We tried to stop the 3-bridge balance ala 488 in Alamo. They did it pretty successfully, and we just couldn't pull it off.
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If you know the opposing alliance will try to triple balance since they've done so before in earlier elimination matches then, as we learned the hard way, you need to have a plan. It's very hard to make up that extra 20 points with baskets during teleop assuming both alliances have reasonable hybrid scoring.
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My team, 3487, just compeated in the bmr here in Indiana, and I was wondering if it was leagal for another robot on the blue alliance to run into our robot on purpose? I ask this because this happened to us in the simi-finals and they pentilized us and caused an electrical blow out on our robot. ::rtm::
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Assuming the opposing alliance is trying to load onto the ramp on their side of the field, opposite the alley, has any team tried just parking a few feet away as was mentioned earlier? Certainly the opposing alliance may try to push you into the bridge causing you to get a technical foul. My question is have they been issuing red cards for interfering with the bridge if you just sat there after the push? It would be a question to bring up in the driver's meeting.
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I am aware but still tring to figure this site out. What happened was our robot was on the opposite side of the field close to the top of the key, but not in it. we lost connection for maybe three seconds and we were hit during that time. when we got conection back and we imedatly knew that something was wrong because we were crawling. Then we were hit again and we were done.
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Also, to address the question of "My question is have they been issuing red cards for interfering with the bridge if you just sat there after the push?", That is addressed in [G29]. You must chase when the robot ceases to 'pin' you, so you cannot just sit there, you must actively try to move away from your contact with the bridge. Otherwise, by the rules, you will be penalized. Now, there is another rule we have to look at Quote:
So...Is that exploiting? I dont really know what to think! |
Re: Stopping a Triple Balance
Dale --
At Waterford District, Semifinals Match 1, defense was attempted, but ultimately was not successful. A blue alliance robot was parked near the red bridge to prevent the red alliance triple balance. However, all 3 red alliance robots crossed the bump and rode onto their alliance bridge from the blue side. 469 had to gingerly cross the blue key area, making sure not to contact the robot there. Once past, they were able to tip their bridge and begin the climb. Granted, with 67's Utili-arm, the time to complete a triple balance is greatly reduced. |
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If all three teams can get into the protected alley, they're home free. This does, however, require two of them to have bumper traversing ability, and one of them to have bridge traversing ability. Probably good things to look for if you're going for a bridge alliance.
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Yes, you can block teams from getting on the ramp, but if all three robots can cross the barrier, their alley is a safe zone to triple balance
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I just say triple balance yourself, and hope your shooters are better than theirs.
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In the vein of "the best defense is a better offense", you defend a triple balance by putting up your own triple -- more quickly.
The downside of defending a scenario where a bot already is poised at a floored bridge end and getting shoved into him for a red card is pretty much a "one move win" for the shoving alliance. It can't be worth it. |
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When I posted earlier I realized that I didn't say that we implemented parking in front of the bridge while playing defense. We have 4 wheels planted at all times, so moving us sideways is nearly impossible. We parked about 4 feet from the bridge and made it so the other team would have to come in and turn or come from the other side of the field through their alley. The problem with our strategy is that it only worked once. As soon as the opposing alliance saw the plan, they just crossed the bump and went in through their alley. But that first time, it sure did slow them down.
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You could park in front of the bridge then have your battery fall out or become disabled, therefore not give up any penalties but still block the ramp. Happened to us :(
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http://www.thebluealliance.com/match/2012stx_sf1m2 The strategy is to keep the third robot away from the bridge, while avoiding penalties. It sounds difficult, but it can be done, as seen here. Kudos to 488 and their alliance partners for putting together a smart strategy like that in week 1. |
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Hmm. At hatboro the heas ref told us that even if your robot becomes disabled, you are still eligible to have penalties on you.
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Man, the guy in that match video is REALLY enthusiastic!
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Beside committing fouls, a dead robot can also score points.
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I have not yet come up with a way to stop a triple balance. However there might be other ways to work around this strategy.
Lets say in autonomous mode both teams get nearly the same amount of points. Once teleop starts, i noticed that if you ball starve the other alliance by having one robot continuously shooting balls into their zone while the other one or two robots score repeatedly. This works very well because this forces the other alliance that can triple balance to have a much lower score. This means you will be by far ahead going into the balancing stage. This makes up for the 20 points between their triple balance and your double balance. Just my thoughts. |
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So we dont believe there is a way to really defend if all robots are going onto the bridge from the side of the field on their alley?
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You have to block them from getting to the alley.
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Our plan was to have 2969 go do the blocking of the bridge while we,2468 played defense on 148 and allowed 245 to stay at home and score. 2969 was having difficulty moving so we went to block the bridge. We stayed as long as I thought we could and still have time to bet on the bridge to balance with 245 but we ran out of time. Our original plan was to begin the balance at 45 seconds left. If we had gotten the balance, we would have won the match. you can see the match here. I still believe it is a viable strategy to prevent the triple balance. We had even discussed blocking the barrier so that the opposing alliance had to use the coopertition bridge or go the long way around thus taking extra time to get there. http://www.thebluealliance.com/match/2012stx_qf2m3 |
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I must say, this is my rookie year and all this strategy stuff, especially defense, is really interesting. It seems bridge defending is a very effective strategy if you can be careful, and be in the right place at the right time.
While they were balancing, it seems a foul was called on the red alliance. Can someone tell me what that was for? EDIT: Oh, I guess that was just the announcer making a mistake. |
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Last year and 2010 was pretty easy in terms of functions required, as you only needed two defining actions in order to win the regional (For 2010, it was kicking and raising yourself up on the towers, while 2011 was being able to put tubes on the wall and having a fast minibot.) If you want to be able to defense OR balance, you need high traction. |
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Sure, the strategy with having one team push up another robot or two works great. But only if two or more of the robots have short drive bases.
Our team has a robot that has high traction wheels. Our bot can make it up the bridge, and push people up with no problem - but we are a long robot. Because we're long we can't triple balance with ease. In the quarter finals in at the Autodesk Oregon regional we were beat by the only alliance that could triple balance. In such a situation it would have been necessary to have two of our alliance partners balance, while one of us defends the opposing alliance from getting the triple balance. Has anyone seen a strategy that could prevent even ONE of the robots from getting on the bridge to turn a 3x balance into a 2x balance? This would make the final outcome of the match come down to the number of baskets - rather than only the team that can make a 3x balance. |
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I love Rebound Rumble if only because it penalizes teams who choose to use the most common drive train configuration in FRC. |
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I'm assuming that you are talking about double/triple balancing (if it was singular, then yes, the robot does not necessarily need high traction). From what I've seen in balancing, it usually comes down to the robots on either end. If you're pushing up two robots with something like mecanum, then what will you do when the bridge tips over to the other side? Back up slowly and risk tipping over the robot on the other end of the bridge (which I've seen was extremely likely) and lose the triple balance? |
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You're correct, though, that lower traction certainly would make balancing harder. Does anyone have video of a high-traction and low-traction combo trying to balance? |
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I saw some team talking about ramming the opposing alliance's bridge, WHEN BALANCED, in order to throw it off.
Essentialls, incur the small penalty put prevent the opponent from gaining 40 pts. Not in the spirit of gracious professionalism at all, but is it legal? |
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[G25] Robots may not contact or otherwise interfere with the opposing Alliance Bridge. Violation: Technical-Foul. If the act of Balancing is interfered with, also a Red Card and the Bridge will be counted as Balanced with the maximum number of Robots possible for that Match. |
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We ask that our partners put light pressure on our robot at all times. They won't push us and we can regulate their movement with our robot. It makes balancing very easy. |
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I wouldn't pick mecanums unless you have two other high traction robots. I've seen instances where the mecanums can't even go up on the bridge. |
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On a side note, one of our Alumni has deemed all of the bridges as "Catapults" and CP as "Catapult Points" :D |
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Our drivers can balance (and then turn 90 degrees to take up less bridge space), or double-balance (with our chassis-bot, 'cause that's all we have for a 2nd, but it weighs about 1/2 what our practice bot weighs, so that's another challenge - the chassis-bot has to hang off the end for the weight distribution to work out), pretty quickly. Haven't tried a triple only because we don't have 3 robots, but we can't wait to try it on that practice field in a couple of days. Oh, man, I wish I had some video for y'all. Can't wait for this weekend. |
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Anyone else see the same thing? |
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Well, all I know is that our (mecanum) wheels have absolutely no trouble going up the bridge (which is built as best as we could to spec, with the proper surface covering). Or stopping on the bridge while it is fully tilted. I guess I will leave it to the techies (I'm just the rulesmeister) to explain why (except I don't think any of them are on here).
And of course I'll eat my words if it doesn't work that way on the competition bridge. I love words, they're so tasty, I eat them all the time. (now what smiley would you put here? wink? embarrassed? ???) |
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I think part of the issue is that some teams have their mecanums geared way, way too high for easy bridge-climbing or balancing... Though from what I've seen this isn't just a mecanum problem.
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Just throwing this out there that 3572 did an excellent job playing defense and stopping 2054 from balancing in the semifinals of Niles FiM tournament. Great job guys! Thanks to 2834 as well for your shooting. Might want to get the topic back on to stopping triple balancing though.
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Well, we did actually have a LITTLE more trouble on the competition bridge, but it wasn't due to the mecanums. It was because our CG was too high. Midway through the competition we adjusted our weight distribution, and after that, we not only climbed the bridge, but balanced it successfully (alone and with a partner) several times.
The only sad thing was that we had a great strategy for achieving a triple balance with another very narrow bot (we tested it on the practice field, the two of us could actually climb the bridge side by side!) and any third bot, but neither of us were captains, and we got picked by the 6th alliance, and then the 7th picked them, splitting us up. So we never got to do it - and there was no triple balance at the Hawaii regional :( . But overall it was a fantastic competition (the field system problems aside, that's another issue and we know they're working on it), our first elimination victory (we went down 2-1, but at least we won one! Last time we made it to quarters we lost 2-0), and it was great to see our bot dunking balls consistently in hybrid, picking them up, scoring, and balancing. Really rewarding to see all that hard work pay off. So for us, next year starts tomorrow. |
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In the elimination round at Denver we successfully defended against a triple balance team, in the second match we were unsuccessful because they prevented us from crossing the field until the end of the match. I think that an alliance geared towards a triple balance should take a hard look at playing anti defense until 2 robots are on the bridge by preventing defenders from crossing the field or interfereing. Once we figured out that they would block the cooperation bridge and switched to our alliance bridge for crossing, they were unable to complete the triple balance.
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