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Elimination Match Tie-Breaker
The tie-breaker came into play during semi-finals at BMR. The scoring system makes the adjustment automatically before displaying the final score (it adds 1 to the alliance determined to be the winner).
Since most at the event were not fully aware of how this is implemented (this is only for eliminations, not qualifying matches), here is the exerpt from the game manual. 5.4.4 Elimination Scoring In the Elimination Matches teams do not earn Qualification Points; they earn a win, loss or tie. Within each bracket of the Elimination Match ladder, the first Alliance to win two Matches will advance. In the case where the Match score of each Alliance is equal, the tie will be broken by awarding an extra point to the Alliance with the highest number of Foul points granted (the Alliance that played the cleaner Match). If both Alliances have the same number of Foul points, the extra point will be awarded to the Alliance with the highest Hybrid points. If both Alliances have the same Hybrid score, the extra point will be awarded to the Alliance with the most Bridge points. If both Alliances scored the same number of Bridge points, the match is considered truly tied and will be replayed if needed. |
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Don't really recall seeing this happen much until this weekend (IIRC it happened a few other places as well), and honestly, this is an incredibly fair way to break the ties.
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This came into play at Peachtree twice (including the last finals match). As thrilling as some Palmetto elimination rounds have been (who can forget the five-match quarterfinal of 2008, followed by a four-match final?), I think this is really a Good Thing. Fist-bump to whichever GDC member(s) got this in.
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There was an absolute tie at Detroit Quarterfinals 3 Match 3. Same foul points, hybrid points, bridge points, and teleop points. The match had to be replayed.
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I have to say I'm more of a fan of replaying tied matches - as long as everything is according to schedule (which it seems it mostly has been this year), it adds to the drama and fun for spectators...
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I honestly don't see any reason for a tiebreaker. No, I'm not simply saying this because the tiebreaker did not favor my alliance.
First, the favorite matches i remember in my FIRST history was at the 2010 IRI competition. I believe it was the semifinals or so. If my memory serves me correctly, 33 and 1718 (and maybe some other teams) kept hanging at the last second. There were 2 or 3 tie matches and i believe it ended up going to 5 matches (TBA doesn't have results for it). By far the best FIRST experience I've had, and it was because of the ties. Furthermore, it's not like ties would be substantially prolonging anything. 10 minutes more max added on per match. Not a big deal in my opinion when you're determining the best alliance of 3 robots made by a multitude of students working for over 6 weeks straight. In addition to this, adding a tiebreaker is like getting rid of Overtime in Basketball. Think of some of the best sports games you have witnessed. There's a good chance it involved one overtime, if not more. How would you feel if your high school basketball team made a game-tying basket at the buzzer, only to be told that you still lose because one of your players fouled out? If you argue FIRST isn't trying to be a sport/be basketball, you're missing the point. Even if that point was relevant, why then are we cutting down the nets? I'd love to hear some actual reasons as to why the tiebreaker is a good thing, instead of simply saying it's good. -Duke |
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The first time it had to be used was during quarterfinal match 1-1 where the 8th alliance toed and lost the tie breaker due to hybrid pnts. I was in that, match. Not fun losing by one point ill tell u that.
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Here's what I like about it: -It can shorten the length of the day. A five-match elimination round adds 20-30 minutes easily to the day, which gets significant in certain scenarios (such as starting Einstein on time). -It's a tiebreaker based in clean play and excelling at the trickier parts of the game (hybrid and bridge). It's not a coin-flip. -It can be explained in far less than a tweet. No head-scratching formulas (sup, Coopertition Award?), no insider knowledge required--if you understand the basic flow of the match, you understand the components of the tiebreaker. |
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Duke461
IIRC that also happened in the finals. I remember because my team helps by setting up and tearing down the event so we were there the entire time. It definitively makes it more nerve racking and I enjoy it. |
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-Duke |
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During qualifications, a tie means 1 point...better than losing but less than winning. I think i'd prefer it like that for elims.
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As Billfred mentioned above, this happened twice at Peachtree, and both times it involved the 2nd seed. One time it lost us a match, the other time, it won us the regional.
I do not truly know if I am for it or against it. On one hand, our robot was running down to its limits that Saturday. I can say that removing extraneous matches tends to help keep the flow going, drivers engaged, and the robot fresh. However, there's that settling feeling during a tie. That feeling where you know that there's one more match to battle it all out. So once again, I don't know if I like it, but I have no complaints. - Sunny G. |
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I don't know that I feel strongly on the subject of ties or tie-breakers in the elims. I can see the arguments from both sides. I do understand the desire from the event coordination standpoint of being able to time the length of the finals better...but triple overtime can be a lot of fun too! |
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I was extremely disappointed by the boos at Boilermaker when the results were first announced.
Teams should know the tournament rules. |
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The right time to be in disagreement is before it matters, not when it is convenient. edit: I do not know if said people had voiced their disapproval in the tiebreaker process before the regional :) |
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If you did nothing to lose it then you should have nothing to hang your head over. I witnessed a tiebreaker coming into play twice this year and once last year at FLR. In the 2011 FLR finals I thought 2056 and 217 were eating 1126 and 340 alive and then 1126 and 340 got first and second place in the minibot race to tie the score. When it was revealed that the winner of the minibot race gets the tiebreaker to win the match the audience was quite surprised. But the more i Thought about it and th teams involved I bet 1126 and 340 knew they couldn't compete with those two juggernauts placing tube but if they could keep them in range they could get them with the minibots and snatch away victory. And that just made me shake my head at how clever and brilliant that was. |
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The tiebreaker was a great addition to the rules in the game. However, I wish more teams were more knowledgeable about how the tiebreaker clause worked during the Peachtree eliminations; it was not fun being a referee after the semis, with something that looked like a FMS mistake initially to everyone except the field crew (scorekeepers & referees). The drive teams were NOT happy after the score came up on the screen.......
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When the tiebroken score caused a commotion at Boilermaker, it took me all of fifteen seconds to bring the relevant paragraph up on my iPod and show it to nearby confused spectators. It would have taken only ten seconds if I had known exactly where to find it, instead of merely knowing that it existed. |
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If you win a match via a tiebreaker, it means your alliance played cleaner, scored more in autonomous, or scored more bridge points. |
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a foul is effectively worth (3 + 1 * x) a hybrid score is effectively worth ((6 or 5 or 4) + 1 * y) a bridge balance is effectively worth ((40 or 20 or 10) + 1 * z) Where: x is the percentage of matches that are tied divided by the number of fouls awarded to the alliance in that match y is the percentage of matches that are still tied after fouls divided by the number of hybrid hoops scored by the alliance in that match z is the percentage of matches that are still tied after hybrid |
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I think this actually double counts the foul points. Foul points are ALREADY counted in to get to the tie point... so saying that one team played a cleaner match would mean that you are rewarding a team first by giving them the foul points (thus tying the match) and then by virtue of the tie breaker giving them additional advantage (even though without the foul points they wouldn't have tied in the first place) In a game where a simple brushing of a bridge or a robot can cost a team between 3 and 9 foul points this seems extreme... I would have preferred the tie to be broken by the same formula used for ranking points.... hybrid and then bridge... Fouling in this year's game does not mean a team is playing more cleanly.. it is often a simple miscalculation of momentum .... deliberate fouling... I am ok with that causing a tie break... GDC has, in essence, taken playing defense out of the game this year. I guess that is ok... but adding it to the tiebreaker is abit much.. Imagine this final...blue and red are 1 win a piece REDBOT is behind by 49 points... BLUEBOT is too close to the red bridge and a red robot (in the act of trying to balance), pushes the bluebot into the bridge... bingo 49 point penalty.. Now the final score is tied... game over except the BLUE team loses because they had more penalty points.. Agreed... blue is not thinking correctly by being by the red bridge at all... but who is playing cleaner? |
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-Duke |
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Say all you want about "knowing the rules", but no one at the scoring table knew for sure why the score changed from 25 to 26, and it took several minutes for it to be determined and explained.
The "boo's" weren't because of who won, it was because everyone thought there was an error. The reason i made the original post was to make sure more teams knew. |
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I'm aware of what the rules say and I'm just speaking my opinion on the spirit of competition in general. I'm not a part of a team and the team I have previously been affiliated with has not been negatively affected by this system. I'm speaking from a spectator's standpoint. If the scores are the same the two alliances have demonstrated in some way that they are equal in skill for that round. I'm not sure if it's the point of this thread or not, but in a lot of sports there is overtime, while in robotics there is not. The system adding a single point to the scores of an apparently random alliance (to a spectator) isn't spectator-friendly. |
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-Duke |
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The only criticism I have of the tiebreaker is that there is no indication on the "Big Screen" why one team's score apparently doesn't add up correctly.
We had one in QF 3-2 at Gull Lake Week 1. It was immediately apparent that it was going to be a tie. Basket points were 10-20, then balance points were 20-10. 20+10=30, but 10+20=31? I knew there was a tiebreaker; I believe I had mentioned it to the alliance captains. But I hadn't memorized the formula. The announcer noted there was a tiebreaker, and then as soon as we looked it up he announced the criteria. You can argue that there should or shouldn't be a tiebreaker, or that the criteria used are wrong. Make those points in your post-season analysis to FIRST. But don't argue that a tiebreaker is unfair because not enough people knew about it. Section 5 of the manual is there for a reason. Hmm, maybe if teams read the that, we'd stop having red cards all around when a team that has not passed inspection has their Inbounder participate anyway. |
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This rule was used once at Rutgers during eliminations in week 2. It was clearly explained as the score was posted.
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In general, the semis at BMR were very close... the other semi (3rd vs 8th) went down to a piece of paper (to see if a fallen bot was touching a bridge). I agree that it would have made more sense to replay the match rather then tiebreak it, but the rules are the rules (until IRI, that is). |
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