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-   -   IRI - Dates, Info and Rule Ideas (http://www.chiefdelphi.com/forums/showthread.php?t=105300)

Gregor 07-06-2012 08:07

Re: IRI - Dates, Info and Rule Ideas
 
Quote:

Originally Posted by Chris Fultz (Post 1173050)
The IRI sules committee is still in deep discussion on options for the 2012 game. We are using mind-maps, poll results, simulations,analytical models and even rock-scissor-paper to help make these decisions.

We will target June 18-ish for an annoucement.

I look forward to it, thanks.

IndySam 07-06-2012 11:12

Re: IRI - Dates, Info and Rule Ideas
 
Quote:

Originally Posted by Chris Fultz (Post 1173050)
The IRI sules committee is still in deep discussion on options for the 2012 game. We are using mind-maps, poll results, simulations,analytical models and even rock-scissor-paper to help make these decisions.

We will target June 18-ish for an annoucement.

I would feel more comfortable if you used rock-paper-scissor-lizard-Spock.
Thanks

Gregor 07-06-2012 13:28

Re: IRI - Dates, Info and Rule Ideas
 
Quote:

Originally Posted by IndySam (Post 1173072)
I would feel more comfortable if you used rock-paper-scissor-lizard-Spock.
Thanks

And if that doesn't work have a 3D chess match to the death.

Chi Meson 07-06-2012 19:49

Re: IRI - Dates, Info and Rule Ideas
 
I have to plug the BattleCry@WPI game modification. Not to say it's gotta be the same, but putting the coop bridge to good use during eliminations was a positive addition to the game.

Gregor 07-06-2012 20:49

Re: IRI - Dates, Info and Rule Ideas
 
Quote:

Originally Posted by Chi Meson (Post 1173135)
I have to plug the BattleCry@WPI game modification. Not to say it's gotta be the same, but putting the coop bridge to good use during eliminations was a positive addition to the game.

But that makes the triple balance much less important if there are alternative bridge points for the third robot. Did you find that it made a difference?

Chi Meson 07-06-2012 21:52

Re: IRI - Dates, Info and Rule Ideas
 
Quote:

Originally Posted by Gregor01 (Post 1173137)
But that makes the triple balance much less important if there are alternative bridge points for the third robot. Did you find that it made a difference?

The way BattleCry did it was to put 4 12-inch circles ("dots")on the center bridge. Each was worth 5 points if it was completely covered by a robot. The bridge didn't need to be balanced, and 2 opposing alliances could each cover one or 2 dots at the same time. It was possible for a robot to cover 2 dots for 10 points.

So in the case of there being a double-balance plus 2 dots on the center, that would be 30 points, which would be 10 less than a triple balance. Triples will be much more likely at IRI than BattleCry. In fact, I don't think there were any at BattleCry, though several attempted (one stinger went all bendy!)

I would think that making a center-balanced bridge worth 10 points is a bit too much (too close to negating the beautiful triple), but if it were worth 5 points, or if 10 points were available through precise control somehow (basket from center bridge perhaps?)...

Just somehow, really, making the center bridge worth something in eliminations, is all I'm suggesting.


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