![]() |
Re: IRI - Dates, Info and Rule Ideas
Quote:
-Duke |
Re: IRI - Dates, Info and Rule Ideas
Quote:
Note to self: Go to IRI sometime. |
Re: IRI - Dates, Info and Rule Ideas
Quote:
Even if your team can't go, you should go to watch. It's amazing. -Duke |
Re: IRI - Dates, Info and Rule Ideas
or how about giving bonuses to shots made with the Kinect station and give bonuses to shots made while balanced on the bridges. You could also then say that any ball made while on the co-op bridge in the quals those points go towards both alliances' QS ranking score.
|
Re: IRI - Dates, Info and Rule Ideas
What if you decreased the point value of two robots on the coopertition bridge and had a special value if three robots are on the coopertition bridge.
Just a thought I think it would be cool. |
Re: IRI - Dates, Info and Rule Ideas
Quote:
|
Re: IRI - Dates, Info and Rule Ideas
Quote:
|
Re: IRI - Dates, Info and Rule Ideas
Aw man, I saw EricH was the last one to post and I was really excited to see his suggestion for rule changes. No such luck. :(
|
Re: IRI - Dates, Info and Rule Ideas
Quote:
|
Re: IRI - Dates, Info and Rule Ideas
9 points for incidental contact on the opponent's bridge, including contact that doesn't affect the game at all, is way too much of a penalty. Aside from that, I can't really think of anything that needs to be changed right now - it would probably be a good idea to wait for Championships to see what really high-level competition looks like.
|
Re: IRI - Dates, Info and Rule Ideas
Co-op bridge: Most (if not all) of the teams at IRI will be able to double balance with reasonable reliability. I worry that deciding the point at which you stop scoring and go to the bridge will create a sort of prisoner's dilemma. (Delaying 10 seconds from an agreed balance time is good for winning an individual match but bad for earning other teams' trust.) However, I feel like removing its functionality altogether would take away a core aspect of the game. I like the idea of getting three robots on a bridge in teleop, but we don't want to be unfair to the team using two robots on the co-op bridge. Given all of this, how about the following?
Human player shots: They're cool, but I want to see robots doing things. If I want to see humans playing basketball I can watch TV :P. Only very slightly more seriously, 6 points is too much of a swing for such a luck-based event. On the other hand, giving bonus points to robots making shots from behind the barrier (not on the bridges, which give a height boost) would be pretty cool. However, it would be nontrivial to find the source of every shot without extra referees. Bridge penalties: 9 points is too much. How about 3 points until there are 30 seconds left, then stock rules after that? |
Re: IRI - Dates, Info and Rule Ideas
Quote:
|
Re: IRI - Dates, Info and Rule Ideas
That coop bridge would get balanced 99% of the time. I say throw it out all together and use elimination bridge rules (much more fun). I don't like the idea of bonus points for shooting from far away because a lot of robots are not designed to shoot past the key. It would be fun with more balls on the field though maybe start 3 or 4 on each bridge instead of 2.
|
Re: IRI - Dates, Info and Rule Ideas
How about Inbounders can only hold one ball rather than two? This would make ball control by the robots rather than the humans more important.
In general, I think the best rule changes for IRI are the ones that create new strategies for winning that are competitive with those already proven as winners. I think a money ball, or actually two, one for each alliance, that can be entered in the last thirty seconds, but only through the Inbound slot would be interesting if it was worth 5 times a normal basket. This would make it a toss up as to whether or not to go for the triple balance or for the money ball. But some of the best might pull off both especially if you worked as a team! |
Re: IRI - Dates, Info and Rule Ideas
I want to see the triple implemented on all three bridges in qualification matches. It will make teams have to decide where to balance, triple on your own to win, or try to double all three bridges and hope for the win and coop. If you think you will loose you're better off trying to triple on the coop bridge with two of your robots and one from the other alliance. Rarely at IRI would you have a team not on the bridge at the end since they will be worth so many points.
1 QP for double coop bridge and 2 for a triple like others have said. I am not sure about giving a score bonus to the team with 2 robots, I don't see that playing out very well. There have been so many creative triple balance strategies (NYC anyone), I would love to see impromptu triple balances on the coop bridge. I also think that at least one ball from each alliance bridge should be moved to the center bridge. The battle for the bridge in hybrid is going to be so important at Championship that making it have more balls will increase competitiveness. Do you shoot first or go to the bridge first and shoot once you have the balls on your side. It would be much harder to 5 ball if you can't shoot your two first, though I guess you could shoot them while moving back to the bridge. |
| All times are GMT -5. The time now is 06:19. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi