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Re: Disrupting Alliances
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Re: Disrupting Alliances
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However, 111 could see the intent and accept, allowing 254/1114 to ally. Throws a little wrench into strategy, doesn't it? |
Re: Disrupting Alliances
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Even if the first seeded team did not choose 111/254/1114 one of the 3 would have been snagged onto another alliance at the blink of an eye. Their robots were just too good last year to all have the chance to be on the same alliance. |
Re: Disrupting Alliances
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Re: Disrupting Alliances
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Re: Disrupting Alliances
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Picking 111 would have put them in a position where, if they accept, 254 and 1114 pair up and win, and if they decline, 1771 picks up 1114 and they get the 8th and 9th picks of the draft. Consider who 111 managed to pick from the 15th selection in the draft for a second and you can see the wisdom of going for the win from #8. Quote:
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Re: Disrupting Alliances
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You are a team in the top 8/9 teams. You are picked by the #1 alliance. Do you accept, and play hard against the powerhouses that get formed by the lack of a scorched-earth policy, or do you decline and take whatever you get from application of the scorched-earth policy, even if that is nothing due to being #9 when the scorched-earth goes through the entire top 8? Your call. Short version, it's possible to accept just to block a scorched-earth picking. But doing that is a strategy that could bite you... Your choice. |
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Re: Disrupting Alliances
Everyone knows that if a weaker team seeds first, the best thing they can do to increase their chance of winning is break up the powerhouses. What I'm wondering is: How often does this work? How often does the #1 alliance win when a "scorched earth" selection policy is enacted to break up the best teams?
I've only been to 2 events that alliance captain #1 wasn't one of the best teams and used its power to break up the best teams. Curie 2007 had 1732 seed first; they chose 1114 and 330 first to make sure they didn't get together, then picked 67. We made it through some very controversial semifinals matches but our run ended in the finals. The other competition was 2008 Great Lakes, where 66 seeded first and chose 27, 33, and 67 before choosing 217 who was outside the top 8. That great alliance (66, 217, 910) made a great run to the finals before losing to the #7 alliance partly because 217 sat cold in 2 of the matches. So, how often does this "scorched earth" policy actually result in the #1 seed winning it all? Does anyone have an idea of the percentage? I know that this is the best tactic for a #1 alliance captain who isn't the best, but I'm just curious as to how often it works. |
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111 was NOT in the top 8, and neither was 1114. 254 was 2nd seed, and if we had picked them, they would have declined, (and that is perfectly acceptable, they have the right to do so) which wouldn't have affected anything. So we decided to go straight to 1114, who had to accept (or not play). Unforuntaley for us, that led to 254 picking 111. We knew that either an alliance of 254/111 or 254/1114 was going to happen. We hoped that 1771/1114 could beat 254/111. |
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1. 1771 picks 111. 111 accepts and then 254 picks 1114. 2. 1771 picks 111 but 111 declines. 1771 then picks 1114. 254 can't pick 111, so they select a top seeded alliance. 111 becomes an alliance captain, forcing 111, 254, and 1114 into separate alliances. I'm not saying the choices teams would have had to make for this to happen would have been the best choices, but I do think that the second scenario isn't entirely unreasonable and that it was possible. |
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If 1771 picks 254, 254 declines. No big loss, as they are #2 seed. If 1771 picks 111, they won't decline, since they aren't in the top 8. If 1771 picks 1114, they won't decline, since they aren't in the top 8. The only way 111 would have made it into the top 8 would be if 1771 picked someone else from the top 8. (During the first picking, obviously) |
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