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Inbounders!
I haven't seen any posts on how successful the inbounders are doing so I decided to make this one. Hitting the rim is no problem for me, it's just the when the ball curves that throws me off. :ahh:
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I was quite surprised to see the balls curve myself, but it's definitely there. I observed that, when people threw the balls in a sort of quarterback style (giving it a "spiral" spin), the ball would curve right quite a bit (a couple inches? More than enough to make a difference) if thrown by a right-hander.
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How successful an inbounder is, has nothing to do with making baskets in the last 30sec of the match.
It has everything to do with how accurately he can feed a robot that is shooting 90% during the rest of the match. |
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Anyway, i quite agree with Adam. The inbounders who can consistently feed basketballs to their bots on the other side of the bump will be a MUCH LARGER factor in matches than the ones that can make the occasional shot during the last 30 seconds. I'm not taking anything away from the masters of the hail mary shots, but 90 seconds of consistent feeding will outscore 30 seconds of Hail Mary shots. |
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I have seen some skillful inbounding across the field. Something not mentioned explicitly is accurate end position. Placing the ball by the robot so it doesn't have to chase saves vital seconds. I have seen balls roll in to an awaiting robot's intake system. Be able to vary the path of the inbounded ball. Being predictable allows the other alliance's robot to steal or block balls easily.
My $0.02 on inbounding. |
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We have found that having an inbounder who is both completely aware of the game and can get a ball over the bump in many ways to be a great benefit. The inbounder needs to know if the other alliance is playing defense on them, must predict that robot's actions and correctly get a ball through them. Therefore it helps if you can accurately bounce a ball over the bridge, over the coopertition bridge, and over the bump.
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Did you see Queen City F-2? 781's inbounder scored a 2pt shot that (well, kinda) won the regional. That's definately something I can see happening more often on Einstein.
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It's an interesting theory, we'll see how Einstein goes. Will ball starving be existent though? You could argue that if a human player is good enough to pass a ball directly to their robot, then starving won't be needed, and the difference in the match won't be decided by hail mary shots. However, if starving is rampant, or one team starves the other, those hail mary shots might be really important.
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I hope they start calling hoarding fouls again. |
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Our inbounder actually had shoulder surgery right before the season started so he has trouble throwing the ball down through the slot normally.
Instead he uses a full-body-thrusting motion(Sort of like a "drop it") - that while fun to mock - makes him the most accurate of any inbounder Ive seen. In 2 events hes only ever missed getting 2 balls over the fender. And both times it was because a robot drove in the way. |
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So question, if they empty the corral holding two balls and don't feed the balls onto the field, is that hoarding or..?
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The setup for HP foul calling this year is my biggest problem with this game. It kills a lot of strategy. |
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Sorry for all the questions, I haven't been following CD this season as much as last. |
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That makes it really dificult to judge. I don't see any way to fix it without taking judges away from field judging or the possibility of falsely incuring dogma penalties from 2010.
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My friends who are referees said each one is assigned to a quarter of the court. My experience has been one usually pops back behind the alliance station during hybrid to see if anybody touches the scored basketballs before teleop begins; after that, they're primarily watching the robot interactions. I've anecdotally seen quite a few <G31> and <G33> calls missed. |
So problem: Refs are currently (from experience) unable to call g31 and g33 penalties.
Possible solution: Do you think it would be possible for FIRST to instruct the refs to pay more attention to that area, be it even just a poke every 20-30s or so without impacting the game on the field? |
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EDIT: Actually, it's been mentioned publicly to drive teams before, so the answer is that the GDC does not want to do so, and specifically instructed the opposite some weeks ago. I think I should end my input on this discussion now. Maybe before now. |
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If I recall correctly, some events had "extra" refs--a 7-person crew instead of a 5-person crew--with the "extras" watching the humans. Apparently, HQ shut that down, though.
If you're going to make something a foul, why not enable the enforcement of such a foul? (In this case, it is actually enforceable. Unlike some other competition rules that are not.) |
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Getting the ball over the bump has been no problem save for the occasional robot getting in the way. The real difficulty is the shots at the end. Especially if you haven't thrown in a while since hitting these shots is pretty much all about muscle memory.
In the eliminations in Wisconsin I hit three in a row (not all on the same hoop level actually: 3,2,3) but mainly because I had thrown so many within the past hour I pretty much had the motion down. When practicing at home however it really varies depending on how worn out the walls are. |
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Unless you're talking about throwing over the alliance station wall during the last 30 seconds, which it doesn't sound like you meant. |
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When I am reffing I try and make it a point to try and know how many balls have been scored and how many have been returned to the field.
It's not hard to know when it's time to start watching the inbounders more closely. |
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Also I have never had to call a foul (in three regionals) against teams employing this strategy. Teams that understand the rules enough to do this also understand that they need to get rid of the balls.
The only time I have called a foul for more than six were on teams that either didn't understand the rules or simply weren't paying attention. |
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In the 3 coached events, I have clearly seen* well over 10 separate instances--probably close to 25 balls--not called (and others that were called). On webcasts especially, I have seen teams loose matches due to non-calls multiple times. It's a constant issue I've heard numerous other drive team members, spectators and volunteers comment on. Some of these cases were simply teams not understanding the rules that didn't affect much, but others very clearly provided a strategic advantage (whether or not they understood the rules). This makes FIRST's rationale very difficult for me to swallow. *I cannot see opposing inbounders well enough when I'm coaching to spot G31s (with all the baskets, diamond plate, drivers, robots, etc in the way). Please don't take this as a slight against teams we've "blocked the slot" on. My mental count certainly never got over 6. |
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Team 1219 and I had a little bit of fun in Q-25 at GTR west. They would park infront of the barrier between the coopertition bridge and our bridge. They seemed to know that I could bounce it over both bridges and the barrier, and would drive infront of whatever I seemed to be aiming for, so I must say a lot of fake throws(on my part) and fake moves (on their part) were happening. To make it better, their drivers were directly across from the inbound slot. I remember after their first block, I looked up at them, their coach smiled at me, and I smiled right back. Kudos to them for making my job that much more annoying.
I must say that was my most enjoyable match to inbound :D |
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Originally Posted by Alan Anderson View Post Unless you're talking about throwing over the alliance station wall during the last 30 seconds, which it doesn't sound like you meant. Quote:
Funny point about hoarding- in Arizona semi - finals, the human players did not take any balls out of the corrall, and got 45 PENALTY POINTS!!!! |
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That is pretty classic. I have had something like that, but they usually give up after 10 seconds, when i dont throw a ball. |
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I did mean barrier. That was a huge typo on my behalf and I'm embarrassed about it.
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