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Re: 2013 Game?
What about immovable on-field structures? (This does not include those attached to the alliance walls) There have been:
2012: Bump and Bridges 2011: Minibot Poles 2010: Bumps, Tunnels, and Overhead Bars 2009: Open 2008: Dividing Wall and Overhead Racks 2007: Scoring Tower 2006: Open 2005: Goals 2004: Stationary Goals, Steps and Bar 2003: Enourmous Ramp and Platform 2002: Open Sorry for the poor terminology. I think we might be due for an open field. Other trends (as already mentioned) include non-ball pieces and a non-sport theme. |
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It's a small stretch. |
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Has anyone said crates yet? I think crates.
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As a programmer I would love to see more autonomous time next game. Maybe 30 seconds?
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Back to reality, it would be really cool to have a longer autonomous if we continued the point distribution of this year, where autonomous, teleop, and the endgame really were worth equal points. That's one aspect of the game this year that I would definitely like to keep. |
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One thing that might not be awful (in the right game) is the option for teams to select the duration of their autonomy, in exchange for points or multipliers on their scoring during the autonomous period.1 You could have them pre-select the duration, and/or have a button (like the e-stop, but not as conspicuous) that switches control back to the driver (or even back to autonomous thereafter). 1 This probably would work best in a game where individual robots' scoring can be distinguished somehow. Maybe a region of the field where only autonomous robots can go; maybe individualized goals or scoring objects. |
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I think style points would be an interesting addition to any game. If you can complete an in-game task in a unique way, you should get points (or maybe an award given to the team with the most in-competition points). Examples of such are special triple balancers such as Robonauts and Children of the Swamp. Or the teams that hung from the poles in 2010 (Cheesy Poofs, Simbotics, etc).
tl;dr: I think points should be awarded to a team that most uniquely and effectively pulls of a given task of the game. |
Re: 2013 Game?
I think that 15 seconds is the perfect time for autonomous. It's just enough time for teams to do some really cool things with it (2-3 tubes last year, tipping the bridge this year). Any longer would make it less interesting for the crowd to watch.
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I want First to add multiple aspects to the game like FTC games because they have many different ways of scoring or winning a match in FRC it is defense or offense. This year we only had two ways to score points while FTC had three or four different ways to score points.
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Most teams struggle with the basics now--just look at the Hybrid OPRs. FRC is primarily teleop because autonomous--especially fully autonomous--programming at this level just doesn't look as interesting or work as well. FLL isn't an interactive head-to-head sport; FRC is (I think because, well, it's high school). I'd appreciate more ways to score as well, though I think the reason FRC has shied away from it is to make the games more spectator-friendly. How many sports have 3-4 ways to score? |
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