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rcmolloy 24-07-2012 13:28

Re: 2013 Game?
 
Since rehashes of old games are in the agenda for the last time next year, I am believeing to expect that we will see a 2005/2004 where tetras will be the main scoring element having 3 scoring locations. Two at the ends of the fields in the corner/middle in between driver stations and one in the middle of the field on each side touching the wall. In between these two scoring areas, you now have a bar similar to 2004 where you can hang from for extra points. Hanging from another robot would be more points as well.

That's the most likely scenairo I can see being used now.

ttldomination 24-07-2012 14:20

Re: 2013 Game?
 
Quote:

Originally Posted by AlecMataloni (Post 1179005)
Using PVC pipe as a game piece has already been done by FTC in 2010 with "Get Over It" and I have to say that the execution was particularly bad. Few teams could actually pick up and score the game pieces. I remember being in the division near the FTC field while playing Logomotion. Watching those FTC elims matches was painful .

Not saying that FIRST can't do it right, but I'm just sharing my experiences.

From my experience in FTC, this speaks more to the kits rather than the game. I'm sure if something similar was set up in FRC, it wouldn't be half as bad.

Where's the game hint? It should be around here somewhere...

No, but really, I feel like the veterans are getting bored, to a certain degree. It'll be interesting to find a game in which the veterans lack experience, the rookies can potentially play focused roles, and people can still easily understand what's going on.

Irregularly shaped objects seems about right on this note, as it allows teams to second guess their rollers/intakes and step back from the board.

- Sunny G.

Jay O'Donnell 24-07-2012 14:33

Re: 2013 Game?
 
Quote:

Originally Posted by lucasking94 (Post 1178896)
Since FIRST robotics has conquered tubes (2011) and balls (2012) it would only seem logical to use something like a frisbee in 2013 or another very different object.

I've actually been thinking about a frisbee game (actually I designed one as part of an English essay) and i think it would be very interesting. I feel like getting a robot to throw a frisbee would be inredibly difficult. Whatever the game is next year it'll sure be fun!

Wayne TenBrink 24-07-2012 15:39

Re: 2013 Game?
 
Quote:

Originally Posted by ttldomination (Post 1179019)
... I feel like the veterans are getting bored, to a certain degree. It'll be interesting to find a game in which the veterans lack experience, the rookies can potentially play focused roles, and people can still easily understand what's going on.

Irregularly shaped objects seems about right on this note, as it allows teams to second guess their rollers/intakes and step back from the board.

- Sunny G.

Not that our team has mastered rollerclaw or anything, but it would be great if the game piece manipulator required/rewarded teams that were able to think outside of the roller box. What was the last game piece that wasn't best handled with some sort of roller/roller claw? Triple Play in 2005?

EricH 24-07-2012 16:04

Re: 2013 Game?
 
Quote:

Originally Posted by Wayne TenBrink (Post 1179025)
Not that our team has mastered rollerclaw or anything, but it would be great if the game piece manipulator required/rewarded teams that were able to think outside of the roller box. What was the last game piece that wasn't best handled with some sort of roller/roller claw? Triple Play in 2005?

Yep, 2005. The best handling device for the tetras tended to be a stick of some form with a crossbar, at least if placing them one by one was your goal.

The one before that was 2003's bins, which a roller would work very well for.

Then you have to go back to 1999's floppies... those would be rather tough with a roller.

I'm also leaving out the large exercise balls used in several years before 2005, and the mobile goals that fall into the same category, simply because on the balls you can use a roller, though a claw may be a better option, and on the goals there are too many types to go through good handling options.

PayneTrain 24-07-2012 16:23

Re: 2013 Game?
 
I think FIRST really wants to develop games that are easy to understand and follow through simple rules, obvious scoring methods and foul calls, and live score counts. It's very important to engage people not in the competition but still attending them.

That being said, there are only two games in the modern era that have come close to those goals, but I expect them to carry those principles in game design with them in the future just like colored bumpers and 120 pound limits. I can't really predict what will come in 2013, but I expect you'll get a weird game piece that no one has dealt with in FRC before, and it will be offense-driven.

Dustin Shadbolt 24-07-2012 20:51

Re: 2013 Game?
 
Quote:

Originally Posted by PayneTrain (Post 1179033)
I think FIRST really wants to develop games that are easy to understand and follow through simple rules, obvious scoring methods and foul calls, and live score counts. It's very important to engage people not in the competition but still attending them.

That being said, there are only two games in the modern era that have come close to those goals, but I expect them to carry those principles in game design with them in the future just like colored bumpers and 120 pound limits. I can't really predict what will come in 2013, but I expect you'll get a weird game piece that no one has dealt with in FRC before, and it will be offense-driven.

I really hope they do develop games that are easy to relate guests with, but also provide the kids the challenge they want. I truly loved Breakaway. It was a game I could explain to someone in less than a minute and they could completely understand everything. It was also a challenge for the drivers/teams. I also agree it's time for a stacking game! cough underwaterstacking cough. ;)

KevinGoneNuts 27-07-2012 21:53

Re: 2013 Game?
 
Does anyone know if in 2003, anyone actually built a stacking bot? I'm looking at video from stack attack and they're all pretty much small bots designed to just knock the wall to their side which would inevitably win the game.

I also want to know if there were any prohibited zones that the other alliance We're not able to enter without getting penalized?

I feel like if they wanted to encourage stacking and not hording in the 2013 game then they would have to have some type of stacking zone that other alliances were unable to touch until some point in the match.

Dchandler 27-07-2012 22:32

Re: 2013 Game?
 
Since it has been awhile since I read the posts in this thread, I hope that I'm not repeating anything.

The possibility of stacking game seems highly probable either this year or maybe the next. If people's assumptions are true, I'm interested in seeing on how FIRST plans to make it viewer-friendly like Rebound Rumble. Robot Jenga maybe? I wouldn't mind too much of a reinvention of Triple Play. The matches I watched online didn't seem too bad and the game was easy to follow.

Also, with the minibots being made from FTC parts and the bridges this year being taken from Get Over It!, I wonder if the GDC will add another FTC element into 2013 also. Bowling ballsmaybr? Why stop there drivetrains made from Legos.

I'm more interested in the end game next year. It's going to be hard topping the excitement of a split-second triple balance.

Gregor 27-07-2012 22:58

Re: 2013 Game?
 
Quote:

Originally Posted by KevinGoneNuts (Post 1179618)
I also want to know if there were any prohibited zones that the other alliance We're not able to enter without getting penalized?

The manual to the 2003 game (and any other game between 2002 and 2012) can be found here

EricH 27-07-2012 23:15

Re: 2013 Game?
 
Quote:

Originally Posted by KevinGoneNuts (Post 1179618)
Does anyone know if in 2003, anyone actually built a stacking bot? I'm looking at video from stack attack and they're all pretty much small bots designed to just knock the wall to their side which would inevitably win the game.

YES! There were a number of stacking robots--217 being a notable member of that group for their ability to protect the stack they were building. However, the way the game ended up being played was, quite simply, knock the wall to your scoring area in automode, take out the stacks the humans left in your area during the human player mode, and park on the top of the ramp. See 60, 68, 234, 980.

330 built a stacking robot that could theoretically handle an infinitely high stack (though it would be rather precarious--in practice, our method could get about 8 before a collapse; in competition, we never got more than about 2 before someone knocked the stack over). However, due to the way the game actually played, the stacking arms became used primarily for causing about half the wall to come down.

There were no prohibited zones; the first zone prohibition of any form came in 2006 (no more than 2 on defense during part of the game); the first all-match prohibition came in 2011 with the lanes. (Protected zones, where if you were in them you couldn't be hit, came a year earlier; see 2005's loading zone Kiss of Death 30-point penalty.)

In retrospect, the reason for the stack attack in Stack Attack was that 1) it was a whole lot easier to knock down a stack than to build it up, 2) the top of the ramp was worth a lot of points in comparison to a stack, 3) the stack height ruling just kept on changing, so nobody really knew how tall a stack actually was until some time into build, and 4) the bins broke so often that keeping enough around to build a stack in practice was pretty hard :p .

Ekcrbe 27-07-2012 23:31

Re: 2013 Game?
 
I think correcting the awful ranking and elimination system from 2003 would be the largest worry to correct for another stacking game. I wasn't around then, but I've looked back here on CD and heard from others that it was ridiculous.

After that, I think we will see another game with an absolute maximum score (i.e. the game pieces can only be scored once, then remain in the "scoring position"). I would rather play a recycling game like 2012, '10, '08 or '06, but it seems that 2013 being such a game would be just a bit "out of order."

My guess, which seems to be less common than some others, is the return of fixed, freestanding goals similar to the 2005 setup, but tetras aren't on the menu.

Gigakaiser 28-07-2012 02:03

Re: 2013 Game?
 
Rebound rumble was the first game in what may become a FIRST tradition of really spectator-friendly games. We don't need complicated scoring and viewing accompanying complicated engineering challenges. Which year brought in more publicity for FIRST - robots playing basketball, or robots hanging tubes on a wall?

StAxis 28-07-2012 14:04

Re: 2013 Game?
 
I think we'll probably see another lower scoring game like 2010, minus the sports themes of course, probably something luck related (at least for the name) since it's 2013.

PVCpirate 30-07-2012 10:41

Re: 2013 Game?
 
Quote:

Originally Posted by Gigakaiser (Post 1179637)
Rebound rumble was the first game in what may become a FIRST tradition of really spectator-friendly games. We don't need complicated scoring and viewing accompanying complicated engineering challenges. Which year brought in more publicity for FIRST - robots playing basketball, or robots hanging tubes on a wall?

I thought Breakaway was pretty spectator friendly. Soccer with robots, and you can hang from a bar for extra points. Unless you're implying that soccer is boring, which I would also disagree with.

Siri 30-07-2012 14:16

Re: 2013 Game?
 
Quote:

Originally Posted by PVCpirate (Post 1179842)
I thought Breakaway was pretty spectator friendly. Soccer with robots, and you can hang from a bar for extra points. Unless you're implying that soccer is boring, which I would also disagree with.

Several of my non-FIRST friends, even ones who love watching and/or playing soccer, thought Breakaway was unbearably slow. (I suspect it was robots' inability to execute awesome passing plays?) I think Rebound Rumble had a lot more movement and seemed more engaging to the crowds even at non-Championship levels.

Mugurussa675 30-07-2012 14:25

Re: 2013 Game?
 
Its all about a water game guys. (Not really) I think it will be some sort of race like Overdrive but with a different goal needed to win.

sebflippers 30-07-2012 14:50

Re: 2013 Game?
 
If we are looking for spectator-friendly, people really need to talk less before Einstein. I saw multiple randoms come by with their kids to see the finals. After loads of important people gave boring speaches for 3 hours, they left without seeing a single match.

JohnSchneider 30-07-2012 14:59

Re: 2013 Game?
 
The "spectator friendly" thing also translated better to Local news as "RObots shooting hoops" is a lot more reader friendly than "Robots picking up innertubes off the floor and hanging them on posts 3-6-and-9 feet off the ground"

I think well see less obstacles...or I hope we do - lower tier teams who couldnt pull down the bridge were next to useless this year and just ate up space. So Id like to go back to a somewhat flat field.

I'd personally like to see a stacking game because its been so long since the last true one.

kiasam111 31-07-2012 04:56

Re: 2013 Game?
 
Something that has lots of degrees of difficulty would be nice. Its already been said in various places, but defensive robots were actually quite hard to do due to the bridge/barrier. Overdrive, correct me if I'm wrong, allowed teams to simply build a driving base and still score points for their alliance. Something that is easy for rookies to do, but has more complex elements for the veteran teams to tackle =)

ttldomination 31-07-2012 11:18

Re: 2013 Game?
 
Quote:

Originally Posted by Siri (Post 1179870)
Several of my non-FIRST friends, even ones who love watching and/or playing soccer, thought Breakaway was unbearably slow. (I suspect it was robots' inability to execute awesome passing plays?) I think Rebound Rumble had a lot more movement and seemed more engaging to the crowds even at non-Championship levels.

I think spectator friendly also relates to how easily the crowd can pick up on the game and get excited. Obviously, Breakaway was easy to explain (Ball and Balance), and the same can be said for Logomotion (Hang and Race) and Breakaway (Soccer and Up).

This has been a goal that has been explicitly recognized by FIRST (I believe), and so it should be less than a surprise when we see a game that follow these trends.

Quote:

Originally Posted by kiasam111 (Post 1179981)
Something that has lots of degrees of difficulty would be nice. Its already been said in various places, but defensive robots were actually quite hard to do due to the bridge/barrier. Overdrive, correct me if I'm wrong, allowed teams to simply build a driving base and still score points for their alliance. Something that is easy for rookies to do, but has more complex elements for the veteran teams to tackle =)

Your point actually strikes at a more fundamental level of creating of creating these games. The pertinent one being how do you balance a challenge so that the veterans are challenged while the rookies can still field a competetive drive base.

I agree that this game naturally discouraged drive bases, perhaps an unfortunate oversight. However, can we afford to have games that have such an elementary level while the best continue to get better?

- Sunny G.

1502 03-08-2012 16:30

Re: 2013 Game?
 
Anyone remember these?

3"-4" pvc stacked vertically to make a platform for a robot to drive onto?

Rangel 03-08-2012 17:01

Re: 2013 Game?
 
I would love to play a game with rubber traffic cones(Maybe similar to triple play?). Then make it so that you can collect more than one at a time and you got one heck of an interesting challenge for teams. :rolleyes:

KevinGoneNuts 03-08-2012 17:25

Re: 2013 Game?
 
Quote:

Originally Posted by Mugurussa675 (Post 1179873)
Its all about a water game guys. (Not really) I think it will be some sort of race like Overdrive but with a different goal needed to win.

Well remember 2013 is an odd year and they tend to stray away from sports related games in the odd years. Most likely it will be something completely and utterly crazy.

PVCpirate 04-08-2012 16:05

Re: 2013 Game?
 
Quote:

Originally Posted by Siri (Post 1179870)
Several of my non-FIRST friends, even ones who love watching and/or playing soccer, thought Breakaway was unbearably slow. (I suspect it was robots' inability to execute awesome passing plays?) I think Rebound Rumble had a lot more movement and seemed more engaging to the crowds even at non-Championship levels.

I was talking about what ttldomination mentioned, where spectator friendly meant easy to understand what the heck is going on. The excitement of Breakaway(or of soccer, for that matter) is debatable, but I don't think you can argue its simplicity.

Gigakaiser 10-08-2012 17:30

Re: 2013 Game?
 
FRC has never had a divided field - imagine a giant version of this :
http://www.youtube.com/watch?v=PAo6eAyh-VQ

MARS_James 10-08-2012 19:14

Re: 2013 Game?
 
Quote:

Originally Posted by Gigakaiser (Post 1181197)
FRC has never had a divided field - imagine a giant version of this :
http://www.youtube.com/watch?v=PAo6eAyh-VQ

Well we have had barriers and other things blocking traffic from one side to the other I don't think we will ever have a game where there is no way to interact with every robot on the field, though it would make for strategy during set up a lot of fun

Anupam Goli 11-08-2012 00:08

Re: 2013 Game?
 
Quote:

Originally Posted by Gigakaiser (Post 1181197)
FRC has never had a divided field - imagine a giant version of this :
http://www.youtube.com/watch?v=PAo6eAyh-VQ

Unrelated to the post a bit, but is that Grant Imahara from Mythbusters and Karthik in that video?!?!? That's awesome.

PVCpirate 11-08-2012 17:53

Re: 2013 Game?
 
Quote:

Originally Posted by Gigakaiser (Post 1181197)
FRC has never had a divided field - imagine a giant version of this :
http://www.youtube.com/watch?v=PAo6eAyh-VQ

Interesting concept, the robots actually do interact quite a bit, fighting to push balls over the wall, and they have to react every time balls switch sides. elements like this could work in FRC, but probably not an entirely sectioned field.

CalTran 11-08-2012 19:13

Re: 2013 Game?
 
Quote:

Originally Posted by Wing (Post 1181224)
Unrelated to the post a bit, but is that Grant Imahara from Mythbusters and Karthik in that video?!?!? That's awesome.

Haha I noticed Karthik..thought process: Is that Karthik?? "Chaaaammmpppiiioooonnnsss..." Yupp, that's Karthik alright.

As far as the 2013 game will be, it's certainly going to be a non-sport, and I cast my vote as well for something with an enhanced autonomous mode, given the past two years, a high scoring end game, but I don't think it's going to be a simple field.

Gigakaiser 11-08-2012 20:18

Re: 2013 Game?
 
Quote:

Originally Posted by Wing (Post 1181224)
Unrelated to the post a bit, but is that Grant Imahara from Mythbusters and Karthik in that video?!?!? That's awesome.

It is Grant. Kari Byron (also mythbusters) was at the championship the year after that.

Quote:

As far as the 2013 game will be, it's certainly going to be a non-sport, and I cast my vote as well for something with an enhanced autonomous mode, given the past two years, a high scoring end game, but I don't think it's going to be a simple field.
That sounds right. Aren't the games designed years before they are played? Maybe this game was designed after 2009 or something. The designers probably wouldn't queue multiple sports games in a row unless they decided on really spectator-friendly games for the rest of FRC.

Jay O'Donnell 11-08-2012 20:22

Re: 2013 Game?
 
Quote:

Originally Posted by Gigakaiser (Post 1181285)

That sounds right. Aren't the games designed years before they are played? Maybe this game was designed after 2009 or something. They probably wouldn't queue multiple sports games in a row.

Based on what I have heard, only in the last few years have they planned ahead for games, before that they were made the year before. Rumor has it that they are just about done with 2013 and have a good start on 2014. (note: this is mostly rumors, it is not certainly correct)

Pauline Tasci 11-08-2012 20:42

Re: 2013 Game?
 
I just want to know whats in the KOP...

davidthefat 11-08-2012 21:36

Re: 2013 Game?
 
Quote:

Originally Posted by pauline589 (Post 1181290)
I just want to know whats in the KOP...

Most likely the usual.

EricH 11-08-2012 22:08

Re: 2013 Game?
 
Quote:

Originally Posted by Jay Money 1058 (Post 1181286)
Based on what I have heard, only in the last few years have they planned ahead for games, before that they were made the year before. Rumor has it that they are just about done with 2013 and have a good start on 2014. (note: this is mostly rumors, it is not certainly correct)

That would be a good timeline.

Now, they really only went into the planning ahead in the last couple of years... but better late than never. Games still aren't designed more than a year or two in advance, though.

Ekcrbe 11-08-2012 23:09

Re: 2013 Game?
 
Quote:

Originally Posted by EricH (Post 1181314)
...Games still aren't designed more than a year or two in advance, though.

If this implies they might keep getting farther ahead:

I think the GDC will limit themselves to designing the next two games, because:

Imagine some part of the 2013 game is terrible and everyone (including the GDC) agrees it shouldn't come back. The GDC wouldn't want to have a game queued up for four years later (possibly similar, because of all new students) that incorporates that same aspect, then have to redesign it.

Less years ahead means better reaction times on improvements to the games. I think future games will get consistently better, the more "bad ideas" have been eliminated, and the more good element combinations are found.

Jay O'Donnell 11-08-2012 23:20

Re: 2013 Game?
 
Quote:

Originally Posted by Ekcrbe (Post 1181330)
If this implies they might keep getting farther ahead:

I think the GDC will limit themselves to designing the next two games, because:

Imagine some part of the 2013 game is terrible and everyone (including the GDC) agrees it shouldn't come back. The GDC wouldn't want to have a game queued up for four years later (possibly similar, because of all new students) that incorporates that same aspect, then have to redesign it.

Less years ahead means better reaction times on improvements to the games. I think future games will get consistently better, the more "bad ideas" have been eliminated, and the more good element combinations are found.

I believe how it works is they have the basic game set for next year but they are still testing and changing little things. This leads me to believe that if it is a small rule that everyone hates, it could easily be fixed.

Ekcrbe 11-08-2012 23:32

Re: 2013 Game?
 
Quote:

Originally Posted by Jay Money 1058 (Post 1181332)
I believe how it works is they have the basic game set for next year but they are still testing and changing little things. This leads me to believe that if it is a small rule that everyone hates, it could easily be fixed.

Well the point was that they just started working ahead recently (after 2011 I believe) and if they continue to get more games ready, and then one needs changing, it detracts from the schedule and causes a domino effect of inconveniences as everyone has to shift gears and reopen a closed case. It's not likely going to be an issue regardless of what happens.

MattC9 12-08-2012 00:10

Re: 2013 Game?
 
I really just hope that its a simple field to build... I like 2011... 4 racks and some poles...

Anupam Goli 12-08-2012 11:16

Re: 2013 Game?
 
Quote:

Originally Posted by MattC9 (Post 1181338)
I really just hope that its a simple field to build... I like 2011... 4 racks and some poles...

Yup, so we don't have to shell out exorbitant amount of cash for those practice fields! :yikes:

Walter Deitzler 12-08-2012 15:52

Re: 2013 Game?
 
What if the game has to do with landing on Mars? There could be an autonomous where you have to get your robot to a certain part of the playing field (landing on Mars) to score points. The field could simulate rough terrain and be, well, rough. To score you could maybe have to move different pieces to different parts of the field to score (2005ish). The end game could be moving your robot to a different part of the field, but this one would be harder to get to than the rest of the field (Up a ramp? In a pit? UNDERWATER?!?!?! The possibilities are endless!) I think that an unconventional field could be fun!

MattC9 12-08-2012 17:27

Re: 2013 Game?
 
Quote:

Originally Posted by Wing (Post 1181366)
Yup, so we don't have to shell out exorbitant amount of cash for those practice fields! :yikes:

That. and having to store the thing...

Siri 12-08-2012 18:38

Re: 2013 Game?
 
Quote:

Originally Posted by LedLover96 (Post 1181393)
What if the game has to do with landing on Mars? There could be an autonomous where you have to get your robot to a certain part of the playing field (landing on Mars) to score points. The field could simulate rough terrain and be, well, rough. To score you could maybe have to move different pieces to different parts of the field to score (2005ish). The end game could be moving your robot to a different part of the field, but this one would be harder to get to than the rest of the field (Up a ramp? In a pit? UNDERWATER?!?!?! The possibilities are endless!) I think that an unconventional field could be fun!

If they were modeling it after Curiosity--which is a cool idea--I'd lean towards a "climb an mountain" endgame. (king of the hill?) The rough surface for all/a lot of the field is worrying though: sounds expensive, at least for those of us practicing on the same tile, gym floor or donated carpet every year. (Plus people would dislike it just because it resembles the L-word.):yikes:

The idea is an intriguing one, though. It seemed to me that the GDC was talking about turning more seriously/permanently to straightforward, fast-paced sports in order to increase "spectator friendliness" and answer the perennial "ok, but why bother to [stack tetras, hang tubes, drag trailera] in the first place?" question. But the idea of mimicking to some laymen-appreciable extent an impressive scientific feat, while still maintaining an interesting, friendly, strategic, everything-a-good-FRC-game-has-to-be game is really very cool, if it's possible.


My money's still on footballs.

MARS_James 12-08-2012 21:03

Re: 2013 Game?
 
Quote:

Originally Posted by LedLover96 (Post 1181393)
What if the game has to do with landing on Mars? !

But what if us and 2614 don't want to be landed on :p

Walter Deitzler 12-08-2012 22:50

Re: 2013 Game?
 
Quote:

Originally Posted by Siri (Post 1181409)
rough surface for all/a lot of the field is worrying though: sounds expensive, at least for those of us practicing on the same tile, gym floor or donated carpet every year. (Plus people would dislike it just because it resembles the L-word.):yikes:

What if it is tiled rough terrain? Each tile would be the same, and then they would give you some in your KOP. Then you wouldn't have to have an entire floor of terrain, just the tiles that you got. And then you could practice on them!

Siri 13-08-2012 06:55

Re: 2013 Game?
 
Quote:

Originally Posted by LedLover96 (Post 1181452)
What if it is tiled rough terrain? Each tile would be the same, and then they would give you some in your KOP. Then you wouldn't have to have an entire floor of terrain, just the tiles that you got. And then you could practice on them!

Certainly better than buying regolith sheets! But again, it's less about having whole floors available and more about supplying 2,500 driving surfaces that are noticeably rough (but meet all other requirements) -- somebody's paying for it, whether there's samples in the KOP or not. It's an interesting game design challenge.

Just issue everyone triangular wheels (or cover the floor with really big corn kernels)

Anupam Goli 13-08-2012 07:50

Re: 2013 Game?
 
Quote:

Originally Posted by Siri (Post 1181484)
Just issue everyone triangular wheels (or cover the floor with really big corn kernels)

everyone will be screaming in torment, saying "Wasn't Regolith an Lunacy wheels enough?!?!?" ;)

bduddy 08-09-2012 15:37

Re: 2013 Game?
 
I was just looking up some trends, and since 1996 (the year before the first game not involving balls), every game in an even-numbered year has included a ball as a main game piece and every game in an odd-numbered year has not*, bar 2001, which is widely considered the worst FRC game ever. We all know the GDC loves bucking trends, but will they dare to break this pattern again? I doubt it....

* and 2009, but those orbit balls weren't really "balls", right?

Orion.DeYoe 10-09-2012 22:02

Re: 2013 Game?
 
Quote:

Originally Posted by MrTechCenter (Post 1163694)
Seeing as the just had a couple of shooting games and another racking game, I think they're going back to a stacking game.

Yes this is my opinion as well. I think the chances of having a stacking game are pretty high (unless they do something very unexpected and unique) and I would really like to see them do one.

Nick Lawrence 11-09-2012 09:51

Re: 2013 Game?
 
Quote:

Originally Posted by Orion.DeYoe (Post 1185104)
Yes this is my opinion as well. I think the chances of having a stacking game are pretty high (unless they do something very unexpected and unique) and I would really like to see them do one.

I'd be okay with this as long as it has nothing to do with Stack Attack. Though I never played it, it kind of looked awful to me in terms of scoring complication.

I'm going to go brush up on active drive systems, and linear lift systems.

-Nick

DampRobot 11-09-2012 18:44

Re: 2013 Game?
 
I'm really hoping for tetras. An arm/elevator will be almost a sure deal, after a game that didn't require them. As always, an awesome drive train will be required to do well.

You heard it here first folks. The robot will definitely need wheels and will probably have an arm.

bduddy 11-09-2012 19:51

Re: 2013 Game?
 
Quote:

Originally Posted by Nick Lawrence (Post 1185128)
I'd be okay with this as long as it has nothing to do with Stack Attack. Though I never played it, it kind of looked awful to me in terms of scoring complication.

I'm going to go brush up on active drive systems, and linear lift systems.

-Nick

From what I've read, there turned out to be very little complexity at all because, since stacks were way too easy to knock over, no one actually built them. I'm not usually a big fan of the kinds of anti-defense rules FIRST has used lately, but maybe they would have helped that game or one like it...

Freeloder123 11-09-2012 21:34

Re: 2013 Game?
 
where do you find the speech ?

PayneTrain 11-09-2012 21:55

Re: 2013 Game?
 
No game piece could be more shamelessly recycled than the tetra. On top of that, what new stuff can you really do with it? A mashup of Frenzy with odd game pieces could be entertaining. I like the idea of "physical challenges" the robot has to perform on an object to pull itself up, stack other robots, or balance itself as the endgame portion. They could theme it to a mission to Mars where your alliance has to collect resources of various shapes, sizes and values into 2 of your alliance's movable bins, and doing something like putting the bin on your robot gives you bonus/multiplier points. 2 bots balancing one bin each receives x points, one bot balancing two bins earns y, and spilling your bin earns you a z penalty.

(Doesn't this work better in the Rumor Mill?)

PVCpirate 13-09-2012 17:19

Re: 2013 Game?
 
Quote:

Originally Posted by PayneTrain (Post 1185206)
(Doesn't this work better in the Rumor Mill?)

I think this thread has become such a staple on CD every year that no one has a problem with it being in the general forum.

dellagd 15-09-2012 00:35

Re: 2013 Game?
 
Since the GDC is so big on cooperation, I think it would be cool, if robots had to pass game pieces from one to another to score. Nothing more specific than that right now.

swwrobotics 16-09-2012 11:31

Re: 2013 Game?
 
This is a completely random guess, but I think the game this year is going to be dodge ball, where you can hide from your opponent behind tall cubes, and for the endgame you have to climb on top of the cube to score points. I think that would be a fun game, but probably not to likely if they're continuing the pattern of a sport, no sport, sport etc this year.

dellagd 20-09-2012 00:56

Re: 2013 Game?
 
Another thought. Because I believe the kinect will be more favorable for use next year (The GDC will make it so), The Game might have somehting to do with seeking out objects on the field or avoiding them. Kinect would be useful for both. Maybe the game is to do something WITHOUT knocking over stacks, since the stacking seems to be a popular guess this year?

Coach LeGate 20-09-2012 20:31

Re: 2013 Game?
 
Maybe this year's game will have the drive team not on the field. Maybe you will have to use the Kinetic to detect obstacles and use the video to drive by or find objects. The game piece a tub, crate, or tetra and you have to stack them some how.

PVCpirate 21-09-2012 17:34

Re: 2013 Game?
 
Quote:

Originally Posted by Coach LeGate (Post 1186616)
Maybe this year's game will have the drive team not on the field. Maybe you will have to use the Kinetic to detect obstacles and use the video to drive by or find objects. The game piece a tub, crate, or tetra and you have to stack them some how.

I really don't see a radical change like this happening anytime soon. FIRST is all about growth right now, and this kind of thing(extensive autonomous or programming heavy games, if I get what you're saying) is very tough on rookie teams, and would probably discourage them. Stacking is cool though.

Edit: or did you mean just that the players just can't see the field and have to use video to do so?

F22Rapture 21-09-2012 18:17

Re: 2013 Game?
 
Quote:

Originally Posted by PVCpirate (Post 1186748)
I really don't see a radical change like this happening anytime soon. FIRST is all about growth right now, and this kind of thing(extensive autonomous or programming heavy games, if I get what you're saying) is very tough on rookie teams, and would probably discourage them. Stacking is cool though.

Edit: or did you mean just that the players just can't see the field and have to use video to do so?

That might actually be pretty cool. Navigation purely by using the RGBd data from the Kinect. I just can't see it actually happening... yet. My guess would be that the Kinect would be more integral to the hybrid mode... either it will be required or worth enough extra points to make it worthwhile.

Regardless of what type of game they go for, I think it's going to be more fast-paced and spectator-friendly. I think the bridges were one of the best endgames we've seen so far... not necessarily difficult but still dramatic because of the occasional 3-robot balance, and yes, flipping robots ;)

dellagd 21-09-2012 23:55

Re: 2013 Game?
 
Quote:

Originally Posted by F22Rapture (Post 1186751)
That might actually be pretty cool. Navigation purely by using the RGBd data from the Kinect. I just can't see it actually happening... yet. My guess would be that the Kinect would be more integral to the hybrid mode... either it will be required or worth enough extra points to make it worthwhile.

Regardless of what type of game they go for, I think it's going to be more fast-paced and spectator-friendly. I think the bridges were one of the best endgames we've seen so far... not necessarily difficult but still dramatic because of the occasional 3-robot balance, and yes, flipping robots ;)

Yeah the GDC wants the game to be entertaining, so therefore whatever game they come up with has to be entertaining

Ravage457 22-09-2012 10:52

Re: 2013 Game?
 
I think a stacking game is gonna happen, havent seen one since 2005 (Triple Play), and they havent used a tetra since then, but more than likely it gotta be a stacking game

Ghost-422 01-10-2012 09:45

Re: 2013 Game?
 
Well I think the game is kind of obvious after you think about how FIRST has decided the games in the previous years. In the past they have made the game relate to modern day events. For example, the Lunacy game was the 40th anniversary of the moon landing and the Rebound Rumble game was during the NBA lockout. The only major event going on lately (that I can think of) is the robot landing on Mars. So I think that this year's game will be about the Martian landing.

BlacksmithWoods 01-10-2012 10:54

Re: 2013 Game?
 
Quote:

Originally Posted by Ravage457 (Post 1186870)
I think a stacking game is gonna happen, havent seen one since 2005 (Triple Play), and they havent used a tetra since then, but more than likely it gotta be a stacking game

I agree completely with you. Not to mention that this year is the ten year anniversary of Stack Attack. I would like to see some kind of tetra though.

Ravage457 01-10-2012 11:45

Re: 2013 Game?
 
Quote:

Originally Posted by BlacksmithWoods (Post 1188434)
I agree completely with you. Not to mention that this year is the ten year anniversary of Stack Attack. I would like to see some kind of tetra though.

Yea that true, but the one game mix up i would like to see is Toroid Terror/Triple Play mix together and Raising the bar where you do a pull up as the final part

BlacksmithWoods 01-10-2012 12:23

Re: 2013 Game?
 
Quote:

Originally Posted by Ravage457 (Post 1188447)
Yea that true, but the one game mix up i would like to see is Toroid Terror/Triple Play mix together and Raising the bar where you do a pull up as the final part

So something similar to the Breakaway Endgame?

sebflippers 01-10-2012 19:16

Re: 2013 Game?
 
How about a button or a pressure plate that robots activate that changes the field in some way? i.e. one robot stays gets on a pressure plate that opens a door and holds it while a teammate goes through. If the first robot gets pushed off of there by an opponent, the second robot will be stuck until somebody can open the door and save him.

SRaymond 01-10-2012 22:25

Re: 2013 Game?
 
I personally want a game based loosely on racing, maybe have the robots go around an obstacle course of some sort while carrying an object like a crate or a ball, and take the average of each alliances' robots' times and who evers faster while still carrying the ball would win

F22Rapture 01-10-2012 22:28

Re: 2013 Game?
 
Similar to 2008, then?

dellagd 02-10-2012 11:08

Re: 2013 Game?
 
Quote:

Originally Posted by sebflippers (Post 1188566)
How about a button or a pressure plate that robots activate that changes the field in some way? i.e. one robot stays gets on a pressure plate that opens a door and holds it while a teammate goes through. If the first robot gets pushed off of there by an opponent, the second robot will be stuck until somebody can open the door and save him.

Very cool Idea. Always thought that some way of disabling an opponent would be interesting.

Quote:

The only major event going on lately (that I can think of) is the robot landing on Mars. So I think that this year's game will be about the Martian landing.
Also, NASA's support and involvement in FIRST makes it even more likely. The question is how would they do that. IMHO, landing robots from the ceiling seems a bit outlandish.

CalTran 02-10-2012 12:10

Re: 2013 Game?
 
Quote:

Originally Posted by dellagd (Post 1188702)
IMHO, landing robots from the ceiling seems a bit outlandish.

End game: Suspend your robot before the floor drops a la sky crane :ahh:


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