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What are the grounds for a replay?
I was going through the rules trying to find what constitutes a replay and I found this rule
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Re: What are the grounds for a replay?
I agree that this rule needs to be more black and white. The problem is in what is determined as a "field fault". IMO, it seems like it's not so much something to be determined by the Head Ref, but moreso something that is strongly influenced by the FTAs, who (rightfully so) usually look into the problem as a robot problem before looking into it as a field problem...It seems to me like this diagnosis just takes long, which is why at regionals we have not seen many replays related to connection.
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Re: What are the grounds for a replay?
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Re: What are the grounds for a replay?
There is one other ground for a replay: Full and complete tie after all tiebreakers are considered, in the eliminations only.
That's never happened. Field faults include a Roomba under the bridge and pokey-pokey stick wielders failing to clear jams fast enough to prevent bounceouts, this year at any rate. (Not limited to those...) |
Re: What are the grounds for a replay?
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Re: What are the grounds for a replay?
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Re: What are the grounds for a replay?
see Curie QF1-1 the is a video of this already search cd for it.
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Re: What are the grounds for a replay?
We got a replay at WPI when in 2 consecutive matches the same player station wouldn't link up to the robots. At first they bypassed 190, blaming them for it, but then it happened in the next match to the same station annd a replay was granted at the end of the day. Some wires were swapped around between player stations in the field controls and the problem went away for a while.
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Re: What are the grounds for a replay?
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Re: What are the grounds for a replay?
I believe you can only replay if it is a proven fault with the field, and in no way associated with the robot. And only if you can prove it was the field (i.e. communication failures do not warrant a replay because you cannot prove it was the field).
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Re: What are the grounds for a replay?
If they formalize the procedure for replays more I'd like to see an option for the offended team (if problems affect only one alliance or robot) to decline the replay (Much like coaches can decline a penalty call in American football if the non-penalized field position / down is more advantageous).
I can remember at least one match in 1675's history where we won and had to replay because of a field fault involving the communications of one of our alliance members. We won the replay if I remember correctly, but I don't think a replay is necessary there. |
Re: What are the grounds for a replay?
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Re: What are the grounds for a replay?
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I guess you could construe field position as an advantage. (Although this was Lunacy, where not moving means the opposing HP gets to score all day :)) My main point was that playing 2 vs 3 was a disadvantage, and you won anyway, but I can see how this is not always true. Edit: After some more thought I think I see what you are getting at. Maybe the 3rd bot gets in the way if it can drive, etc. I see where the analogy to football breaks down though -- declining the penalty (replay) isn't punishing the other team (alliance) because that's what it would have been without the call. The version using the robot terms in parentheses isn't necessarily true. |
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