![]() |
Re: 2012 Lessons Learned:The Negative
Quote:
|
Re: 2012 Lessons Learned:The Negative
Quote:
(Besides, what you say is not entirely true... The coopertition bonus had nothing to do with how much you beat your opponent by, only how many points they scored... So a 10-9 victory was just as good as a 20-9 victory in that regard.) |
Re: 2012 Lessons Learned:The Negative
The Coopertition Award needs serious review. One of the major problems this year was that Coopertiton points were assessed as an alliance, not as individual teams. In many events, the team that won the award never actually participated in the act of balancing (or even attempting) to balance the Coopertiton Bridge. At one event, the award would have gone to a team that left at the end of the first day... Not really cooperating nor competing. It is difficult to inspire with an award that has such criteria.
If the award were given to teams that attempted the Co-op Balance the most, that would be more appropriate. Hopefully the GDC will make adjustments to next year's game. For those keeping score, I think the Coopertition Bridge itself is one of the best things about a fantastic game this year. - Mr. Van Coach, Robodox |
Re: 2012 Lessons Learned:The Negative
Quote:
Quote:
Which reminds me having the Hybrid points being the second order of sort for the rankings was the best since I've been involved as it encouraged teams to have an autonomous routine or two. The bonus for "Hybrid" was also the best yet as it encouraged having an autonomous routine and allowed the 2 pt dumpers to score almost as much or even more than the 3pt shooters in Hybrid. |
Re: 2012 Lessons Learned:The Negative
Quote:
"All teams on the winning ALLIANCE will receive a number of seeding points equal to the penalized score (the score with any assessed penalties) of the winning ALLIANCE plus 5 additional points for winning the match. All teams on the losing ALLIANCE will receive a number of seeding points equal to un-penalized score (the score without any assessed penalties) of the winning ALLIANCE." I think where you're getting confused is that in general, you'd rather have won a game 10-9 than 10-1, but 15-9 was still better than 10-9. (For you and your opponents!) |
Re: 2012 Lessons Learned:The Negative
Quote:
|
Re: 2012 Lessons Learned:The Negative
Quote:
|
Re: 2012 Lessons Learned:The Negative
Quote:
|
Re: 2012 Lessons Learned:The Negative
Quote:
I say we dance to the 5 mins of Cotton Eye Joe even though I love the speeches, it would get energy pumping again!! I know I danced the cotton eye joe when I was down near the stage! It got me extremely excited to watch the matches! :) |
Re: 2012 Lessons Learned:The Negative
Quote:
|
Re: 2012 Lessons Learned:The Negative
Quote:
I cant wait to see pictures of the Championship!!! |
Re: 2012 Lessons Learned:The Negative
Quote:
I wouldn't mind if I played with a certain set of balls all comp or all division! -RC |
Re: 2012 Lessons Learned:The Negative
Quote:
Sorry about digressing, but I need to offer some clarification. Our big problem was that our shooter's performance wasn't very repeatable - we need more research in the off-season. The balls are cheap, foam basketballs. Early in the season, they were described as all from the same lot (Q&A, maybe?). From comments from Championships, sounds like there was a second lot. They vary in size, weight, and compressibility. From what we saw, as well as others (525 posted their ball data, 12.5% was the highest range of values for a single ball), each ball also varied in uniformity - orientation was significant. (And there was a hysteresis effect as well.) And what did we ultimately see? Some teams shot well, some didn't, and 16 was in a class by itself. I will echo earlier comments - whatever game peices the GDC selects, they need to be available quickly in reasonable quantities, and for a reasonable price. Companies deal with these issues all the time - sign the NDA, and get ready for a really strange purchasing cycle. I am so glad we went to Championships, and I can't wait to get back there again. |
Re: 2012 Lessons Learned:The Negative
I think the issue with the extreme variability in the balls at CMP (though I was not there) is this:
In the beginning of the season, the GDC ordered what they though at the time were enough balls, one "batch," if you will. As the season progressed, they ran out or were running low on balls from that batch due to the high number of balls that were getting ripped to shreds (the no damage to game pieces rule was very difficult to enforce and very easy to commit). So for the CMP, rather than use old balls, FIRST ordered more from the manufacturer, but these were different. Thus different balls. |
Re: 2012 Lessons Learned:The Negative
Quote:
This would also have given people a little warning of what was coming. |
| All times are GMT -5. The time now is 22:52. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi