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Co-Op Rules for IRI - Unofficial Vote
We are considering three options for the co-op bridge at IRI, and will probably let each attending team vote (one vote per team) on how to proceed.
Here is an "unofficial" vote to see what CD thinks. 1. 2 points. No change to point values, ranking structure, etc. 2. 1 point. No change to ranking structure, just make a win worth more than the co-op bridge. Only counts if fully balanced. 3. 1 point. Ranking based on win-loss record, with co-op points as a tie breaker. This keeps the ranking focus on win-loss, but also makes the co-op important for teams with the same record. Only counts if fully balanced. |
Re: Co-Op Rules for IRI - Unofficial Vote
I'd vote for a bonus for 3 robots on the co-op bridge. :D
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Well how about 3 coop points for 3 on the coop bridge or 4 coop points for 4 on the coop bridge. I've seen it happen :)
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Re: Co-Op Rules for IRI - Unofficial Vote
Has there been any talks about making the coop worth 0 and adjusting the qualification balance points?
I would have to agree with Adam's post in the MARC thread: http://www.chiefdelphi.com/forums/sh...7&postcount=55 Quote:
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Re: Co-Op Rules for IRI - Unofficial Vote
We posted three options.
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Re: Co-Op Rules for IRI - Unofficial Vote
Option 1.
The scoring system, as it stands, is great. Leave it as-is. This invites many strategies to the competition and the meta-competition as it were. Especially when every contestant is regional-champion-or-beyond quality, as they are at IRI, I can see no benefit to denying any team the coop bonus. [disclaimer]opinion of a likely non-participating but interested third party[/disclaimer] |
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I am debating which option between 1 or 3 is best. Option 1 pretty much makes everyone at atleast attempt to Coop early in the event. Since all the teams attending will believe they have a shot at seeding first and selecting the best robot available. But, as the competition carries on Friday evening and Saturday morning, all the strategic and competitive juices will be in full force. Will this coop bridge be more like MSC, where there are so many qualified teams that 100% coop scores will be the norm...or will there be significant strategic plays similar to what we saw at Champs. Any time someone messes with the coop bridge (ie; not doing it in any way...) people's feelings get hurt. I would hate for IRI to turn into another controversy over this bridge. Clinton quoted my opinion on a 1pt coop bridge. Just not worth it to perform every match and easier to accept screwing others over. I am not a fan of option #2. I am leaning towards option #3. It's as close to just doing W-L-T as they are going to allow. I think the competition will devolve into no one doing it at all, since it takes too much effort to do it and at IRI you are probably going to need to score the entire match to win, unless there is agreement between the teams that a match is too lopsided and both teams agree to get the 1pt bonus for the tie-breaker. I believe this option limits controversy and makes the qualification matches more exciting. After typing through all of this, I think I have decided on option #3. |
Re: Co-Op Rules for IRI - Unofficial Vote
I like option 1, but I am a bit biased as we were able to use the coop bridge effectively all season long. I know there are many who believe that it was worth too much. If not option 1, I would also vote for option 3 and use it as a tie-breaker. I don't think option 2 with a 1 pt coop makes it worthwhile to do - it would tend to make it more likely that you would get stood up at the bridge as the game came down to the wire and a team decides the win is more important that the coop.
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Re: Co-Op Rules for IRI - Unofficial Vote
Chris,
I want option 4: 2 co-op points but not used for anything other than the co-op award. Allow triple balances in qualifications since the robots will be good enough to either triple or defend the triple. Let's make all IRI matches like elimination matches. It will be an insane tournament this way. To me, all of the other options are bad for IRI. It may have worked fine for a competition season where 90% of the robots were OK or bad, but at a competition that will have the top 2ish% robots participating, what will the co-op bridge achieve? It will just be another strategic option for teams to use to manipulate rankings. Paul |
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Re: Co-Op Rules for IRI - Unofficial Vote
I'm also with Paul but if we can't have triple balances then option 3.
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I think I like option 3. |
Re: Co-Op Rules for IRI - Unofficial Vote
My initial opinion would be to leave it as it was originally written, however if a change is required I agree with Paul with a minor tweak.
If triple balances are worth 40pts in Qualifications then balancing on the Co-Op Bridge should be worth 10pts. |
Re: Co-Op Rules for IRI - Unofficial Vote
Leave it as is. Adding in the ability to 40 point balance in the qualification matches will really hurt bots that are a long configuration.
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Change me to a 3. |
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(Thanks to Adam for correcting me) |
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Now I will go sit in the corner and cry... Regarding Triple Balancing in Quals - I agree with Paul...teams can either decide to triple, block it, or attempt to out score it. It just adds another element of strategy to qualification matches. |
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Re: Co-Op Rules for IRI - Unofficial Vote
If I may make a comment, while I do like the discussion that is happening, it is kind of irrelevant to the topic. Mr. Fultz gave us three options, and from what it sounds like they have probably narrowed it down to these three from all the other suggestions in the other IRI thread. So I believe that they have decided to not allow triples in quals for whatever their own reasons are.
That said, I like option 3. |
Re: Co-Op Rules for IRI - Unofficial Vote
While I won't attend IRI, I agree with Paul. IRI is traditionally all about being competitive on the field the whole time.
The biggest incentive to add in a triple balance is that it will give more opportunities to teams to *try* a triple balance when they've never been on an alliance that had an incentive to do one. More triples = more excitement for the successes and more heartache for the teams who fall off. Are HP's/BP's still being tracked at IRI? Towards the end of a full set of Qual matches, one would be hard-pressed to find two teams with identical QP's and HP's. Yet if BP's were tracked (much easier) at IRI, then that could be the secondary sort after W-L-T, thus incentivizing the triple balance. |
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Andy B. |
Re: Co-Op Rules for IRI - Unofficial Vote
Triple balance in quals sounds like fun!
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C'mon Andy and Chris, let's breaks some eggs and make Omelets!! EDIT: By the way, many voting processes in the US have a write in option. I am exercising that right with option 4! Option 4! Option 4! Option 4! |
Re: Co-Op Rules for IRI - Unofficial Vote
How about Option #5: Eliminate co-op points, but make the middle bridge worth 5 points to any robot that balances on it at the end? It would narrow the 7 ball gap, slightly, needed to out score a triple balance with a double balance, which could make for some exciting matches and create some interesting defensive strategies.
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Re: Co-Op Rules for IRI - Unofficial Vote
Give a group of engineers the choice of three options, and they'll pick choice number seven.
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Although - I could see this becoming a no-holds-barred king-of-the-hill contest for the middle bridge, resulting in more than one broken body upon the white altar. |
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Even as a longbot, I'm potentially ok with allowing triples in qualifying (we've got a stinger, we can hang off the bridge - we're game), and I agree that all triples all the time sounds more exciting (maybe not for pit crews dealing with agony of defeat moments), but "Option 4" is a definite non-starter for me, UNLESS... ...IRI relaxes the namby-pamby bridge defense rules implemented at the championship - no penalties of death if triples are attempted on the alliance's basket side of the field. If defenders want to park over to block, and they are pushed into the bridge - tough. No 40-point penalties. Nothing. You widebot stinger boys want to triple - get ready to do it by fighting through some pain, break away from scoring and line up earlier, or cross the bump and get your butts lined up in the protected area where ye belong. :) Option 4 is too much reward for a certain subset of robots, with not enough risk. I do like some kind of co-op bridge charitable incentive option, especially if Copioli is writing the check. :-P |
Re: Co-Op Rules for IRI - Unofficial Vote
Given a free choice I'd be up for triples in quals. It will make the rankings the most accurate possible by making the game the same between qualifications and elminations, while also giving people more practice and better scouting for triples resulting in more exciting finals.
If forced into the three I'd pick option 1 |
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But seriously, Chris explained their intent around game play and their philosophy about rules changes. I agree that Paul's suggestion has merit. I also think that it is outside of the box that they chose to work in. That said, if they do add that option and we are fortunate enough to be invited, we, being among that certain subset, would be inclined to support it :D |
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I vote option #4, because it takes co-op bridge out of the rankings. (And no bias either, we made it up to 11th with co-op points and ended up winning the regional.) I feel co-op is really pointless at IRI where either everyone tries to co-op or nobody does. If I have to vote within the 3, it'd be option #3. Again, get co-op out of the rankings at such a high competition event. |
Re: Co-Op Rules for IRI - Unofficial Vote
Here's a sample analysis of how teams would have ranked differently when going by the three different options above. I chose the 2012 Archimedes division and followed the above three options. In cases where there was still a tie after the conditions set about in the options above, I then went by the manual and used hybrid and then bridge points as the tiebreakers. Here are the results:
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Rank Opt 1 Opt 2 Opt 3 |
Re: Co-Op Rules for IRI - Unofficial Vote
and i thought i asked a simple "choose one" question ...
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I guess I'll be the outsider and say leave it alone. This is the game that was given to us. I want to see it played, the way it was designed, at the highest level.
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Re: Co-Op Rules for IRI - Unofficial Vote
I say leave it alone as well. I honestly thing that the coopertition is what makes Rebound Rumble one of the best games in recent years.
The GDC have always been trying to integrate coopertition into the game in a way that makes coopertition crucial to a winning strategy. I realize the point of this poll is to see what we think, not the GDC, but I fully agree with the system they have created. I believe in the tired and true spirit of coopertition, and I think that spirit is greatly emphasized by this point system. Also, perhaps this argument is biased coming from me, as our team always seems to be better at the end game than the actual scoring game, but it allows less capable teams more of a chance against powerhouse teams or favored teams. And even if I was on a different team, I think I'd rather see more flexible and unpredictable matches, as that makes competition more fun. |
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Re: Co-Op Rules for IRI - Unofficial Vote
FIRST did the Co-op bridge to foster coperation between teams. However, I contend that working in alliances is already doing this and is extremely successful. In no other sport do you see teams working together on the field to beat other teams. This is awesome. I believe that because this has now become the "norm" FIRST (and many FIRSTers) have lost sight of the amount of cooperation and teamwork that goes into each alliance, it's now taken for granted. Maybe we should start celabrating that instead of forming new ways to colaborate with other teams.
The above said I would like to play matches where we totally and completely play to win. I hate relying on my opponents for half of my seeding points. (An issue which has been brought up on CD enough already.) I would like to completely get rid of the co-op bridge. However, because that is not an option I voted for #3. Please consider eliminating the Co-op bridge entirely, you would not be sorry. Regards, Bryan |
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Keep it the way it is. I thought this was one of the greatest games to come out of Manchester, from top to bottom. I like to see a little parity and the luck of the co-op balance play into the final rankings. I find it interesting to see the pressure to pick on the first seed and when ego or scouting get to them it makes the upsets that much more interesting.
I would also find it interesting to encourage the co-op behavior deep into qualification matches by keeping the sponsor system. Get sponsors, big and small to pledge $x.xx per co-op point, pennies to bills and give to cancer research, food bank, scholarship fund etc. Guilt people into using the white bridge for every match in the spirit of charity. :D |
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I would still love to see triples throughout qualifications, but some alliances simply not be able to perform this. Giving extra coopertition points to a alliances that puts 3 on the coop bridge poses the same problem. What if a balanced coop bridge was worth 2 coopertition points to both alliances, but if there were 3 robots the alliance with 2 on the bridge gets 20 points. Would make some very interesting fights over who gets to triple with who as its worth an extra 10 point than going to your alliance bridge. Also now you have to do it with a semi-unwilling partner.
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Basically I don't want team's rankings hurt just because of the opposing robots inability to balance. |
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Has anyone considered counting a robot balanced robot on the co-op bridge as a phantom robot for their own alliance bridge? It would help out 3 long robot alliances so one bot would balance to co-op by itself and the other two go for their own alliance bridge. The end result is the alliance bridge would count for 3 robots.
I don't think this should be used in eliminations. This also may backfire as teams try to do king of the hill on the center bridge. |
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How does 3 work? Is it WLT/CP/Points, or WLT/Points/CP?
If the first, it changes very little. If the second, CP becomes nearly irrelevant. Keep it the same. I vote for #1. |
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