![]() |
Re: Why didn't we think of that?
Quote:
We also had brakes but we didn't make it to championships :( http://robotics.mnmsa.org/media/photos/ picture 78 on the left side shows it best |
Re: Why didn't we think of that?
Mad town's (1323's) shooter and intake on the 4 bar linkage. Need I say more?
|
Re: Why didn't we think of that?
Quote:
|
Re: Why didn't we think of that?
Quote:
|
Re: Why didn't we think of that?
Quote:
You can see the light projecting a bright beam onto the lowest backboard. We know that if we are lined up with the lowest basket, since the top basket is in line with the lowest basket, we are in line with the top basket. |
Re: Why didn't we think of that?
Quote:
![]() |
Re: Why didn't we think of that?
Team 1318 has a dual intake with the left intake flipping out to tip the bridge and assist in pulling up robot on to bridge
|
Re: Why didn't we think of that?
Quote:
http://www.chiefdelphi.com/forums/sh...51&postcount=1 and http://www.chiefdelphi.com/forums/sh...86&postcount=6 Would you also claim that 330 or 548's lifted shooters had marginal advantages? Trust me, these teams did plenty of CoG calculations. Plus, while at the key or fender it doesn't even matter, it's not like you drive around with the bot in scoring position. |
Re: Why didn't we think of that?
Quote:
Quote:
youtube.com/frc1323 Quote:
As the 4 bar linkage is very very simple to do... It all depends when you saw us as well. At Davis we had major code problems and had a very rough start, as we had a new programmer that didn't fully grasp what we were doing. We've never been amazing at code, and this year we built the 4 bar so if for some reason we didn't have the code we desired. We could pick up balls, lift and score a very high percentage shot (ball variation killed a lot of key shots). According to the scouting data that was linked in Akash's post, it shows that we were the highest point conversion robot in our division (~89-90%). Shot a ton of balls and missed very little. Unless stats lie :P Everyone for some reason feels that we have a very very very absurdly high CG... At Davis when we had code issues, our arm was stuck midway and we traversed the bump without flipping. We've scored points and the other robot has tipped trying to push us. We did a lot of math and knew what situations we'd be in. We've had a team or two come up to us at champs before a match and tell us we have a way high CG, but then they tip going over the bridge. Its not like we drove around with our arm up like crazy people :P http://www.youtube.com/watch?v=oww7Y...ure=plpp_video And it wasn't honestly a ton of mechanical complexity. It added about 4lbs of extra weight and the system was pretty darn light/simple. Many people came by and checked out our setup. Most were quite surprised how simple/light the pieces were. If we had to do it again, we would still do our 4 bar lift guy. As it allowed us to score accurately, added very little weight and made us pretty versatile. Many people thought we couldn't key shoot. http://www.youtube.com/watch?v=1MswBGkfH18&feature=plcp But we could probably key shoot as fast as we could fender. -Gary |
Re: Why didn't we think of that?
118s Co-op assist. They would tip the bridge the opposite direction to allow robots to get on. Then they hold it steady while the two other robots balance.
Looking for a video... |
Re: Why didn't we think of that?
Quote:
Quote:
Here's a link to 118 helping out on the balance. - Sunny G. |
Re: Why didn't we think of that?
Quote:
|
Re: Why didn't we think of that?
Quote:
|
Re: Why didn't we think of that?
Quote:
|
Re: Why didn't we think of that?
Quote:
|
| All times are GMT -5. The time now is 02:40. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi