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Why didn't we think of that?
I am doing a small project and would like some help. Every year, we see a robot feature, system, programming, or unique strategy that really helps a team. Sometimes it is very simple and others are pretty complicated and take some team skill and experience. No matter what it is, we look at that design and wonder if that would have made your robot a lot better. I am looking for those hidden features or characteristics of a robot or team.
So please tell about a unique feature of a robot, a team, or a strategy that made you say: ""Why didn't we think of that?" Please tell me the team number and feature. If I get enough responses, I will come back with a follow-up and maybe help you answer the question. |
Re: Why didn't we think of that?
469 and 51 in 2010. Also any Direct drive minibot in 2011.
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A few good ones:
-Several teams in 2012 were able to use a single mechanism to do many tasks, a great example of this is 67's utility arm. -The minibot ramps in 2011 (inspired mostly by 233), along with the direct-drive minibot was one of the most copied in season designs I have seen in FRC. I'll probably think of more, this is what I have so far. |
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Catapults in 2008 (1114, 1625, 16, and 118 were good examples). I know why my team didn't think about that, but it may be good for others to do that exercise.
2010: 67 after the buzzer lift or the 254&1114 3 second lift. Our lift was fast and accurrate, but 67, 1114, and 254 were in another league with the after the buzzer and PTO style lifters. 2011, the doubler roller claw with hinged jaw was popular on many top teams (111, 1114, 254, 33, 177?) and not present on lower performers (yes there were many good roller claws, and many good hinged claws, but only a handful of double roller hinged claws). This year, Over the bumper collection 2012 (469, 341 I believe were good examples as well as many others). 2012: Stingers/Bridge assisters. |
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Here is a little circuit that helped the team out testing our prototypes and robot builds. I had been asking to purchase a high amp variable DC power supply $$$ to run motors while testing our prototypes without hooking up a crio, programming and all the electronics needed. Brian Silverman and his dad told me there is a easier way and drew up this circuit on a napkin and later made the box. What it does is generate a PWM signal that is variable with the use of a pot. We can safely control motor speed with a Jag or Victor without hooking up all the electronics.
I can't tell you how great a device this thing is. I saw so many shooter videos where people just touched bare wires to a battery to get their shooter motor runnning. https://plus.google.com/photos/10454...394?banner=pwa http://www.youtube.com/watch?v=ibuAAnxgExQ |
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+ 1 - Team 67's hanging mechanism in 2010. I mean come on, scoring a hang AFTER the buzzer??
This year 469's ball intake doubled as a rebound catcher. I also believe 548,330, and 1504 deserve mention. Their ball intake and shooters were integrated into the same system. |
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This year team 180 hooked up a "photon cannon" (aka, bright flashlight) to aim at the backboard, which they found gave much better realtime feedback to the driver of his target aim point than the camera (and reduced the amount of data they had to send through the radio). Team 25 saw the design at the Orlando Regional and copied it with fairly decent success.
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Our 08 bot was actually a puncher :p We also had a similar method of powering our lift to 67 in 2010, eerily similar, it was fun when we paired up at IRI with them, pulled off a double after buzzer lift in the semi's i believe. |
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I can't believe we didn't really think of over-bumper pickup this year. We also didn't think of a slanted ball elevator, although we were originally going to rotate our whole tower. |
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Hopefully this isn't against any rules but I've been making something exactly like this for about 10 years now:
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http://servocity.com/html/dual_servo_driver.html Like you say, great for all sorts of tests. For any teams still hooking straight to batteries, get yourself a small 12V battery for this, not as dangerous as the competition batteries and easier to pack around too. |
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I wish we could have redone our drop down intake to double as skid plates for going over the bump like 233, 33, or even powerful enough to lift ourselves over the bump like 67. I felt like we spent a lot of time working on a custom frame to cross the bump which paid off, but it would have been a lot easier to use the kit frame and put more effort into the intake/bump crossing mechanism. |
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For motor testing on prototypes, we have some little 12 volt black and decker drills that we modified with a lead and anderson connecters. They work quite well and are small and portable. Since it is a drill, you can change the polarity easily too by using the direction control. Only downside is that they run out of juice fairly quickly. Another thing we did is have a passive bridge manipulator. We have a wide faced bot so our tower slides out to make an almost square robot for balance. The bridge manipulator is a drop down from the slide out that rotates back to make an inclined plane when we hit the bridge.
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Oh yeah and this is the first year we started using anderson connectors and it has been a godsend! Changing and powering motors is so much easier.
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I really wish I'd thought of flashlight aiming and passive bridge manipulators. |
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Not necessarily over the bumper but a drop down intake would have been nice. The "CD7" intake in particular was really cool. I'd consider designing it in such a way that it was motorized rather than pneumatic and could go far enough down to push the bridge as well. It'd take some development and thought.
The bridge arm 2791 used worked but was just barely strong enough and didn't work nearly as effectively as a wedge manipulator. I wish we went the simple route on that one. |
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Spoiler for a huge image:
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Andy Baker is literally a pro on this topic, see some of his presentations on the FIRST site, CD-Media, and Andymark.
The history of FRC Design is my favorite presentation. |
Re: Why didn't we think of that?
I started a thread on this a while back, but it seems that every year, there is a feature/design that is missed by the vast majority of teams.
In 2012 they were:
In 2011 they were:
In 2010 they were:
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It was really awesome to be paired up with SPAM at Championships as that design decision completely turned around our season and was a huge factor in use even qualifying for CMP this year (of course, we also could not have done it without our excellent alliance partners at Mt. Olive and MAR Champs). Back on topic: In 2009, we sort of missed the mark with our robot design. We had a shooter that could only shoot one ball at a time. It was accurate, but we just could not compete with all the dumper bots who would score 10 balls in 2 seconds. |
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link: http://www.powerwerx.com/anderson-po...owerpole-sets/ |
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In 2010, 469 took the cake with their redirector; quick hangers, especially 67's passive one, were also arguably the best ones. From what I've seen/heard, 2009 was the year where rapid ball dispensing, as opposed to a turret, was the better option. |
Re: Why didn't we think of that?
braking system for 2012 so that double balancing a robot turns into a single balance. Also for Co-op bridge, there is a guaranteed 1 point for both robots being supported by the bridge after play stops. Check out 3173's robot who used this very successfully at the championships and I believe that 108 also used it.
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Re: Why didn't we think of that?
For 2012, it would have to be over the bumper intake. It may have come up once or twice as a comment during a discussion, but we never really looked at it.
I spent about an hour playing with under the bumper intake though. |
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548 finally got one these this year and there's one reason why. Speed... What is the fastest way I can accomplish this task. This takes care of the 2009 dump, 2010 side hang, 2011 jaw (opening roller claw), and the 2012 over the bumper pickup. Asking not only how best to do something but how fast should help more teams figure out these little things that most people seem to miss.
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We also had brakes but we didn't make it to championships :( http://robotics.mnmsa.org/media/photos/ picture 78 on the left side shows it best |
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Mad town's (1323's) shooter and intake on the 4 bar linkage. Need I say more?
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You can see the light projecting a bright beam onto the lowest backboard. We know that if we are lined up with the lowest basket, since the top basket is in line with the lowest basket, we are in line with the top basket. |
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Team 1318 has a dual intake with the left intake flipping out to tip the bridge and assist in pulling up robot on to bridge
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http://www.chiefdelphi.com/forums/sh...51&postcount=1 and http://www.chiefdelphi.com/forums/sh...86&postcount=6 Would you also claim that 330 or 548's lifted shooters had marginal advantages? Trust me, these teams did plenty of CoG calculations. Plus, while at the key or fender it doesn't even matter, it's not like you drive around with the bot in scoring position. |
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As the 4 bar linkage is very very simple to do... It all depends when you saw us as well. At Davis we had major code problems and had a very rough start, as we had a new programmer that didn't fully grasp what we were doing. We've never been amazing at code, and this year we built the 4 bar so if for some reason we didn't have the code we desired. We could pick up balls, lift and score a very high percentage shot (ball variation killed a lot of key shots). According to the scouting data that was linked in Akash's post, it shows that we were the highest point conversion robot in our division (~89-90%). Shot a ton of balls and missed very little. Unless stats lie :P Everyone for some reason feels that we have a very very very absurdly high CG... At Davis when we had code issues, our arm was stuck midway and we traversed the bump without flipping. We've scored points and the other robot has tipped trying to push us. We did a lot of math and knew what situations we'd be in. We've had a team or two come up to us at champs before a match and tell us we have a way high CG, but then they tip going over the bridge. Its not like we drove around with our arm up like crazy people :P http://www.youtube.com/watch?v=oww7Y...ure=plpp_video And it wasn't honestly a ton of mechanical complexity. It added about 4lbs of extra weight and the system was pretty darn light/simple. Many people came by and checked out our setup. Most were quite surprised how simple/light the pieces were. If we had to do it again, we would still do our 4 bar lift guy. As it allowed us to score accurately, added very little weight and made us pretty versatile. Many people thought we couldn't key shoot. http://www.youtube.com/watch?v=1MswBGkfH18&feature=plcp But we could probably key shoot as fast as we could fender. -Gary |
Re: Why didn't we think of that?
118s Co-op assist. They would tip the bridge the opposite direction to allow robots to get on. Then they hold it steady while the two other robots balance.
Looking for a video... |
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Here's a link to 118 helping out on the balance. - Sunny G. |
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It looks like it was designed for both types of shots. I'd say I was more surprised when I was watching MSC and saw 548 back up and take shots. |
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What about 118's 2011 tube centering wings? They were pretty cool and innovative.
Or the 16 ball grabber device from this year? |
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16's ball grabber device is really an example of the 'over the bumper' style of collection, one that was sported by many top tier robots. Having said that, I wish we'd thought of it. - Sunny G. |
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Here's what I remember: a LOT of thick latex tubing around a reel, which was coupled to a winch. A small arm set a hook on the top bar of the tower which was attached to the cable from the winch. They pulled a pin (or some other link) that released the reel, causing the spring energy stored in the latex tubing to spin the reel, which spun the winch. They fashioned a BIG hand crank that hooked up to the reel so they could wind it up before each match. |
Re: Why didn't we think of that?
I think people thought of it, I know I did, but I never thought I'd see someone pull it off:
2056's hanging mechanism in 2010. I loved that thing. Btw 1625 also had a gas strut hanger in 2010 to lift after the buzzer. |
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I'm surprised no one brought up the pinch rollers from 2010, especially in a game where ball possession was everything.
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I've always wanted to replay 2010 to combine the IFI double pinch roller and 25's vacuum to create the ultimate ball possession device... |
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Not sure if this is really brilliant or not, but I was impressed.
1114 uses one image to track the net. This allows for less lag, just the same accuracy and prevents blocking their view. I thought that was cool. Maybe it's just me being a on a rookie team without a shooter. :P |
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Team 2122 developed a "bump box" that would hold two balls in hybrid mode and was designed to attach to kop frame members of shooter-less alliance partners. Given the importance of hybrid scoring in this year's game we wanted a way to keep two balls off the co-op bridge and feed them into our shooter. Our programmers wrote a hybrid mode in which our robot would shoot two, back up and bump our partner and load and shoot their two balls. Worked well in finals in Spokane and we got to use it twice at Champs.
Spokane: http://www.youtube.com/watch?v=Ofefwcw56Ow Here is a pic of the bump box mounted on 4082 in Spokane: http://dl.dropbox.com/u/60133134/DSC_5768.JPG |
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It sounds like they take one image at the start of the match, then use that for reference for the rest of the match, which I have a hard time believing was ever implemented (although if it's 1114...) |
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Wouldn't any team using the "dump box" have to get reinspected or at least re-weighed in order to compete with it? |
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"The Robot weight may not exceed 120 lbs. When determining weight, the basic Robot structure and all elements of all additional Mechanisms that might be used in different configurations of the Robot shall be weighed together." As I read the rule, a robot that uses the "dump box" in some matches, but not in others, must be under the weight limit when the "dump box" is added to all of the mechanisms used in other matches. Of course a permanent (for that event) change to remove another mechanism and add the "dump box" would be OK, provided the robot passes a re-inspection; however, changing back and forth between the robot's original configuration and the "dump box" configuration would violate the intent of [R03], unless the combined weight of the robot and all mechanisms is less than 120 lb. |
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We have posted an overview of what we did this year for our Programming and Controls here. |
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Acquire image, calculate center of the square location (in pixels) Subtract number of pixels from the center of the image, convert to degrees If degrees <1 go to shooting; else feed degrees to gyro Rotate robot that number of degrees Repeat until shooting is initiated -- generally unneeded, every once in a while it would have to repeat the cycle. It worked GREAT at home, less so on the field. We haven't parsed out why, yet. |
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We also look at the lowest target, which means less interference from other light sources. |
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I liked 1114's Ball picker-upper It was an apendage wich allowed the team to pick up balls that are stuck in the corners of the arena.
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I personaly like 1319's elevator and brake pads they had at worlds....now not being involved but sourt of a onlooker i thought they had the right idea but got stuck with some rookies and that messed them up
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For teams on a tight budget: If you have an old junker Pentium laptop or desktop computer with a serial port, you can easily use that to generate a PWM signal to control a Victor or Jaguar. Details here. |
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When I got to championships, I was thoroughly impressed with the systems that lowered the bridge and picked up balls at at the same time (i.e. 67 HOT). It seemed to me that an arm that picked up balls and "dropped" them into another hopper would be too unreliable and "flimsy." That is, that balls would fall out easily and it seemed like too much work to have an actuated arm to pick up balls when we could just do it with a roller. This came up in our original design discussions a couple times, and was eventually shot down every time for many of those ver reasons. However, I think that especially 67's system worked incredibly well for them. The fact that they could go to the bridge and pick up balls at the same time very easily proved to be very beneficial to them. It also worked very well on the floor.
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(Sorry, I'm not good with team numbers.)
There was a team at both Suffield Shakedown and the CT regional with a tube-and-fan assembly that collected balls over the bumper, shot, and was strong enough to manipulate the bridge in either direction. It was perhaps 4' long, pivoted at about 1/3 of the way along the tube, and mounted on a turret. (Think of a telescope mount.) A beautiful sight to behold. |
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team 16, bomb squads, ball hopper, collector, and bridge mechanism. the only thing it didnt do was drive the robot and fire the balls
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Thanks for the recognition. It's been a fun year. |
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Easy in 2002 team 88 rolled up a piece of lexan that allowed it to touch the home zone to get bonus points. It was light and simple. Any one from 2002 knows what i am talking about. After NJ almost everyone copied it. In fact it was copied in that event.
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Just though of another one which i am sorry i do not know the team but in 07 a robot driving on a ramp (for end of game bonus) and to get the ramp 12 inches high they had a half a circle which lifted the ramp when you drove the robot forward. If someone has a pic please post it.
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http://chiefdelphi.com/media/photos/27151 |
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829 used it in 2007. Here is a link to the video The action starts at 1:55
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