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2012 IRI Predictions
You can see the invites here, look over them, and decided your prediction for the FIRST All Star Game.
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By all means, contradict me and prove me wrong. Nothing would make my summer better than that :) |
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Just to address a point you make in one of your posts, the second pick as a wide robot that primarily feeds balls from one end of the field to another isn't a new strategy that debuted at the Championship. It's been present ever since some innovative teams dreamed it up Week 1 :)
At this event, picking a feeder first round would be stupid. There's too much firepower on the board to do that, and as 16 demonstrated at Champs, an offensive robot can become a feeder robot very quickly. I think there will be more wide bots picked in the 4th round as triple-balance substitutions as a form of insurance though. Quote:
As for predicting IRI... Well, that's probably impossible. It's too dependent on scheduling. Just get some popcorn and watch the madness unfold is what I say. |
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If I recall, all three of your picks (1114, 469, and 2826) are long bots. Granted there will be a 4th robot, the triple would be all but ruled out unless the 4th was a wide bot.
Food for thought... |
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Anyone find the gap from 1114 to 1538 a little strange? What happened to all the teams in that area? The only teams from that range I can immediately think of are 1477, 1323 and 1429. I don't know if 1429 or 1323 applied (I know 1477 didn't), but it's weird that teams from that period haven't had as much perceived success.
There isn't a gap that large anywhere else, pretty much everything is fairly even. |
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I believe that that, besides the usual suspects, one team that should perform at a very high level in the eliminations is 2481. Other teams that could surprise people are 829 and 1023. Of the "obvious teams," my top picks have to be 341, 67, 2056, and 1114.
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Keep in mind that many teams may be using a new drive team. Depending on the students and the school, 2012 seniors may not be a part of the team.
Our seniors are now alumni, so we will have a new driver and operator. Many others may be in that same situation. |
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With the 5 extra pounds of weight that IRI allows, just about any robot that wants to can come up with a way to triple balance. Balancing two or more long robots will still be a challenge, but stingers/brakes are pretty easy additions for just about any type of robot.
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I have "simulated" IRI using each team's best regional/divisional OPR (tiebreaker: average OPR from Ed Law's post-Championship spreadsheet). I assumed "optimal" play - the teams seed according to OPR, and pick the highest OPR team available in every situation (keeping in mind the 1-8, 1-8, 8-1 IRI selection order). Here are the alliances that I ended up with (also making the assumption that all invited teams do attend):
#1: 2056 - 469 - 25 - 340 #2: 341 - 118 - 1023 - 111 #3: 2826 - 67 - 330 - 3322 #4: 1114 - 33 - 3098 - 971 #5: 548 - 359 - 744 - 829 #6: 148 - 254 - 2054 - 1676 #7: 973 - 624 - 16 - 2168 #8: 2481 - 868 - 68 - 399 All predictions are guaranteed to be wrong, or your money back. |
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Gary,
In some school districts, graduates are no longer included in the school roster, they cannot participate in school activities and are not covered under insurance, travel or hotel stays. That is the case with our graduates. They can travel on their own, make their own hotel plans and attend post season events strictly on their own. Team policy does not allow them to drive once they graduate. They become adult mentors upon graduation only if they meet some criteria. One of those is "currently attending a college or university with acceptable grades". |
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We can afford to do this because we attend Ra-Cha-Cha Ruckus in the fall. The new drive team will get their feet wet there. :) |
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Also, I can't remember where I read it, but I believe there was an IRI rule that said drive team members had to be pre-college students or students who had graduated in the 2011 school year. |
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Andy B. |
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On 341 we treat this as our senior's "last chance to dance". :)
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Having competed with at least 10 of these teams during our 5 tournament stint this year, I personally can't wait to see these qualification matches, let alone eliminations!
I would predict 2056 and 1114 pairing up yet again, and forming an alliance that defeated our teams in both the semifinals and finals at the Waterloo Regional. I could also see 67 and 469 pairing up once again, forming the two alliance partners that brought us the winners banner at Troy District this year. This is going to be a great competition, hopefully I can get a ride down! |
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Our team's biggest issue was not being able to add an appendage to collect balls, due to weight constraint. With 5lbs more, we definitely plan on adding one that we have already designed............and just got our robot back 1 hr. ago from CMP.
If I had 1st choice, I'd take 118 due to our experience together already and a triple balance threat. We already showed high scoring consistency and worked well together in not interfering with each other during shots taken. Well actually, just making eliminations at IRI is already a huge accomplishment and hopefully we can be part of a great alliance to go for the 3-peat. |
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For IRI, they have to be no older than 2012 graduated seniors. |
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I predict that little-known 907 will put up one of the quietest 1.5 hybrid + 7 teleop baskets per match + consistent balancing performances at the event. Statistically, they will have a top 15 performance in terms of points scored, but still may not be picked for the elims...:(
If they are picked, they'll make an alliance awfully happy :yikes:. |
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As for the issue of new drive teams, my predictions were based statistically on the regular season+CMP, so they assume the same drive teams will be used. Just another failing of statistics. :) |
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#1: 2056 - 341 - 2054 - 192 #2: 118 - 2826 - 68 - 379 #3: 33 - 148 - 25 - 2590 #4: 254 - 548 - 469 - 233 #5: 973 - 2481 - 1676 - 3138 #6: 868 - 1023 - 829 - 781 #7: 67 - 744 - 340 - 3193 #8: 624 - 1114 - 111 - 1718 Same caveat as before: All predictions wrong, or your money back! |
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I would also expect 548 to even be a little higher than they are on that list--they're just so strong across the board. Quote:
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Hey all - as long as we are all enjoying eating our pie in the sky (I hear pie goes well with ice cream...), here's a different flavor for you:
This pick list is generated by sorting the IRI invitees by Ed Law's post-championship Worldrank. 1 picks 2, 3 picks 4, yadda yadda yadda. Code:
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Debbie, I would have to say missing that triple balance was more our fault then 1023s. We should have seen that ball and cleared it out of the way. Per usual your team has a great robot and is always fun to play with behind the glass. I look forward to seeing your team at almost all of our off season events (IGVC, MARC, IRI, and Kettering!?). Also for the off season events we have some Rumble Pi that we are adding to our bot to help prevent the problem we had at MSC. -Clinton- |
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We are trying to decide how best to use our 5 pounds also. Adding extra wheels is certainly something we have contemplated, even for worlds, but our autonomous was running so well, we didn't want to risk messing that up. Now that we have time to tinker, the team is trying to make a decision which add on would be best. Plus, waiting to see if we have additional weight at MARC or not before we dig in too much. |
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With a field of shooters this deep, I have only one prediction / word of advice:
Pick 16 in the first round or get ready to be beaten by them. |
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Ya can't shoot 'em if ya ain't got 'em. |
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I'm curious to see how 16 plays in qualification matches at IRI. The championship ended very well for them, but I'm sure they aren't too pleased with their offensive showing. Don't forget that they were one of the 5-10 best offensive robots before the championship. Will they take the time this summer to fine tune their shooter or just play the feeding role at IRI?
I tend not to put too much effort into trying to predict IRI results. Too many teams use brand new drivers and there are some differences in how serious take the event. (everyone trys to win, but some teams prepare for it like its the championship with a full practice schedule). |
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I don't see why people are so convinced one robot has to feed. I realize there is a limited number of balls this year, but 3 scorers is better then 2... but only if your smart.
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1. 3 shooters (Offensive Option) This requires timing and strategy, you can't have 3 robots all trying to fire simultaneously. Optimally there'd be 1 robot shooting, 1 robot lining up/getting into position, and 1 robot collecting balls at any given moment. Difficult, but not impossible. 2. "Full Court Press" - 1 shooter, 2 feeders (Defensive Option) This was a strategy that we deployed during the Newton eliminations, coined by 330/639. Essentially you have 2 robots on the opposing side of the field feeding one main shooter on your side of the field. This keeps the balls away from your opponents and on your side of the field. Medium, Greatly increases your chance of getting penalties due to defense. 3. 1 feeder 2 shooters (Offensive Option) This strategy was used quite often during eliminations. It allowed you to almost always having a robot trying to score, and keeps some of the balls away from your opponents. Easy, Less timing then #1 and less chance of penalties then #2. Thoughts? |
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My (improbable) Predictions:
118 seeds second, snags 341, 2054, 234, in that order. Plays the #1 seed 2056, 67, 548, and 27 alliance in the finals and #2 wins after losing the first match. |
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For example, 2016 last year. Number one seed and winner on Archimedes. Fell to the last pick of the regular draft (second pick of 8th alliance). It's not that they were bad. They were amazing. But at IRI, amazing is good and perfect is great. |
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Anyways, on the prediction side, it's a little rocky to make the prediction, but it's sure as heck fun to watch them unfold in anticipation for the big event. |
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This thread has been dead a little too long so...
The winning alliance will have how many long/wide bots? Will all alliances be able to triple balance and if not, do they stand a chance? What will the Coop bridge % be durring qualifications? Will we finnaly see the super starve strategy (6 with hp 9 on robots and 2 on bridge)? Will any long bots go as a third pick? My guesses, 1 long 2 wide All will be able to, if not there is no chance 90% No, people like scoring more Only if there's already 3 wide bots on the alliance |
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2 wide, 1 long robot certainly would be most likely. I, however, feel that the winning alliance will actually be 2 long, 1 wide. I'm still not sure how we define "able to triple balance", but I think we'll see at least one alliance advance past the quarterfinals without triple balancing. I don't see an alliance winning IRI without tripling at least once, however. Though, Einstein was won on double balances. So I wouldn't say it's impossible. Smart alliance may see the advantage of scoring the heck out of a match and doubling versus taking the risk of tripling, much like 1717 often did in matches (score as much as possible while their partners balanced). I'd expect a 98% coop balance, if not 100%. There will be an attempt every match, and maybe a slip up or two. But considering the overall quality of team's at IRI, the general consensus that cooping is necessary to compete well, and the number of teams who will probably be practicing balancing and possibly even installing stingers/balancing aids of some kind, balancing on the coop bridge will be a very common occurance. I don't see that starving strategy really being effective. Teams of IRI caliber could make much better use of those balls by putting them to use in hoops. I think you'll see it attempted at least once, and that match will be extremely slow, but I don't think one alliance will be able to control every ball. Especially since getting balls from the alliance bridge in hybrid seems to be a huge advantage for an alliance, and will be attempted more. Absolutely. But I doubt it will be because of their orientation. Great teams go to the third pick all the time, so I think long robots will absolutely go to the third pick. But wide robots will, too. |
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I do expect more feeding to happen and a few robots get the balls off the alliance bridge and score them. Either way Hybrid will be not as big of a part of the game as in other competitions. I actually think the only really different part will be Teleop. But we'll have to wait and see about that. |
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Anyways, I'd say that the 2 wide, 1 long sounds like a pretty good pairing, though with 1717 running swerve and 469 being a square, it's hard to classify them when they win... :rolleyes: As said before, with a 4 bot alliance, they'll be able to triple, but only if it is to their advantage to do so. As one of our mentors said, rather optimistically, Quote:
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It seems to me Hybrid will be a huge part of the game, especially when it comes to acquiring and scoring balls from the alliance and coopertition bridge. If you have two alliances, both capable of hitting all 6 preloaded balls in Hybrid (like I'm sure will happen quite often), then acquiring an extra 24 points (12 from the coop, 12 from the alliance) seems like it would be huge. You start out teleoperated with your opponents in a 24 point hole that they have to climb out of. A very nice advantage to start with. I'd like to hear your reasoning behind saying Hybrid will be less important. I definitely find it to be an interesting statement. |
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Alliance A: gets the Co-op bridge balls Alliance B: doesnt get alliance bridge balls 1. You said that there would be a 24 point difference. But who said that alliance B doesnt get the 2 balls from their allaince bridge and scores those for 12 points. the the differnece is only a MAX of 12 points. 2. When Alliance A scores their 2 extra balls, then Allaince B (human players) has control of those balls and Hopefully delivers those balls to their side of the field. Helping them score more. Assuming the score is tied and they score those balls the score will be 6 point difference now for Alliance A. At this point Aliance B only is losing by 6. Easy enough to come back from. Then it comes down to the remaining Teleop and the Bridge Points. Notice that most of this was displayed at GTR west when 1114 and 2056 played against eachother. (meaning when delsivering balls and easily coming back from losing in hybrid) the alliance bridge was not yet perfected. Remember this will most likely not happen but also realize that hybrid will not be everything. |
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I wouldn't use Einstein as an indicator for the style of play you'd see at IRI for that reason. The Archimedes finals I think are a great example of how IRI may end up playing out. |
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So, using your terms, we'll say this: Alliance A gets from the Coop Bridge and the Alliance Bridge Alliance B gets from the Alliance Bridge It's true, that if Alliance A gets Coop and Alliance bridge balls, and Alliance B gets their alliance balls, then there is only a 12 point spread. But still, I'd rather be up 12 points than tied. And again, yes, then Human Players B will be in control of some extra balls. But if Alliance A puts in 10 balls in 15 seconds, that's a bit for those human players to sort through with their 6 ball maximum. So there's a chance that they'll have to just drop some, or even incur some penalties. Even if that doesn't happen, if Alliance A puts in 10 balls, and Alliance B puts in 8, then the score is 60 to 48, in favor of Alliance A. Alliance A has 8 balls being sent to them by their human players, Alliance B has 10. If all those balls get put in, Alliance A will have 60 + 3(8) = 84. And Alliance B will have 48 + 3(10) = 78. Still in favor of Alliance A. Then, repeating the cycle after that, Alliance A will have 10 balls coming to them, and Alliance B will have 8. Alliance A can get a score of 84 + 3(10) = 114, while Alliance B gets 78 + 3(8) = 102. Again, favor to Alliance A. At that point, Alliance B NEEDS a triple balance. With a double balance or less, Alliance A just needs to balance one robot to get the win. It still does come down to balancing, but Alliance B NEEDS to get that triple right, which causes more pressure, which, of course, causes mistakes. If it's a qualification round where triple balances are scored the same a double balances, hope for Alliance B looks very dim. Normally, I wouldn't operate under the assumption that all Human Players get every ball across the field, and every balls gets put in each time, but at IRI, the caliber of many alliance will allow that. I feel as though something in my logic is a bit off, but it seems to me that, any way you slice it, getting from the Coop and Alliance bridge is a huge advantage. Quote:
As for Archimedes, I'd definitely agree on that one as well. The matches are going to be "shooting-and-scoring" extravaganzas, and it's going to come down to who can lock the right balance. |
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I guess we can both agree that IRI will be crazy! |
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Alliances that double and leave a fantastic (even by IRI standards) shooter to have free reign on the field could be able to score 7 balls (21 points) in 30 seconds, or 10 seconds a clip (likely more like 12-12-6 seconds if the last reload is less than 3 balls). That would make up for the triple balance. But everyone probably will be able to, yes. Coop percentage might be lower than 90%--I would expect 83-85%--because, with the field being so strong, everybody will be trying to outscore each other in Teleop, they will start stretching the limits of how fast the Coop can happen, and they will start failing. The first third of Qualification Matches will probably have a Coop rate of 84-86%, the second third will see a 6-8 point increase in score per alliance, but a Coop rate of more like 77-79%. The final third will see match scores fall back to that of the early matches, and even 2-4 points lower, and the Coop rate rise to 88-90% as teams push to Coop more reliably, remembering its importance in the standings. The Coop Attempt rate will likely be around 99%, but some attempts will just not pan out for various reasons. |
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But I'm hopeful that the weekend testing went well enough for FIRST to at least replicate the error(s), and better than that, find out how to stop it for good. |
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But I'm optimistic that field problems will be resolved going into IRI (even if I have no reason to be optimistic). And I wouldn't be surprised if some FIRST personnel are on-hand at IRI, just in case. I'm sure FIRST is at least a little embarrassed about what happened on Einstein, and, even if IRI isn't an official FIRST sanctioned event, will want everything to be perfect at the biggest off-season event of the year as sort of a redemption. |
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I think at least 2 alliances won't triple, but i believe the winner will. All alliances will have one long, and half will have 2 longs somewhere on the alliance. Fourth picks will be interesting. I think some alliances will need a wide here to make a triple posible, while others will pick up great robots neglected due to a need for wide bots. That brings up another question. Is the field too deep to pick up a great long bot second and third round, sacrifice the triple, and hope its enough? Or are you not gaining enough over choosing from the crop of already picked-over wide bots? |
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So I think alliances will be able to satisfy their needs with a wide bot, so I don't think there is much to gain taking a long bot with the second or third pick. You would generally take a scorer in the first round, and that's the only role I see a long bot filling. IRI will be made in the last two rounds--there are more than enough teams to create eight incredible pairs up top. |
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Here's my best shot at who's long/ wide...
Long- 25, 27, 48, 111, 125, 192 217, 233, 254, 269, 292, 330, 340, 359, 379, 447, 461, 548, 573, 772, 744 781, 971, 1114, 1538, 1676, 1902, 2054, 2056, 2337, 2614 2826, 3310 3138, 3193, 3947 Wide- 33, 45, 51, 67, 68, 118, 148, 234, 245, 269, 292 341, 399, 829, 907, 1023, 1024, 1592, 1714, 1718, 1730, 1732, 2168, 2194, 2481, 2590, 2834, 2949, 3098, 3322, 3357, 3940 4334 Swerve- 16, 71, 973, 1640 Square- 469, 868 Mecanum- 503, 1741 counts: Long 36 Wide:33 Swerve: 4 Square: 2 Mecanum:2 I don't know (need some help): 0 Hopefully I got everyone on the list somewhere! |
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Wide - 1714, 1730, 907 Swerve - 192 I think 971 is not a swerve. They're a longbot. -Nick |
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Wide: 907, 1730, 3940 EDIT: Seems Nick beat me to it. |
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Wide: 2590 Swerve: 1640 Square: 868 |
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Long - 447, 624, 744, 1741 Wide - 269, 292, 2481, 2949, 3940 Also, 192 is a long bot, not a swerve. I checked a picture of them, they have an 8 wheel drive. Now, the only teams left unknown are 461, 829, and 3947. |
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829 is wide. 3947 is long. |
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Does nobody care about us because we're long? :(
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2168 is long.
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