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-   -   IRI Rule Changes - 2012 (http://www.chiefdelphi.com/forums/showthread.php?t=107050)

EricH 26-06-2012 16:46

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by BJC (Post 1175451)
Every robot is built to try to win matches in its respective game.

Do not continue from this point until you define the game and the match.

This is where the people who like the rule change and those who don't like it differ. They have different definitions of the game. Those who like it say that the rule change focuses on winning the match. What match?

First I'll look at the "2:15" match definition. In that match of the game, each match lasts 2:15, and the game is to win each match. People who see the IRI rule change as a good thing will tend to cite the number of what you might call "sub-par" teams in the top 8, fairly high in the top 8, in fact, and the relatively high number of teams who were really good but not in the top 8 as a bad thing. They tend to express the opinion that coop points ruined the game. They play by the Game section of the Manual.

Now, I'll look at another definition. In this, a "match" is about the length of a regional. A game lasts a full season. This is where the people who don't like the IRI change tend to hang out. The game they play is defined by the Game and Tournament sections of the Manual. The game changes every year. This group plays to win events.

In normal play, the two definitions are the same for about 5 hours. Saturday afternoons at a regional or district are full of teams playing to win matches to win events. But before then, there are teams who play to win matches and teams who look at their rankings, knowing that the only way to guarantee a spot in the eliminations is to be top 8. These ranking-watchers know that they can affect their rankings by scoring for their opponent--or, in extreme cases, actively preventing themselves from scoring. Teams like that understand the full game, top to bottom.

IRI is different, however. Normally, the rule change affects the game play as defined by the Game section of the Manual. This year, it affects the game play as defined by the Tournament section of the Manual. Does it penalize teams unfairly? Possibly. But not for sure. Does it take away the meta-game that was discussed during the season? Definitely. Is that meta-game important?

That question is one that each team decided during the season. In my personal opinion, it was very important to play that meta-game well during the season. At IRI, it has no value.


For many sports leagues, there is actually a meta-game. It's called seeding. If you win, you get so many points towards seeding. If you lose, you might not get any--or you might get some based on how much you scored. It is possible, in some leagues, to lose a single game--and yet come out ahead in the meta-game by scoring a lot of points in those losses, forcing your opponents to score even more to beat you.

Travis Hoffman 26-06-2012 17:36

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Adam Freeman (Post 1175419)
What did any team do in their design process that was specifically pointed at performing a Coop balance? I have seen very few teams that do anything other than drive on the bridge and hope it balances.

Perhaps the skills developed by teams surrounding the "art of the co-op" are not solely centered around the robot?

In addition to a solid drivetrain, perhaps the skills that separate good co-op teams from those who aren't as regularly able to take advantage of it include the ability to effectively strategize with the opposing alliance before the match and communicate an effective co-op plan, and repeat and execute that planning process every match, like clockwork. Knowing how best to:
  1. Decide which two robots will co-op (there was a standard we used all season that worked very well for us here).
  2. Decide when the teams would head for the co-op bridge.
  3. Decide who would tend the bridge.
  4. Decide how and where the 2nd bot gets on.
  5. Communicate the balancing method - who "leads the dance".
  6. Convince the opposition that you would honor the co-op contract and had the driver skills/robot capability necessary to make it work.
  7. Make it clear that robots violating the co-op contract by continuing to score instead of balancing would incur your graciously professional wrath.
  8. And accomplish all this within a very short amount of time.
I don't think these things were as easy to accomplish as people make them out to be, especially at events where the pool of co-op partners was filled with more robots/teams with various deficiencies. Navigating that minefield successfully at each regional/district was a learned skill.

I understand why the co-op bridge process has been removed at IRI, but let's not trivialize the efforts of those who were able to grasp what the GDC was intending for teams to accomplish at the bridge and use the system to their advantage.

IndySam 26-06-2012 17:44

Re: IRI Rule Changes - 2012
 
So with the advent of these rule changes and the quality of the robots at IRI will we finally see the advent of a major ball starvation strategy?

If you have 3 robots that have a more than reasonable chance of tripping and are decent at ball collecting would it be advantageous to collect 15 of the balls before going to triple so the other alliance can't put up big points on you while your trying?

AdamHeard 26-06-2012 17:50

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Tetraman (Post 1175456)
Every robot at IRI is going to win their fair share of matches. That's for certain. And the robots that are expected to be in the top 8 will most likely do so. But the co-op bridge allows you to extend your victory and turns it into the same as two victories. Cooperating is a skill of Rebound Rumble, and it is a whole lot more than just another way to rank robots. It's a skill, and an alliance can be rewarded for utilizing and implementing that skill.

I don't understand this point. Teams will win/lose just as much as before.

The co-op would've been negligible at IRI anyway with a 90%+ success rate, so why even have it? Teams would've been sorted win/loss pretty much.

The removal of co-op is completely separate from the addition of triples, and shouldn't upset anyone once you analyze what likely would have happened.

Travis Hoffman 26-06-2012 17:50

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by IndySam (Post 1175462)
So with the advent of these rule changes and the quality of the robots at IRI will we finally see the advent of a major ball starvation strategy?

If you have 3 robots that have a more than reasonable chance of tripping and are decent at ball collecting would it be advantageous to collect 15 of the balls before going to triple so the other alliance can't put up big points on you while your trying?

Of course, the same strategy could be played by those expecting an opposing triple, preserving ammo for late in the match for that final scoring + double push.

A lot probably depends on who wins hybrid mode.

JVN 26-06-2012 17:53

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Travis Hoffman (Post 1175460)
Perhaps the skills developed by teams surrounding the "art of the co-op" are not solely centered around the robot?

In addition to a solid drivetrain, perhaps the skills that separate good co-op teams from those who aren't as regularly able to take advantage of it include the ability to effectively strategize with the opposing alliance before the match and communicate an effective co-op plan, and repeat and execute that planning process every match, like clockwork. Knowing how best to:
  1. Decide which two robots will co-op (there was a standard we used all season that worked very well for us here).
  2. Decide when the teams would head for the co-op bridge.
  3. Decide who would tend the bridge.
  4. Decide how and where the 2nd bot gets on.
  5. Communicate the balancing method - who "leads the dance".
  6. Convince the opposition that you would honor the co-op contract and had the driver skills/robot capability necessary to make it work.
  7. Make it clear that robots violating the co-op contract by continuing to score instead of balancing would incur your graciously professional wrath.
  8. And accomplish all this within a very short amount of time.
I don't think these things were as easy to accomplish as people make them out to be, especially at events where the pool of co-op partners was filled with more robots/teams with various deficiencies. Navigating that minefield successfully at each regional/district was a learned skill.

I understand why the co-op bridge process has been removed at IRI, but let's not trivialize the efforts of those who were able to grasp what the GDC was intending for teams to accomplish at the bridge and use the system to their advantage.

This sort of thing happened before every single FRC qualification match I was the coach in, and it's been a while since I was in the booth so it can't be a new thing :). To imply that the Coopertition bridge introduced Cooperation to FRC is somewhat silly.

It is a skill, but not a new skill -- it just meant you needed to talk to 6 teams instead of 3.

-John

Travis Hoffman 26-06-2012 18:04

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by JVN (Post 1175466)
This sort of thing happened before every single FRC qualification match I was the coach in, and it's been a while since I was in the booth so it can't be a new thing :). To imply that the Coopertition bridge introduced Cooperation to FRC is somewhat silly.

It is a skill, but not a new skill -- it just meant you needed to talk to 6 teams instead of 3.

-John

John:

"co-op" was short for "co-op bridge" in my last post. The GDC-intended interaction with opposing teams added a unique new challenge this season to the pre-existing "art of the co-op" with alliance partners. If I was unclear, my apologies.

I believe this is the first time where such communication and interaction with opponents was so heavily promoted by the game designers and so successfully facilitated by a game dynamic.

I think a drive team interacting with 5 teams per match instead of 2 is a positive thing. :)

Laaba 80 26-06-2012 18:41

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by JVN (Post 1175466)
This sort of thing happened before every single FRC qualification match I was the coach in, and it's been a while since I was in the booth so it can't be a new thing :). To imply that the Coopertition bridge introduced Cooperation to FRC is somewhat silly.

It is a skill, but not a new skill -- it just meant you needed to talk to 6 teams instead of 3.

-John

While not a completely new skill, there was definitely something different about the coop bridge. Since you cannot communicate with your opponents during the match (excluding hand signals, i did my fair share of flailing) you really needed to go over every possible scenario with your coop partner. Often times this seemed repetitive, yet at the Lake Superior regional in matches when our bridge manipulator broke, or 2 of our opponents died we were still able to achieve a coop balance.

At our first regional, I really liked the coop bridge. Coop balances were rare, and many of our coop partners had not double balanced before. It was pretty cool to congratulate our opponents after we had a successful coop balance. As the year progressed, the pre match discussions began to shorten, as it became expected for teams to coop. Post match, successful coop balances began to lose their luster, and the failed ones upset all teams involved. It was at that point that the "coopertition" bridge began to lose its meaning to me, and I believe IRI would have taken it to the next level. With the expected 90%+ success rate, the successes would be virtually ignored, and a failed attempt could lead to some serious tension between teams.

AdamHeard 26-06-2012 18:44

Re: IRI Rule Changes - 2012
 
Someone should scrape this thread and analyze correlation between base orientation and objection to this change.

GCentola 26-06-2012 18:56

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by AdamHeard (Post 1175477)
Someone should scrape this thread and analyze correlation between base orientation and objection to this change.

*and whether or not the poster's team is attending IRI.

mikemat 26-06-2012 19:05

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by AdamHeard (Post 1175477)
Someone should scrape this thread and analyze correlation between base orientation and objection to this change.

I think the reason for the correlation is the long guys chose long because they felt the benefits outweighed the drawbacks in the game as it was presented at the beginning of the season. The wide bot teams went down the opposite road, choosing to take the potential maneuverability and stability penalties in favor of a better chance of triple balancing. But now, we are playing a game that the robots are, effectively, not designned to play. Instead of only needing to triple with an alliance of your choosing, which could be tailored to fit its captains robot, you get a random alliance for all of your qualification matches. Many teams would probably have built a different robot to play these rules than the ones they came to competition with.

pfreivald 26-06-2012 19:06

Re: IRI Rule Changes - 2012
 
We're not attending octocanum. :D

Travis Hoffman 26-06-2012 19:12

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by GCentola (Post 1175479)
*and whether or not the poster's team is attending IRI.

Does any of the below really surprise anyone?

Folks are welcome to correct any of these, or diversify the lists. I skimmed through very quickly.

This is in reference to #3 rule change only.

<Snip edited list in post below>

I also know of one other longbot team attending who is not in favor of #3 but does not believe the net disadvantage toward longs will be that large. I'm tending to agree with that person, but I am of the mind that any unfairness at all is blar and wish it would not be present. We, too, will abide by whatever rules are ultimately the law of the land.

lemiant 26-06-2012 19:20

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Travis Hoffman (Post 1175482)
Does any of the below really surprise anyone?

Folks are welcome to correct any of these.

This is in reference to #3 rule change only.

PRO #3 (or NOT-CON - neutrality in posting infers pro. Being on the planning committee infers pro - makes sense, right?):
  • 33 (W)
  • 67 (W)
  • 68 (W)
  • 234 (W)
  • 341 (W)
  • 829 (W)
  • 868 (SQ)
  • 907 (W)
  • 3940 (W)
  • 4334 (W)
CON #3 (or ain't no big thang we'll beat it anyway, or triples are overrated, or we should add 10 points to the coop bridge as an option, or.... ;)):
  • 48 (L)
  • 340 (L)
  • 359 (L)
  • 461 (L)
  • 548 (L)
  • 744 (L)
  • 772 (L)
  • 2056 (L) :cool:
  • 2168 (L)
  • 2337 (L)
  • 3193 (L)
  • 3310 (L)
I also know of one other longbot team attending who is not in favor of #3 but does not believe the net disadvantage toward longs will be that large. I'm tending to agree with that person, but I am of the mind that any unfairness at all is blar.

This is an interesting list. Your addition of "ain't no big thing, we'll beat it" and "triples are overrated" to opposing the change is really inaccurate though. Go back, read Tyler's post. Him and anyone with similar opinions are definitely in the pro (or at least neutral) camp

GCentola 26-06-2012 19:24

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by mikemat (Post 1175480)
I think the reason for the correlation is the long guys chose long because they felt the benefits outweighed the drawbacks in the game as it was presented at the beginning of the season. The wide bot teams went down the opposite road, choosing to take the potential maneuverability and stability penalties in favor of a better chance of triple balancing. But now, we are playing a game that the robots are, effectively, not designned to play. Instead of needing to triple with an alliance of your choosing, which could be tailored to fit its captains robot, you get a random alliance. Many teams would probably have built a different robot to play these rules than the ones they came to competition with.

You don't need to be an alliance captain to do well. No, seeding may change some. Honestly, the teams at IRI know are there because they know how to win and awould be smart enough to coop nearly every match anyway so I don't know how much the rankings will actually be affected. The robots that win their matches will seed accordingly and strategically select partners for the elimination rounds. If you are a long robot, and you don't think you can play the new qualification style, then so be it. If you can shoot well, if you can balance with a planned alliance, if you can prove that your team would be a valued member of the winning alliance, then you will get picked, and you wil probably do well. If we consider 359 last year, they were not the alliance captain. They had an outstanding robot and were pciked as a backup team for the (if I recall correctly, please correct me if I am wrong) 4th seeded alliance. They got to play, and they helped the alliance win. You may not seed 1st, but that doesn't mean you can't do well. My team won't be attending so my words not may hold much value here. I still think Holtzman said it best.


Quote:

Originally Posted by lemiant (Post 1175483)
Go back, read Tyler's post. Him and anyone with similar opinions are definitely in the pro (or at least neutral) camp

Second, I think there are two debates going on here. Debate #1: For/Against. Debate #2: We hate it/Stop whining.

Travis Hoffman 26-06-2012 19:25

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by lemiant (Post 1175483)
This is an interesting list. Your addition of "ain't no big thing, we'll beat it" and "triples are overrated" to opposing the change is really inaccurate though. Go back, read Tyler's post. Him and anyone with similar opinions are definitely in the pro (or at least neutral) camp

Hey I'm padding the stats to start. :D

Those who are indifferent/defiant to the presence of triples are definitely not pro. I can dig NEUTRAL. Let's refine:

#DISCLAIMER - a team number appearing below indicates a member of that team has indicated their preference for rule #3 one way or another. That does not automatically mean the entire team shares their viewpoint. It was easier to note the CD user's team number. If two members of a team indicate differing opinions, I will indicate this via their usernames. Not that this list is anything more than an informal two-minute skim of information that was already clear from reading the thread. :-)

PRO:
  • 67 (W)
  • 68 (W)
  • 234 (W)
  • 341 (W)
  • 868 (SQ)
  • 907 (W)
  • 3940 (W)
  • 4334 (W)
NEUTRAL:
  • 33 (W)
  • 359 (L)
  • 548 (L)
  • 829 (W)
  • 1640 (SW)
  • 2056 (L)
CON:
  • 48 (L)
  • 340 (L)
  • 461 (L)
  • 744 (L)
  • 772 (L)
  • 2168 (L)
  • 2337 (L)
  • 3193 (L)
  • 3310 (L)
  • Secret Unnamed Team (L)

BJC 26-06-2012 19:40

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by EricH (Post 1175457)
Do not continue from this point until you define the game and the match.

This is where the people who like the rule change and those who don't like it differ. They have different definitions of the game. Those who like it say that the rule change focuses on winning the match. What match?

First I'll look at the "2:15" match definition. In that match of the game, each match lasts 2:15, and the game is to win each match. People who see the IRI rule change as a good thing will tend to cite the number of what you might call "sub-par" teams in the top 8, fairly high in the top 8, in fact, and the relatively high number of teams who were really good but not in the top 8 as a bad thing. They tend to express the opinion that coop points ruined the game. They play by the Game section of the Manual.

Now, I'll look at another definition. In this, a "match" is about the length of a regional. A game lasts a full season. This is where the people who don't like the IRI change tend to hang out. The game they play is defined by the Game and Tournament sections of the Manual. The game changes every year. This group plays to win events.

In normal play, the two definitions are the same for about 5 hours. Saturday afternoons at a regional or district are full of teams playing to win matches to win events. But before then, there are teams who play to win matches and teams who look at their rankings, knowing that the only way to guarantee a spot in the eliminations is to be top 8. These ranking-watchers know that they can affect their rankings by scoring for their opponent--or, in extreme cases, actively preventing themselves from scoring. Teams like that understand the full game, top to bottom.

IRI is different, however. Normally, the rule change affects the game play as defined by the Game section of the Manual. This year, it affects the game play as defined by the Tournament section of the Manual. Does it penalize teams unfairly? Possibly. But not for sure. Does it take away the meta-game that was discussed during the season? Definitely. Is that meta-game important?

That question is one that each team decided during the season. In my personal opinion, it was very important to play that meta-game well during the season. At IRI, it has no value.


For many sports leagues, there is actually a meta-game. It's called seeding. If you win, you get so many points towards seeding. If you lose, you might not get any--or you might get some based on how much you scored. It is possible, in some leagues, to lose a single game--and yet come out ahead in the meta-game by scoring a lot of points in those losses, forcing your opponents to score even more to beat you.

Exactly, as I've said earlier in so many words I dislike the co-op bridge based on principle because it puts teams in situations where they have to choose between winning and ranking high and where winning does not necessarily get you a high final rank. I find that crazy. As others have said, at IRI the co-op bridge would be balanced most matches and would not really affect the outcome of the final rankings to sufficiently justify it as such a major part of the seeding system. As such, even if it did not force teams into the above there is no real reason to include it other than because that is the way it has been for the regular season. So, all other feelings aside, I am really looking forward to seeing some fantastic matches being played and extremely exciting end games at the IRI.

Hope to see you all there!
Regards, Bryan

Edit: Travis, could you please put 33 in Neutral. As I said eariler:

Oh, and because the topic of conversation seems to have shifted towards triple balancing in qualifications. I have to say that I agree that it is not a good rule modification. While the rule does not greatly affect my team I know I would be upset if I built a long robot and this change was made. So while I understand if the rule stays, I hope that a solution can be agreed upon that does not so heavily disadvantage long robots.

Thank you.

IndySam 26-06-2012 19:41

Re: IRI Rule Changes - 2012
 
I didn't post pro or con just posed a question. Put us in neutral please.

Travis Hoffman 26-06-2012 20:00

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by BJC (Post 1175486)
Edit: Travis, could you please put 33 in Neutral. As I said eariler:

Oh, and because the topic of conversation seems to have shifted towards triple balancing in qualifications. I have to say that I agree that it is not a good rule modification. While the rule does not greatly affect my team I know I would be upset if I built a long robot and this change was made. So while I understand if the rule stays, I hope that a solution can be agreed upon that does not so heavily disadvantage long robots.

Thank you.

Definitely overlooked that one. Fixed! Thanks for the sympathy. Are you sure you don't want to change your vote to CON? Come to the dark side! :cool:

AdamHeard 26-06-2012 20:09

Re: IRI Rule Changes - 2012
 
I view this as a lesser change than the weightings of minibots last year in terms of "not playing the game we designed to play". Where was the outrage last year?

BJC 26-06-2012 20:10

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Travis Hoffman (Post 1175488)
Definitely overlooked that one. Fixed! Thanks for the sympathy. Are you sure you don't want to change your vote to CON? Come to the dark side! :cool:

Haha, will there be fruitcake? But seriously, I can't really speak for my team without consulting them. Thus far, all of the things that I have said in this thread, while reflecting on my team, are in fact my own opinions. As it is, I think I'll say in Neutral where no one is mad at me.:D

Regards, Bryan

JohnSchneider 26-06-2012 20:22

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by AdamHeard (Post 1175490)
I view this as a lesser change than the weightings of minibots last year in terms of "not playing the game we designed to play". Where was the outrage last year?

A team with the fastest minibot has a right to be mad about one of their most useful features being made less significant. I believe that applies in this situation too. Why would a team that benefits from a rule change, object?



Also I would like to be moved to neutral...I may not like it, but I don't speak for our entire team ::eek: We are long though, and I suspect the kids would be rather upset if they lost a match because they couldn't triple with an incompatible alliance.

Paul Copioli 26-06-2012 20:41

Re: IRI Rule Changes - 2012
 
Love the changes. Didn't think they would do the changes, but really happy they did.

BTW, this is not the biggest change they have made to an FRC game. I claim the biggest change was in 2003 for the both the qualifying and eliminations.

I can't wait to MC this year!

OZ_341 26-06-2012 21:16

Re: IRI Rule Changes - 2012
 
I would characterize 341 as neutral, not pro. Even though the changes favor our particular design, it does produce a different game. Changing the game always raises concerns about what the end result will be. My previous comment was only made to point out that tripling in the qualifying rounds may be trickier than people think. However, we are ready to play either game and we respect the organizers right to change the game at an off-season event.

sprocketman92 26-06-2012 23:08

Re: IRI Rule Changes - 2012
 
As a team with a long bot we kind of saw this coming we knew this would make the game more interesting throughout the day. However, it does hurt us for now, but we have decided to use this as an opportunity to better our bot in a way that we should have at the beginning of the season. 5 pounds is a lot and there is a lot you can do with it :D ;) :cool:

AlexD744 26-06-2012 23:09

Re: IRI Rule Changes - 2012
 
First, I would say 744 is in the neutral camp. Does it kinda suck for us? yeah. But all that means is that we're adapting our robot in an attempt to make it triple easier. We're (trying to) add a stinger and a lot of smaller tweaks. There are three of us are in the lab every day working on the robot like it's build season. (we were almost done with what was originally just tweaking until this rule change came out, but we're not letting that stop us, we're gonna make us as competitive as we can)

Also, I think the below post accurately describes why a team would build a different robot with these rules. A triple in the eliminations can be carefully designed by a long bot captain, but a triple in qualifiers is a completely different animal, albeit, and animal we're willing to face.

Quote:

Originally Posted by mikemat (Post 1175480)
I think the reason for the correlation is the long guys chose long because they felt the benefits outweighed the drawbacks in the game as it was presented at the beginning of the season. The wide bot teams went down the opposite road, choosing to take the potential maneuverability and stability penalties in favor of a better chance of triple balancing. But now, we are playing a game that the robots are, effectively, not designned to play. Instead of only needing to triple with an alliance of your choosing, which could be tailored to fit its captains robot, you get a random alliance for all of your qualification matches. Many teams would probably have built a different robot to play these rules than the ones they came to competition with.


Gregor 26-06-2012 23:19

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Paul Copioli (Post 1175495)
BTW, this is not the biggest change they have made to an FRC game. I claim the biggest change was in 2003 for the both the qualifying and eliminations.

What were the changes made to the 2003 game?

Karthik 26-06-2012 23:29

Re: IRI Rule Changes - 2012
 
This thread is a train wreck, I know I shouldn't read it, but I can't pry my eyes away. Seriously, I think we can all agree this thread jumped off the tracks as soon as EricH started talking about street ball.

In the midst of some these inane arguments was a really intelligent post by Joe Ross, I recommend that you all read it carefully.

http://www.chiefdelphi.com/forums/sh...6&postcount=38

Things aren't nearly as dire for long robots as people are making it seem. Throw in the fact that there are already many known strategies to counter the triple balance, as well as an entire community brainstorming new ones, I think the long robots will do just fine. Sure things seem to get a harder for them in qualifying, but you know, "limits, like fears, are often just an illusion..."

I would be curious to see an actual poll conducted about these rules changes. 6 options: Long in favour, Long don't care, Long oppose, Short in favour, Short don't care, Short oppose.

JosephC 26-06-2012 23:31

Re: IRI Rule Changes - 2012
 
Travis, please put 68 in neutral or remove them from your list, the opinions and thoughts of one or 2 students is not the opinion on the whole team, nor should it be treated as such. I'll refrain from posting anything else about the IRI rules (I'm more than slightly biased as we are a wide bot, as stated above), besides that they're going to change strategies up quite a bit.

Good luck, and see you all in Indiana!

efoote868 26-06-2012 23:44

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Travis Hoffman (Post 1175485)
PRO:
<snip>[*]868 (SQ)
<snip>

Do we have to include a disclaimer in each of our posts that
I am in no way posting in an official capacity for my team, and that any opinions contained within this post represent the opinions of the poster, and not the opinions of the entire team.


By the way, won't triple balancing in qualifications benefit your team when you demonstrate that you're able to do it with another long bot? Won't that help generic assumptions made about the necessary composition of elimination alliances more than the effort you'd have to put in demonstrating on the practice field that you're able to triple in a controlled environment? Food for thought.

ratdude747 27-06-2012 01:28

Re: IRI Rule Changes - 2012
 
I approve of the rule changes.

(Then again, I was one the first posters to suggest it in the rule suggestions thread).

BrendanB 27-06-2012 01:50

Re: IRI Rule Changes - 2012
 
Holy cow is there any horse left to beat! ;)

I think the new rule change is interesting but not a real game changer! Many alliances that have the capability to triple won't unless absolutely necessary because the the undue risk it entails. Most alliances will double balance and have one robot stay on offense, others will try to triple and fail in the process because it isn't easy, and some will triple and succeed because they are good.

Any team attending IRI with little to no experience with triple balancing should look at team 1717 and the drills they ran to beat the triple balance.

http://www.youtube.com/watch?v=qCzHHwj2qZo

Travis Hoffman 27-06-2012 04:41

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by BJC (Post 1175491)
Haha, will there be fruitcake? But seriously, I can't really speak for my team without consulting them. Thus far, all of the things that I have said in this thread, while reflecting on my team, are in fact my own opinions. As it is, I think I'll say in Neutral where no one is mad at me.:D

Regards, Bryan

No, but perhaps there will be cookies.

I edited the list and indicated your sentiment in a disclaimer - the presence of a team number in the list only means a person on the team indicated their preference - it does not mean the entire team thinks that way (although let's be real - it seems logical to me that most wide team members would like the rule or haven't said they like it, while most long team members would dislike the rule or are defiantly neutral). If another team member indicates a differing opinion from you, I'd indicate that by including your CD username.

Not that I really want to keep updating the thing - I think the point is made - wides tend to like it/are neutral-pro-biased; longs tend to dislike it/are neutral-against-biased.

Quote:

Originally Posted by AdamHeard (Post 1175490)
I view this as a lesser change than the weightings of minibots last year in terms of "not playing the game we designed to play". Where was the outrage last year?

Perhaps relatively few IRI teams were so "minibot-heavy" on capabilities last year such that their tube scoring capabilities couldn't make up for the loss of minibot points? Most teams were like "ok we'll just hang more tubes".

This year, some teams in attendance are more likely to be affected by a random pairing that gives the opposition a scoring advantage based on physical drive base orientation. Can that be countered by increased basket scoring plus a double and/or defense (the legal application of which has yet to be defined) and/or dark magic? Perhaps. But then again, perhaps not.

And heck longs aren't the only ones at risk - what if a wide is placed in an alliance with two incompatible longs, while the opposing alliance is a 3 wide who triples uber fast?

This rule would make perfect sense if you could guarantee that each and every alliance was at least physically capable of tripling each match, but ya can't.

Joe Ross can analyze the numbers all he wants to indicate that the problem *isn't so bad* (thanks, by the way), but guess what...it's still a problem! And for me, even ONE match occurrence of [alliances match hybrid/teleop scoring prior to endgame (GEE - seems like based on that they should have an equal chance at winning the match, no? But wait, there's more...), one alliance can triple very quickly and does/other alliance cannot triple and does not have enough time to overcome, non-tripling alliance loses (thanks for playing, though...)] is one occurrence too many. Oh well, tough break, losing alliance. Sucks to be you! ;)

I was done debating this on Page 4 (really, go back and check), but the request for a list based on orientation sucked me back in. I will now retire *Mass applause* ...unless someone really rocks the boat in the other direction. Or I can find a dead pig to beat (we can roast it and eat it for dinner on Friday afterward). So shhhhhh. Longs uber alles!

...now how about some more scintillating debate on Rule #2, eh?!!?!

Gdeaver 27-06-2012 07:39

Re: IRI Rule Changes - 2012
 
Some time has past since the rule change was announced. At first I was shocked and mad by the major change to the game. After talking it out and cooling down I'm more OK with it. First is like the real world. Government regulatory agencies change rules all the time. I must change my business process to meet the rule changes and continue to make money. The IRI regulatory agency has changed the rules. Our team will adapt and find strategies to deal with the rule changes and compete to the best of our ability. In real life I do not have the power or money to contest government rules. Our team can not change the IRI rules. We will use the grey matter and find a way to thrive.

qzrrbz 27-06-2012 09:46

Re: IRI Rule Changes - 2012
 
Kind of lost in all the bigger movings and shakings was the simple "fix" of putting balls shot over the endline into the corral instead of back onto the field.

Maybe they'll just do that, and they won't be publicizing it? :)

Chi Meson 27-06-2012 09:51

Re: IRI Rule Changes - 2012
 
I would still love to see a use for the center bridge.

I'll join the chorus of "hey, I'm really OK with the rule change, and I'm not speaking for my whole team," but I don't want to back off from my early and consistent hope that a 10-point center bridge bonus (heck, even 5-points) were available to counterbalance* the huge bonus for triples.

*See what I did there? ;}

Thinking through the probabilities: the benefit of tripling through the quals (which I do find highly enticing!) is that the many strong robots at IRI will get over twice the opportunity to practice this skill. As a result, there will be a lot of failed attempts. This means a lot of flipped robots and bent stingers. The potential for costly disaster is much higher with the arbitrary alliances of the quals.

I am not "against" the rule change; I am in the category of "tweak the tweak." My personal (and strongly yet respectfully submitted) opinion remains that there should be some mitigating opportunity for a robot/driver to compensate for an opponent's 20-point surge.

Clinton Bolinger 27-06-2012 10:10

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by AdamHeard (Post 1175463)
The co-op would've been negligible at IRI anyway with a 90%+ success rate, so why even have it? Teams would've been sorted win/loss pretty much.

I don't know if I agree with that. I think that MSC would be the closes thing to IRI interms of level of competition. The Co-op success rate was only 73% at MSC, which is very high but not 90%+.

I thought that MSC is was going to come down to win/loss but everyone else thought the same thing. Teams risked going for the win more then going for the co-op. I think you would have seen the same thing at IRI.

(I know this was an old post and people aren't really discussing the co-op rule change. But I thought it was interesting information.)

Also see the Co-op success rates for the rest of the Michigan events here: http://www.chiefdelphi.com/forums/sh...d.php?t=105441

-Clinton-

Zach O 27-06-2012 10:51

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Clinton Bolinger (Post 1175550)
I thought that MSC is was going to come down to win/loss but everyone else thought the same thing. Teams risked going for the win more then going for the co-op. I think you would have seen the same thing at IRI.

Even if you base MSC data off of just win/loss, your rankings within the top 10 basically shuffle. You drop/gain 2 teams.

Win/Loss Top 10
Code:

469 - 22
2054 - 20
2137 - 20
573 - 20
70 - 18
548 - 18
67 - 18
4294 - 16
2337 - 16

Compared to the Coop Top 10:
Code:

469 - 46
67 - 42
2054 - 40
3098 - 38
573 - 38
548 - 38
4294 - 38
2337 - 36
51 - 36
862 - 36

Dropping coop at IRI isn't an issue at all.

However, I'm going to leave this stat here. On average at MSC, a match was one by 19 points (19.3046875, to be exact). So on average, the 20 extra points from the triple would have changed the winner of the match. If the original losing alliance had gone for a triple and the original winning alliance hadn't gone for a triple in the matches where the outcome of the match could have been changed by 20 points, 75 matches would have been changed (approx 59% of the matches played at MSC).

If someone has a link for the long vs wide at MSC, I'd be more than willing to do basically the same thing that Joe Ross did for MSC. Since, as it is now, it's hard to draw a conclusion based off of only that data.

Chris is me 27-06-2012 12:37

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Zach O (Post 1175555)
However, I'm going to leave this stat here. On average at MSC, a match was one by 19 points (19.3046875, to be exact). So on average, the 20 extra points from the triple would have changed the winner of the match. If the original losing alliance had gone for a triple and the original winning alliance hadn't gone for a triple in the matches where the outcome of the match could have been changed by 20 points, 75 matches would have been changed (approx 59% of the matches played at MSC).

While this is interesting, do keep in mind that tripling is taking another ball scorer away from the game. If the tripling alliance scores even one less ball on average, than tripling wouldn't have an outcome on the average match.

My completely unnecessary 2 cents: I like the change. I really don't think that the sky is falling because of it. There are still plenty of strategic options. Reducing the triple balance by 10 points in quals would make it completely unbalanced and worthless in my opinion.

Astrokid248 27-06-2012 12:39

Re: IRI Rule Changes - 2012
 
I think this rule change really emphasizes the difference between IRI and the main FIRST organization. I remember a few years back when IRI's slogan was "Where the egos go to play", and I think that's why this change was made. In the regular FRC season, it's all about providing as many opportunities for as many teams to win as possible. This means that teams who built first class robots may not beat a rookie team with a wooden frame and an upturned bucket protecting the cRio. But IRI isn't a FIRST sanctioned event, and IRI is all about the robot. IRI is where teams get to show off, shake their tail feathers, and win for the sake of winning, instead of for spreading STEM inspiration. This rule change is all about that: coopertition allows teams who by all rights should be dead last to rank in the top 8. Removing coopertition allows the game to be won in a much more standard fashion. I'm not saying this is good or bad, but it is definitely something to keep in mind as we argue about this.

Clinton Bolinger 27-06-2012 12:40

Re: IRI Rule Changes - 2012
 
After running the data on MSC, assuming that a Triple Balance is successful, if 2 or more Wide Bots are on the Alliance.

26 Matches would have a different out come.

Code:

Match        Red 1        Red 2        Red 3        Blue 1        Blue 2        Blue 3        Rscore        Bscore        Win        Red 1        Red 2        Red 3        Blue 1        Blue 2        Blue 3        R#Wide        B#Wide        RTriple        BTriple        Rnew        Bnew        NewWin        Diff
1        123        2246        3572        4003        2054        217        40        55        Blue        L        W        L        L        L        L        1        0        0        0        40        55        Blue        0
2        1023        1684        2834        85        3234        3322        39        26        Red        W        W        W        W        W        W        3        3        1        1        59        46        Red        0
3        67        858        1718        3617        3538        3098        67        53        Red        W        W        W        W        W        W        3        3        1        1        87        73        Red        0
4        1025        1918        2591        3620        862        1711        36        8        Red        L        W        L        W        L        W        1        2        0        1        36        28        Red        0
5        2851        66        3601        3509        2586        201        28        21        Red        W        L        W        L        L        L        2        0        1        0        48        21        Red        0
6        503        3546        314        3656        245        2337        39        45        Blue        L        W        W        W        W        L        2        2        1        1        59        65        Blue        0
7        226        830        51        904        2767        247        21        44        Blue        L        W        W        L        L        L        2        0        1        0        41        44        Blue        0
8        573        4294        1504        3618        240        548        52        45        Red        L        L        L        W        L        L        0        1        0        0        52        45        Red        0
9        3539        141        2000        2137        2959        27        29        65        Blue        L        W        L        W        W        L        1        2        0        1        29        85        Blue        0
10        2474        302        3537        33        469        3568        42        84        Blue        L        W        L        W        W        L        1        2        0        1        42        104        Blue        0
11        308        70        123        494        107        2851        42        23        Red        L        W        L        W        W        W        1        3        0        1        42        43        Blue        1
12        3656        904        3546        3617        1918        217        20        47        Blue        W        L        W        W        W        L        2        2        1        1        40        67        Blue        0
13        3098        240        1023        3620        2586        3601        59        20        Red        W        L        W        W        L        W        2        2        1        1        79        40        Red        0
14        3234        3509        2137        201        226        3572        52        34        Red        W        L        W        L        L        L        2        0        1        0        72        34        Red        0
15        830        2054        2959        1684        33        3537        65        43        Red        W        L        W        W        W        L        2        2        1        1        85        63        Red        0
16        1711        308        2337        2246        862        141        40        5        Red        W        L        L        W        L        W        1        2        0        1        40        25        Red        0
17        314        51        107        3539        4294        2591        47        49        Blue        W        W        W        L        L        L        3        0        1        0        67        49        Red        1
18        245        2834        27        858        1504        3538        73        29        Red        W        W        L        W        L        W        2        2        1        1        93        49        Red        0
19        2000        548        3322        67        70        469        62        86        Blue        L        L        W        W        W        W        1        3        0        1        62        106        Blue        0
20        302        1718        247        85        494        503        29        40        Blue        W        W        L        W        W        L        2        2        1        1        49        60        Blue        0
21        1025        66        3568        4003        2767        573        31        34        Blue        L        L        L        L        L        L        0        0        0        0        31        34        Blue        0
22        2474        226        2959        3618        2337        3098        33        61        Blue        L        L        W        W        L        W        1        2        0        1        33        81        Blue        0
23        1711        33        2851        217        3601        3539        68        54        Red        W        W        W        L        W        L        3        1        1        0        88        54        Red        0
24        240        2591        904        1023        3234        123        48        55        Blue        L        L        L        W        W        L        0        2        0        1        48        75        Blue        0
25        1918        308        3322        503        27        51        55        30        Red        W        L        W        L        L        W        2        1        1        0        75        30        Red        0
26        469        3572        573        2767        245        1718        79        59        Red        W        L        L        L        W        W        1        2        0        1        79        79        Blue        1
27        1504        247        3656        70        2137        3537        32        59        Blue        L        L        W        W        W        L        1        2        0        1        32        79        Blue        0
28        201        107        3620        548        2834        2474        57        70        Blue        L        W        W        L        W        L        2        1        1        0        77        70        Red        1
29        67        1025        2246        1684        3509        3568        65        25        Red        W        L        W        W        L        L        2        1        1        0        85        25        Red        0
30        2586        4003        3538        302        830        862        22        32        Blue        L        L        W        W        W        L        1        2        0        1        22        52        Blue        0
31        3546        85        3617        141        494        4294        39        59        Blue        W        W        W        W        W        L        3        2        1        1        59        79        Blue        0
32        3618        66        858        314        2000        2054        41        70        Blue        W        L        W        W        L        L        2        1        1        0        61        70        Blue        0
33        107        1918        2474        3537        2851        1718        39        41        Blue        W        W        L        L        W        W        2        2        1        1        59        61        Blue        0
34        548        3539        3572        1023        226        503        61        40        Red        L        L        L        W        L        L        0        1        0        0        61        40        Red        0
35        3568        2959        3538        1711        2137        201        29        60        Blue        L        W        W        W        W        L        2        2        1        1        49        80        Blue        0
36        3234        308        67        3601        3546        573        70        40        Red        W        L        W        W        W        L        2        2        1        1        90        60        Red        0
37        314        2591        3098        302        1684        2246        25        47        Blue        W        L        W        W        W        W        2        3        1        1        45        67        Blue        0
38        217        904        2337        858        70        4003        55        52        Red        L        L        L        W        W        L        0        2        0        1        55        72        Blue        1
39        862        4294        2054        2834        141        3322        56        43        Red        L        L        L        W        W        W        0        3        0        1        56        63        Blue        1
40        85        3620        240        2767        3656        469        14        76        Blue        W        W        L        L        W        W        2        2        1        1        34        96        Blue        0
41        830        3509        1504        494        123        2000        22        49        Blue        W        L        L        W        L        L        1        1        0        0        22        49        Blue        0
42        66        33        27        1025        3617        51        23        46        Blue        L        W        L        L        W        W        1        2        0        1        23        66        Blue        0
43        247        3618        70        2586        245        2591        49        39        Red        L        W        W        L        W        L        2        1        1        0        69        39        Red        0
44        4294        904        3537        862        3572        2474        30        42        Blue        L        L        L        L        L        L        0        0        0        0        30        42        Blue        0
45        201        3539        469        217        67        3546        80        48        Red        L        L        W        L        W        W        1        2        0        1        80        68        Red        0
46        85        2137        3601        2054        858        123        43        59        Blue        W        W        W        L        W        L        3        1        1        0        63        59        Red        1
47        1718        2246        314        226        3620        1504        31        22        Red        W        W        W        L        W        L        3        1        1        0        51        22        Red        0
48        503        2959        4003        2586        27        3234        57        59        Blue        L        W        L        L        L        W        1        1        0        0        57        59        Blue        0
49        1918        141        1023        66        245        247        63        41        Red        W        W        W        L        W        L        3        1        1        0        83        41        Red        0
50        2000        3618        573        1684        494        3538        44        32        Red        L        W        L        W        W        W        1        3        0        1        44        52        Blue        1
51        3098        2834        308        3568        1711        830        55        49        Red        W        W        L        L        W        W        2        2        1        1        75        69        Red        0
52        3656        240        51        2851        302        1025        37        36        Red        W        L        W        W        W        L        2        2        1        1        57        56        Red        0
53        3322        3617        33        548        3509        2337        48        41        Red        W        W        W        L        L        L        3        0        1        0        68        41        Red        0
54        2767        3601        3234        107        2246        27        33        62        Blue        L        W        W        W        W        L        2        2        1        1        53        82        Blue        0
55        2591        247        2000        3539        904        4003        18        44        Blue        L        L        L        L        L        L        0        0        0        0        18        44        Blue        0
56        3537        1023        217        314        226        573        59        63        Blue        L        W        L        W        L        L        1        1        0        0        59        63        Blue        0
57        1684        503        858        141        3568        3620        53        25        Red        W        L        W        W        L        W        2        2        1        1        73        45        Red        0
58        3098        245        2054        201        494        548        68        74        Blue        W        W        L        L        W        L        2        1        1        0        88        74        Red        1
59        2851        862        2767        2959        3618        67        49        43        Red        W        L        L        W        W        W        1        3        0        1        49        63        Blue        1
60        70        3322        3546        240        1711        2474        35        30        Red        W        W        W        L        W        L        3        1        1        0        55        30        Red        0
61        2137        2834        302        66        1918        3509        36        40        Blue        W        W        W        L        W        L        3        1        1        0        56        40        Red        1
62        308        3572        3538        85        3656        33        14        59        Blue        L        L        W        W        W        W        1        3        0        1        14        79        Blue        0
63        469        2586        51        1504        107        3617        74        30        Red        W        L        W        L        W        W        2        2        1        1        94        50        Red        0
64        830        123        4294        1718        2337        1025        42        41        Red        W        L        L        W        L        L        1        1        0        0        42        41        Red        0
65        862        503        3601        494        217        2474        13        85        Blue        L        L        W        W        L        L        1        1        0        0        13        85        Blue        0
66        240        245        4003        2834        3509        2246        62        50        Red        L        W        L        W        L        W        1        2        0        1        62        70        Blue        1
67        1711        3234        548        3656        302        2000        67        19        Red        W        W        L        W        W        L        2        2        1        1        87        39        Red        0
68        70        904        2586        3620        27        2054        30        45        Blue        W        L        L        W        L        L        1        1        0        0        30        45        Blue        0
69        1918        2959        314        3617        469        308        47        68        Blue        W        W        W        W        W        L        3        2        1        1        67        88        Blue        0
70        1504        2591        3572        3539        67        66        23        92        Blue        L        L        L        L        W        L        0        1        0        0        23        92        Blue        0
71        1684        2137        1718        2337        3546        2767        66        63        Red        W        W        W        L        W        L        3        1        1        0        86        63        Red        0
72        141        123        201        51        3537        3618        24        31        Blue        W        L        L        W        L        W        1        2        0        1        24        51        Blue        0
73        3538        33        107        3098        573        247        45        62        Blue        W        W        W        W        L        L        3        1        1        0        65        62        Red        1
74        2851        858        85        3322        1025        830        24        56        Blue        W        W        W        W        L        W        3        2        1        1        44        76        Blue        0
75        226        3568        302        4294        1023        70        11        55        Blue        L        L        W        L        W        W        1        2        0        1        11        75        Blue        0
76        3546        3509        2054        314        862        1504        52        51        Red        W        L        L        W        L        L        1        1        0        0        52        51        Red        0
77        3539        3537        3617        3618        4003        3601        41        46        Blue        L        L        W        W        L        W        1        2        0        1        41        66        Blue        0
78        240        1718        217        308        2959        1684        50        59        Blue        L        W        L        L        W        W        1        2        0        1        50        79        Blue        0
79        1918        201        573        830        858        3572        52        42        Red        W        L        L        W        W        L        1        2        0        1        52        62        Blue        1
80        226        494        2337        107        3656        66        60        40        Red        L        W        L        W        W        L        1        2        0        1        60        60        Blue        1
81        3620        3322        2767        3538        141        247        38        35        Red        W        W        L        W        W        L        2        2        1        1        58        55        Red        0
82        2591        51        548        85        27        3568        58        26        Red        L        W        L        W        L        L        1        1        0        0        58        26        Red        0
83        2246        33        1023        2000        2851        2137        48        53        Blue        W        W        W        L        W        W        3        2        1        1        68        73        Blue        0
84        2586        503        67        2834        469        123        64        61        Red        L        L        W        W        W        L        1        2        0        1        64        81        Blue        1
85        904        2474        3234        245        1711        1025        59        46        Red        L        L        W        W        W        L        1        2        0        1        59        66        Blue        1
86        3098        217        2959        4294        66        3322        66        42        Red        W        L        W        L        L        W        2        1        1        0        86        42        Red        0
87        302        1504        2337        3601        308        201        50        34        Red        W        L        L        W        L        L        1        1        0        0        50        34        Red        0
88        1684        27        830        862        1023        107        42        68        Blue        W        L        W        L        W        W        2        2        1        1        62        88        Blue        0
89        2054        247        3572        2851        240        3568        44        31        Red        L        L        L        W        L        L        0        1        0        0        44        31        Red        0
90        2834        3618        494        469        1025        2137        52        58        Blue        W        W        W        W        L        W        3        2        1        1        72        78        Blue        0
91        3539        85        3509        3098        1918        70        36        70        Blue        L        W        L        W        W        W        1        3        0        1        36        90        Blue        0
92        1718        548        3538        314        141        904        61        29        Red        W        L        W        W        W        L        2        2        1        1        81        49        Red        0
93        2586        33        858        226        2591        3546        44        52        Blue        L        W        W        L        L        W        2        1        1        0        64        52        Red        1
94        4003        2246        3656        573        2474        51        39        77        Blue        L        W        W        L        L        W        2        1        1        0        59        77        Blue        0
95        2000        1711        2767        123        3617        503        39        37        Red        L        W        L        L        W        L        1        1        0        0        39        37        Red        0
96        3620        3537        67        4294        245        3234        79        44        Red        W        L        W        L        W        W        2        2        1        1        99        64        Red        0
97        3618        3568        3322        904        1718        3601        49        42        Red        W        L        W        L        W        W        2        2        1        1        69        62        Red        0
98        314        2137        66        830        240        107        61        53        Red        W        W        L        W        L        W        2        2        1        1        81        73        Red        0
99        85        141        217        2586        1504        2474        39        55        Blue        W        W        L        L        L        L        2        0        1        0        59        55        Red        1
100        2834        51        2000        3546        3572        3098        61        71        Blue        W        W        L        W        L        W        2        2        1        1        81        91        Blue        0
101        308        1025        548        3509        3537        2591        51        21        Red        L        L        L        L        L        L        0        0        0        0        51        21        Red        0
102        123        302        3620        2959        3539        573        42        55        Blue        L        W        W        W        L        L        2        1        1        0        62        55        Red        1
103        4294        201        3538        70        2246        503        21        15        Red        L        L        W        W        W        L        1        2        0        1        21        35        Blue        1
104        2767        67        494        4003        1918        33        65        81        Blue        L        W        W        L        W        W        2        2        1        1        85        101        Blue        0
105        27        247        2337        469        2054        3234        41        71        Blue        L        L        L        W        L        W        0        2        0        1        41        91        Blue        0
106        2851        245        226        1711        3617        1684        28        41        Blue        W        W        L        W        W        W        2        3        1        1        48        61        Blue        0
107        862        858        2959        1023        3656        548        61        80        Blue        L        W        W        W        W        L        2        2        1        1        81        100        Blue        0
108        314        1025        70        3601        141        3572        42        21        Red        W        L        W        W        W        L        2        2        1        1        62        41        Red        0
109        85        3537        2246        66        503        904        35        56        Blue        W        L        W        L        L        L        2        0        1        0        55        56        Blue        0
110        3620        3546        830        302        3618        27        55        14        Red        W        W        W        W        W        L        3        2        1        1        75        34        Red        0
111        494        3617        573        2591        3322        2137        37        42        Blue        W        W        L        L        W        W        2        2        1        1        57        62        Blue        0
112        1711        1023        51        67        2054        2337        72        86        Blue        W        W        W        W        L        L        3        1        1        0        92        86        Red        1
113        858        2474        4294        308        3509        247        55        23        Red        W        L        L        L        L        L        1        0        0        0        55        23        Red        0
114        3098        469        1504        4003        3234        2851        82        34        Red        W        W        L        L        W        W        2        2        1        1        102        54        Red        0
115        1684        201        2767        2586        3539        3656        48        53        Blue        W        L        L        L        L        W        1        1        0        0        48        53        Blue        0
116        2000        226        217        240        2834        1918        27        44        Blue        L        L        L        L        W        W        0        2        0        1        27        64        Blue        0
117        862        245        33        3568        123        1718        63        27        Red        L        W        W        L        L        W        2        1        1        0        83        27        Red        0
118        107        3509        1025        3538        2054        1023        40        39        Red        W        L        L        W        L        W        1        2        0        1        40        59        Blue        1
119        573        503        2137        904        2851        3098        48        41        Red        L        L        W        L        W        W        1        2        0        1        48        61        Blue        1
120        3656        2474        141        67        2591        830        46        63        Blue        W        L        W        W        L        W        2        2        1        1        66        83        Blue        0
121        201        4003        27        1711        85        314        48        39        Red        L        L        L        W        W        W        0        3        0        1        48        59        Blue        1
122        3546        66        1684        548        247        123        50        61        Blue        W        L        W        L        L        L        2        0        1        0        70        61        Red        1
123        494        1718        3539        858        240        2246        54        38        Red        W        W        L        W        L        W        2        2        1        1        74        58        Red        0
124        245        3572        107        2959        302        3322        57        33        Red        W        L        W        W        W        W        2        3        1        1        77        53        Red        0
125        3617        2767        70        3537        2834        862        48        37        Red        W        L        W        L        W        L        2        1        1        0        68        37        Red        0
126        3618        3620        3234        217        33        51        24        80        Blue        W        W        W        L        W        W        3        2        1        1        44        100        Blue        0
127        3568        2337        2586        1918        2000        1504        39        29        Red        L        L        L        W        L        L        0        1        0        0        39        29        Red        0
128        469        3601        3538        308        226        4294        82        60        Red        W        W        W        L        L        L        3        0        1        0        102        60        Red        0
                                                                                                                                                                                        26

-Clinton-

meaubry 27-06-2012 13:37

Re: IRI Rule Changes - 2012
 
Ranking determined by winning. Winning determined by accumulating more points than the opposing alliance. Points scored by balls going thru hoops, plus balancing on bridges, minus penalties.

Coop pts eliminated, and Triple balance added to qualifying matches.

Kinda late, but I think it would have been really fun to have the Coop part be included in the Triple Balance - 2/3 pts to one alliance, and 1/3 to the other. Incentive with very high risk/reward or no reward - for those matches where the alliance probability of having 3 wides is very high, yet not so, if including all 6 robots. Heck, make that score even higher than an regular old normal triple, with 3 bots from the same team.

That also keeps some opportunity for both teams to continue to score baskets until the end. Excitement and fame for all teams, if they want to try the very illusive CTB (Coop Triple Balance).

Wish I was attending, Have fun - I think that is still the objective, regardless of the rules.

Mike

Travis Hoffman 27-06-2012 14:04

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Chris is me (Post 1175564)
While this is interesting, do keep in mind that tripling is taking another ball scorer away from the game. If the tripling alliance scores even one less ball on average, than tripling wouldn't have an outcome on the average match.

Wouldn't most matches at MSC have all six bots going for bridges regardless? Old way - the third alliance bot went for the co-op bridge while the other two doubled, at about the same time the new way's three alliance bots would be going for the triple.

You're essentially exchanging time spent co-oping for time spent tripling, assuming they both take roughly the same amount of time. Amirite?

It's still all about who can triple faster - who can spend maximum time scoring before breaking away to triple. If your random alliance can't triple, then it's about starting the countdown clock when the opponent breaks away, and hoping to Jeebus you can make up the difference in that time.

Can you allocate TWO bots to scoring during that triple time, and still have time to double? You might have to if the triple alliance is hella fast.

Or you get one bot balanced early as insurance and the other two keep scoring, hoping the triple alliance screws up royally. Or (if it is ALLOWED, which I'm still going to harp about until the IRI folks explicitly define what is legal IRI triple D), the third bot goes and blows up the triple while the other two keep scoring, and one balances late.

It's going to be a lot fun in most random pairing configurations, until it isn't (the no matter what you do, you're hosed scenario I've outlined ad nauseum).

Finally, count me as one who wants the lonely, neglected co-op bridge to be worth something to spice things up a bit more. We haven't had a king of the hill anything since 2004!

Speaking of 2004 - OOOH OOOH CRAZY THOUGHT - let's go retro and give teams the option to play without their bumpers....more room on the bridge... :p

jwfoss 27-06-2012 14:32

Re: IRI Rule Changes - 2012
 
Enough already.

Racer26 27-06-2012 17:26

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Travis Hoffman (Post 1175572)
Speaking of 2004 - OOOH OOOH CRAZY THOUGHT - let's go retro and give teams the option to play without their bumpers....more room on the bridge... :p

Speaking as someone who saw xtremachen back in 2003 for the first time at the then Canadian Regional: Must be someone from 48 suggesting a return to the pre-bumper days.

I remember that gold frame with lexan paneling jousting atop the Stack Attack ramp.

I also remember needing to sawzall a chunk of 1075's 2004 frame out because the 1" square tubing got whacked so hard it had moved ~1" into the wheel and was preventing it from turning.

Michael Hill 27-06-2012 17:30

Re: IRI Rule Changes - 2012
 
I would like to have seen triple balancing in quals, but make the score 30 rather than 40. 40 points is just too much in quals when co-op points aren't available.

Travis Hoffman 27-06-2012 17:33

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by 1075guy (Post 1175586)
Speaking as someone who saw xtremachen back in 2003 for the first time at the then Canadian Regional: Must be someone from 48 suggesting a return to the pre-bumper days.

I remember that gold frame with lexan paneling jousting atop the Stack Attack ramp.

I also remember needing to sawzall a chunk of 1075's 2004 frame out because the 1" square tubing got whacked so hard it had moved ~1" into the wheel and was preventing it from turning.

Ahhh, the good old days.



Didn't look like that at the end of the season (we ditched the center wheels), but close enough.

I might have video of your match from the 2003 Canadian Regional up at homarv13 on YouTube. Not sure if I uploaded all of them. 1114's first ever robot is featured in one of the matches.

Little known fact - some maintenance lackeys at a local university where that robot was stored likely pilfered that robot and sold it for scrap. The bot was stolen. So sad. We don't like that place much any more.

Racer26 27-06-2012 17:43

Re: IRI Rule Changes - 2012
 
Looks like not. We made it all the way to the finals that year, with 188 and 306.

Nick Lawrence 28-06-2012 01:23

Re: IRI Rule Changes - 2012
 
The amount of successful co-op balances likely to take place at IRI really negates the whole effect the co-op points would have on the rankings.

However, the added triple balance bonus in qualification rounds is an interesting change.

But it is not a game changer.

IRI will have teams with new drivers. It's going to be impossible to practice triple balancing with all of your alliance partners throughout the qualification rounds before your matches. Even with 3 wide robots, triple balancing is difficult, case and point made here. These guys had plenty of practice with this too, and it still fell apart. (Sorry Mr. Lim, but it was the best example I could come up with.)

All of these stats people have are with veteran drivers.

I'm going to go out on a limb and say that you will see two, max three successful qualification triple balances.

So longbots, need not to worry.

-Nick

Mike Starke 28-06-2012 16:06

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Travis Hoffman (Post 1175485)

PRO:
  • 67 (W)
  • 68 (W)
  • 234 (W)
  • 341 (W)
  • 868 (SQ)
  • 907 (W)
  • 3940 (W)
  • 4334 (W)
NEUTRAL:
  • 33 (W)
  • 359 (L)
  • 548 (L)
  • 829 (W)
  • 1640 (SW)
  • 2056 (L)
CON:
  • 48 (L)
  • 340 (L)
  • 461 (L)
  • 744 (L)
  • 772 (L)
  • 2168 (L)
  • 2337 (L)
  • 3193 (L)
  • 3310 (L)
  • Secret Unnamed Team (L)

This list says it perfectly! Notice a trend? You can't deny it! Those for the rule change are all wide bots, while those against it are all long bots. This would be similar to the MLB extending the salary cap. All the Yankees fans would be totally for it (because they could afford it), while the Astros fans would be totally against it (as they couldn't afford anyone else). You would be giving an unfair advantage to certain teams, and that's what the IRI planning committee is doing here, whether it was their "intent" or not. Not a tit for tat example but hopefully you get my idea.

I can only speak for my team, but back in January, we had a quite lengthy discussion on whether to go wide/long. We eventually decided on long (but with weight distributed back so we could overhang). We came to this conclusion as you could only balance two robots for both qualification alliance bridges and coop bridges.

I LOVE the point Evan brought up
Quote:

Originally Posted by IRI Website
"We are considering some minor rules changes to the 2012 FRC game, Rebound Rumble. These changes will only be slight tweaks and will not be significant. Our intent is to make a slight change that may improve the game, but not make a change that will encourage teams to alter their robot."
So they pretty much did the exact OPPOSITE of what they said they were going to do. Rule #3 is in no way a "slight change". "Minor" rule changes wouldn't have teams question the reason why they built the robot they did.

After talking with Justin, and reading Tyler's post, I'm in complete agreement.
Quote:

Originally Posted by Holtzman (Post 1175296)
We're long. We're not worried. There will be many matches where all 3 of our opponents devote 40 seconds to attempting to triple and fail. We will continue to score undefended while our partners double. [/url]

Triple balancing is HARD. Teams could barely perfect it by Finals Match 3, and that was after trying it up to 8 times before then. You have to nail a triple with two teams you may never have done it with before. Justin made a good prediction that teams are going to realize how hard it is, and after many failures by a lot of alliances, teams are just going to stop trying for the triple balance during qualifications, and go back to the double. Many alliances died by the triple balance; attempting the triple when only needing a double, or just failing at the triple for a loss throughout the season(148/33 and 67/2826 for example). The triple balance during quals at IRI will be high risk for little reward. There are going to be so many great scorers there, the extra 20 points won't be that significant and in my opinion won't make the difference in too many matches.
Sorry for the rambling, IRI will be fun no matter what.
Mike

Tetraman 28-06-2012 17:34

Re: IRI Rule Changes - 2012
 
After thinking about it, I've come up with a few more thoughts.

1) I still believe the #2 and #3 rule changes are bad ideas. I believe they take away from the core fundamentals of Rebound Rumble and I think will alter the tournament in a negative way.

2) That said, I'm becoming more interested in finding out if I am right or wrong. This experiment might end up as a good thing for FIRST - why? Because it may determine the future of FIRST robotics games. I theorized at the end of the FIRST robotics season (to myself, I didn't write it anywhere) that we won't be seeing any more Co-op point interactions in the near future. However, I think this might end up giving the GDC the factors they need to greenlight more Co-Op interactions in the future or hammer the nail in the coffin.

3) Why is rule #1 enforced on the honor system? Are the robots not weighed and inspected at IRI? And why is it worded like that? Is the rule stating that your original robot must maintain it's original weight +5 pounds? With all the talk about being able to do some upgrades on your robot, why is the rule +5 pounds rather than maximum robot weight is 125 pounds? And +5 pounds since when? Since championship or the end of the ship date, since many robots are altered greatly at each event they attend.

Gregor 28-06-2012 17:48

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Travis Hoffman (Post 1175485)
Hey I'm padding the stats to start. :D

Those who are indifferent/defiant to the presence of triples are definitely not pro. I can dig NEUTRAL. Let's refine:

#DISCLAIMER - a team number appearing below indicates a member of that team has indicated their preference for rule #3 one way or another. That does not automatically mean the entire team shares their viewpoint. It was easier to note the CD user's team number. If two members of a team indicate differing opinions, I will indicate this via their usernames. Not that this list is anything more than an informal two-minute skim of information that was already clear from reading the thread. :-)

PRO:
  • 67 (W)
  • 68 (W)
  • 234 (W)
  • 341 (W)
  • 868 (SQ)
  • 907 (W)
  • 3940 (W)
  • 4334 (W)
NEUTRAL:
  • 33 (W)
  • 359 (L)
  • 548 (L)
  • 829 (W)
  • 1640 (SW)
  • 2056 (L)
CON:
  • 48 (L)
  • 340 (L)
  • 461 (L)
  • 744 (L)
  • 772 (L)
  • 2168 (L)
  • 2337 (L)
  • 3193 (L)
  • 3310 (L)
  • Secret Unnamed Team (L)

Where are you getting this information from? I don't see anywhere saying that 907 is pro the change? Put us in the "just deal with it and stop complaining" section please....

akoscielski3 28-06-2012 17:50

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Gregor (Post 1175731)
Where are you getting this information from? I don't see anywhere saying that 907 is pro the change? Put us in the "just deal with it and stop complaining" section please....

I was thinking the same thing. I doubt it will hurt us. we can hang over so far that i think (as along as we can be on the outside) that we will be able to triple most of the time. Even though we have never tripled at competitions as we only tried it once in queen city, we also put our COG on the outside of the bridge and just flipped.

Chris Fultz 28-06-2012 21:09

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Chris Fultz (Post 1175157)
1. +5 pounds allowed. Honor system, unless the referees question you.

Quote:

3) Why is rule #1 enforced on the honor system? Are the robots not weighed and inspected at IRI? And why is it worded like that? .
It has always (for at least the last several years) been this way, so that teams can make repairs and modifications and not be worried about the 120 pound weight limit. +5 refers to the FIRST rule of 120 pounds.

No, we don't inspect at IRI. We trust teams to be legal and stay legal. We don't weight robots, but if a robot appears to be signficantly heavy, the referee can check it.

DampRobot 29-06-2012 14:57

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Travis Hoffman (Post 1175485)
Hey I'm padding the stats to start. :D

Those who are indifferent/defiant to the presence of triples are definitely not pro. I can dig NEUTRAL. Let's refine:

#DISCLAIMER - a team number appearing below indicates a member of that team has indicated their preference for rule #3 one way or another. That does not automatically mean the entire team shares their viewpoint. It was easier to note the CD user's team number. If two members of a team indicate differing opinions, I will indicate this via their usernames. Not that this list is anything more than an informal two-minute skim of information that was already clear from reading the thread. :-)

PRO:
  • 67 (W)
  • 68 (W)
  • 234 (W)
  • 341 (W)
  • 868 (SQ)
  • 907 (W)
  • 3940 (W)
  • 4334 (W)
NEUTRAL:
  • 33 (W)
  • 359 (L)
  • 548 (L)
  • 829 (W)
  • 1640 (SW)
  • 2056 (L)
CON:
  • 48 (L)
  • 340 (L)
  • 461 (L)
  • 744 (L)
  • 772 (L)
  • 2168 (L)
  • 2337 (L)
  • 3193 (L)
  • 3310 (L)
  • Secret Unnamed Team (L)

Count one Secret Unnamed, and long, Team to Pro. In my opinion, cooperation points just masked what teams played the game best. Not that our team would have done better, just that cooperation points didn't rank teams such that teams that would do better in eliminations would be ranked higher. It added noise to the system.

Travis Hoffman 29-06-2012 15:00

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by DampRobot (Post 1175851)
Count one Secret Unnamed, and long, Team to Pro. In my opinion, cooperation points just masked what teams played the game best. Not that our team would have done better, just that cooperation points didn't rank teams such that teams that would do better in eliminations would be ranked higher. It added noise to the system.

To be clear, that list was only relevant to Rule Change #3 - the qualifying triple rule change.

Hey Dustin - step away from your popcorn and post your meme. It summarizes the general gist of the #3 rule change analysis fairly accurately. :-)

I think Rule Change #2 (no co-op bridge) has been generally accepted by most participating teams, expressed in a range of opinions spanning from "awesome!" to "not horrible".

Aren Siekmeier 30-06-2012 13:38

Re: IRI Rule Changes - 2012
 
Well here we are, doing what we CDers are best at...

I may as well chip in. My only real issue (as I've stated before) is the elimination of the coopertition bridge, probably my favorite feature of this game. (So I guess my response to that specifically is more adverse than "not horrible".) But there will certainly be plenty of excitement with triple balances in quals, with the caliber of the teams attending.

Also, I completely agree that the perceived detriment to long bots from this change is quite overblown. For one, you can never completely avoid being randomly assigned a match that is weighted heavily against you (doesn't mean you can't win though...). However, at this event, the caliber of those attending shouldn't give you much to worry about when it comes to your alliance's ability. But in any case, it's a great opportunity to make your robot even better to meet whatever challenge is specifically posed to your team.

And as many have mentioned, the organizers certainly have their right to make rule modifications to make the event more exciting for spectators, more inspiring for teams, and generally better. I have no doubts that the committee were very thoughtful and deliberate in this decision.

waialua359 30-06-2012 15:25

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by compwiztobe (Post 1175934)
Well here we are, doing what we CDers are best at...

I may as well chip in. My only real issue (as I've stated before) is the elimination of the coopertition bridge, probably my favorite feature of this game. (So I guess my response to that specifically is more adverse than "not horrible".) But there will certainly be plenty of excitement with triple balances in quals, with the caliber of the teams attending.

Also, I completely agree that the perceived detriment to long bots from this change is quite overblown. For one, you can never completely avoid being randomly assigned a match that is weighted heavily against you (doesn't mean you can't win though...). However, at this event, the caliber of those attending shouldn't give you much to worry about when it comes to your alliance's ability. But in any case, it's a great opportunity to make your robot even better to meet whatever challenge is specifically posed to your team.

And as many have mentioned, the organizers certainly have their right to make rule modifications to make the event more exciting for spectators, more inspiring for teams, and generally better. I have no doubts that the committee were very thoughtful and deliberate in this decision.

I couldnt agree more.
Not because we are a long bot, but because teams still have to be able to score. There is still a large difference between teams that can score quickly down to the ones that have a much more difficult time.
If the rule change was that detrimental, we would have either canceled or made a widebot in preparation of this tournament.

The rule change makes elimination matches in every match, nothing more, nothing less.

Coopertition, while great in concept, had flaws that created drama between several teams this season. Anything to revise or adjust the concept in the future to avoid such situations would be great.
The most odd part of it all that baffles me, is that two different games were being played in order to be successful between qualification and elimination matches.

Chris Fultz 22-07-2012 18:14

Re: IRI Rule Changes - 2012
 
Part of me hates to revive this thread, but ...

Now that the IRI has been played with the modified rule, what are your thoughts?

jblay 22-07-2012 18:41

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Chris Fultz (Post 1178777)
Part of me hates to revive this thread, but ...

Now that the IRI has been played with the modified rule, what are your thoughts?

I thought it was a great rule change and really devalued the triple if anything because teams saw how it wasn't as worth the risk as they thought. In the long run I think it helped long bots make the eliminations more than it hurt them.

trilogy2826 22-07-2012 18:48

Re: IRI Rule Changes - 2012
 
I think 2826, 1114 and 4334 proved that being long doesn't matter for the triple. It's all about the combination of the bots that makes it work. Even on the practice field, we could pretty quickly triple with 245 instead of 4334.

I did not originally agree with the elimination of the coop points and I really disagreed with the full time triple award, but I now think it added a whole new level of excitement to the game. At least half the matches had all the excitement of the Archimedes finals. Seeing multiple qual matches topping 100 pooints in an alliance keeps the crowd coming back for more.

Chris is me 22-07-2012 20:18

Re: IRI Rule Changes - 2012
 
I think it was an awesome change that made matches more exciting and added a bit of extra strategic depth to qual matches.

Travis Hoffman 22-07-2012 20:21

Re: IRI Rule Changes - 2012
 
I think I already provided my post-IRI feedback to Chris in person and therefore don't need to repeat it here. :-)

rick.oliver 22-07-2012 23:18

Re: IRI Rule Changes - 2012
 
For the teams which accomplished it, it was quite a rush. The crowd certainly seemed to appreciate it. I wonder what the statistics would say about the impact on the rankings. The way it was officiated was explained and seemed to be applied consistently.

The end game of each match was certainly different, but I wouldn't say that I missed the co-op bridge.

It obviously made Paul very happy.

Gregor 22-07-2012 23:20

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by rick.oliver (Post 1178812)
It obviously made Paul very happy.

It obviously made quite a few people very happy:D The loud cheering when the head referee went over that rule change during the driver's meeting was immense.

IKE 23-07-2012 08:18

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by Travis Hoffman (Post 1178796)
I think I already provided my post-IRI feedback to Chris in person and therefore don't need to repeat it here. :-)

As you were quite vocal before the competition, I am curious what your feedback was.
Per the rule changes:

The rule changes / refinements for the 2012 IRI are pretty simple.

1. +5 pounds allowed. Honor system, unless the referees question you.

2. No Co-Op points. Ranking based on win-loss and the existing tie-breakers.

3. Alliances may balance 3 on their alliance bridge during qualifications. Three robots balanced is worth 40 points.

4. Draft is 1 - 8, 1- 8, 8 - 1. Alliances select their own backup. Use of the back-up is at the discretion of the alliance.

1. +5 lbs allowed for Wildstang to put on their Fun Lights. That alone was worth it.

2. As far as the Co-Op switch up, initially I would have said that the traditional W/L structure did a poor job as there was very little inside top 8 picking. However, there were a ton of teams picked immediately outside of the top 8, so my reaction probably needs a bit of vetting with some math and analysis versus other events.

3. I missed most of Friday, but really enjoyed Saturday. I believe I heard there were 19 triples in qualifying. Doesn't sound like the game changer some were expecting, but again more analysis would be required to see if it was a bigger player.

4. Every year i think the 1-8, 1-8, 8-1 back-up will lock in a victory for the #1 seed. Once again, my fears have been subsided with some amazing strategy and play. There are so many top tier teams that this style of draft does work well.

Overall, great job (IMO) with the rule changes.

Richard Wallace 23-07-2012 11:24

Re: IRI Rule Changes - 2012
 
Beforehand, I was worried that Rebound Rumble would not be as exciting without the co-op bridge. After seeing IRI, I wish we could play this game again next FRC season, using IRI rules.

My opinion now is that the co-op bridge overemphasized the endgame stunt, at the expense of last second shooting by robots.

To help Paul keep track of his prediction (30 triple balances in qualifying matches), I kept a count. I saw 19 successful triple balances in qualifying matches, plus three more that were awarded automatically (but not actually completed by the robots) as penalty for interfering with balancing. And there were several (five by my count) very near misses.

However, I was more excited by the ridiculously high hoop scores that IRI teams put up -- and excited to see the best hoop scorers at the top of the seedings. This game is more fun to watch when it is decided by shooting -- and of course by ball control, since you can't shoot balls that you don't have.

TL;DR: The IRI field showed us the way this game should be played. Thanks, IRI committee, for giving them the opportunity.

Travis Hoffman 23-07-2012 14:02

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by IKE (Post 1178830)
As you were quite vocal before the competition, I am curious what your feedback was.

:cool:

Jim Zondag 23-07-2012 15:32

Re: IRI Rule Changes - 2012
 
Quote:

Originally Posted by IKE (Post 1178830)
I believe I heard there were 19 triples in qualifying. Doesn't sound like the game changer some were expecting, but again more analysis would be required to see if it was a bigger player.

Does anyone have all the IRI match results? I want to do some math on this event to compare with the regular season data.


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