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-   -   Sensors (http://www.chiefdelphi.com/forums/showthread.php?t=107262)

Michael Hill 13-07-2012 17:33

Re: Sensors
 
When it comes to encoders, a quadrature encoder is particularly useful. If you take a normal (not magnetic, but light-based) encoder apart, you'll find a light source, an "encoder wheel" with a bunch of holes and a light sensor. Basically, the light shines through the holes. When the wheel spins, the receiver counts how many holes have been seen. Normally, the light sensor can't tell if the wheel is spinning forward or backward, but a quadrature encoder has another light sensor and another set of holes on the wheel that are offset from the first set. There are four distinct "states" the encoder can be in, so it knows if it's counting up or down.

Kevin Selavko 13-07-2012 22:31

Re: Sensors
 
Quote:

Originally Posted by Gdeaver (Post 1177096)
$40 and an Arduino will get you a 3 axis accelerometer and Gyro that can give you pitch, yaw and roll. As was mentioned the yaw is going to drift over time. 6 axis IMU's have improved allot. Our team is going to work with them this fall. Maybe we can get field centric drive working. If we could only firure out how to get a magnetometer working on the bot, neat things could be done. All those magnetic fields put the damper on them. An IMU is what is needed for good bridge balancing.

So magnetometers don't work well on the robots?

Gdeaver 14-07-2012 08:23

Re: Sensors
 
Magnetometers work on robots however that calculated heading most likely will have very little relation to the actual heading of the robot. The hard iron effects can be compensated for. It's the motors that are the big problem. We haven't given up on them yet. Depending on the robot and game a magnetometer may be able to work. Our robot this year has way to many motors all over and there is no place to mount it to get it away from those fields. Our robot last year may be a better candidate. These are the issues we will look at this fall.


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