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Re: Modern Upgrrade
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-John |
Re: Modern Upgrrade
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Re: Modern Upgrrade
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The yearly challenges don't have to be hard to understand and FIRST nailed that on the head this year given the task was playing basketball. I would like to see FIRST take one of the more abstract games and make it just as fun and understandable for next year. *cough 2005/2000 *cough |
Re: Modern Upgrrade
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I would start with getting rid of the Sterilite containers and make the game pieces symmetric about all 3 axes. The problem with stacking that year is you first had to be able to manipulate the bins into the proper orientation before you could even think about stacking them. It was just too difficult of a task to bother with (especially considering how easy it was to knock the stach over). Make the objects cubes and it becomes a much more realistic task. The only problem is will be tough finding off-the-shelf game pieces. The second thing is that it was too easy to destroy stacks once they were made. There needs to be some stack protection, either in an area on the field, or after a time. A rule was needed like you can't destroy a stack in the last 30 seconds of a match, or maybe you can't touch stacks in the colored area of the field. With those changes to encourage more stacking robots, the game could turn out to produce some of the coolest robots we've seen. I think I could get on board with that game. Even with all of that being said, 2000 was BY FAR the best game FIRST ever had. That game would get monster ratings on television. My 2nd favorite was 1998 (Ladder Logic). |
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Re: Modern Upgrrade
It's funny how polarizing 2003's game was. Stack Attack was either loved or hated by those who participated in it.
I have always felt adding one tweak to Stack Attack would help gameplay. Basically this: -For any robot to score points by being "King of the Hill", their alliance must have a stack of at least 2 high. I haven't really fully baked out how the gameplay would evolve, but my thoughts were that it would force alliances to worry about the bins. You would also get collaboration between team members to "stack" robots on each other, as most likely you will have one representative from each alliance parked on top. A team member would have to be designated as stack builder/protector, less your alliance risks scoring 0 King of the Hill points. Just a silly idea I've had for a while. -Brando |
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Maybe milk crates would be a better option? |
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I can't think of a single game that didn't have issues with breaking pieces. |
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At one point, shortly after the 2003 game, Dave addressed the bin-breaking issue. He said he was working on a design for a bin made out of concrets so it wouldn't break.
I think it's also a good idea to note that I'm currently looking at about 3 of 330's practice bins, which are currently being used for storage... After hitting concrete and bricks due to persons on dollies, robots going up and over the ramp, and I think we were even able to get 2 robots going at once at some point. |
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2010 brings up a point about gamepieces that I wish FIRST would focus more on; use actual sports gamepieces when possible, ideally quality brands. They are likely going to be more consistent and durable than other options. |
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I also do agree that first should use brand name, quality sporting goods as future game pieces. 2 good reasons why are because they are quality and if they are name brand they wont run out at Wal-Mart. |
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