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Re: Ground clearance
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However, if the CG of the robot is close enough to center that enables the teetering you know longer have this luxury. The acceleration at the beginning of the turn and throughout could switch which axis you rotate about. Meaning it could be between the front and center wheels, or the rear and center wheels. We knew that every turn would be about a central point with almost no variation. It is like have a 4WD robot with a wheelie bar with powered wheels. Again, the application should drive the design. This is just another option to keep in mind. |
Re: Ground clearance
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Re: Ground clearance
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But I understand what you are saying though. But why would you want a robot with a CG + acceleration that would allow rocking in normal situations? Is there too much variance in when it does or does not teeter to be able to predict what axis the robot will turn about? We chose this design for stability reasons. We always sit on our rear wheels. Likewise we always turned about the same point. I guess it is just design intent. |
Re: Ground clearance
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Again, thanks for the info on tetering as a method of control. Definitely a new bit of info for me. Ever since stack attack, I've been wary of tippy robots :lol: OP, I hope we haven't gotten too far off your original question... |
Re: Ground clearance
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I'm not saying your decision was a bad one, we did the same thing in 2009; Just clarifying for the lesser informed people reading that there isn't some holy grail difference here. |
Re: Ground clearance
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Can I pose the question: if you know are going (significantly) bias the CG to one side of the robot, why drop the center as opposed to raising the front? Not trying to argue the poi t just want a different designers perspective. |
Re: Ground clearance
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A bigger factor for us is we don't like giving up symmetry on our parts. If we can maintain it, it makes fab and assembly easier/less confusing. It's a really trivial difference though, between implementations. |
Re: Ground clearance
I would strongly caution about going less than 0.5" of ground clearance, here is why:
In 2008, it was a flat game in the rules.... except for th 5" plates supporting the poles for the center divider. That a lot of teams got stuf on. 2010 was flat between the bumps, except it wasn't as they added some plywood at teh entrance/exit ramp surface of the bumps so that teams didn't damage the flooring. 2005 was flat, except for the 3/16" plastic triangles on the floor to designate the loading. And the 1.5" tubes you might get shoved over while scoring a Tetra. You can go less than 0.5" (I have seen many successful bots do this), but I would caution going much below that. |
Re: Ground clearance
I concur with IKE
FIRST has a tendency to put plywood and metal plates as field element bases under the carpet, and most of the time that results in about a 1/2" lip in the carpet. I've seen many robots over many years get hung up or spun around when they hit one at the wrong angle, or get pushed over it. Not worth risking when it's easily avoided. |
Re: Ground clearance
It's worth pointing out that ground clearance between the wheels, and ground clearance in front of the frontmost wheel (ditto on the back) have different needs/affects.
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Re: Ground clearance
Thanks everyone! I've redesigned my chassis so that there will be 7/8" ground clearance. Makes a lot more sense, and the redesign has allowed me to loose some weight. (I'll try and get a CAD up once the CAD team starts meeting)
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Re: Ground clearance
Another thing about the inconsistent turning axis is that it can be used to your advantage with the right drivers and driving practice. Watch the 2011 Einstein finals(both matches) and watch 254 very closely. You will see that they do this. One example of the right way to use the inconsistent turning axis is when they come from picking up a tube in the feeder station. They transverse the whole field backwards and then right before they get to the racks, they brake, shifting their turning axis and causing them to use the turning axis closer to the racks, allowing them to turn and immediately score instead of having to turn and then drive closer to the racks.
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