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-   -   Ring It Up! and Rack n' Roll (http://www.chiefdelphi.com/forums/showthread.php?t=108254)

MARS_James 09-09-2012 02:57

Ring It Up! and Rack n' Roll
 
For those of you who haven't seen this years FTC game here is the animation:
http://www.youtube.com/watch?v=Fj2a3_8Az9U

Now we constantly bring up the similarities between games such as Aim High and Rebound Rumble. But it seems like Ring It Up is just Rack n' Roll without the moving Rack in the center but everything else is the same from a game design standpoint to name a few:

Autonomous game pieces are the only ones who stay scoreable in the line
The raising of the robots in the end game
The round individual colored game pieces

I may be wrong but what is Delphi's opinion of this game and it's similarities to Rack n' Roll ( if you haven't seen that game here is a link to that animation as well: http://www.youtube.com/watch?v=khTGSKvDyS4)

Mk.32 09-09-2012 03:21

Re: Ring It Up! and Rack n' Roll
 
This is also really similar to LogoMotion from 2011.
Can't wait to see the bots that come out of this :D

galewind 09-09-2012 09:18

Re: Ring It Up! and Rack n' Roll
 
And triple play from 2005.

kjohnson 09-09-2012 12:15

Re: Ring It Up! and Rack n' Roll
 
I see:
  • 3x3 grid with floor goal, stackable game pieces for goal ownership, and line completion bonuses from 2005 - Triple Play
  • Lifting robots, autonomous "Keeper," vertical rack, and stackable game pieces for goal ownership from 2007 - Rack n Roll
  • Stationary vertical rack from 2011 - Logomotion

The similarities to Logomotion end at the vertical rack for me. Ring It Up has a single shape game piece and teams can score on either side of the rack instead of only their own.

Siri 09-09-2012 15:33

Re: Ring It Up! and Rack n' Roll
 
^ Rack 'n Roll also had "line" bonuses of a different type.

I do like the heavier game pieces and the infrared markers. But that's a heck of a scoring system. Fun coaching job!

Dr Theta 09-09-2012 17:32

Re: Ring It Up! and Rack n' Roll
 
I find the percentage scoring bonus intriguing. I wonder if it might eventually be applied in FRC settings.

Lil' Lavery 09-09-2012 17:45

Re: Ring It Up! and Rack n' Roll
 
The scoring system isn't even remotely close to how scoring was operated in 2007. Just because it has rings and a rack doesn't mean it's a similar game.

There weren't line "bonuses" in 2007, you only got points for rows, and the scoring progressed exponentially. A "row" of one tube was worth 2 point, a row of two was worth 4 points, a row of three was worth 8, etc. These bonuses are much closer to the tic-tac-toe style of 2005 than they are to 2007, though the highest tetra placed awarded control of a goal in that game rather than the largest quantity of scoring objects. In 2007, scoring on a peg guaranteed you ownership unless the peg was spoiled. The opponent couldn't place more ringers on that peg to attempt to negate it, unlike this FTC game or FRC in 2005.

Lifting robots in the end game only had two scoring levels in 2007, and didn't reward you for lifting further beyond that threshold.

There may be some surface level similarities, but in terms of game theory these games aren't very similar.

z_beeblebrox 09-09-2012 18:45

Re: Ring It Up! and Rack n' Roll
 
The scoring is more like 2005, since points are given for the relative positions of the game pieces as well as their presence. This seems like an interesting game (and a hard one). I think many robots will barely be able to score, but the good ones will be very impressive.

Siri 09-09-2012 20:22

Re: Ring It Up! and Rack n' Roll
 
Quote:

Originally Posted by Lil' Lavery (Post 1184900)
The scoring system isn't even remotely close to how scoring was operated in 2007. Just because it has rings and a rack doesn't mean it's a similar game.

There weren't line "bonuses" in 2007, you only got points for rows, and the scoring progressed exponentially. A "row" of one tube was worth 2 point, a row of two was worth 4 points, a row of three was worth 8, etc. These bonuses are much closer to the tic-tac-toe style of 2005 than they are to 2007, though the highest tetra placed awarded control of a goal in that game rather than the largest quantity of scoring objects. In 2007, scoring on a peg guaranteed you ownership unless the peg was spoiled. The opponent couldn't place more ringers on that peg to attempt to negate it, unlike this FTC game or FRC in 2005.

Lifting robots in the end game only had two scoring levels in 2007, and didn't reward you for lifting further beyond that threshold.

There may be some surface level similarities, but in terms of game theory these games aren't very similar.

The scoring system is very different (and more complicated), but it's more than just rings and a rack. White autonomous keepers, owning pegs (total tubes instead of spoilers), tic-tac-toe-like completion vertically/horizontally/diagonally, playing on the other side of the rack... make match approaches between the two much more similar than, say, LogoMotion (which really is mostly a surface similarity). It also resembles Triple Play perhaps more closely, especially in terms of scoring and grid layout. However, this misses some critical strategic aspects like swinging around the rack, that are better exemplified in Rack 'n Roll.

As for the elevation, I'm not into FTC kit (or even VEX now) but I'll be interested to see what sorts of liftee robots the exponential rule creates. By and large, a fully-equipped robot could be lifted to maximum point bonus in Rack 'n Roll. I picture some really small box bots for rookies to be lifted the way the FTC crates were last year.

MarcSol 09-09-2012 21:46

Re: Ring It Up! and Rack n' Roll
 
Quote:

Originally Posted by Siri (Post 1184920)
As for the elevation, I'm not into FTC kit (or even VEX now) but I'll be interested to see what sorts of liftee robots the exponential rule creates. By and large, a fully-equipped robot could be lifted to maximum point bonus in Rack 'n Roll. I picture some really small box bots for rookies to be lifted the way the FTC crates were last year.

My question is how is 'lifting' defined? Is providing a ramp for a partner to roll up on considered lifting or do we have to mechanically lift our partner?

Alan Anderson 09-09-2012 22:41

Re: Ring It Up! and Rack n' Roll
 
Quote:

Originally Posted by MarcSol (Post 1184934)
My question is how is 'lifting' defined?

I suspect that question, and many others, are answered in the Game Manual. Read it first, and if you still have questions read it again. You'll ask much better questions, and waste much less time overall, if you do it that way instead of the other way around.

jspatz1 09-09-2012 22:57

Re: Ring It Up! and Rack n' Roll
 
Despite some differences, the OP is correct this game is quite similar to Rack n Roll. FTC teams will be wise to study successful 2007 FRC robots.

MarcSol 09-09-2012 23:54

Re: Ring It Up! and Rack n' Roll
 
Quote:

Originally Posted by Alan Anderson (Post 1184951)
I suspect that question, and many others, are answered in the Game Manual. Read it first, and if you still have questions read it again. You'll ask much better questions, and waste much less time overall, if you do it that way instead of the other way around.

Alan,

I'm sorry if my question didn't meet your minimum requirements. Before posting the question though I did read the game manual. In fact, I've read it a few times so far and will probably read it quite a few times more before we reach competition. Lifting was not defined.

You obviously know not the answer to my question and could have saved everyone some time by not replying at all.

Best Wishes,
Marc

Gregor 10-09-2012 00:04

Re: Ring It Up! and Rack n' Roll
 
Quote:

Originally Posted by MarcSol (Post 1184971)
Alan,

I'm sorry if my question didn't meet your minimum requirements. Before posting the question though I did read the game manual. In fact, I've read it a few times so far and will probably read it quite a few times more before we reach competition. Lifting was not defined.

You obviously know not the answer to my question and could have saved everyone some time by not replying at all.

Best Wishes,
Marc

If you wish to give scathing retorts to people that are trying to give you advice, please think again.

Regardless

Quote:

Originally Posted by Rule 1.3.4
In order to earn the Lifting Bonus, the lifted Robot must be fully supported by the Alliance partner’s Robot

Lifting is not defined, so do so as you please.

Please note I found this within a 3 minute search, I have no involvement with FTC, and this was the first (and probably last) time I have looked at the FTC manual.

MARS_James 10-09-2012 00:06

Re: Ring It Up! and Rack n' Roll
 
Quote:

Originally Posted by MarcSol (Post 1184934)
My question is how is 'lifting' defined?

In the game manual part 2 it says:
"In order to earn the Lifting Bonus, the lifted Robot must be fully supported by the Alliance partner’s Robot and not by any other game object"

So yes a ramp would count


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