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Ring It Up! and Rack n' Roll
For those of you who haven't seen this years FTC game here is the animation:
http://www.youtube.com/watch?v=Fj2a3_8Az9U Now we constantly bring up the similarities between games such as Aim High and Rebound Rumble. But it seems like Ring It Up is just Rack n' Roll without the moving Rack in the center but everything else is the same from a game design standpoint to name a few: Autonomous game pieces are the only ones who stay scoreable in the line The raising of the robots in the end game The round individual colored game pieces I may be wrong but what is Delphi's opinion of this game and it's similarities to Rack n' Roll ( if you haven't seen that game here is a link to that animation as well: http://www.youtube.com/watch?v=khTGSKvDyS4) |
Re: Ring It Up! and Rack n' Roll
This is also really similar to LogoMotion from 2011.
Can't wait to see the bots that come out of this :D |
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And triple play from 2005.
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I see:
The similarities to Logomotion end at the vertical rack for me. Ring It Up has a single shape game piece and teams can score on either side of the rack instead of only their own. |
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^ Rack 'n Roll also had "line" bonuses of a different type.
I do like the heavier game pieces and the infrared markers. But that's a heck of a scoring system. Fun coaching job! |
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I find the percentage scoring bonus intriguing. I wonder if it might eventually be applied in FRC settings.
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The scoring system isn't even remotely close to how scoring was operated in 2007. Just because it has rings and a rack doesn't mean it's a similar game.
There weren't line "bonuses" in 2007, you only got points for rows, and the scoring progressed exponentially. A "row" of one tube was worth 2 point, a row of two was worth 4 points, a row of three was worth 8, etc. These bonuses are much closer to the tic-tac-toe style of 2005 than they are to 2007, though the highest tetra placed awarded control of a goal in that game rather than the largest quantity of scoring objects. In 2007, scoring on a peg guaranteed you ownership unless the peg was spoiled. The opponent couldn't place more ringers on that peg to attempt to negate it, unlike this FTC game or FRC in 2005. Lifting robots in the end game only had two scoring levels in 2007, and didn't reward you for lifting further beyond that threshold. There may be some surface level similarities, but in terms of game theory these games aren't very similar. |
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The scoring is more like 2005, since points are given for the relative positions of the game pieces as well as their presence. This seems like an interesting game (and a hard one). I think many robots will barely be able to score, but the good ones will be very impressive.
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As for the elevation, I'm not into FTC kit (or even VEX now) but I'll be interested to see what sorts of liftee robots the exponential rule creates. By and large, a fully-equipped robot could be lifted to maximum point bonus in Rack 'n Roll. I picture some really small box bots for rookies to be lifted the way the FTC crates were last year. |
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Despite some differences, the OP is correct this game is quite similar to Rack n Roll. FTC teams will be wise to study successful 2007 FRC robots.
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I'm sorry if my question didn't meet your minimum requirements. Before posting the question though I did read the game manual. In fact, I've read it a few times so far and will probably read it quite a few times more before we reach competition. Lifting was not defined. You obviously know not the answer to my question and could have saved everyone some time by not replying at all. Best Wishes, Marc |
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Please note I found this within a 3 minute search, I have no involvement with FTC, and this was the first (and probably last) time I have looked at the FTC manual. |
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"In order to earn the Lifting Bonus, the lifted Robot must be fully supported by the Alliance partner’s Robot and not by any other game object" So yes a ramp would count |
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Yikes. Wayyy to much going on in that game. Good luck explaining that game to Grandm-....Anyone.
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Also, this is the beauty of FTC. Most of their games you can just walk up to and see the main scoring objectives (putting rings on the rack in this case). They don't need to much explaining. |
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As an FRC referee for many years, I have seen the rules used and abused, interpreted and skewed in many ways. I refereed the match when Wildstangs stacked one non-functioning robot on top of another non-functioning robot at the beginning of the match in order to get the lift bonus. While legal at that point in the competition, a new rule was added by the next week detailing that all robots must start each match touching the floor. This years FTC rules prevent such by not giving the Lifting Bonus if the lift started before the End Game. Assuming that a ramp is acceptable, does this mean if my Robot deploys its ramp before the End Game to allow my Alliance partner maximum time to roll up on it during the End Game that my Robot started the lift before the End Game? Is that different than deploying, let's say, a fork lift mechanism prior to End Game? The fork lift mechanism would not actively be lifting until it was placed beneath the Alliance partner's Robot and made contact with it where the ramp deployment would immediately enable 'lifting' as soon as it is deployed. Yes, I tend to look at rules and their interpretations closer than most people. As a referee for many years I looked at them to see how the rules were going to be abused by the teams. Finally, as a second year mentor, I get to look at them to see how my team can make the maximum use of the rules. Raul has taught me well ;) |
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If you still don't believe that a passive ramp applies, you're apparently assuming something that isn't in the rules. That box you think you see is only an illusion. |
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I think the reason this came up is the actual use of the work lifted vs elevated. Lifted implies a result of being lifted (verb) and elevated is typically translated as a position of something relative to other objects.
I am not saying that a ramp is not legal, but if you drive up on a ramp, to the top of a bot, you were not lifted there, even though you are now elevated above the playing surface. Makes me wonder why the GDC chose the wording they did. |
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Anyway, I think the game is quite complex and has some really big flaws. I don't do FTC, so I don't know how achievable finding the IR sensor will be, but I suspect that especially at early events, teams will be awarded the 50 point bonus based on whether or not they were lucky enough to run an autonomous routine to the right randomly selected peg row or not. That kind of massive variation in point values for something that could be done based on luck could potentially really unbalance the game. |
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It's a hard task, but I believe that teams that are want to be in contention for the championship will need to take advantage of that bonus. |
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No matter what, a rules interpretation found on Chief Delphi is not binding. I'd suggest asking the official Q&A when it becomes available for a true ruling.
While I agree with the interpretation given by Alan and others, I do understand Marc's concerns - so a request for an official rules/terminology interpretation by the FTC GDC would be appropriate. I agree that this game is more a reimagining of Triple Play - just twisted 90*. |
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Taylor, I realize that rules interpretation on Chief Delphi is not binding, but in my conversations with Head Refs over the years I have heard many times that the views and concerns expressed on Chief Delphi do influence both the rulings of the GDCs as well as how Head Referees interpret the rules. Many rulings I have been told about started as questions and conversations here.
I actually hope Alan and the others are correct; I just question how they achieved their interpretations. Developing a ramp sounds much more feasible given the size of the FTC Robots than developing a lift mechanism. |
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1) The lift rule is not exponential; it is 5 points for each extra inch, which means that the extra height might not be as important as it was in last year's FTC game. 2) The FTC kit lacks in several ways, but this year the raw material rules got opened way up. Now we can use any amount of any raw material that is widely available on McMaster or someplace similar. Also, next year North American teams get to start using the Matrix system, which looks promising. I think those two factors will do a lot to make FTC robots more interesting. |
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2) I understand the options are greater, I'm just not sure the minimum (un)viable executions will be. I've known veteran FRC teams led by professional engineers that struggle with raw material procurement. (No, seriously.) Either way, it's a little worrying to see an impetus for being so passive. I hadn't intended to argue any single point; I'll just be interested in what will happen. Will powerhouses invest in sky-high lifts without knowing the geometry of their load? Will anyone take a passive route without the guarantee of sky-high lifts? Will anyone want to get on a tall lift? <please don't drop me> What might I learn about student perception of engineering design tradeoffs that could prove useful in the classroom? Curiouser and curiouser. |
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Siri: agreed, it will be interesting to see how those questions play out.
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Keep in mind that when it comes to lifting the partner robot, there are only bonus points for supported lift up to 24"
So if the bot doing the lifting is 18"tall it only has to lift a bot 6 inches above itself. Still no small feat. Looking forward to see how it all plays out. |
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The answer to your original question about how "lifting" is defined: It isn't. I don't believe that is an accidental omission. |
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Question from a FRC person. What are you FTC people thinking to tell the difference in weight of the rings?
I understand if people want to keep this a secret, but I am curious. I have my own ideas :) Thanks |
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