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Swerve Drive Rotation Control
So our team has undertaken the task of building a swerve drive this off season and we have a question. Say you have 4 modules, 1,2,3, and 4.
1------2 -.........- -.........- 3------4 If 1 and 3 are driven (wheel rotation) together, and 2 and 4 are driven together should we chain 1 and 2 together for steering (module rotation) and 3+4. Or should the same wheels driven together for drive be chained for steering? If we chain 1+2 and 3+4 it would make the chain and everything less cluttered. While if we chain 1+3 and 2+4 we would save the two sides for movement of game pieces. Thanks in advanced. |
Re: Swerve Drive Rotation Control
if you have the space to do it steering 1 +4 and 2+3 is even better.
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Re: Swerve Drive Rotation Control
You pretty much need to have each wheel be powered independently if you want to get decent benefits out of using a swerve drive. Steering is somewhat less important (a small amount of slippage is fine) so you can usually tie pairs of wheels together for steering. Diagonal is best.
Crab Drive involves tying all wheels together for steering (i.e. all wheels will face the same direction). 118 did this in 2008 and all wheels shared power. They way they dealt with rotation was by putting their manipulator on a rotating turret. The chassis of the robot didn't rotate at all during a match if I remember correctly. |
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The reason we were thinking of driving two wheels together is because our team has very little access to cnc and advanced manufacturing techniques. If we were to drive all wheels independently we would have to use 4 pre-made gear boxes. By chaining wheels togeather we have half the weight and half the complexity. |
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I guess what I was trying to ask was why would you drive each wheel individually if you steer two together? |
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Re: Swerve Drive Rotation Control
Steer 1+2 together, and 3+4 together.
It just makes more sense that way (to me), because if 1+3 and 2+4 are steered, and you steer them outwards and drive them forward, .....well, it won't do much good. Here is a good example: http://team221.com/upload/818-layout.jpg You may also want to study images of 118's drive systems.. |
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Most of the time, pushing matches can be avoided with just better driving, which boils down to finishing earlier and giving more stick time to the drivers. |
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1+2 and 3+4 vs 1+3 and 2+4 will get you the exact same thing. Consider the game though. If you have to bring a game piece up the middle of your robot then 1+2 and 3+4 is probably the wrong choice. However I highly recommend 1+4 and 2+3: 1717 used if for 2 years on their swerve and it allows you to turn very efficiently. |
Re: Swerve Drive Rotation Control
EH,
To respond to your original question, the simplest solution is to tie all four modules together for steering. You are going to have to provide some method of getting all the wheels aligned but then you should be good. We have made independent steering when we wanted to achieve something special. For instance, strafing in an arc for Rack and Roll. When discussing power, most teams will use some form of transmission built into the wheel module as external drives can be less efficient. The downside of crab steering designs is the weight and space needed for the system and the complexity of programming and feedback. Above all else, the best crab is only as good as it's drivers so practice is essential. Lot's and lot's of practice. |
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I'm not going to tell you what is best for your team, but think about the different pros and cons of connecting the halves of the robot and how that effects your steering/turning/driving etc. Also, as said before, consider how your chain paths effects your robots design/ability to play the game. What you prototype now might be modified for your competition robot because its not optimal for the game. Quasi-related: Good for you and your team! Building a swerve is a cool thing. They are a big learning experience for all involved regardless to implementation on a competition robot. :) |
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