Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Rumor Mill (http://www.chiefdelphi.com/forums/forumdisplay.php?f=15)
-   -   2013 Game Hint! (http://www.chiefdelphi.com/forums/showthread.php?t=109112)

Kevin Selavko 10-12-2012 21:21

Re: 2013 Game Hint!
 
What if the rounds are three minutes long and the first team on an alliance has to use the kinect for the first minute, then the 2nd team the second minute, and third team the third minute.

Forces to use the kinect or just sit on the field for a minute of play, and will still only have one kinect station per alliance.

BigJ 10-12-2012 21:45

Re: 2013 Game Hint!
 
I really hope there is not a strong "Kinect Bonus". Professional game studios have problems using a Kinect properly in a controlled living room environment. Some of the most successful Kinect games (Happy Action series from Double Fine) are arguably about making fun of how bad the Kinect is. Perhaps the next generation of this hardware will be more worthwhile to work with.

dcarr 10-12-2012 21:47

Re: 2013 Game Hint!
 
Quote:

Originally Posted by BigJ (Post 1200757)
I really hope there is not a strong "Kinect Bonus". Professional game studios have problems using a Kinect properly in a controlled living room environment. Some of the most successful Kinect games (Happy Action series from Double Fine) are arguably about making fun of how bad the Kinect is. Perhaps the next generation of this hardware will be more worthwhile to work with.

Valid point, but I'd hardly call a "living room environment" "controlled." There's no telling what size the room will be, distance from the user to the Kinect, lighting conditions, background color, etc. In my playing with the SDK, the Kinect does a pretty good job despite this. That said I'd rather not have my robot's ability to play the game well hinging on the Kinect's ability to respond properly in a given situation.

BigJ 10-12-2012 21:49

Re: 2013 Game Hint!
 
Quote:

Originally Posted by dcarr (Post 1200759)
Valid point, but I'd hardly call a "living room environment" "controlled." There's no telling what size the room will be, distance from the user to the Kinect, lighting conditions, background color, etc. In my playing with the SDK, the Kinect does a pretty good job despite this. That said I'd rather not have my robot's ability to play the game well hinging on the Kinect's ability to respond properly in a given situation.

What I meant was that the Kinect hardware is more likely tuned to work in a variety of living room lighting situations as opposed to sports arena lighting conditions :p

dcarr 10-12-2012 21:52

Re: 2013 Game Hint!
 
Quote:

Originally Posted by BigJ (Post 1200762)
What I meant was that the Kinect hardware is more likely tuned to work in a variety of living room lighting situations as opposed to sports arena lighting conditions :p

But what if I have mercury-vapor lights in my living room? ::safety::

I get what you're saying. Lighting can be tricky to deal with, whether the camera is sitting in the Kinect station or on the robot.

MortarManBro 10-12-2012 22:41

Re: 2013 Game Hint!
 
Maybe they're Rickrolling us by making us think we're being Rickrolled.. like double reverse psychology... :confused: :eek:

ratdude747 11-12-2012 00:39

Re: 2013 Game Hint!
 
Quote:

Originally Posted by Tetraman (Post 1200428)
Welcome to the 2013 FIRST robotics competition and this year's game, Eye Spy. Eye Spy is played on a 27x54 foot field. Two alliances of three teams each stand on opposite sides of the field.

Each team will receive in the kit of parts a "Target Board". Surrounded by 3/4" PVC is a 1 foot hard corrugated board with a Sight Target on it, similar to that of the 2010 target, however one side confirms a Red Alliance and the other confirms a Blue Alliance. A Robot must have the Target Board on their robot for each match - it my be placed anywhere on the robot and maneuvered in any way, but can not extend outside the frame perimeter. A robot that plays a match will need the Target Board to be set at the side with their alliance color.

The field contains a number of EYE TOWERS. An Eye Tower is made up of a short-range optical sensor and two LED light bulbs - one Red and one Blue. When the Target Board of an alliance robot is aligned at least 1' away from the optical sensor, the sensor recognizes the target and lights up the bulb of the corresponding alliance color. There is one Eye Tower in front of each Human Player Station, and there are three at various heights on the long sides of the field.

During a 15 second autonomous mode, robots use pre-programed instructions to "capture" as many of the Eye Towers for their alliance as possible. Kinect Drivers can also be used to control the robots at this time. At the end of the PreGame Mode, the alliance that captured the most eye towers gains a 1 point bonus.

During the remaining 2 minutes of the match, alliance robots will do what they can to capture eye towers. Not only can Eye Towers be captured, but also converted from one alliance color to the other. Red alliance will try to convert blue towers into red, and vice versa.

Also during the match, robots will have the option of controlling one of three BASES. These are large octagonal shapes, similar to that of the Zone Zeal goals without the PVC pipes. The Bases are not used until the final 30 seconds of the match, in which robots are able to climb up onto the Bases to score additional points. (The Bases are 2 feet high, and on casters) Additional CoOp points will be scored if two robots of opposing alliances are on top of a single Base.

No rules against pinning in this game, similar to that of 2009.

1 Point is scored for each Eye Tower an alliance has captured AT THE END OF THE MATCH.
1 Point is scored for being the alliance who captured the most Eye Towers in the PreGame Mode. (1 Point for both if both alliances tied)
1 Point for each Robot on the top of a Base at the end of the match.

In Elimination Matches, one of the three Bases will be removed from the field, and one Base will be marked for only the Red Alliance and the other for only the Blue Alliance.

That actually sounds like a cool game. Both unique and easy for rookies to compete in. And challenging (sounds a lot like 2005 in some ways).

pokemonmegaman 11-12-2012 04:27

Re: 2013 Game Hint!
 
Quote:

Originally Posted by BigJ (Post 1200762)
What I meant was that the Kinect hardware is more likely tuned to work in a variety of living room lighting situations as opposed to sports arena lighting conditions :p

Not to mention that if another team decides to use a Kinect you will have interference from their Kinect as well...

Tetraman 11-12-2012 05:58

Re: 2013 Game Hint!
 
Quote:

Originally Posted by dellagd (Post 1200593)
I was thinking that because of the increased interest in the Kinect, and how almost nobody used it last year, they would use the extra time for an increased Hybrid period.

Teams have gotten so good at dead reckoning, unless they had to maneuver around a maze that changes at the start of every match, I highly doubt there is a team out there that wants to spend more time, energy, students and design to make the kinect work.

So long as the two alliances are not really allowed to touch each other during the hybrid mode (ala a rule that you can't cross the midfield line, ect.) then teams are more confidant in their ability of making one simple back-and-fourth dead reckoning motion with their robot.

You can not simply give a team points for using the kinect, and they can't make it so only one robot per alliance moves in a PreGame mode. The answer to this seems to be in what is moving. If it was an arm that had to pick up and lift an object, then sure more teams would try it (since nearly no one was able to autonomously in 2005). However unless the advantage for making the score was worth it, I'd still see less teams doing it.

What the GDC is probably looking into is Aim High. THAT was a game where the atuonomous mode meant something. If you won, not only did you gain 10 bonus points, but you also had control over the play of the game.

Ever since, Autonomous Mode has never really been important enough. I'm sure it has helped win games, but it never had an impact like 2006 did. If the GDC wants more teams to utilize the kinect, they need to make it not only worth it, but there would be a large disadvantage to not giving it a try.

And I just don't think that is possible.

jawebste 11-12-2012 14:00

Re: 2013 Game Hint!
 
Good catch. That metal bar resembles the Bishop Wisecarver track for bushing wheels in the FIRST Choice parts selection.

Gadeer Zbedat 11-12-2012 14:34

Re: 2013 Game Hint!
 
maybe , will be third alliance in FIRST , the yellow alliance:]

dellagd 11-12-2012 14:40

Re: 2013 Game Hint!
 
Quote:

Originally Posted by jawebste (Post 1200964)
Good catch. That metal bar resembles the Bishop Wisecarver track for bushing wheels in the FIRST Choice parts selection.

^ wrong thread?


EDIT: I got it now. Forgot about that theory.

Alan Anderson 11-12-2012 15:05

Re: 2013 Game Hint!
 
Quote:

Originally Posted by jawebste (Post 1200964)
Good catch. That metal bar resembles the Bishop Wisecarver track for bushing wheels in the FIRST Choice parts selection.

You might want to give a little context. Very few people will recognize that you're replying to post #12 in this thread.

ipburbank 11-12-2012 15:56

Re: 2013 Game Hint!
 
That yellow tack looks like a tennis ball.

gabrielau23 11-12-2012 22:52

Re: 2013 Game Hint!
 
Quote:

Originally Posted by Tetraman (Post 1200843)
Ever since, Autonomous Mode has never really been important enough. I'm sure it has helped win games, but it never had an impact like 2006 did. If the GDC wants more teams to utilize the kinect, they need to make it not only worth it, but there would be a large disadvantage to not giving it a try.

And I just don't think that is possible.

I'd argue that in Rebound Rumble the autonomous was slightly more important than in previous years. For Breakaway and Logomotion, the advantage was nearly nonexistent, and the endgame for Breakaway was pitiful. Rebound Rumble, I think, has started (hopefully) a trend towards making it relevant again. But you have to remember that the endgame and autonomous are just components of the game as a whole. The main game is still "the game" and thus, it should be the most important


All times are GMT -5. The time now is 16:25.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi