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Kevin Selavko 10-12-2012 21:21

Re: 2013 Game Hint!
 
What if the rounds are three minutes long and the first team on an alliance has to use the kinect for the first minute, then the 2nd team the second minute, and third team the third minute.

Forces to use the kinect or just sit on the field for a minute of play, and will still only have one kinect station per alliance.

BigJ 10-12-2012 21:45

Re: 2013 Game Hint!
 
I really hope there is not a strong "Kinect Bonus". Professional game studios have problems using a Kinect properly in a controlled living room environment. Some of the most successful Kinect games (Happy Action series from Double Fine) are arguably about making fun of how bad the Kinect is. Perhaps the next generation of this hardware will be more worthwhile to work with.

dcarr 10-12-2012 21:47

Re: 2013 Game Hint!
 
Quote:

Originally Posted by BigJ (Post 1200757)
I really hope there is not a strong "Kinect Bonus". Professional game studios have problems using a Kinect properly in a controlled living room environment. Some of the most successful Kinect games (Happy Action series from Double Fine) are arguably about making fun of how bad the Kinect is. Perhaps the next generation of this hardware will be more worthwhile to work with.

Valid point, but I'd hardly call a "living room environment" "controlled." There's no telling what size the room will be, distance from the user to the Kinect, lighting conditions, background color, etc. In my playing with the SDK, the Kinect does a pretty good job despite this. That said I'd rather not have my robot's ability to play the game well hinging on the Kinect's ability to respond properly in a given situation.

BigJ 10-12-2012 21:49

Re: 2013 Game Hint!
 
Quote:

Originally Posted by dcarr (Post 1200759)
Valid point, but I'd hardly call a "living room environment" "controlled." There's no telling what size the room will be, distance from the user to the Kinect, lighting conditions, background color, etc. In my playing with the SDK, the Kinect does a pretty good job despite this. That said I'd rather not have my robot's ability to play the game well hinging on the Kinect's ability to respond properly in a given situation.

What I meant was that the Kinect hardware is more likely tuned to work in a variety of living room lighting situations as opposed to sports arena lighting conditions :p

dcarr 10-12-2012 21:52

Re: 2013 Game Hint!
 
Quote:

Originally Posted by BigJ (Post 1200762)
What I meant was that the Kinect hardware is more likely tuned to work in a variety of living room lighting situations as opposed to sports arena lighting conditions :p

But what if I have mercury-vapor lights in my living room? ::safety::

I get what you're saying. Lighting can be tricky to deal with, whether the camera is sitting in the Kinect station or on the robot.

MortarManBro 10-12-2012 22:41

Re: 2013 Game Hint!
 
Maybe they're Rickrolling us by making us think we're being Rickrolled.. like double reverse psychology... :confused: :eek:

ratdude747 11-12-2012 00:39

Re: 2013 Game Hint!
 
Quote:

Originally Posted by Tetraman (Post 1200428)
Welcome to the 2013 FIRST robotics competition and this year's game, Eye Spy. Eye Spy is played on a 27x54 foot field. Two alliances of three teams each stand on opposite sides of the field.

Each team will receive in the kit of parts a "Target Board". Surrounded by 3/4" PVC is a 1 foot hard corrugated board with a Sight Target on it, similar to that of the 2010 target, however one side confirms a Red Alliance and the other confirms a Blue Alliance. A Robot must have the Target Board on their robot for each match - it my be placed anywhere on the robot and maneuvered in any way, but can not extend outside the frame perimeter. A robot that plays a match will need the Target Board to be set at the side with their alliance color.

The field contains a number of EYE TOWERS. An Eye Tower is made up of a short-range optical sensor and two LED light bulbs - one Red and one Blue. When the Target Board of an alliance robot is aligned at least 1' away from the optical sensor, the sensor recognizes the target and lights up the bulb of the corresponding alliance color. There is one Eye Tower in front of each Human Player Station, and there are three at various heights on the long sides of the field.

During a 15 second autonomous mode, robots use pre-programed instructions to "capture" as many of the Eye Towers for their alliance as possible. Kinect Drivers can also be used to control the robots at this time. At the end of the PreGame Mode, the alliance that captured the most eye towers gains a 1 point bonus.

During the remaining 2 minutes of the match, alliance robots will do what they can to capture eye towers. Not only can Eye Towers be captured, but also converted from one alliance color to the other. Red alliance will try to convert blue towers into red, and vice versa.

Also during the match, robots will have the option of controlling one of three BASES. These are large octagonal shapes, similar to that of the Zone Zeal goals without the PVC pipes. The Bases are not used until the final 30 seconds of the match, in which robots are able to climb up onto the Bases to score additional points. (The Bases are 2 feet high, and on casters) Additional CoOp points will be scored if two robots of opposing alliances are on top of a single Base.

No rules against pinning in this game, similar to that of 2009.

1 Point is scored for each Eye Tower an alliance has captured AT THE END OF THE MATCH.
1 Point is scored for being the alliance who captured the most Eye Towers in the PreGame Mode. (1 Point for both if both alliances tied)
1 Point for each Robot on the top of a Base at the end of the match.

In Elimination Matches, one of the three Bases will be removed from the field, and one Base will be marked for only the Red Alliance and the other for only the Blue Alliance.

That actually sounds like a cool game. Both unique and easy for rookies to compete in. And challenging (sounds a lot like 2005 in some ways).

pokemonmegaman 11-12-2012 04:27

Re: 2013 Game Hint!
 
Quote:

Originally Posted by BigJ (Post 1200762)
What I meant was that the Kinect hardware is more likely tuned to work in a variety of living room lighting situations as opposed to sports arena lighting conditions :p

Not to mention that if another team decides to use a Kinect you will have interference from their Kinect as well...

Tetraman 11-12-2012 05:58

Re: 2013 Game Hint!
 
Quote:

Originally Posted by dellagd (Post 1200593)
I was thinking that because of the increased interest in the Kinect, and how almost nobody used it last year, they would use the extra time for an increased Hybrid period.

Teams have gotten so good at dead reckoning, unless they had to maneuver around a maze that changes at the start of every match, I highly doubt there is a team out there that wants to spend more time, energy, students and design to make the kinect work.

So long as the two alliances are not really allowed to touch each other during the hybrid mode (ala a rule that you can't cross the midfield line, ect.) then teams are more confidant in their ability of making one simple back-and-fourth dead reckoning motion with their robot.

You can not simply give a team points for using the kinect, and they can't make it so only one robot per alliance moves in a PreGame mode. The answer to this seems to be in what is moving. If it was an arm that had to pick up and lift an object, then sure more teams would try it (since nearly no one was able to autonomously in 2005). However unless the advantage for making the score was worth it, I'd still see less teams doing it.

What the GDC is probably looking into is Aim High. THAT was a game where the atuonomous mode meant something. If you won, not only did you gain 10 bonus points, but you also had control over the play of the game.

Ever since, Autonomous Mode has never really been important enough. I'm sure it has helped win games, but it never had an impact like 2006 did. If the GDC wants more teams to utilize the kinect, they need to make it not only worth it, but there would be a large disadvantage to not giving it a try.

And I just don't think that is possible.

jawebste 11-12-2012 14:00

Re: 2013 Game Hint!
 
Good catch. That metal bar resembles the Bishop Wisecarver track for bushing wheels in the FIRST Choice parts selection.

Gadeer Zbedat 11-12-2012 14:34

Re: 2013 Game Hint!
 
maybe , will be third alliance in FIRST , the yellow alliance:]

dellagd 11-12-2012 14:40

Re: 2013 Game Hint!
 
Quote:

Originally Posted by jawebste (Post 1200964)
Good catch. That metal bar resembles the Bishop Wisecarver track for bushing wheels in the FIRST Choice parts selection.

^ wrong thread?


EDIT: I got it now. Forgot about that theory.

Alan Anderson 11-12-2012 15:05

Re: 2013 Game Hint!
 
Quote:

Originally Posted by jawebste (Post 1200964)
Good catch. That metal bar resembles the Bishop Wisecarver track for bushing wheels in the FIRST Choice parts selection.

You might want to give a little context. Very few people will recognize that you're replying to post #12 in this thread.

ipburbank 11-12-2012 15:56

Re: 2013 Game Hint!
 
That yellow tack looks like a tennis ball.

gabrielau23 11-12-2012 22:52

Re: 2013 Game Hint!
 
Quote:

Originally Posted by Tetraman (Post 1200843)
Ever since, Autonomous Mode has never really been important enough. I'm sure it has helped win games, but it never had an impact like 2006 did. If the GDC wants more teams to utilize the kinect, they need to make it not only worth it, but there would be a large disadvantage to not giving it a try.

And I just don't think that is possible.

I'd argue that in Rebound Rumble the autonomous was slightly more important than in previous years. For Breakaway and Logomotion, the advantage was nearly nonexistent, and the endgame for Breakaway was pitiful. Rebound Rumble, I think, has started (hopefully) a trend towards making it relevant again. But you have to remember that the endgame and autonomous are just components of the game as a whole. The main game is still "the game" and thus, it should be the most important

dcarr 12-12-2012 01:40

Re: 2013 Game Hint!
 
Quote:

Originally Posted by gabrielau23 (Post 1201142)
...and the endgame for Breakaway was pitiful.

What didn't you like about it?

CalTran 12-12-2012 03:24

Re: 2013 Game Hint!
 
Probably the minimal reward and the fact that good teams could score more than 2 pts in those last 20 seconds. At least, we figured out we could.

dcarr 12-12-2012 03:29

Re: 2013 Game Hint!
 
Quote:

Originally Posted by CalTran (Post 1201188)
Probably the minimal reward and the fact that good teams could score more than 2 pts in those last 20 seconds. At least, we figured out we could.

From that point of view I understand. The scoring really wasn't set up a way to make it valuable. I think the GDC has since learned.

In terms of the challenge aspect and the audience thrill, however, I'd call it a success.

(It was my first endgame, and it was fun trying to make it work :) In retrospect, a more thorough game analysis might have dictated a more singular focus on goal scoring)

CalTran 12-12-2012 03:36

Re: 2013 Game Hint!
 
Quote:

Originally Posted by dcarr (Post 1201192)
From that point of view I understand. The scoring really wasn't set up a way to make it valuable. I think the GDC has since learned.

In terms of the challenge aspect and the audience thrill, however, I'd call it a success.

(It was my first endgame, and it was fun trying to make it work :) In retrospect, a more thorough game analysis might have dictated a more singular focus on goal scoring)

True. Always fun to watch some wicked fast lifts (1114 & 254) or post game lifting (67). Since then, the end game has definitely evolved into something of a major component of the game, and even into a tipping point for some (Queen City Regional - 8th Alliance rode triples to win)

Peyton Yeung 12-12-2012 07:39

Re: 2013 Game Hint!
 
Quote:

Originally Posted by CalTran (Post 1201193)
Since then, the end game has definitely evolved into something of a major component of the game, and even into a tipping point for some (Queen City Regional - 8th Alliance rode triples to win)

We (Team 45) recognized the balancing nature of the game a a huge point boost and we chose to focus on that rather than the shooting aspect.

The end game is getting more of a "make it or break it" style portion of the game where it can really turn the tide.

gabrielau23 12-12-2012 23:08

Re: 2013 Game Hint!
 
@dcarr
yeah, as noted by other posters, the endgame wasn't very significant for the game as a whole. As long as you could find a way to score 2-3 goals in about 20-25 seconds, that would offset the benefits of lifting. Compare that with 2012's game, where it could literally be a game-breaker. 40 points (triple balance), coupled with even a semi-decent tele-op enables you to beat teams far superior to you in terms of shooting.

|DELTA| 15-12-2012 16:13

Re: 2013 Game Hint!
 
Quote:

Originally Posted by StAxis (Post 1190049)
In 2003 Rick Astley released his compilation album "3 Originals" including the very first song on the list, "Never gonna give you up."

2003 was Stack Attack... please no...

Also worth pointing out that Stack Attack was played 2v2 so would it really be out of the question to return to the stacking idea of scoring (Last time it was even kind of used was 2005) and adding a third alliance to make it 2v2v2 could make it a very modern version of Stack Attack. Someone else mentioned the Aluminum bar at the top as well, I'm thinking 2003 field but in a triangle formation with a triangle mound in the middle, with a 2004 end game bar in a triangular shape over the top to hang on in the end.

All I have to say is... no more boxes please....

This is an interesting theory. Especially since my mentors had our team re-enact the first week of build season in one day with this as the game. last year, we also did this exercise, and the game they picked was the closest one to last year's game ever. I suspect they have some sort of inside source.

|DELTA| 15-12-2012 16:56

Re: 2013 Game Hint!
 
Quote:

Originally Posted by Justin Montois (Post 1190162)
I just hope for a game where I can hold as many game objects as I design for. (2006, 2009) I'm kind of tired of the limits, one soccer ball, one tube, three basketballs. Give me some flexibility :)

YES.

Ferrosaur 19-12-2012 19:35

Re: 2013 Game Hint!
 
So i checked the EXIF data on the image for the First game hint, and grabbed the gps data from where it was taken and i found this out.
It was taken inside the SEE Science center in Bedford, NH. and guess who had a fundraiser there last month.

Dean Kamen.
With a Tesla Egg. and a water Purifier.
in New Hampshire.

Just my hunch, but i think there is a connection there.

279 EMPIE 20-12-2012 12:59

Re: 2013 Game Hint!
 
Quote:

Originally Posted by Ferrosaur (Post 1203227)
So i checked the EXIF data on the image for the First game hint, and grabbed the gps data from where it was taken and i found this out.
It was taken inside the SEE Science center in Bedford, NH. and guess who had a fundraiser there last month.

Dean Kamen.
With a Tesla Egg. and a water Purifier.
in New Hampshire.

Just my hunch, but i think there is a connection there.

Since it is leading towards Dean Kamen, this could be lean towards the FIRST Logo. Meaning this could mean using the Triangle, Square, and Circle in the game some how.

jlmcmchl 20-12-2012 14:54

Re: 2013 Game Hint!
 
Quote:

Originally Posted by Ferrosaur (Post 1203227)
So i checked the EXIF data on the image for the First game hint, and grabbed the gps data from where it was taken and i found this out.
It was taken inside the SEE Science center in Bedford, NH. and guess who had a fundraiser there last month.

Dean Kamen.
With a Tesla Egg. and a water Purifier.
in New Hampshire.

Just my hunch, but i think there is a connection there.

I see magnets and a water game :D

ttldomination 20-12-2012 15:25

Re: 2013 Game Hint!
 
Any takers on how long it takes CD and USFIRST to go down after the first game hint is release tomorrow?

- Sunny G.

Brandon_L 20-12-2012 15:49

Re: 2013 Game Hint!
 
Game hint count down clock

dellagd 20-12-2012 16:08

Re: 2013 Game Hint!
 
Quote:

Originally Posted by Brandon_L (Post 1203464)

3AM EST?

Tornades3386 25-12-2012 18:37

Re: 2013 Game Hint!
 
There are many lyrics in the songs that can be related to this competition:

"You know the rules and so do I" 0:23

"We know the game and we're gonna play it" 1:13

"Never gonna give you up,
Never gonna let you down
Never gonna run around and desert you" This might be related to some of the things that we might have to do in the game. It also kind of reminds me of the minibot from the 2011 competition.

This might seem to be useless, but I think the time has something to do with it. 0:23 1:13 both have 3s in it. Not only that, the picture from the hint is precisely at 3:00. So this might be related to the fact that there could be a third alliance. I've also realized that there are a lot of spinning and flips in the video, all movements of rotation. So rotation or spinning could be a major aspect of the 2013 game. I think there might be some other hidden messages in the time somewhere. I might be over thinking things, but who knows :P

F22Rapture 25-12-2012 22:49

Re: 2013 Game Hint!
 
Quote:

Originally Posted by Tornades3386 (Post 1204922)
There are many lyrics in the songs that can be related to this competition:

"You know the rules and so do I" 0:23

"We know the game and we're gonna play it" 1:13

"Never gonna give you up,
Never gonna let you down
Never gonna run around and desert you" This might be related to some of the things that we might have to do in the game. It also kind of reminds me of the minibot from the 2011 competition.

This might seem to be useless, but I think the time has something to do with it. 0:23 1:13 both have 3s in it. Not only that, the picture from the hint is precisely at 3:00. So this might be related to the fact that there could be a third alliance. I've also realized that there are a lot of spinning and flips in the video, all movements of rotation. So rotation or spinning could be a major aspect of the 2013 game. I think there might be some other hidden messages in the time somewhere. I might be over thinking things, but who knows :P

And the 3rd hint was released on 12/21/12, aka 3/3/3

They're pushing it so hard as to wonder whether it's not purely a distraction.

Flimsor 28-12-2012 02:26

Re: 2013 Game Hint!
 
I did some more looking into SEE Science Center. Relevant to the threes that are coming up a lot this year, there's a "Mill Number 3" right below it on Google Maps. Also, they just finished up the "Lego Millyard Project" featuring a model with over 3 million Lego bricks and, get this, it was sponsored by FIRST. Lego also turned 80 this year
http://www.see-sciencecenter.org/vis...d-project.aspx

Flimsor 28-12-2012 03:22

Re: 2013 Game Hint!
 
Two years ago, minibots were introduced for the game. The line "never gonna give you up, never gonna let you down" may be saying that it's them bringing back old game elements. The minibots were introduced as an integration of the other FIRST Leages, and some teams got FTC teams to build them a minibot. Maybe we've got more integration, but with FLL. FLL is also the third FIRST league.

Anthony Galea 28-12-2012 10:33

Re: 2013 Game Hint!
 
Quote:

Originally Posted by Flimsor (Post 1205377)
Two years ago, minibots were introduced for the game. The line "never gonna give you up, never gonna let you down" may be saying that it's them bringing back old game elements. The minibots were introduced as an integration of the other FIRST Leages, and some teams got FTC teams to build them a minibot. Maybe we've got more integration, but with FLL. FLL is also the third FIRST league.

Better not be FLL, because our school's FLL team is not very reliable.

Chimera0x694 28-12-2012 23:32

Re: 2013 Game Hint!
 
The most recently released hint wasn't technically labeled number three.... by definition of the # symbol, it was labeled "pound 3" Take that as you wish.... :D

gabrielau23 29-12-2012 14:09

Re: 2013 Game Hint!
 
Just had something. On the previous hint about the hint, there was something about 12/21 being significant. The "end" of the world. Could it be that the hint has something to do with endgame? If so, it WOULD be like the FTC game, where it would be a challenge about lifting. Holding weight. And with the emphasis on 3, it could be a mix-up of Rack and Roll (Rick Roll'd) and Triple Play.

ttldomination 29-12-2012 14:22

Re: 2013 Game Hint!
 
Quote:

Originally Posted by 3175student17 (Post 1205394)
Better not be FLL, because our school's FLL team is not very reliable.

Yes, because I'm sure many FTC teams got involved in the designs of the minibots. I don't know how many teams actually used an FTC team to help design their minibots, but I'm sure you could count them on a handful of hands.

- Sunny G.

Spectare 02-01-2013 21:08

Re: 2013 Game Hint!
 
Valve is sponsoring this game http://i0.kym-cdn.com/photos/images/...25/741/3d4.png ;)

QutePhantom 04-01-2013 21:31

Re: 2013 Game Hint!
 
In the song, it says that they know the game, and we're going to play it. What if it is all reversed, what if they are hinting, you can NEVER know the game.
The song talks about games, and never over and over.
So if the game tweaks every single game. By using their older courses, that didn't turn out too amazing.
If they added a new challenge every game, or at least you didn't know which challenge you were going to get that game, you would NEVER know the game.
Changes could be from, adding ramps in one game, you may need an arm in another, or maybe you just need to protect something that game.
You Never know the game.
You have to work with the other teams you have. If no teams build an arm on their robot, than you may need to compromise a little.
but you NEVER know the game! :confused:

OWilliamson 07-01-2013 22:13

Re: 2013 Game Hint!
 
Hey, so I think the rick roll involves the new size requirements. I don't know about, but we were rolled back 20 inches on our perimeter from last year. Oh and on week three they will reveal it will be a water game. :cool:


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