![]() |
Falcon Scouting System
![]() Introducing the Falcon Scouting System. This is a scouting system that we developed on C# with the help of EHaskins that will be used for the next FRC season with the new game being updated to it of course. We made this system after Dr. Karen Suhn helped us develop our first scouting system years ago. With this system, one scouter will take a game pad and scout one team from one alliance (hence the different colored game pads for red and blue alliance). Various button combinations make certain counters go up or down in value and are shown using labels. An example of this would be a combination of the right trigger and triangle being pressed at the same time will make the counter for top basket attempted go up showing that the team attempted a top basket. After the match is over, you press the Save Data button and all the data will be saved to a notepad file and all the numbers will be comma separated. Then, they can be transferred to an excel file. All the counters will also reset meaning that it will be ready for the next match. We still need to fix some minor issues but the code will be released as soon as we are finished. Here is another picture and a screen shot: ![]() ![]() |
Re: Falcon Scouting System
What a neat idea.
Do you have an error checking setup that would calculate the total match score implied by the scouts' entries? |
Re: Falcon Scouting System
Incredibly cool!
How do you sort through this information? Do you have some sort of weighted algorithm, or do you just export to Excel, combine and average the data for each team, and then sort? |
Re: Falcon Scouting System
I like this.
Looks really, really cool! -Nick |
Re: Falcon Scouting System
The more I think about this, the more interested I get. This seems to be a fairly efficient way to get to a relatively low-cost, low-equipment electronic scouting system.
I have a lot of questions, and I hope that you're inclined to explain more: How does each controller's user know which team they're supposed to be scouting? How do you know which controller is which? How do the scouts know what buttons do what? |
Re: Falcon Scouting System
Good Job Sergio, now you need to work on the travel case!
|
Re: Falcon Scouting System
Very neat!
Can you share info on the gamepads - brand and source? |
Re: Falcon Scouting System
It looks really cool! My only concern is that all the scouters might need to be able to see the screen, I know I would always be nervous that I accidentally hit a button or flicked a stick too many times and I'd need to be checking my numbers constantly. If the scouters sit in 2 rows it probably wouldn't be a problem I guess.
Edit: They look like PDP Afterglow controllers to me. http://www.pdp.com/p-717-afterglow-a...station-3.aspx |
Re: Falcon Scouting System
Quote:
many places sell it, here is just one example http://www.meijer.com/s/pelican-afte...lue/_/R-167229 |
Re: Falcon Scouting System
Quote:
|
Re: Falcon Scouting System
Quote:
To know which controller is which, the person scouting the red 1 robots will use the red game pad that is connected to the first port on the USB hub that only the red game pads are connected to then so on for the other scouters. We will teach the scouters what buttons do what and make them practice scouting with it using videos of matches so they can get more comfortable with the buttons and memorize them. |
Re: Falcon Scouting System
Absolutely Amazing!
|
Re: Falcon Scouting System
This looks great!
Any chance that you plan on sharing or "open sourcing" the code for this project? |
Re: Falcon Scouting System
Quote:
|
Re: Falcon Scouting System
Quote:
Great to hear! A lot of teams could benefit from this. |
| All times are GMT -5. The time now is 21:57. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi