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skimoose 26-12-2012 15:45

Re: 2013 ACTUAL game hint!!!
 
Quote:

Originally Posted by Dad1279 (Post 1204994)
I agree. Large witholding really means no stop build date. Teams can either copy more successful robots, or keep developing a practice bot, and carry in whole mechanisms.

Before witholding (and bumpers) robot designs were more varied.

I would disagree. The reason there are fewer varied designs in FRC now has nothing, or very very little, to do with the withholding allowance rule. The reason for fewer varied designed is the volume of game rules strangling creativity. Thinking outside the box used to be celebrated, now it is often viewed as lawyering the rules.

The GDC has used the rules to force the game to be played as they envisioned it being played. Before the rules strangled creativity, some games were pretty broken by how teams played them. Classic to this was Stack Attack. The GDC viewed this as a tote stacking game, it quickly degenerated into just knock over every stack and get on top of the ramp. Some teams removed their tote stacking mechanisms during the season emphasizing that teams had made tote stacking irrelevant.

Also, before the withholding allowance I know that several teams in several different years designed major revisions between competitions and were able to do a ground up rebuild of their robot on Thursday of a following competition or at Championships. So the withholding allowance rules didn't allow for iterations or copying, they somewhat formalized the process.

A truly competitive team will continue to improve their robot throughout the season.

|DELTA| 26-12-2012 16:03

Re: 2013 ACTUAL game hint!!!
 
Quote:

Originally Posted by mrmummert (Post 1204753)
We'll i don't know about you all...but i'll wait for the fourth hint that comes out January 5th before i speculate on this.

HAHA! I second this motion!

SenorZ 26-12-2012 16:26

Re: 2013 ACTUAL game hint!!!
 
"First" hint: Rick Astley pic/Rick Roll hint
- Rick rolling started in 2007
- FRC game in 2007: Rack 'n' Roll
- anagram of "Rick Astley" is "Rack Ye Lit"

"Second" hint: reference to Mesoamerica calendar
- 'coincidence' --> to coincide --> overlap geometrically
- calendar is round, has rings

Official hint: pi-cipher poem
First couplet --> Seal's Kiss From a Rose
- released 1994, mentions tower in first line
- FRC game in 1994: Tower Power
Second couplet --> clue to game action
- "a dinner, missed" --> missed meal, to "fast"
- "holding weight" --> to carry
- 'fast carry' could mean to haul something

From this analysis, and the repetition of the number 3 in postings, I'm guessing there will be three scoring stations, most likely a tower/rack that teams can load/dump game elements into. But opposing alliances will be able to steal points somehow, so holding elements til the end might be encouraged. The scoring towers/racks might have light indicators showing which has the higher number of game elements by weight.
Also I might have just wasted too much time thinking about all this and will be very disappointed on Kickoff day!

dodar 26-12-2012 16:30

Re: 2013 ACTUAL game hint!!!
 
Quote:

Originally Posted by SenorZ (Post 1205020)
"First" hint: Rick Astley pic/Rick Roll hint
- Rick rolling started in 2007
- FRC game in 2007: Rack 'n' Roll
- anagram of "Rick Astley" is "Rack Ye Lit"

"Second" hint: reference to Mesoamerica calendar
- 'coincidence' --> to coincide --> overlap geometrically
- calendar is round, has rings

Official hint: pi-cipher poem
First couplet --> Seal's Kiss From a Rose
- released 1994, mentions tower in first line
- FRC game in 1994: Tower Power
Second couplet --> clue to game action
- "a dinner, missed" --> missed meal, to "fast"
- "holding weight" --> to carry
- 'fast carry' could mean to haul something

From this analysis, and the repetition of the number 3 in postings, I'm guessing there will be three scoring stations, most likely a tower/rack that teams can load/dump game elements into. But opposing alliances will be able to steal points somehow, so holding elements til the end might be encouraged. The scoring towers/racks might have light indicators showing which has the higher number of game elements by weight.
Also I might have just wasted too much time thinking about all this and will be very disappointed on Kickoff day!

Nice analysis. Maybe a mixture game of 2005 and 2007.

apalrd 26-12-2012 16:36

Re: 2013 ACTUAL game hint!!!
 
Quote:

Originally Posted by skimoose (Post 1205018)
I would disagree. The reason there are fewer varied designs in FRC now has nothing, or very very little, to do with the withholding allowance rule. The reason for fewer varied designed is the volume of game rules strangling creativity. Thinking outside the box used to be celebrated, now it is often viewed as lawyering the rules. The GDC has used the rules to force the game to be played as they envisioned it being played.

THIS. THIS AGAIN.

I talked to a member of the VEX GDC, about de-scoring in Sack Attack. He said, if they didn't want teams to de-score, they would have designed the troughs so it was hard to de-score. The GDC could do a lot of things in the design of the field elements and point values to make the game play out like they wanted without making rules against gameplay.

A great example these rules is the 2012 side-of-bridge hook. It is not simple to design and build a lightweight, compact solution to hang off of the side bridge. IMHO, it was a very creative and elegant solution to the three-robots-on-a-bridge problem which was outlawed because the GDC didn't like that method of playing the game. If they didn't want teams to hang off the side, maybe they should have removed the side flange.

|DELTA| 26-12-2012 18:50

Re: 2013 ACTUAL game hint!!!
 
^
That.

Chris is me 26-12-2012 19:17

Re: 2013 ACTUAL game hint!!!
 
Quote:

Originally Posted by apalrd (Post 1205022)
If they didn't want teams to hang off the side, maybe they should have removed the side flange.

I agree with your general sentiment, but considering the purpose of the side flanges (keeping robots on the ramp), I think this would be one case where the GDC could say "don't hang off the side flange please" and not stifle creativity too much. A *few* rules that limit designs aren't a problem - what's aggravating to me is the sheer number of them.

I'm not 100% sure that an expanded ruleset would make the *average* team more creative, but there would certainly be more outliers.

jspatz1 26-12-2012 19:42

Re: 2013 ACTUAL game hint!!!
 
Quote:

Originally Posted by Siri (Post 1205009)
Huh?

<R41 from 2008, R31 in 2007, and R29 in 2006>
Teams may bring a maximum of 25 pounds of custom FABRICATED ITEMS (SPARE PARTS, REPLACEMENT PARTS, and/or UPGRADE PARTS) to each competition event to be used to repair and/or upgrade their ROBOT at the competition site. All other FABRICATED ITEMS to be used on the ROBOT during the competition shall arrive at the competition venue packed in the shipping crate with the ROBOT.

The weight limit has varied somewhat over the years (40lb in '09, 65 in '10, 30lb in '11-12), but it's quite old.

I guess I was remembering that they dramatically increased the allowance in 2009. At the time the reason given was to allow more time with the new control system, but they have continued the larger allowances. An even bigger change is that it used to be prohibited to work on actual robot components, upgrades, or software after build season. We were allowed two 5-hour "fix-it" work sessions after ship date, and between each regional, where we could build or repair spares or minor modifications, or work on software, but there was no on-going redesign and fabrication allowed after build season. Your robot was what it was at the end of build season, and that's what you competed with.

|DELTA| 26-12-2012 19:57

Re: 2013 ACTUAL game hint!!!
 
I think that this convo. might be in the wrong thread...
Please correct me if I am wrong..

BrianT103 26-12-2012 20:16

Re: 2013 ACTUAL game hint!!!
 
I won't spend my time speculating on the hint, however I will say that it is difficult for me to ignore the number of indicators that have appeared over the past months that seem to suggest FIRST is moving to a 4v4 format for 2013. The smaller KOP chassis dimensions, new 4" wheels from AM, and the fact that 2012 saw a driver station in what once was an area solely reserved for human players all seem to support this idea. I suspect the new size requirements for 2013 could be 28" by 32" in order to help offset the space taken up by an additional 2 teams on the playing field. Moving to a 4v4 would be a win-win for FIRST and FIRST teams. Teams would be happy due to the increased number of matches it would allow them. More teams would be playing Saturday afternoon, helping to inspire more students. From a business perspective on FIRST's end, the move would be a home run. They would increase their "capacity" significantly while maintaining a similar amount of expenses for all events. Championships would become even bigger this year, and the amount of matches teams would have would increase notably. The move would also make a big dent in attempting to help make FIRST more affordable for all (more registration fees vs. identical overhead). The change would also buy time (a couple years) for FIRST to figure out what they are going to do with the rapidly unsustainable qualification structure of championship.

Lastly, and this is more of a wild guess that what was stated above... If the game is indeed 4v4 I predict that we will see a mostly open field that is void of major obstacles like last year. The major reason being that the GDC would be cautious not to "clutter" the field with the addition of 2 more teams on the playing field.

Chris is me 26-12-2012 20:25

Re: 2013 ACTUAL game hint!!!
 
For what it's worth, we aren't certain the KOP chassis is smaller, we just know it all fits in a smaller box.

Richard Wallace 26-12-2012 20:57

Re: 2013 ACTUAL game hint!!!
 
Quote:

Originally Posted by Chris is me (Post 1205063)
For what it's worth, we aren't certain the KOP chassis is smaller, we just know it all fits in a smaller box.

And we know it is compatible with a belt drive system.

F22Rapture 26-12-2012 21:02

Re: 2013 ACTUAL game hint!!!
 
Quote:

Originally Posted by BrianT103 (Post 1205060)
I won't spend my time speculating on the hint, however I will say that it is difficult for me to ignore the number of indicators that have appeared over the past months that seem to suggest FIRST is moving to a 4v4 format for 2013. The smaller KOP chassis dimensions, new 4" wheels from AM, and the fact that 2012 saw a driver station in what once was an area solely reserved for human players all seem to support this idea. I suspect the new size requirements for 2013 could be 28" by 32" in order to help offset the space taken up by an additional 2 teams on the playing field.

**snip**

I think we're stretching a bit there
  • We have no confirmation on the smaller KOP size, and
  • It's my understanding that 4" plaction wheels have been available on and from Andymark for years, the only new development this year is that they're offering a new tread for them similar to the 6" HiGrips

And while there's no reason not to speculate... I don't think this is very firm grounding to do so from.

dotbran 26-12-2012 21:06

Re: 2013 ACTUAL game hint!!!
 
Quote:

Originally Posted by Chris is me (Post 1205063)
For what it's worth, we aren't certain the KOP chassis is smaller, we just know it all fits in a smaller box.

Agreed. It is valuable for teams to be able to make large-chassis robots but never an absolute necessity for success. Rookie teams, while creative, typically do not find ways to make effective us of a full-size chassis. Thus, the change in kit bot size is probably the result of AM and FIRST's push in the past few years to cut material costs.

Since this is a year where the pattern suggests a non-ball game pieces, what are outlying (frequently used or never used) shapes for game pieces? Tetras have been mentioned in this thread, which seem cool but would be less durable than even the orbit balls from Lunacy. Life rafts seem an obvious possibility.

dodar 26-12-2012 21:08

Re: 2013 ACTUAL game hint!!!
 
Quote:

Originally Posted by Chris is me (Post 1205063)
For what it's worth, we aren't certain the KOP chassis is smaller, we just know it all fits in a smaller box.

...yes, Andymark is now making robots with multiple sections where they have to bolt together instead of making sturdy, one-piece sides. I'm sorry, but that makes zero sense.


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