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Re: Ideal FRC Game
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Re: Ideal FRC Game
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Re: Ideal FRC Game
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My ideal game: projectiles and exciting end game, that's really all I want :D |
Re: Ideal FRC Game
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My ideal game would be something easy to explain to the audience, have short enough segments that a quick match segment would explain the game, but challenging enough that significant thought would have to be put in by the teams to compete at the top level. And even though it breaks the game, a hidden choke hold strategy would be nice. It makes for an interesting robot every now and then. |
Re: Ideal FRC Game
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03-totes 05-PVC tetras 10-soccer balls Were the 04 dodge balls accessible? |
Re: Ideal FRC Game
A lot of bot on bot action would be nice. An open field with few safe zones, and intense defensive possibilities.
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Re: Ideal FRC Game
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Re: Ideal FRC Game
I'd like to see another game where teams can hold an infinite number of game pieces, but make it so that handling more than 1 is natural (ie it was awkward for most handling two tetras in 2005).
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Unless supply is an intentional game constraint (very bad idea), FIRST needs to ensure that there is a supply chain available for the actual game pieces, or demonstrate (with supporting analysis) that the actual game pieces differ insignificantly from alternatives more widely available. For example, the tetras were a good idea in principle, except that the connectors were not widely available. FIRST probably should have used sheet polycarbonate connectors of a slightly different configuration (less stress concentration in the corners) instead of the moulded plastic ones. That would have solved production issues (any laser, waterjet or CNC router shop could make them, as could many teams), and would probably have been cheaper to mass-produce for the game. That's perhaps only obvious in hindsight, but now that they've had the experience, hopefully they're taking it to heart.1 1 Maybe they did consider and reject these for some reason. It's entirely possible that these were somehow unacceptable as well. |
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An ideal implementation would include defensive opportunities with skill/capability required, and meaningful strategic tradeoffs. (For example, goaltending allowed if the defending robot is not making contact with anything inside a certain safe area, or if the defender is entirely supported by something precarious.) |
Re: Ideal FRC Game
In my ideal game
I would not like: Minibots Kinect anything having to do with 2009 :P I would like: A game like 2004 A game which involves hanging Coopertition like balancing Scoring in the center of the field |
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Re: Ideal FRC Game
My Ideal game would be a mix of king of the hill (with the hill in the centre much like stackattack but steeper) mixed with capture some sort of game piece and get it back to your side of the field. no safe zones on the field. Just really let the Defensive strategies be a big part of it. also a tunnel on each side that goes through the hill. for quick bring backs but the loss of visibility of your bot. and the end game would be to drive onto the hill and stack your alliance partners ontop of you. for extra points.
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Re: Ideal FRC Game
I feel like I posted something like this on here somewhere..but
I want a game with an Auto Mode that give you a significant bonus for completing, unlike 2009, 2010. Past two years have been perfect. A teleop mode that presents teams with a wide variety of strategies and rules that don't limit creativity And lastly, an end game that encourages strong Cooperation among the alliance, not just "Get robots behind a line" We'll know in just a few days! |
Re: Ideal FRC Game
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