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Gregor 03-01-2013 23:58

Re: Ideal FRC Game
 
Quote:

Originally Posted by Phyrxes (Post 1207140)
My only real Kinect memory from last season is a team that used it help their bridge balancing. After successfully balancing the student became excited and celebrated by making a few "happy gestures" and as the match wasn't over yet, the bot reacted to the motion by driving off the bridge.

Why would a team balance in hybrid?

dellagd 04-01-2013 00:57

Re: Ideal FRC Game
 
Quote:

Originally Posted by cmrnpizzo14 (Post 1207132)
I like the idea of having the kinect available in Hybrid/Auton. especially if that period were increased to say 30 seconds (?) This would help fulfill a 3 minute game like so many people are looking for, and allow more utilization of the kinect. For 15 seconds, it is not useful, but in 30 seconds a lot could happen. We would see a lot of dead robots on the field for the final 10 seconds of hybrid, but if a team could successfully utilize the kinect, even for a brief 10 seconds after a 20 second Auton program, I think it would be a real game changer and make for an interesting competition.

......but really, those field issues do need to be resolved......

My thoughts exactly. Oh and for a post above, there are three white papers listed from 3 different teams on having the kinect on the robot. ~teams~ is correct.

JJackson 04-01-2013 01:19

Re: Ideal FRC Game
 
I like how this started on the Official game hint thread, it was decided game ideas were "hijacking" that thread then there was the pre-season drive trains(got a new thread), and now the Kinect.....

On another note a game where we get to use six CIMs could be interesting....

apalrd 04-01-2013 10:24

Re: Ideal FRC Game
 
Quote:

Originally Posted by JJackson (Post 1207161)
On another note a game where we get to use six CIMs could be interesting....

What do you gain in a CIM over a FP or 550 motor?

-A lot of Weight
-Thermal mass
-A bit of power


You currently have up to 8 550-sized motors which provide a lot of power. For reference:
Code:

CIM: ~340w
RS 550 (Banebots): ~250w
RS 775 (Banebots): ~265w @12v
FP 9015: ~185w
FP 0673: ~290w
Andyprice: ~185w

Under 2012 motor rules, the RS 550's and FP's are not too far off CIM spec, and many of the motors are significantly more power-dense than a CIM. If used as a 6-motor drivetrain, for example, you KNOW that the CIM will spin the output under high load (so the 550 will be cooled, at least somewhat), and under very high load 6 motors will take the battery voltage down so low it doesn't even matter.

As for mechanisms, stalling anything will burn it up eventually. Don't stall it. Even a CIM dosen't really like to be stalled forever.

You have 8 HIGH POWERED MOTORS. You don't need any more CIMs.

IKE 04-01-2013 10:36

Re: Ideal FRC Game
 
Quote:

Originally Posted by Justin Montois (Post 1206547)
I think you both are right but missing the point at the same time...

Both 2011 and 2012 to me are perfect auto modes as they essentially doubled the teleop value of the same action. This is what I prefer and I hope that style continues.

Fair enough, this is the "Ideal FRC Game", and not the "Sorta OK FRC Game" thread.
************************************************** ******
I am a huge fan of Tic-Tac-Toe style games where you get points for scoring objects, and you can get a bonus for scoring objects in a row.

cmrnpizzo14 04-01-2013 12:04

Re: Ideal FRC Game
 
Quote:

Originally Posted by IKE (Post 1207205)
I am a huge fan of Tic-Tac-Toe style games where you get points for scoring objects, and you can get a bonus for scoring objects in a row.

I agree, but sometimes a typical 3x3 board causes a bit of boring play because the center space is so heavily defended. I would like to see some change, possibly a 4x4 grid where you can effectively create 4 separate 3x3 boards that you could score on. There might be a problem with this, but I think that it would make things more interesting...

JJackson 04-01-2013 12:34

Re: Ideal FRC Game
 
Ok I see what you mean.


I like games where there is some sort of obstacle to traverse. The other thing that may be interesting is if you had longer finals matches, as the last two or three matches should be the best display of robotics at an event.

Robert Cawthon 04-01-2013 14:03

Re: Ideal FRC Game
 
Quote:

Originally Posted by JJackson (Post 1207237)
Ok I see what you mean.


I like games where there is some sort of obstacle to traverse. The other thing that may be interesting is if you had longer finals matches, as the last two or three matches should be the best display of robotics at an event.

I liked the Aim High field where there was no obstacle in the field, but a ramp you had to climb for the end game.

RedLeader342 05-01-2013 09:08

Re: Ideal FRC Game
 
Quote:

Originally Posted by SuperNerd256 (Post 1206334)
^ Gregor is the game piece.

agreed. lets make gregor the game piece

JJackson 05-01-2013 12:54

Re: Ideal FRC Game
 
looks like we get six cims and hanging

2348humanplayer 05-01-2013 14:46

Re: Ideal FRC Game
 
A game where Human Players are used more often to score, like '98 or '99.

Toa Circuit 15-01-2013 11:55

Re: Ideal FRC Game
 
Me personally? I think catapaulting giant yoga balls (Those just seem like such fun game pieces) and having to cross over rough terrain (Like a 1-foot tall, sudden 90 degree slope) with no human interaction, maybe longer autonomous (Its a ROBOTICS competition, not human competition) seems like an awesome game.

A full autonomous game would be pretty cool if you ask me, though. Robots unknowingly bashing into each other... could make for some very interesting gameplay.


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