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Re: [EWCP] Presents TwentyFour -- An FRC Statistics Blog
The point of the post certainly wasn't to say "if you can score, playing defense is never worth it". That's the wrong lesson to take away here. At the end of the post the limitations of the specific scenario analyzed are touched on - not the least of which includes that you absolutely can't disregard alliance partners in a cost benefit analysis.
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Re: [EWCP] Presents TwentyFour -- An FRC Statistics Blog
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Re: [EWCP] Presents TwentyFour -- An FRC Statistics Blog
I agree with Andrew, we were finalist at Razorback and one of the keys to our strategy was that our driver knew if he had a shot at one of their robots in the middle of the field he took it. We weren't playing the full defense strategy we had at IRI since we were the best offensive robot on our alliance as well but a few well placed hits can swing a match. Especially if those hits can affect the other team more than they affect you, like knocking frisbees out of their hoppers, moving them to less optimal scoring positions, that sort of thing.
In many cases when you have a robot that won't give you much on offense it's okay to have them play D the entire time but when you're lucky enough to have 3 quality offensive machines *cough* World Champions *cough* this strategy works well. Oh and thanks for bringing the blog back. I love this stuff. |
Re: [EWCP] Presents TwentyFour -- An FRC Statistics Blog
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What about if it takes 2 seconds of defense to force a tall robot to go the other way around the pyramid? This can result in about 5 seconds of delay just from being in the right place at the right time, and it could likely result from just spending an additional 1-2 seconds during a single cycle to be in their way enough for them to decide to go the other way. What about a floor loader hassling a loading opposing cycler in their unprotected feeder station? It will make their loading slower/more difficult and result in some likelihood that they will drop some discs on the floor for you to collect...that would be a win-win because it slows down their cycle time and speeds up your own. The point of the post is that opportunistic defense can narrow or widen a point margin between two robots or two alliances if used properly. A point prevented = a point scored, so the fact that the point margin in the example shown goes from 19 points to 10 points is tremendous. If one of your partners has a match where they get 1 more cycle than they usually do, the act of playing defense can help turn a close loss into a close win. |
Re: [EWCP] Presents TwentyFour -- An FRC Statistics Blog
Time, like cycles/shots on goal, is a secondary metric. It's not actually points. Even if both teams spend the same amount of time on a non-scoring activity (such as a pushing match), they don't necessarily lose the same amount of points.
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Re: [EWCP] Presents TwentyFour -- An FRC Statistics Blog
Has this blog been discontinued? I really liked it last year, but it just sort of disappeared.
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Re: [EWCP] Presents TwentyFour -- An FRC Statistics Blog
I've been pretty busy at the job I get paid for, so haven't had much time to build a robot, let alone write about them. :o
Right now, it looks like my work schedule rebalances sometime after the Championship, so I don't think I will be contributing much. Andrew Schreiber was the other co-conspirator, I'm not sure what he's been up to. If anyone has some cool statistical stuff along the same lines, I'm glad to put it up. :) |
Re: [EWCP] Presents TwentyFour -- An FRC Statistics Blog
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So, basically TwentyFour (and, truth be told most of EWCPcast) is on hiatus for a little while. We enjoyed writing them for you guys and I think we'll do our best to bring it back in a little while. However, in the mean time - if you guys have any requests for topics for us to cover send 'em our way (this thread works or PM Ian and I) and we will see what we can do. OR if you really feel ambitious, write an article. We'll give it a quick once over, and post it up (crediting you of course). I just put in for a slot at CMP to do a conference talk, it's a little more technical than last year, we're aiming to cover timing in FRC: how to make mechanisms operate in times and how to derive timing requirements based off strategy. I wish I had time to do more of this right now but unless someone can figure out how to add about 6 more hours to each day I can't. Sorry :( |
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