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Also, I'm going to have to disagree with the optimistic human player predictions. I'm the best ultimate player in an 80 student team, and I feel like I would have a very hard time getting one in a goal in 30 seconds with an infinite number of discs, nevermind in a real game situation. Throwing a hammer almost 54ft over a 6.5ft wall accurately seems difficult, to say the least. |
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Oh goodie, my extreme fear of hitting opposing robots as human player has returned. Just another good reason not to expect points from human players.
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I can't imagine a high-release backhand over the alliance wall will make it very far. And hammers tend to be pretty accurate if you ask me. Maybe I'm just odd, but my hammers are actually more accurate than my backhands. |
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I do not believe you will need to worry about hitting the opposing team robots trying to climb their pyramid so much as alliance members trying to climb.
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I have to say that I do not envy those behind the glass this year. Hanging a robot six-seven feet in the air makes me sick just thinking about it. If my robot fell during a match I might need more medical attention than the robot.
*shudders* Can't believe FIRST finally decided to dive into discs as the game pieces; I never thought they would ever see a competition. Sitting back and listening to my team today, I can say that for most teams, no, climbing will not be as easy as you think. And to the rookies, may Dean have mercy on your soul. This is not a picnic. |
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I don't think a Frisbee accidentally hitting a climbing robot would count as a strategy. |
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"G16 - TEAMS and/or ROBOTS may not employ strategies that use DISCS to either aid or inhibit a ROBOT CLIMB. Violation: TECHNICAL FOUL. If the DISC(S) inhibits an opponent’s CLIMB attempt, the opponent ROBOT’S ALLIANCE is awarded points for a successful Level 3 CLIMB." Also, "G27 - ROBOTS may not contact or otherwise interfere with their opponents’ PYRAMID. Inconsequential contact will not be penalized. Violation: TECHNICAL FOUL. If an opponent’s CLIMB is affected, RED CARD, and Each affected opponent ROBOT will be awarded points for a successful Level 3 CLIMB." One is worse than the other. Moral of the story, leave climbing robots alone. |
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Every year there is always some aspect of the game that is very simple but gets ignored and effects scoring tremendously (like in 2008 where teams ficus ed on shooting the ball over and forgot about quickly reacquiring it) and I think grabbing up Frisbees are going to frustrate alot of teams. They are small light and slippery and just driving up to them and simply scooping them up is going to prove difficult and time consuming.
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Remember the robots you would be aiming at to stop from climbing will be right in front of the human player on your side of the field... Your goals are on the other side of the field.
I think it will be very apparent if someone is trying to knock other robots off with Frisbees... |
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Didn't realize so many people on CD play Ultimate!
The hammer throw over the wall is going to be extremely difficult to make! Hammer throws tend to just go and float down making it extremely difficult to hit a vertical target. If people still want to make that throw, I think a scoober or thumber might be better because they tend to fly more horizontal. I honestly think that Ultimate players will have more luck with a High release, OI flick which will go out, then over the wall and curve into one of the goals. If you do it right, it could roll on the backboard possibly giving you a better shot. Still, probably not going to happen. |
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If someone where to have a godlike chickenwing throw, I could see consistent scores, but I've only seen 3 people even be able to make that throw accurately, and they won't traverse very far in the field.
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looking at this image
http://i.imgur.com/kC2md.png it seems like there is enough space to flick it on one side of the field or backhand on the other side. But the rules say we can shoot it over the barrier. It doesn't say anything about shooting around. |
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If you think there's enough room, Ask Q/A. |
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Does anyone know how far back the alliance wall is from the autoline or centerline? The manual says "The alliance station extends 10ft back from the alliance wall, and spans the entire width of the wall." I'm drawing a 3D model of the field and am a bit confused. Thanks!
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So I see a lot of people talking about how to throw over the wall, but has anyone else tried it? My dad and I just made out of pvc the middle goal, so that the opening is at the right height and size, took it outside, marked out 60 feet, and started throwing. I immediately went only for hammer throws, as they curve perfectly, starting out at a high release, then curve flat at whatever distance I want, which lets them go straight into the goal. It took a few tries, but I made about 5/20 throws, my first time trying it. If you have one person throwing, the other feeding them disks, I can see human players scoring at least 20-30 points, if not many more.
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Moving back to the climbing for a second
The way i understand it is the zone that you are in is based on the lowest point of your robot so could you grab onto the second bar and bring yourself up then grab onto the top bar and pull yourself up would this count since the bottom of your bot is still coming up sequentially isn't it? |
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So what would be better 6 or 8 wheel drive for the bot itself?
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As a Ultimate Frisbee and Disc Golf fan, I am very excited for this build season. The only part that worries me is the climbing...
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- Sunny G. |
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Well, I'm more inclined to try the Hammer. I just feel like it's got the best mix of a vertical release and how it "floats" near the end. I think if you release the hammer more vertical than horizontal over your head it's got a much better chance of going in. The only reason I could see someone hitting the target with a backhand or forehand(lol) is:
a. They don't know how to throw other ways. b. The sheer amount of people who will try. I think the people who know how to throw an effective hammer is much less than those who can throw an effective backhand. The one thing the backhand has going for it, though, is the (if you're right handed) left to right curve (I'm assuming it wo't S-curve over 54 feet) that gives it an excellent shot at hitting any of the three targets. And I, also am very intrigued by throwing around the barrier. It was one of the first things I looked for in the rules. There's nothing, though...but if the venue has room for the 3 foot seperation, it should be possible to fit the frisbee in there so that it curves around the pyramids. |
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pssh, obviously meccanum drive is best drive. ;)
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The only situation where I see a backhand working is if someone slices an IO from the feeder station on the low goal side of the field. |
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I think a lot of the future human players in this thread are underestimating the height of that feeder wall. I'm quite adamant in the fact that hammers are your only accurate option, and even then you won't see those go in too often.
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Here's a tour of the 2013 Field:
http://www.youtube.com/watch?v=bp4cILBW-xM Hope this helps! Good luck teams! |
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I remember reading about the technical foul given to those that hit a robot with a frisbee while that robot is climbing, however, I can't seem to find that exact rule in the rulebook. (Even though I remember seeing it XD):ahh:
Anyone know the exact rule? |
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This is going to be a hard one. My team is still unsure of exactly what to do. :ahh:
We have prototypes for the shooter, but don't know how to: A. Pick up discs B. Climb This is going to be an interesting one. Robots climbing to level 3 will need a strong chassis to avoid damage if they fall while climbing. The grimaces and utterances of discomfort will be even more pronounced this year than last year. When a robot tips or falls, everyone feels it. ::ouch:: |
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I feel like picking up game pieces this year is different from yeares past. In 2009, 2011, and last year, picking up from the ground was CRUCIAL. But why? Because of the sheer amount of game pieces on the floor. This year I just don't see a multitude of pieces on the floor until the final minute or so.
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*flashback* Game pieces... game pieces everywhere! Anyways, the only thing I'm disappointed by is the similarity between the last three games. All three had three tiers of scoring (though this year we get one more, but only six game pieces to score in it); all three had an "endgame" that seems like it could swing a match, and all three had human players throwing game pieces into play, as well as a feeder station. Oh well, it should still be a great year! |
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After pondering over this game for a few days, this seems like the most difficult end game challenge in a long time. I remember back in 2007 thinking "how are we going to lift 2 other robots?". That seems easy in comparison. |
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I mean, Breakaway seemed different. (Low scoring, with only two goals, if I remember correctly.) Lunacy was also unique. (With the low traction, and a single goal (although there were three tiers of game pieces) and the human-player reliant endgame.) I don't remember anything from before Lunacy.
I remember Logomotion's kickoff, and I though the game was very different. I remember Rebound Rumble's kickoff, and I though that it had a similar feel to Logomotion. This year, although the endgame seems tough, I believe that a large number of teams will be able to do it, so it will seem similar to last year's game. |
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I think there's an awful lot of teams severely underestimating the difficulty of a 30pt climb. 10pt climbs are easy. 30pt climbs are HARD.
That being said, I think you're going to see several of the top teams with climbers that can do triple climbs in a ridiculously short period of time. |
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Amazing! i think this years game will probably be the most challenging one yet!:ahh:
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Gravity is a cruel mistress. 100-130 pounds (gotta include the battery) falling from 12 inches is easily enough to do some serious damage to aluminum frames (or any frames, really) let alone 45, 55, 65 inches. I can only imagine the nightmare of having a West Coast Drivetrain fall and shear off a wheel or two, bend the axles and potentially even damage the chassis itself. A misstep right before finals (or if it's bad enough, any time before then) could spell the end of your competetiveness. |
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What makes everyone so sure that the 120# limit is going to be universally reached? The smaller robots this year may only reach 100 or even 90# and still have enough functionality to be competitive. Add to that any emphasis on climbing will encourage serious weight trimming all around. I refer to weights without bumper battery additions. Not that a fall wouldn't be a serious event in the life of any of these machines.
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this year i think that many teams are focusing on shooting and a basic 10 pt climb. What i'm wondering is how many teams will be able to shoot accurately at the goal on top of the pyramid?
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