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Re: Official Ultimate Ascent Thread!
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Re: Official Ultimate Ascent Thread!
So I guess that using a grappling hook like in the animation is out of the question because if it used the tower for support while attached to the top rung it would give it a chance to be in more than two sections at the same time? Right?
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Re: Official Ultimate Ascent Thread!
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Re: Official Ultimate Ascent Thread!
Possibly. As always, verify your design ideas with the rules of the game and the rules of the robot.
You could use a grappling hook if connecting to the first level with the hook before detaching and connecting to the next one. |
Re: Official Ultimate Ascent Thread!
I believe contacting the pyramid means actual physical contact, so passing into the plane is fine as long as you dont touch the floor, 30", and 60" bars all at once, OR touch the 30", 60", and 90" bars all at once.
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So will some team build a bot that can climb to the point of being solely supported by the disk on top of the goal (either by hanging from it or sitting on top of it.) Why would you do this? "Because its there."
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I'm kidding, of course... |
Re: Official Ultimate Ascent Thread!
I'm officially loving this game!
Here are my predictions. Driving and Aiming: I think we are going to see a lot of fast west coast drives trains. There isn't very much emphasis on being able to strafe this year (as compared to games like Logomotion). I also think we are going to see a lot of rotating turrets. Scoring Frisbees: It's all about accuracy. The frisbees are going to be difficult to pick up off the ground, and I don't think there will be many just rolling around. Basically, if you get possession of a frisbee, you had better score it in A goal. The End Game: Climbing is a must. Most, if not all, of the frisbees will be scored by this point in the game, and Climbing will be a very effective way of getting ten or twenty points. That being said, I don't think we are going to see very many teams scoring thirty points by climbing. As for the colored disks, I think a few teams will score them as they are climbing the ladder (just lob them in, don't worry about spin). I also expect a few Human Players to be a part of a local Ultimate Frisbee Team, and score as much as some robots on their own. All in all, I think this is going to be a very high scoring, high speed game. Good Luck! |
Re: Official Ultimate Ascent Thread!
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3.1.5.1 DISC Points Points are awarded for DISCS SCORED in the GOALS per Table 3-2. A DISC is considered SCORED in an ALLIANCE’S GOAL if any part of the DISC has crossed through the opening of the GOAL, is in the GOAL at the end of the MATCH, and is not in contact with any ROBOT from that ALLIANCE. GOAL openings are outlined in yellow in Figure 3-2 and Figure 3-3. |
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Agree on the fast paced game, very aggressive too. Not sure how many frisbees will actually be shot. Slow drop in system might mean either starving game or not a chaotic amount of frisbees until all hell breaks loose @ 30 seconds |
Re: Official Ultimate Ascent Thread!
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Not sure if anyone would find this useful, but I made a cleaner version of the field picture to use for showing strategies and whatnot. Useful for the first week and competition. http://i.imgur.com/kC2md.png
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