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-   -   Official Ultimate Ascent Thread! (http://www.chiefdelphi.com/forums/showthread.php?t=110431)

inkspell4 05-01-2013 20:40

Quote:

Originally Posted by Radical Pi (Post 1208342)
It's provided as part of your programming language's update package. For C++, you'll find it in C:\Wind River\WPILib after running the WPILib update

What about with java?

protoserge 05-01-2013 21:02

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Redo91 (Post 1208339)
While there are rules about team members climbing on the PYRAMID, I don't recall seeing anything about field personnel not being allowed to ascend the PYRAMID...

I imagine they have an easy way to retrieve the discs that does not involve having to leave the ground. At least via the PYRAMID.

I highly doubt that there will be climbing by field personnel. I believe OSHA regulations require fall protection for personnel at or above 6 feet elevation. http://www.osha.gov/doc/outreachtrai.../subpartm.html

ThePlagueDoctor 05-01-2013 22:16

Re: Official Ultimate Ascent Thread!
 
So I guess that using a grappling hook like in the animation is out of the question because if it used the tower for support while attached to the top rung it would give it a chance to be in more than two sections at the same time? Right?

Wildcats1378 05-01-2013 22:21

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by ThePlagueDoctor (Post 1208458)
So I guess that using a grappling hook like in the animation is out of the question because if it used the tower for support while attached to the top rung it would give it a chance to be in more than two sections at the same time? Right?

From my understanding, I believe that is considered climbing more then 2 levels at a time. you can't touch a bar above the first rung from the ground, etc. since you would be in 3 zones at once.

protoserge 05-01-2013 22:24

Re: Official Ultimate Ascent Thread!
 
Possibly. As always, verify your design ideas with the rules of the game and the rules of the robot.

You could use a grappling hook if connecting to the first level with the hook before detaching and connecting to the next one.

THE DYNAMO 05-01-2013 22:28

Re: Official Ultimate Ascent Thread!
 
I believe contacting the pyramid means actual physical contact, so passing into the plane is fine as long as you dont touch the floor, 30", and 60" bars all at once, OR touch the 30", 60", and 90" bars all at once.

jason701802 05-01-2013 22:30

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by Wildcats1378 (Post 1208467)
From my understanding, I believe that is considered climbing more then 2 levels at a time. you can't touch a bar above the first rung from the ground, etc. since you would be in 3 zones at once.

There is nothing prohibiting your robot from being in more than two zones at the same time, just touching the pyramid in more than two zones. The robot to which you are referring does not make a legal climb because it does not touch the bars in sequential order.

jvriezen 05-01-2013 22:35

Re: Official Ultimate Ascent Thread!
 
So will some team build a bot that can climb to the point of being solely supported by the disk on top of the goal (either by hanging from it or sitting on top of it.) Why would you do this? "Because its there."

protoserge 05-01-2013 22:44

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by jvriezen (Post 1208496)
So will some team build a bot that can climb to the point of being solely supported by the disk on top of the goal (either by hanging from it or sitting on top of it.) Why would you do this? "Because its there."

I see your challenge and raise you! Quite literally, I raise your robot above mine! ;)

I'm kidding, of course...

BlueNova 05-01-2013 22:44

Re: Official Ultimate Ascent Thread!
 
I'm officially loving this game!
Here are my predictions.

Driving and Aiming: I think we are going to see a lot of fast west coast drives trains. There isn't very much emphasis on being able to strafe this year (as compared to games like Logomotion). I also think we are going to see a lot of rotating turrets.

Scoring Frisbees: It's all about accuracy. The frisbees are going to be difficult to pick up off the ground, and I don't think there will be many just rolling around. Basically, if you get possession of a frisbee, you had better score it in A goal.

The End Game: Climbing is a must. Most, if not all, of the frisbees will be scored by this point in the game, and Climbing will be a very effective way of getting ten or twenty points. That being said, I don't think we are going to see very many teams scoring thirty points by climbing.
As for the colored disks, I think a few teams will score them as they are climbing the ladder (just lob them in, don't worry about spin). I also expect a few Human Players to be a part of a local Ultimate Frisbee Team, and score as much as some robots on their own.

All in all, I think this is going to be a very high scoring, high speed game.

Good Luck!

seinchin 05-01-2013 22:49

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by pacoliketaco (Post 1207852)
So after looking through the manual a few times, I haven't seen anything that would prevent the following strategy:

1. Collect 4 colored disks.
2. climb (sequentially) to the top of your pyramid
3. score disks into pyramid goal
4. retrieve falling disks from beneath goal
5. repeat steps 3&4 till the game ends
6. profit???

If you take the disc out of the goal, it no longer counts. I believe the pyramid goals have baskets that catch the discs.

3.1.5.1 DISC Points

Points are awarded for DISCS SCORED in the GOALS per Table 3-2.

A DISC is considered SCORED in an ALLIANCE’S GOAL if any part of the DISC has crossed through the opening of the GOAL, is in the GOAL at the end of the MATCH, and is not in contact with any ROBOT from that ALLIANCE. GOAL openings are outlined in yellow in Figure 3-2 and Figure 3-3.

j_chen_1676 05-01-2013 22:52

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by BlueNova (Post 1208511)
I also expect a few Human Players to be a part of a local Ultimate Frisbee Team, and score as much as some robots on their own.

All in all, I think this is going to be a very high scoring, high speed game.

Looking that the angle at which you're throwing and the pyramids directly in the way, feels like it'll take "mad G skillz" to score frisbee shots as human player.

Agree on the fast paced game, very aggressive too. Not sure how many frisbees will actually be shot. Slow drop in system might mean either starving game or not a chaotic amount of frisbees until all hell breaks loose @ 30 seconds

Patrick Chiang 05-01-2013 22:54

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by inkspell4 (Post 1208347)
What about with java?

Find your "sunspotfrcsdk" folder (which is in your user folder). Then, tools/RobotBuilderr614.jar

pfreivald 05-01-2013 23:00

Re: Official Ultimate Ascent Thread!
 
Quote:

Originally Posted by j_chen_1676 (Post 1208521)
Looking that the angle at which you're throwing and the pyramids directly in the way, feels like it'll take "mad G skillz" to score frisbee shots as human player.

Consider what happens if you accidentally hit an opponent's climbing robot...

joelg236 05-01-2013 23:03

Re: Official Ultimate Ascent Thread!
 
Not sure if anyone would find this useful, but I made a cleaner version of the field picture to use for showing strategies and whatnot. Useful for the first week and competition. http://i.imgur.com/kC2md.png


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